Was it always just a misconception that rewards were good
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@LIONED-33_XBL said in Was it always just a misconception that rewards were good:
I haven’t spent a dime haven’t done any flipping, I have all the live series done, chipper and Pedro. 60 cards into set 2. 2 cards from Seager. I have a team and bench full of 99s. You’re 100% incorrect. Do the work and get the cards it’s literally as simple as that. This version of the game is the first that you have literally no reason to spend extra money. Unless you want too, and again there is nothing wrong with that. What you’re saying is you want to do less work for the big cards. Sorry it doesn’t work that way.
Oh forgot investing. Which is flipping lite.
If you’re telling me you got all that done from just playing the game I would have to say it boils down to one of two things.
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Your pack luck is amazing. Perhaps a perk for you for attacking anybody who says something critical about the game on here.
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You’re lying
And the good ole “you just want something for nothing but this is a video game man you gotta earn it” because playing 40-50 hours shouldn’t get you top cards.
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I hear what you are saying, and I don't think you are entirely off base, however I would say that we aren't meant to just get way into the collection in the first weekend, so not being able to get all the cards to do it isn't really a slight. I got Chipper and Pedro later then most people (mostly because I'm trying not to flip this year and actually play the game), but it doesn't really bother me.
Last year I had every single card in the game and that was the first year I stopped playing year round, because I had nothing left to accomplish. Not to say the content now is balanced, it's prob leaning a bit to heavy on microtransactions, but personally me letting go of the feelings that I needed every card has so far made the game better for me. I do have Mantle, but that's because I'm not worried about completing every collection, so instead of locking in players I stop using, I sell them now.
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@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@LIONED-33_XBL said in Was it always just a misconception that rewards were good:
I haven’t spent a dime haven’t done any flipping, I have all the live series done, chipper and Pedro. 60 cards into set 2. 2 cards from Seager. I have a team and bench full of 99s. You’re 100% incorrect. Do the work and get the cards it’s literally as simple as that. This version of the game is the first that you have literally no reason to spend extra money. Unless you want too, and again there is nothing wrong with that. What you’re saying is you want to do less work for the big cards. Sorry it doesn’t work that way.
Oh forgot investing. Which is flipping lite.
If you’re telling me you got all that done from just playing the game I would have to say it boils down to one of two things.
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Your pack luck is amazing. Perhaps a perk for you for attacking anybody who says something critical about the game on here.
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You’re lying
And the good ole “you just want something for nothing but this is a video game man you gotta earn it” because playing 40-50 hours shouldn’t get you top cards.
Lol I’m not lying and my pack luck has been meh. I haven’t invested. Playing the game get you top cards. Sorry if someone plays more than me they should be rewarded period. I shouldn’t expect the same cards that someone else who put the work in grinding got. Save your BS. Go play something else it’s pretty simple. If you want the rewards either spend the money to get them, OR do like myself and so many others did. Stop posting storybook posts crying about the game and how it’s unfair you don’t have the rewards others do, and put in the work.
Since you assume I’m a liar, I’ll assume about you as well…You’re probably the same player who will dashboard after a home run is hit against you run to your PC or whatever, and post a 5 paragraph page about how the hitting is broke and it’s not fair….think I’m spot on?
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@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
If you do everything. And I mean everything, kaiju, all team affinity, all ranked season, the entire xp path, you will be lucky to net 300k stubs(with the caveat of slightly higher if you get up to the first boss fast enough maybe by mindlessly grinding a mode you don’t want to even play) for 40-50+ hours of gameplay. That isn’t even enough to buy mantle let alone start buying cards for the set collection
You think they’re not going to add cards to Set 2? Because I bet they will.
The content they released on Friday is supposed to last 2 months, not 18 hours.
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@SaveFarris_PSN said in Was it always just a misconception that rewards were good:
@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
If you do everything. And I mean everything, kaiju, all team affinity, all ranked season, the entire xp path, you will be lucky to net 300k stubs(with the caveat of slightly higher if you get up to the first boss fast enough maybe by mindlessly grinding a mode you don’t want to even play) for 40-50+ hours of gameplay. That isn’t even enough to buy mantle let alone start buying cards for the set collection
You think they’re not going to add cards to Set 2? Because I bet they will.
The content they released on Friday is supposed to last 2 months, not 18 hours.
Nah they will but they won’t be rewarding based on set 1. And that’s kind of the point of my post. This is the big big big drop in set 2 and you will maybe net 300k out of the rewards.
It’s all good tho. I said my peace and for everybody who thinks it’s in a good place I’m happy for them. There’s at least a lot of stuff to do. But maybe when they are questioning why they just did a big drop and the player base falls off they’ll refer back to this and realize why we left.
Plus bonus is I get another thread to block people like that guy above this post. Won’t miss anything except attacks on anybody critical of anything in the game.
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I have been saying for weeks now that it is harder to come by stubs than it has been in the past.
