Ranked and BR Change Explanation
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@darkblue1876_PSN said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
I like the change. The way it was before, there was no value in the reward cards. I think the ws rewards last season were going for about 40k. There should be some incentive and reward for doing something good in the game. Not everyone should get a trophy.
So in other words, this game should be for the "get gud" bullies and everyone else can just shut up and take it.
No that’s kind of a dumb take on what I wrote. What they have done is a good compromise. In the past you could only get the reward by going 12-0 or making ws or buying off the market. A few years back almost no one could get chipper because there were thousands of million stub orders. They created the reward path so everyone could get the reward. That hurt good players by devaluing the rewards. This new system is better because good players still get rewarded but everyone can get a free card.
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@beanball0571_PSN said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
I like the change. The way it was before, there was no value in the reward cards. I think the ws rewards last season were going for about 40k. There should be some incentive and reward for doing something good in the game. Not everyone should get a trophy.
This didn’t change card prices, it was caused by the cross platform market. 3 consoles flooded the market, that’s what drove down prices. Plus they have locked the best cards in the game behind either collections or packs. Oh wait that means people pay stubs to get these cards. They take a mode we actually pay to play and said no more making back your stubs.
I didn’t say they changed card prices I said they changed to nonsellable which is clearly working. Reward cards are keeping their value. Last month I sold my ws reward for about 40k. This season I sold for over 200k.
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@baseball229056_XBL said in Ranked and BR Change Explanation:
@beanball0571_PSN said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
I like the change. The way it was before, there was no value in the reward cards. I think the ws rewards last season were going for about 40k. There should be some incentive and reward for doing something good in the game. Not everyone should get a trophy.
This didn’t change card prices, it was caused by the cross platform market. 3 consoles flooded the market, that’s what drove down prices. Plus they have locked the best cards in the game behind either collections or packs. Oh wait that means people pay stubs to get these cards. They take a mode we actually pay to play and said no more making back your stubs.
I didn’t say they changed card prices I said they changed to nonsellable which is clearly working. Reward cards are keeping their value. Last month I sold my ws reward for about 40k. This season I sold for over 200k.
The prices for WS cards weren't low because they were sellable. They were low because the program was stupid easy to finish.
WS rewards in prior years were always sellable via program, they were just a lot harder to obtain.
Its classic SDS overcompensation where they actually made the program longer (correctly) but also made the rewards no sell (incorrectly).
Also -- their intention to reward players who play well is correct but they are again doing it incorrectly. They are rewarding good players by punishing players who play a lot...which oddly seems to be the opposite of what you want. I'd think you want people to spend MORE time playing the game.
They need to just up the rewards for 12-0 runs and WS and beyond. Even the best players admit they hate playing on Legend.
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@baseball229056_XBL said in Ranked and BR Change Explanation:
@darkblue1876_PSN said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
I like the change. The way it was before, there was no value in the reward cards. I think the ws rewards last season were going for about 40k. There should be some incentive and reward for doing something good in the game. Not everyone should get a trophy.
So in other words, this game should be for the "get gud" bullies and everyone else can just shut up and take it.
No that’s kind of a dumb take on what I wrote. What they have done is a good compromise. In the past you could only get the reward by going 12-0 or making ws or buying off the market. A few years back almost no one could get chipper because there were thousands of million stub orders. They created the reward path so everyone could get the reward. That hurt good players by devaluing the rewards. This new system is better because good players still get rewarded but everyone can get a free card.
12-0 players in BR were not hurt. Most 90+ players were still over 100k and the Flawless cards were still 130+k. That is plenty reward for going flawless. This pack SHOULD have remained sellable. Bad move by SDS.
For WS, those rewards were down to 30k which is absolutely pathetic and something needed to be done. I think they did the wrong thing. The card should have remained sellable but the program should have been adjusted so it wasn't so easy to get. BR program takes 10+ hours for most casual players to finish which is a good amount of time.
