How to tell you're gonna lose a game
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@eatyum_mlbts said in How to tell you're gonna lose a game:
@parradox-cam_psn said in How to tell you're gonna lose a game:
@eatyum_mlbts said in How to tell you're gonna lose a game:
Hey if you like this game you are a little boy who loves the game helping him
Also stop insulting me please, thank you.
Ah logic.
Nothing to say about all the bs that’s been shared for your own eyes to see huh? Figures…every year is the same. We are conspiracy theorist until you can see it for yourselves and then your crickets.
Logic.
I have no interest in debating someone who ignores whatever anyone says and ignores any proof provided because it doesn't fit his narrative.
I'll debate Raesone all day long, he's a solid dude who knows how to debate and always makes actual constructive criticism posts.
Appreciate you! Coming from someone who also knows how to respectfully debate, which is something that has unfortunately got lost along the way in this thread.
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@grizzbear55_psn said in How to tell you're gonna lose a game:
@write-to-shawn_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
Why is this thread a thing? The OP has left out variables of the eqation.
Who was the pitcher? What pitch was being used? What speed was the pitches? Why were they all out of the zone low? This looks so staged to me as a poor attempt to claim foul offs are happening all the time. It obviously was vs CPU.
Yeah, because vs CPU gives you a pause timer. You big dummy, thank you for completely discrediting yourself so I don't have to.
Ok fair point with timer so it wasn't vs CPU.
But you still haven't explained why so many low and out of zone? If someone pitched crappy like that to me you bet your @ss i'm using contact. People like you who pitch like this is just as much of the problem with online gameplay as the people you are complaining about. Your lil screenshot shows there was a hit where in the zone was that?
Grizzbear, this is wild. The goal is to get the opponent out, get them to chase pitches, etc.
I get that but that many in same spot? Anybody who takes time out to play competitively should not see that many pitches in the same spot.
This was an issue several years back where people spammed the lowball and you could never make contact on them, so the fact that they are getting contact to prevent the lowball spam is a good thing. Do i think the batter shouldv'e laid off absolutely. But in the same breath if that's all he is throwing makes for a boring game. My guess they were tired of him throwing trash so they resorted to contact and just foul him off til he either pitched legitimately by mixing it up like a normal person or switched pitcher.
The issue with addressing an abused mechanic with a band-aid is that it distances the game further from what it is supposed to represent: a strategic game of baseball between two players.
What you’ve described is a band-aid; forcing predetermined outcomes instead of implementing a way to allow the input (from both players) to shape the outcome.
A similar thing happened with bunting which made bunting unusable even in bunt situations (for offline too unfortunately).
A similar thing happened with controlling the outcome of multiple consecutive secondary pitches instead of allowing the players to adjust to the game situation.
Nothing personal, I still enjoy your contributions to the forum and I was glad to see your return earlier this month
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@codywolfgang_xbl said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
If this is what your opponent does in the 1st inning.
Clearly he's terrible at the game, yet I can't get him out. Until that meatball gets forced with runners on bases.
Do you think SDS knows balls that are contacted out of the zone can go fair for weak outs?
I doubt it, they usually get smacked really hard or get foul tipped to keep at bats alive. Usually one or the other.
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@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
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@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
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@red_ted_is_back said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@write-to-shawn_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
Why is this thread a thing? The OP has left out variables of the eqation.
Who was the pitcher? What pitch was being used? What speed was the pitches? Why were they all out of the zone low? This looks so staged to me as a poor attempt to claim foul offs are happening all the time. It obviously was vs CPU.
Yeah, because vs CPU gives you a pause timer. You big dummy, thank you for completely discrediting yourself so I don't have to.
Ok fair point with timer so it wasn't vs CPU.
But you still haven't explained why so many low and out of zone? If someone pitched crappy like that to me you bet your @ss i'm using contact. People like you who pitch like this is just as much of the problem with online gameplay as the people you are complaining about. Your lil screenshot shows there was a hit where in the zone was that?