They game is really relying on pack luck to earn stubs this year. Look at the last Weekly Wonder program - 250 stubs and 5 packs. Now with normal pack luck you may be able to earn, maybe 1,000. Meanwhile Live Goldschmidt goes for over 100K and who knows what Musial will settle at (using Cardinals as an example)
Then add in the fact that they are making more and more cards no sell (POTM) and that further limits the ability to accumulate stubs.
Just because people claim they are doing fine does not mean that stubs are not harder to come by through normal game play this year. The game is shifting to push the stub monetization more than ever this year. Each season with new large collections to finish, more No Sell cards, Four(?) 99 players every week in Duo Packs (40k Stubs) that are only available for a short time guaranteeing those players stay rare and more expensive. Few stubs awards in Programs, Moments, and Conquests.
I am not accusing the game of being pay to win or saying that the most dedicated players can't get what they need through game play but it seems very obvious to me that they are trying to nudge people towards buying stubs so that they can get those really expensive players that they want.
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I am with you 100% on all of this. I am glad part of the player base finally feels like they have enough "content" to keep them from getting bored, but simply having tons of cards that require countless hours of gameplay is not the definition of "content" to me. During the first season I finished both seasons of BR, RS, every conquest map that was released, all the TA showdowdowns, the entire Charisma program and I don't know what all else. After all of that, I only completed one division of TA1. The game is designed to keep people jumping through hoops all the time and rarely leaves people time to play the way they want. Now RS is significantly more time consuming in the second season.
So this is the point where people say "just quit" if you don't like it. I am fairly certain a lot of people will. That attitude may be great for the people on here who say it all the time, but it may not be the best mindset for SDS. I remember a long time ago an old man teaching me a system for teaching. It made it where the class would be super easy for the students and everyone was like "it shouldn't be this easy". His response was "if they have fun, they will be more likely to like the class and continue on with the subject long after they leave this class". There is a point where making things too hard or time intensive has negative consequences.
Only SDS will know how these decisions impact things, but I would be very surprised if they keep a big player base in DD for all six seasons. My son quit a month ago and I am starting to spend time in other modes. I will not just quit, because this is the only game I play and I do enjoy playing it. It is a hard mentality to change though when this game has always been about completing collections, but in my opinion they have made it where the effort required to complete collections is just not worth it. The game just feels like a hamster wheel this year.
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I just assume that "stubs are so easy to get" is code for "I spend hours flipping cards in the market". Stub rewards are paltry this year. Actually pack rewards are way down as well, excepting the USA conquest map which had more hidden rewards than previous years.
As far as content goes, my opinion is that the TA2 reward cards are almost all collection fodder and a sizeable step down from the TA1 Charisma cards. It is not at all motivating to grind through another slog for cards that won't replace those I've had for a month or more. Off the top of my head Muncy, Napoli, Eddie Murray, deGrom are fine cards but that's about it. Berti and Ahmed seem like trolling more than anything. (Side note - for a series based on nicknames, how do you pick CJ Cron (Big Fella...not even his nickname) over Chuck Nazty? Think things through ahead of time and maybe save Blackmon for the nickname series eh?).
I saw someone on reddit call this year's game Grind 97/Buy 99 and I can't really argue. All these 99s behind a paywall are obnoxious and very clearly show that SDS wants more microtransactions. Very EA-like.
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For every one oblivious player who says “I hAveN’t sPeNt a DimE,” there are two who have. Otherwise, single player modes would be way more robust over the years instead of progressively getting lamer. Stubs wouldn’t be progressively harder to obtain through normal gameplay. I wouldn’t still be waiting for rewards they enticed me to load up DD for, three days later, because their funds would be going towards better quality control. Ideally.
As for rewards, these nincompoops can’t even get people the free rewards that they promise. I’m still [censored] waiting for the Head Start stuff to show up. These results are not indicative of a company that gives a [censored] about maintaining a reputation of quality.
Only quantity.
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[censored]... grind 97/buy 99 , ain't that the truth this year
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@undertakerlives_MLBTS said in Was it always just a misconception that rewards were good:
For every one oblivious player who says “I hAveN’t sPeNt a DimE,” there are two who have. Otherwise, single player modes would be way more robust over the years instead of progressively getting lamer. Stubs wouldn’t be progressively harder to obtain through normal gameplay. I wouldn’t still be waiting for rewards they enticed me to load up DD for, three days later, because their funds would be going towards better quality control. Ideally.
As for rewards, these nincompoops can’t even get people the free rewards that they promise. I’m still [censored] waiting for the Head Start stuff to show up. These results are not indicative of a company that gives a [censored] about maintaining a reputation of quality.
Only quantity.
So the people who don't spend hard earned money on a video game are oblivious, but those who do spend are not?
Interesting analysis! LOL
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There's multiple 99s on the main reward paths from set 1 and 2 at least 500k+ stubs you can make from the reward paths and the br program which can make you 200k alone! This to go along with plenty of useable 99s under 40k on the market. All in all theres alot of people who just feel entitled to all the best cards in the game when in reality you can build a great team for free if you put some time in.