Best card in the game is behind a 75k pack with probably less than a 1% chance of getting him. This trend of best cards being behind this [censored] will continue and I think it will hurt SDS in the long run. Really not liking where this game is trending.
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@Khain24_PSN said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@beanball0571_PSN said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
I like the change. The way it was before, there was no value in the reward cards. I think the ws rewards last season were going for about 40k. There should be some incentive and reward for doing something good in the game. Not everyone should get a trophy.
This didn’t change card prices, it was caused by the cross platform market. 3 consoles flooded the market, that’s what drove down prices. Plus they have locked the best cards in the game behind either collections or packs. Oh wait that means people pay stubs to get these cards. They take a mode we actually pay to play and said no more making back your stubs.
I didn’t say they changed card prices I said they changed to nonsellable which is clearly working. Reward cards are keeping their value. Last month I sold my ws reward for about 40k. This season I sold for over 200k.
The prices for WS cards weren't low because they were sellable. They were low because the program was stupid easy to finish.
WS rewards in prior years were always sellable via program, they were just a lot harder to obtain.
Its classic SDS overcompensation where they actually made the program longer (correctly) but also made the rewards no sell (incorrectly).
Also -- their intention to reward players who play well is correct but they are again doing it incorrectly. They are rewarding good players by punishing players who play a lot...which oddly seems to be the opposite of what you want. I'd think you want people to spend MORE time playing the game.
They need to just up the rewards for 12-0 runs and WS and beyond. Even the best players admit they hate playing on Legend.
Read this after I posted. This is correct.
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They are completely shutting out their players that don't play those game modes from being able to use those cards
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@DemIsE4_XBL said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@darkblue1876_PSN said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
I like the change. The way it was before, there was no value in the reward cards. I think the ws rewards last season were going for about 40k. There should be some incentive and reward for doing something good in the game. Not everyone should get a trophy.
So in other words, this game should be for the "get gud" bullies and everyone else can just shut up and take it.
No that’s kind of a dumb take on what I wrote. What they have done is a good compromise. In the past you could only get the reward by going 12-0 or making ws or buying off the market. A few years back almost no one could get chipper because there were thousands of million stub orders. They created the reward path so everyone could get the reward. That hurt good players by devaluing the rewards. This new system is better because good players still get rewarded but everyone can get a free card.
12-0 players in BR were not hurt. Most 90+ players were still over 100k and the Flawless cards were still 130+k. That is plenty reward for going flawless. This pack SHOULD have remained sellable. Bad move by SDS.
For WS, those rewards were down to 30k which is absolutely pathetic and something needed to be done. I think they did the wrong thing. The card should have remained sellable but the program should have been adjusted so it wasn't so easy to get. BR program takes 10+ hours for most casual players to finish which is a good amount of time.
Best card in the game is behind a 75k pack with probably less than a 1% chance of getting him. This trend of best cards being behind this [censored] will continue and I think it will hurt SDS in the long run. Really not liking where this game is trending.
Agreed. BR was perfect. Average player probably wins 4-6 games per entry and I'd estimate spends 15-20k on BR fees to earn those cards (still good investment if you want to keep too) but it took effort. Most great BR guys go 12-0 several times and will start intentionally at 11-0, wait for reset, win 1 game and sell for 400K stubs.
Selling BR rewards last year was how I bought some of the expensive cards I couldn't pull or win via WS (never completed the program before...last season was first time showing how easy it was).
Now by the time I can afford Mantle, he won't even be usable unless I wild card him (which means possibly not using a 99 Randy or Degrom or Turner or whatever).
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I would like to see an option pack as a BR or RS program reward.
Have the choice be the player can take the WS/Flawless reward but it will be non sellable OR, you can choose a pack with a significantly higher chance than current odds in special packs of pulling a high end card that is sellable.
Player may get lucky and pull a flawless reward they can sell or they may pull a card they can sell to at least earn the stubs back they used on the program. Or they can take the non sellable flawless/WS reward and move along.