Grizzbear, this is wild. The goal is to get the opponent out, get them to chase pitches, etc.
I get that but that many in same spot? Anybody who takes time out to play competitively should not see that many pitches in the same spot.
This was an issue several years back where people spammed the lowball and you could never make contact on them, so the fact that they are getting contact to prevent the lowball spam is a good thing. Do i think the batter shouldv'e laid off absolutely. But in the same breath if that's all he is throwing makes for a boring game. My guess they were tired of him throwing trash so they resorted to contact and just foul him off til he either pitched legitimately by mixing it up like a normal person or switched pitcher.
The issue with addressing an abused mechanic with a band-aid is that it distances the game further from what it is supposed to represent: a strategic game of baseball between two players.
What you’ve described is a band-aid; forcing predetermined outcomes instead of implementing a way to allow the input (from both players) to shape the outcome.
A similar thing happened with bunting which made bunting unusable even in bunt situations (for offline too unfortunately).
A similar thing happened with controlling the outcome of multiple consecutive secondary pitches instead of allowing the players to adjust to the game situation.
Nothing personal, I still enjoy your contributions to the forum and I was glad to see your return earlier this month
Hey, can you elaborate about consecutive secondary pitches? I wasn’t even at a noob level before TS20 so I really don’t know about that and would like to
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@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
Since 17, I have played exactly 1 person who wouldn't stop throwing in the dirt, I kept walking over and over, it was hilarious tbh, but considering there only one in the thousands I've played. I think that shows how effective taking pitches is in making people throw strikes
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@ibonafidescrub_ said in How to tell you're gonna lose a game:
@red_ted_is_back said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@write-to-shawn_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
Why is this thread a thing? The OP has left out variables of the eqation.
Who was the pitcher? What pitch was being used? What speed was the pitches? Why were they all out of the zone low? This looks so staged to me as a poor attempt to claim foul offs are happening all the time. It obviously was vs CPU.
Yeah, because vs CPU gives you a pause timer. You big dummy, thank you for completely discrediting yourself so I don't have to.
Ok fair point with timer so it wasn't vs CPU.
But you still haven't explained why so many low and out of zone? If someone pitched crappy like that to me you bet your @ss i'm using contact. People like you who pitch like this is just as much of the problem with online gameplay as the people you are complaining about. Your lil screenshot shows there was a hit where in the zone was that?
Grizzbear, this is wild. The goal is to get the opponent out, get them to chase pitches, etc.
I get that but that many in same spot? Anybody who takes time out to play competitively should not see that many pitches in the same spot.
This was an issue several years back where people spammed the lowball and you could never make contact on them, so the fact that they are getting contact to prevent the lowball spam is a good thing. Do i think the batter shouldv'e laid off absolutely. But in the same breath if that's all he is throwing makes for a boring game. My guess they were tired of him throwing trash so they resorted to contact and just foul him off til he either pitched legitimately by mixing it up like a normal person or switched pitcher.
The issue with addressing an abused mechanic with a band-aid is that it distances the game further from what it is supposed to represent: a strategic game of baseball between two players.
What you’ve described is a band-aid; forcing predetermined outcomes instead of implementing a way to allow the input (from both players) to shape the outcome.
A similar thing happened with bunting which made bunting unusable even in bunt situations (for offline too unfortunately).
A similar thing happened with controlling the outcome of multiple consecutive secondary pitches instead of allowing the players to adjust to the game situation.
Nothing personal, I still enjoy your contributions to the forum and I was glad to see your return earlier this month
Hey, can you elaborate about consecutive secondary pitches? I wasn’t even at a noob level before TS20 so I really don’t know about that and would like to
Same here, Alex. No clue either, as I was also a rookie in TS20
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@red_ted_is_back said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@write-to-shawn_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
Why is this thread a thing? The OP has left out variables of the eqation.
Who was the pitcher? What pitch was being used? What speed was the pitches? Why were they all out of the zone low? This looks so staged to me as a poor attempt to claim foul offs are happening all the time. It obviously was vs CPU.
