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My Long Request List For Anyone at SDS

Scheduled Pinned Locked Moved Stadium Creator and Uniforms
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #8

    bump @Victor_SDS_MLBTS @Collin_SDS_PSN

    1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #9

    Update #12 does not appear to offer anything for Stadium Creator.

    AfterShockGamer_XBLA Sarge1387_PSNS 2 Replies Last reply
    0
  • AfterShockGamer_XBLA Offline
    AfterShockGamer_XBLA Offline
    AfterShockGamer_XBL
    replied to Guest on last edited by AfterShockGamer_XBL
    #10

    @PriorFir4383355_XBL they aren't updating stadium creator, they never do. It's messed up

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest on last edited by
    #11

    @PriorFir4383355_XBL said in My Long Request List For Anyone at SDS:

    Update #12 does not appear to offer anything for Stadium Creator.

    I'd settle for the bare minimum here of just a new base template with better bullpen locations and different foul ground at this point

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #12

    Saw this one on reddit: Props that auto trim themselves instead of going through the wall..imagine the freedom that alone would give us.

    PriorFir4383355_XBLP 1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest on last edited by
    #13

    @Sarge1387_PSN

    Saw it at Reddit's SC sub-forum as well, and it's an outstanding idea. On its face, if the code performed as intended, this single change would revolutionize the use of props and singularly make dynamic designs possible.

    Imagine that you could create dugout level seating merely by depressing about 90% of a field level seat prop and lining up the front of what remained visible with the backstop wall and the rest in front was essentially coded out of existence.

    Of course, the code really would have to fully render the submerged part in front of the wall out of existence. We certainly wouldn't want to see hands and arms poking through the ground like some zombie movie!

    The code would also need to kill what's in the playing surface plus also what treads into the dugouts.

    The point being, if SDS sweated the details to get this correct, it would be the single most significant improvement in SC since it was first released.

    Sarge1387_PSNS 1 Reply Last reply
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest on last edited by
    #14

    @PriorFir4383355_XBL

    I agree, and this “auto trim” code already exists. Take a normal field level seat piece, and sink it. The ground perfectly trims the rows. Why they can’t take that same approach with the wall is beyond me.

    I also don’t understand why we can’t bury props under the field and still line them up with the wall.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #15

    Excellent point!

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #16

    bump bump bump

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  • JoeSelser_PSNJ Offline
    JoeSelser_PSNJ Offline
    JoeSelser_PSN
    wrote on last edited by
    #17

    Bump bump bump

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