This ensures that people who actually want the flawless/WS reward player to use, have an opportunity to get them and it also provides a path for those who just want to make some stubs a chance to possibly pull that flawless/WS card that can be sold or at worst, pull a card they can sell to recoup some or all of the stubs they used for the program.
Thought?
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@Tuke7-1_MLBTS said in Ranked and BR Change Explanation:
Have the choice be the player can take the WS/Flawless reward but it will be non sellable OR, you can choose a pack with a significantly higher chance than current odds in special packs of pulling a high end card that is sellable.
Ready to see 8 gazillion "I completed the BR program and all I got was this LS Sean Murphy" posts?
Because that's what you're going to get.
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@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Tuke7-1_MLBTS said in Ranked and BR Change Explanation:
Have the choice be the player can take the WS/Flawless reward but it will be non sellable OR, you can choose a pack with a significantly higher chance than current odds in special packs of pulling a high end card that is sellable.
Ready to see 8 gazillion "I completed the BR program and all I got was this LS Sean Murphy" posts?
Because that's what you're going to get.
Well, that would be the risk. However, the pack odds of pulling said flawless reward or something along the lines of an Ohtani, Trout, Judge, Charisma Tatis would definitely have to be increased significantly to justify the buy in from the players. You may not get the 250K card you can sell but the odds of pulling something in the 75K and above range would be enough to make players want to take the risk. Maybe have it as a tier choice pack with increased odds. I'm sure they could figure out a way to make it work.
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@Firestormx_MLBTS said in Ranked and BR Change Explanation:
I find the explanation infuriating for the change to Ranked and BR. More snobbish elitism. The basic answer is only those who go 12-0 or make 900 should have stubs. Nobody else is allowed only the 1% is allowed to get richer in stubs. The program is not cost-efficient enough for an average to causal player to do the program. You lose too many stubs with 100 million stubs per attempt cost to enter the BR Program. The stupid pack you get for each entry gives about 150-250 stubs back normally max. This explanation will not help anything but will further divide between snobbish elites and everyone else. Even if those who go 12-0 or make 900 are not snobbish elites, that is the impression. Taking away from those in the middle to bottom to cater to those at the very top seldom goes over well. Take away the ability for anyone to sell or reverse this decision is the only fair answer.
click the link and scroll to the bottom for official explanation of change
https://theshow.com/news/game23-update-7/You know it's real easy to flip stubbs. Prolly could have made 10k by the time it took you to write this.
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@JiggidyJJ_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
I find the explanation infuriating for the change to Ranked and BR. More snobbish elitism. The basic answer is only those who go 12-0 or make 900 should have stubs. Nobody else is allowed only the 1% is allowed to get richer in stubs. The program is not cost-efficient enough for an average to causal player to do the program. You lose too many stubs with 100 million stubs per attempt cost to enter the BR Program. The stupid pack you get for each entry gives about 150-250 stubs back normally max. This explanation will not help anything but will further divide between snobbish elites and everyone else. Even if those who go 12-0 or make 900 are not snobbish elites, that is the impression. Taking away from those in the middle to bottom to cater to those at the very top seldom goes over well. Take away the ability for anyone to sell or reverse this decision is the only fair answer.
click the link and scroll to the bottom for official explanation of change
https://theshow.com/news/game23-update-7/You know it's real easy to flip stubbs. Prolly could have made 10k by the time it took you to write this.
Flipping isn't nearly as easy as it used to be. The new quick sell prices have tightened all the margins to the point where it actually takes an effort.
I used to make a killing selling silvers right after a new program with exchange options would drop. SDS killed that with the increased exchange requirements. Instead of doing easy exchanges, players are now just doing all the repeatable missions like MTO, and mini, which, is the smart way to do do it but the extreme shift in the exchange requirements ruined that stub making method as well.