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@tybud_PSN said in Was it always just a misconception that rewards were good:
@undertakerlives_MLBTS said in Was it always just a misconception that rewards were good:
For every one oblivious player who says “I hAveN’t sPeNt a DimE,” there are two who have. Otherwise, single player modes would be way more robust over the years instead of progressively getting lamer. Stubs wouldn’t be progressively harder to obtain through normal gameplay. I wouldn’t still be waiting for rewards they enticed me to load up DD for, three days later, because their funds would be going towards better quality control. Ideally.
As for rewards, these nincompoops can’t even get people the free rewards that they promise. I’m still [censored] waiting for the Head Start stuff to show up. These results are not indicative of a company that gives a [censored] about maintaining a reputation of quality.
Only quantity.
So the people who don't spend hard earned money on a video game are oblivious, but those who do spend are not?
Interesting analysis! LOL
Interesting reading comprehension skills. And by interesting, I mean “very poor.” I never said all people who don’t buy stubs are oblivious. The ones who fail to see the problem with the game in the MTX era, and justify their ignorance by telling us how many stubs they don’t buy, are who I’m talking about.
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@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
There's multiple 99s on the main reward paths from set 1 and 2 at least 500k+ stubs you can make from the reward paths and the br program which can make you 200k alone! This to go along with plenty of useable 99s under 40k on the market. All in all theres alot of people who just feel entitled to all the best cards in the game when in reality you can build a great team for free if you put some time in.
It's not about being entitled or expecting every card in the game to be easily obtainable. I have no delusions or expectations on that front. What is being discussed is the amount of stubs that are earned simply by playing.
I am not sure how anybody who played last year would have any issues acknowledging that the stub rewards have been pared back this year. That making the cards that were sellable last year non-sellable this year is a hindrance. That there are a lot more ways than ever to spend your stubs with 40K packs twice a week, a 50K incognito pack. Pack cards that are essentially only available with stubs due to their rarity.
It is a simple observation and is not "entitlement"
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If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
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@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
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@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
> 39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
That bolded line is the one that many of us are talking about, because everything else is somewhat dependent on pack luck. If you play through the programs slowly then the cards you do earn that you can sell are already at their low values.
Also, aren't the BR Program path rewards no sell this time around, meaning if you want to sell those cards you have to be able to reach the highest levels through your play?
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@Dolenz_PSN said in Was it always just a misconception that rewards were good:
@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
> 39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
That bolded line is the one that many of us are talking about, because everything else is somewhat dependent on pack luck. If you play through the programs slowly then the cards you do earn that you can sell are already at their low values.
Also, aren't the BR Program path rewards no sell this time around, meaning if you want to sell those cards you have to be able to reach the highest levels through your play?
RS is no sell, but BR season two is sellable. I am afraid that could change with season three with how things are going.
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@Honor_The_Game44_PSN said in Was it always just a misconception that rewards were good:
@Dolenz_PSN said in Was it always just a misconception that rewards were good:
@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
> 39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
That bolded line is the one that many of us are talking about, because everything else is somewhat dependent on pack luck. If you play through the programs slowly then the cards you do earn that you can sell are already at their low values.
Also, aren't the BR Program path rewards no sell this time around, meaning if you want to sell those cards you have to be able to reach the highest levels through your play?
RS is no sell, but BR season two is sellable. I am afraid that could change with season three with how things are going.
Thanks for the info. I knew people were complaining about one of them after the stream.
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@Honor_The_Game44_PSN said in Was it always just a misconception that rewards were good:
@Dolenz_PSN said in Was it always just a misconception that rewards were good:
@GoTitans3_XBL said in Was it always just a misconception that rewards were good:
@FRUITYPEBBLETS_XBL said in Was it always just a misconception that rewards were good:
If 500k + stubs ain't enough for you, which between the main reward path and 2 br programs is a conservative estimate to say the least. I don't know what to tell you, stop wasting stubs on packs.
500k stubs won’t fill in set 2 up to 2 bosses. And that’s not counting buying other cards. Hell mantle is almost that much. And why estimate. Here is the breakdown of what you get for all of Kaiju, all of team affinity, all of ranked season and the whole xp path.
87 packs
> 39 k stubs
12 biah
1 stadium
Boss packs
Couple kaiju
Diamond duo choice
18 bronze silver packs
2 diamond duo packs
1 alter ego packDon’t have to estimate. Can just not be lazy and add it up. Once these bosses get down to 20-30k that is at best 300k. And that would probably take some luck.
That bolded line is the one that many of us are talking about, because everything else is somewhat dependent on pack luck. If you play through the programs slowly then the cards you do earn that you can sell are already at their low values.
Also, aren't the BR Program path rewards no sell this time around, meaning if you want to sell those cards you have to be able to reach the highest levels through your play?
RS is no sell, but BR season two is sellable. I am afraid that could change with season three with how things are going.
I hope they don’t make BR no sell. You have to pay to play it so you should be able to sell it in my opinion