Was it always just a misconception that rewards were good
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I am with you 100% on all of this. I am glad part of the player base finally feels like they have enough "content" to keep them from getting bored, but simply having tons of cards that require countless hours of gameplay is not the definition of "content" to me. During the first season I finished both seasons of BR, RS, every conquest map that was released, all the TA showdowdowns, the entire Charisma program and I don't know what all else. After all of that, I only completed one division of TA1. The game is designed to keep people jumping through hoops all the time and rarely leaves people time to play the way they want. Now RS is significantly more time consuming in the second season.
So this is the point where people say "just quit" if you don't like it. I am fairly certain a lot of people will. That attitude may be great for the people on here who say it all the time, but it may not be the best mindset for SDS. I remember a long time ago an old man teaching me a system for teaching. It made it where the class would be super easy for the students and everyone was like "it shouldn't be this easy". His response was "if they have fun, they will be more likely to like the class and continue on with the subject long after they leave this class". There is a point where making things too hard or time intensive has negative consequences.
Only SDS will know how these decisions impact things, but I would be very surprised if they keep a big player base in DD for all six seasons. My son quit a month ago and I am starting to spend time in other modes. I will not just quit, because this is the only game I play and I do enjoy playing it. It is a hard mentality to change though when this game has always been about completing collections, but in my opinion they have made it where the effort required to complete collections is just not worth it. The game just feels like a hamster wheel this year.
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I just assume that "stubs are so easy to get" is code for "I spend hours flipping cards in the market". Stub rewards are paltry this year. Actually pack rewards are way down as well, excepting the USA conquest map which had more hidden rewards than previous years.
As far as content goes, my opinion is that the TA2 reward cards are almost all collection fodder and a sizeable step down from the TA1 Charisma cards. It is not at all motivating to grind through another slog for cards that won't replace those I've had for a month or more. Off the top of my head Muncy, Napoli, Eddie Murray, deGrom are fine cards but that's about it. Berti and Ahmed seem like trolling more than anything. (Side note - for a series based on nicknames, how do you pick CJ Cron (Big Fella...not even his nickname) over Chuck Nazty? Think things through ahead of time and maybe save Blackmon for the nickname series eh?).
I saw someone on reddit call this year's game Grind 97/Buy 99 and I can't really argue. All these 99s behind a paywall are obnoxious and very clearly show that SDS wants more microtransactions. Very EA-like.
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For every one oblivious player who says “I hAveN’t sPeNt a DimE,” there are two who have. Otherwise, single player modes would be way more robust over the years instead of progressively getting lamer. Stubs wouldn’t be progressively harder to obtain through normal gameplay. I wouldn’t still be waiting for rewards they enticed me to load up DD for, three days later, because their funds would be going towards better quality control. Ideally.
As for rewards, these nincompoops can’t even get people the free rewards that they promise. I’m still [censored] waiting for the Head Start stuff to show up. These results are not indicative of a company that gives a [censored] about maintaining a reputation of quality.
Only quantity.
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[censored]... grind 97/buy 99 , ain't that the truth this year
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@undertakerlives_MLBTS said in Was it always just a misconception that rewards were good:
For every one oblivious player who says “I hAveN’t sPeNt a DimE,” there are two who have. Otherwise, single player modes would be way more robust over the years instead of progressively getting lamer. Stubs wouldn’t be progressively harder to obtain through normal gameplay. I wouldn’t still be waiting for rewards they enticed me to load up DD for, three days later, because their funds would be going towards better quality control. Ideally.
As for rewards, these nincompoops can’t even get people the free rewards that they promise. I’m still [censored] waiting for the Head Start stuff to show up. These results are not indicative of a company that gives a [censored] about maintaining a reputation of quality.
Only quantity.
So the people who don't spend hard earned money on a video game are oblivious, but those who do spend are not?
Interesting analysis! LOL
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There's multiple 99s on the main reward paths from set 1 and 2 at least 500k+ stubs you can make from the reward paths and the br program which can make you 200k alone! This to go along with plenty of useable 99s under 40k on the market. All in all theres alot of people who just feel entitled to all the best cards in the game when in reality you can build a great team for free if you put some time in.
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@tybud_PSN said in Was it always just a misconception that rewards were good:
@undertakerlives_MLBTS said in Was it always just a misconception that rewards were good:
For every one oblivious player who says “I hAveN’t sPeNt a DimE,” there are two who have. Otherwise, single player modes would be way more robust over the years instead of progressively getting lamer. Stubs wouldn’t be progressively harder to obtain through normal gameplay. I wouldn’t still be waiting for rewards they enticed me to load up DD for, three days later, because their funds would be going towards better quality control. Ideally.
As for rewards, these nincompoops can’t even get people the free rewards that they promise. I’m still [censored] waiting for the Head Start stuff to show up. These results are not indicative of a company that gives a [censored] about maintaining a reputation of quality.
Only quantity.
So the people who don't spend hard earned money on a video game are oblivious, but those who do spend are not?
Interesting analysis! LOL
Interesting reading comprehension skills. And by interesting, I mean “very poor.” I never said all people who don’t buy stubs are oblivious. The ones who fail to see the problem with the game in the MTX era, and justify their ignorance by telling us how many stubs they don’t buy, are who I’m talking about.
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@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
There's multiple 99s on the main reward paths from set 1 and 2 at least 500k+ stubs you can make from the reward paths and the br program which can make you 200k alone! This to go along with plenty of useable 99s under 40k on the market. All in all theres alot of people who just feel entitled to all the best cards in the game when in reality you can build a great team for free if you put some time in.