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@Tuke7-1_MLBTS said in Ranked and BR Change Explanation:
@JiggidyJJ_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
I find the explanation infuriating for the change to Ranked and BR. More snobbish elitism. The basic answer is only those who go 12-0 or make 900 should have stubs. Nobody else is allowed only the 1% is allowed to get richer in stubs. The program is not cost-efficient enough for an average to causal player to do the program. You lose too many stubs with 100 million stubs per attempt cost to enter the BR Program. The stupid pack you get for each entry gives about 150-250 stubs back normally max. This explanation will not help anything but will further divide between snobbish elites and everyone else. Even if those who go 12-0 or make 900 are not snobbish elites, that is the impression. Taking away from those in the middle to bottom to cater to those at the very top seldom goes over well. Take away the ability for anyone to sell or reverse this decision is the only fair answer.
click the link and scroll to the bottom for official explanation of change
https://theshow.com/news/game23-update-7/You know it's real easy to flip stubbs. Prolly could have made 10k by the time it took you to write this.
Flipping isn't nearly as easy as it used to be. The new quick sell prices have tightened all the margins to the point where it actually takes an effort.
I used to make a killing selling silvers right after a new program with exchange options would drop. SDS killed that with the increased exchange requirements. Instead of doing easy exchanges, players are now just doing all the repeatable missions like MTO, and mini, which, is the smart way to do do it but the extreme shift in the exchange requirements ruined that stub making method as well.
I'm doing just fine, I've made ~5M stubbs. Mainly by investing in the right non-live series cards. The point is rather than spending all the effort in complaining, that effort could be put to better use which would get the OP closer to his goal. In this case, making stubbs to buy a BR reward.
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Follow the $$$...
They are going to continue to make moves that not only increase the need for players to buy Stubs...but also the need to buy Stubs later in the game cycle...ie when a new Season starts and an entire Set of cards becomes UNUSABLE in the most competitive game modes (Ranked).
They are also going to continue to favor STREAMERS over casuals.
Streamers make them money. Streamers are some of their BEST customers when it comes to buying Stubs. A Streamer can drop $200 on Stubs without even thinking about it, knowing they will make it back in YT ad revenue. Some of them might even be able to write it off as a "business expense". (I'm not a lawyer or accountant...so there's that)
You think it's just a coincidence that there's 73 Set 1 cards that are 99s...and 4 Core cards that are 99s?
What's going to be really funny is when they PULL all these Set 1 cards for Season 3...and then start releasing different versions of all the SAME PLAYERS!
Griffey Jr, Chipper, Ohtani, Trout, Tatis, Lindor, etc, etc...
They will all get "Set 3" cards that you'll either have to grind again for or BUY Stubs to get.
All of this was pretty OBVIOUS from Day 1...the fact that some of you just refused to believe doesn't mean it wasn't.
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Bingo…..this was always the plan and all the other reasons/excuses being trumpeted by the masses were simply to convince just enough people to believe otherwise to prevent excessive backlash. More and more players are realizing this over time and when set 3 launches the real show will begin.
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Why have 1 game cycle when you can artificially create 6 mini cycles in 1 year? This is an experiment and even if most of the player base leaves if the game makes more money, which it likely will, this will be here to stay. It’s why so many of us have been so vocal because we are witnessing the slow death of a game we loved playing and there is nothing we can do about it. The change in BR and WS rewards is just the icing on the cake to a paradigm shift set in motion long ago to maximize revenue player satisfaction be damned. To most of us the game was simply a welcome temporary distraction/escape from daily life and not the center of our lives.
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@Dolenz_PSN said in Ranked and BR Change Explanation:
I have used the phrase before and I am sure that I will use it again.
Aggressive Monetization.
Everything about this years game seems to be pushing people to buy stubs.
- 99's in very expensive packs that are sold for a very short time, ensuring their rarity and higher prices.
- Expiration dates on cards, which means you may have to pay a lot of stubs for a 99 of your favorite players multiple times.