Yeah, because vs CPU gives you a pause timer. You big dummy, thank you for completely discrediting yourself so I don't have to.
Ok fair point with timer so it wasn't vs CPU.
But you still haven't explained why so many low and out of zone? If someone pitched crappy like that to me you bet your @ss i'm using contact. People like you who pitch like this is just as much of the problem with online gameplay as the people you are complaining about. Your lil screenshot shows there was a hit where in the zone was that?
Grizzbear, this is wild. The goal is to get the opponent out, get them to chase pitches, etc.
I get that but that many in same spot? Anybody who takes time out to play competitively should not see that many pitches in the same spot.
This was an issue several years back where people spammed the lowball and you could never make contact on them, so the fact that they are getting contact to prevent the lowball spam is a good thing. Do i think the batter shouldv'e laid off absolutely. But in the same breath if that's all he is throwing makes for a boring game. My guess they were tired of him throwing trash so they resorted to contact and just foul him off til he either pitched legitimately by mixing it up like a normal person or switched pitcher.
The issue with addressing an abused mechanic with a band-aid is that it distances the game further from what it is supposed to represent: a strategic game of baseball between two players.
What you’ve described is a band-aid; forcing predetermined outcomes instead of implementing a way to allow the input (from both players) to shape the outcome.
A similar thing happened with bunting which made bunting unusable even in bunt situations (for offline too unfortunately).
A similar thing happened with controlling the outcome of multiple consecutive secondary pitches instead of allowing the players to adjust to the game situation.
Nothing personal, I still enjoy your contributions to the forum and I was glad to see your return earlier this month
No my point was not a band aid, but think of it as more of a deterrant to prevent this exact thing from happening. If the OP throws any of those 12 pitches anywhere else he gets an out via strikeout or grounder or pop out or gives up a hit.
But instead his defense was if they swing at it then i'm going to throw it there. How is that any different for the batters mindset of " if he is gonna spam pitches down there i just gonna hit contact and foul him off til he puts it in the zone."
Good to see you too and no i didn't take it personal b/c you dis agreed it's all good brotha!
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@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
Raes this is my favourite post all year 100% this.
But walks aren’t sexy and don’t make for exciting twitch streams
I can just imagine the release trailer if the game played like this. ‘Walk your way to victory with your all-99 team!’
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@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
About dirtball spam: SDS can’t fix bad plate discipline, that’s something that people will have to work on. It’s not a game issue, it’s a player issue.
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@eatyum_mlbts said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
Since 17, I have played exactly 1 person who wouldn't stop throwing in the dirt, I kept walking over and over, it was hilarious tbh, but considering there only one in the thousands I've played. I think that shows how effective taking pitches is in making people throw strikes
I think that's because nobody has patience anymore to work a count in an at bat. Everyone is just swinging for the fences, trying to hit homeruns on the most unhittable pitches imaginable. Walking isn't sexy, we wanna hit bombs! And who can blame them, if the game is designed in a way where this behavior is actually rewarded? I've been arguing for years around here that baseball is about pitch recognition and plate discipline - looking for your pitch to swing at instead of just whacking away like some arcade game. That would be a true baseball simulation. I hardly play anyone anymore who works a count. And again, I can't blame them. Swinging at balls, with timing and PCI off completely will get the job done all the same so why be patient and boring?
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@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
About dirtball spam: SDS can’t fix bad plate discipline, that’s something that people will have to work on. It’s not a game issue, it’s a player issue.
I think they should fix it in a sense where any and every contact made to a baseball outside of the strike zone should be penalized by either a weak infield hit for a routine out, a pop up, or shrinking of the PCI for a strikeout. That's how you force people to learn to be patient and have plate discipline. There is no other way. But hey, "that's baseball bro, have you ever seen Vladdy Sr hit?"
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@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
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@raesone_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
About dirtball spam: SDS can’t fix bad plate discipline, that’s something that people will have to work on. It’s not a game issue, it’s a player issue.
