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My Long Request List For Anyone at SDS

Scheduled Pinned Locked Moved Stadium Creator and Uniforms
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #4

    There are two very basic other issues that should be resolved. There should be zero excess modeled areas outside the visual dimensions of props. The batters eye props are the worst in this regard. They feature excessive sides, fronts, and backs where nothing else can be placed, forcing void areas.

    The second issue is that the baseline walls are immobile and they should be adjustable in the same exact way one can adjust the outfield walls. This, combined with trimming all the excess areas ghost modeled on the props, would allow designers to pinch in the baseline walls and rotate the field level stands so that those extending past the foul poles past the outfield walls would be angled more or less parallel with the seats in the outfield stands. This means those seats could be at the same height as the start of the outfield stands and avoid sightline issues. Since this is exactly how MLB stadiums have been built in real life for several decades now, it is wrong that SDS doesn't provide this option.

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #5

    Well put together list. I'm with @PriorFir4383355_XBL , #1 on the SC list needs to be Bullpen placement, followed by maneuverable foul ground walls....And also literally making props NOT project onto the field, IE cut them off. The wall becomes an actual divider. This would allow us to nestle so many things up to the walls

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #6

    In the interest of once again giving SDS a one-stop shop to consider what well intentioned customers want most. To add to the excellent list of reasonable items in the OP, here is a repeat of not only the two items mentioned earlier, but also other items I have communicated multiple times to SDS via official feedback inputs:

    1. Simple is better: Design a simple four item stand prop set that includes:

    1a: Five seat by five seat square prop of seats on a concrete stairstepped base, with snap points at the front, both sides, and the rear. This would facilitate snapping these individual pieces so that at the sides they remain at the same level, and when snapped behind they would stairstep. In addition, with the same modeling, create a curved section of five seats at front and seven at back that is five rows deep. Finally, release bare concrete stairstepped bases without seats, with the same snap point modeling. These four props would give stadium designers huge flexibility to create dugout level seating, custom stands with aisleways as well as access tunnels.

    1b: Metal railings straight and inclined, to allow a designer to create these custom sized and tailored seating areas. SDS just created a simple straight metal barrier railing that precisely fits this design, and now just needs to create one that would snap together and form an inclined railing section as short or long as needed to fit the design intent.

    1. Add to the wall props set the additional prop option of displaying the distance to home plate for any wall section so designated.

    2. Create two new digital scoreboard type props, and put in the furniture set with the laserboards. One would be a square the same dimensions as the current wall window. This square prop will be coded to constantly display the home team main logo. Also create a rectangular section that would display the home team's nickname. In this manner, the designer could start integrating team branding into stadium creation.

    3. Aisleway tunnel. How straightforward is this item, but so useful. Just a simple opening that has the typical tunnel access to stand seats. Or, if this is too much, then redesign the concrete concourse props to be thinner, so that the inclined props don't take up so much space that they cannot be used to create such access tunnels. Do the same for the wall props and make another set of concourse props that are much smaller than the current sets. Again, the object here is simpler and smaller is better since to create larger items, just requires the designer to snap several together.

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #7

    1- Minor League seating without that stupid press row...just gets in the way more often than not.

    2- Placeable Bullpens- Or at the very [censored] least, templates that include the bullpen in the outfield

    3- Tapered Foul Ground- At least a new template with tapered foul territory, ideally we would be able to customize it but I think we'd settle for that.

    4- Aisleway tunnels

    5- Distances + homers stripe on the wall

    6- Scoreboards that are part of the wall.

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #8

    bump @Victor_SDS_MLBTS @Collin_SDS_PSN

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #9

    Update #12 does not appear to offer anything for Stadium Creator.

    AfterShockGamer_XBLA Sarge1387_PSNS 2 Replies Last reply
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  • AfterShockGamer_XBLA Offline
    AfterShockGamer_XBLA Offline
    AfterShockGamer_XBL
    replied to Guest on last edited by AfterShockGamer_XBL
    #10

    @PriorFir4383355_XBL they aren't updating stadium creator, they never do. It's messed up

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest on last edited by
    #11

    @PriorFir4383355_XBL said in My Long Request List For Anyone at SDS:

    Update #12 does not appear to offer anything for Stadium Creator.

    I'd settle for the bare minimum here of just a new base template with better bullpen locations and different foul ground at this point

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #12

    Saw this one on reddit: Props that auto trim themselves instead of going through the wall..imagine the freedom that alone would give us.

    PriorFir4383355_XBLP 1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest on last edited by
    #13

    @Sarge1387_PSN

    Saw it at Reddit's SC sub-forum as well, and it's an outstanding idea. On its face, if the code performed as intended, this single change would revolutionize the use of props and singularly make dynamic designs possible.

    Imagine that you could create dugout level seating merely by depressing about 90% of a field level seat prop and lining up the front of what remained visible with the backstop wall and the rest in front was essentially coded out of existence.

    Of course, the code really would have to fully render the submerged part in front of the wall out of existence. We certainly wouldn't want to see hands and arms poking through the ground like some zombie movie!

    The code would also need to kill what's in the playing surface plus also what treads into the dugouts.

    The point being, if SDS sweated the details to get this correct, it would be the single most significant improvement in SC since it was first released.

    Sarge1387_PSNS 1 Reply Last reply
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest on last edited by
    #14

    @PriorFir4383355_XBL

    I agree, and this “auto trim” code already exists. Take a normal field level seat piece, and sink it. The ground perfectly trims the rows. Why they can’t take that same approach with the wall is beyond me.

    I also don’t understand why we can’t bury props under the field and still line them up with the wall.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #15

    Excellent point!

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #16

    bump bump bump

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  • JoeSelser_PSNJ Offline
    JoeSelser_PSNJ Offline
    JoeSelser_PSN
    wrote on last edited by
    #17

    Bump bump bump

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