- No Sell POTM cards
- No Sell BR program rewards
- Pitiful Stubs payouts in programs, moments, and now Showdowns. In showdown you used to be able to make your stubs back after three or four bosses. Not so in the Kaiju showdown.
So more expensive cards than ever before + less opportunities to earn stubs = Aggressive Monetization.
It's a real slap in the teeth seeing something like 6 stubs earned after a game vs the CPU. They have killed most avenues for making stubs unless you want to play a market simulator or are in the top 1% skill level and playing the game is your full time job.
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@JiggidyJJ_PSN said in Ranked and BR Change Explanation:
@Tuke7-1_MLBTS said in Ranked and BR Change Explanation:
@JiggidyJJ_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
I find the explanation infuriating for the change to Ranked and BR. More snobbish elitism. The basic answer is only those who go 12-0 or make 900 should have stubs. Nobody else is allowed only the 1% is allowed to get richer in stubs. The program is not cost-efficient enough for an average to causal player to do the program. You lose too many stubs with 100 million stubs per attempt cost to enter the BR Program. The stupid pack you get for each entry gives about 150-250 stubs back normally max. This explanation will not help anything but will further divide between snobbish elites and everyone else. Even if those who go 12-0 or make 900 are not snobbish elites, that is the impression. Taking away from those in the middle to bottom to cater to those at the very top seldom goes over well. Take away the ability for anyone to sell or reverse this decision is the only fair answer.
click the link and scroll to the bottom for official explanation of change
https://theshow.com/news/game23-update-7/You know it's real easy to flip stubbs. Prolly could have made 10k by the time it took you to write this.
Flipping isn't nearly as easy as it used to be. The new quick sell prices have tightened all the margins to the point where it actually takes an effort.
I used to make a killing selling silvers right after a new program with exchange options would drop. SDS killed that with the increased exchange requirements. Instead of doing easy exchanges, players are now just doing all the repeatable missions like MTO, and mini, which, is the smart way to do do it but the extreme shift in the exchange requirements ruined that stub making method as well.
I'm doing just fine, I've made ~5M stubbs. Mainly by investing in the right non-live series cards. The point is rather than spending all the effort in complaining, that effort could be put to better use which would get the OP closer to his goal. In this case, making stubbs to buy a BR reward.
I never stated that flipping cards and building a bank could not be done, because it can. However, that does not change the fact that regardless of whatever over inflated number you throw out, SDS has made a concerted effort to make it more difficult than in years past. The fact that you made your bank by flipping "select non LS cards" validates the point.
In years prior, a player could build a substantial bank off silver & gold cards with minimal starting capital, effort, or thought put in to the process. Those days are gone and SDS is continuing their effort to make it more difficult by making not just BR & WS program rewards non sellable (which I am fine with BTW) but making many "run of the mill" rewards non sellable as well.
As far as the OP's complaint, if no one speaks out, nothing ever changes. I would rather read a complaint like his as opposed to someone posting about how "this game sucks because their perfect/perfect was a lineout to the wall and their opponent won the game on a late bloop to RF."
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@TripleH-4481_PSN said in Ranked and BR Change Explanation:
Why have 1 game cycle when you can artificially create 6 mini cycles in 1 year? This is an experiment and even if most of the player base leaves if the game makes more money, which it likely will, this will be here to stay. It’s why so many of us have been so vocal because we are witnessing the slow death of a game we loved playing and there is nothing we can do about it. The change in BR and WS rewards is just the icing on the cake to a paradigm shift set in motion long ago to maximize revenue player satisfaction be damned. To most of us the game was simply a welcome temporary distraction/escape from daily life and not the center of our lives.
Someone on reddit summed it up "Why fleece the whales once at the beginning of the year when you can do it over and over?"
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Honestly the packs being non sellable wouldn't bother me. But if you're going to tell me to "Grind 99" then you better have 3 packs available so I can grind my way to getting all 3 of the non sellable rewards.