It's not about being entitled or expecting every card in the game to be easily obtainable. I have no delusions or expectations on that front. What is being discussed is the amount of stubs that are earned simply by playing.
I am not sure how anybody who played last year would have any issues acknowledging that the stub rewards have been pared back this year. That making the cards that were sellable last year non-sellable this year is a hindrance. That there are a lot more ways than ever to spend your stubs with 40K packs twice a week, a 50K incognito pack. Pack cards that are essentially only available with stubs due to their rarity.
It is a simple observation and is not "entitlement"
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If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
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@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
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@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
> 39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
That bolded line is the one that many of us are talking about, because everything else is somewhat dependent on pack luck. If you play through the programs slowly then the cards you do earn that you can sell are already at their low values.
Also, aren't the BR Program path rewards no sell this time around, meaning if you want to sell those cards you have to be able to reach the highest levels through your play?
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@Dolenz_PSN said in Was it always just a misconception that rewards were good:
@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
> 39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
That bolded line is the one that many of us are talking about, because everything else is somewhat dependent on pack luck. If you play through the programs slowly then the cards you do earn that you can sell are already at their low values.
Also, aren't the BR Program path rewards no sell this time around, meaning if you want to sell those cards you have to be able to reach the highest levels through your play?
RS is no sell, but BR season two is sellable. I am afraid that could change with season three with how things are going.
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@Honor_The_Game44_PSN said in Was it always just a misconception that rewards were good:
@Dolenz_PSN said in Was it always just a misconception that rewards were good:
@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
> 39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
That bolded line is the one that many of us are talking about, because everything else is somewhat dependent on pack luck. If you play through the programs slowly then the cards you do earn that you can sell are already at their low values.
Also, aren't the BR Program path rewards no sell this time around, meaning if you want to sell those cards you have to be able to reach the highest levels through your play?
RS is no sell, but BR season two is sellable. I am afraid that could change with season three with how things are going.
Thanks for the info. I knew people were complaining about one of them after the stream.
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@Honor_The_Game44_PSN said in Was it always just a misconception that rewards were good:
@Dolenz_PSN said in Was it always just a misconception that rewards were good:
@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
> 39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
That bolded line is the one that many of us are talking about, because everything else is somewhat dependent on pack luck. If you play through the programs slowly then the cards you do earn that you can sell are already at their low values.
Also, aren't the BR Program path rewards no sell this time around, meaning if you want to sell those cards you have to be able to reach the highest levels through your play?
RS is no sell, but BR season two is sellable. I am afraid that could change with season three with how things are going.
I hope they don’t make BR no sell. You have to pay to play it so you should be able to sell it in my opinion
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I don’t understand what the OP is saying. DD is literally the only sports card game where you can field a team of all 97+ cards by just doing the programs. And sure, There are some 99’s you might not be able to get but you can certainly win without them. Unlike in MUT where you’ll grind for hours on solos to get one token for a card set that requires 20 tokens to get a 95 overall card…Nah, DD is by far the easiest & most rewarding of all the sports card games.
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Rewards were great when there was a skill gap to them. After the XP system was added to programs and people boosted it became irrelevant and they didn’t bother fixing it. You used to be able to sell cards for 5-10x what you can now, now it’s mostly just min quick sell because 50,000 have completed it. The system is broken. Just don’t say it out loud on here if you 4 angry fanboys is going to get you emotional lol.
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@IrishFist412_XBL said in Was it always just a misconception that rewards were good:
I don’t understand what the OP is saying. DD is literally the only sports card game where you can field a team of all 97+ cards by just doing the programs. And sure, There are some 99’s you might not be able to get but you can certainly win without them. Unlike in MUT where you’ll grind for hours on solos to get one token for a card set that requires 20 tokens to get a 95 overall card…Nah, DD is by far the easiest & most rewarding of all the sports card games.
DD is literally the ONLY fantasy sports game where there is a literal dollar amount on the best team in the game you can charge it directly to you credit card and own it immediately.
Y’all brains are shrinking
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@DeleteyourTTVBTW_MLBTS said in Was it always just a misconception that rewards were good:
Rewards were great when there was a skill gap to them. After the XP system was added to programs and people boosted it became irrelevant and they didn’t bother fixing it. You used to be able to sell cards for 5-10x what you can now, now it’s mostly just min quick sell because 50,000 have completed it. The system is broken. Just don’t say it out loud on here if you 4 angry fanboys is going to get you emotional lol.
I’m just slowly blocking them. You don’t lose anything from blocking them. There’s no substance there. They will wake up when it’s too late and be like wut happened. Seen it in many games now.
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@soonermagic78_XBL said in Was it always just a misconception that rewards were good:
@Honor_The_Game44_PSN said in Was it always just a misconception that rewards were good:
@Dolenz_PSN said in Was it always just a misconception that rewards were good:
@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
> 39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
That bolded line is the one that many of us are talking about, because everything else is somewhat dependent on pack luck. If you play through the programs slowly then the cards you do earn that you can sell are already at their low values.
Also, aren't the BR Program path rewards no sell this time around, meaning if you want to sell those cards you have to be able to reach the highest levels through your play?
RS is no sell, but BR season two is sellable. I am afraid that could change with season three with how things are going.
I hope they don’t make BR no sell. You have to pay to play it so you should be able to sell it in my opinion
You would think that, but it wouldn’t surprise me. They just made the WS program harder, one season in.
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It’s simple. Rewards are what you want them to be. If you don’t have the skill to get BR rewards , save your Stubbs and buy them , ranked rewards are guaranteed with time investment as well as events. Same goes for every other card. There is nothing you’re locked out of in this game. It’s all up to you and the time you invest