I think they should fix it in a sense where any and every contact made to a baseball outside of the strike zone should be penalized by either a weak infield hit for a routine out, a pop up, or shrinking of the PCI for a strikeout. That's how you force people to learn to be patient and have plate discipline. There is no other way. But hey, "that's baseball bro, have you ever seen Vladdy Sr hit?"
Any and every ball outside the strike zone? No but if you threw anything but dirt pitches IE slider down and away after you set him up in you would get that weak contact out
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@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
Not penalized, but there should be risk… not only of walks, but also risking passed balls and occasionally a Vlad Guerrero Sr type hit from the ground/out of the strike zone to the bleachers.
Now every catcher is pudge with the blocking skills, and once top ranked players are complaining about foul tips on dirtballs. It’s all futile. This game isn’t competitive, and barely worth hobby status.
The ball going to the backstop on that split second animation is literally what the result of those pitches should be pretty often. But SDS bails you out just like the contact free swingers.
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@grizzbear55_psn said in How to tell you're gonna lose a game:
@red_ted_is_back said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@write-to-shawn_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
Why is this thread a thing? The OP has left out variables of the eqation.
Who was the pitcher? What pitch was being used? What speed was the pitches? Why were they all out of the zone low? This looks so staged to me as a poor attempt to claim foul offs are happening all the time. It obviously was vs CPU.
Yeah, because vs CPU gives you a pause timer. You big dummy, thank you for completely discrediting yourself so I don't have to.
Ok fair point with timer so it wasn't vs CPU.
But you still haven't explained why so many low and out of zone? If someone pitched crappy like that to me you bet your @ss i'm using contact. People like you who pitch like this is just as much of the problem with online gameplay as the people you are complaining about. Your lil screenshot shows there was a hit where in the zone was that?
Grizzbear, this is wild. The goal is to get the opponent out, get them to chase pitches, etc.
I get that but that many in same spot? Anybody who takes time out to play competitively should not see that many pitches in the same spot.
This was an issue several years back where people spammed the lowball and you could never make contact on them, so the fact that they are getting contact to prevent the lowball spam is a good thing. Do i think the batter shouldv'e laid off absolutely. But in the same breath if that's all he is throwing makes for a boring game. My guess they were tired of him throwing trash so they resorted to contact and just foul him off til he either pitched legitimately by mixing it up like a normal person or switched pitcher.
The issue with addressing an abused mechanic with a band-aid is that it distances the game further from what it is supposed to represent: a strategic game of baseball between two players.
What you’ve described is a band-aid; forcing predetermined outcomes instead of implementing a way to allow the input (from both players) to shape the outcome.
A similar thing happened with bunting which made bunting unusable even in bunt situations (for offline too unfortunately).
A similar thing happened with controlling the outcome of multiple consecutive secondary pitches instead of allowing the players to adjust to the game situation.
Nothing personal, I still enjoy your contributions to the forum and I was glad to see your return earlier this month
No my point was not a band aid, but think of it as more of a deterrant to prevent this exact thing from happening. If the OP throws any of those 12 pitches anywhere else he gets an out via strikeout or grounder or pop out or gives up a hit.
But instead his defense was if they swing at it then i'm going to throw it there. How is that any different for the batters mindset of " if he is gonna spam pitches down there i just gonna hit contact and foul him off til he puts it in the zone."
Good to see you too and no i didn't take it personal b/c you dis agreed it's all good brotha!
I actually agree with OP on this one. Plate discipline should be a big part of the game and if my opponent can’t demonstrate that then that’s their problem.
Like if I play monopoly against my kids; one valued the railroads above everything else. You bet I’m milking her for every spare $ when I’m trading railroads to her for orange properties
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Backdoor/front door the slider cutter 2 seam set them up maybe you get results you want
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@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
...... that's the whole reason of this thread, are you even reading any of this? I know you're just trying to rattle me, but your comments are literally quite dumb at this point. At least try to have some quality banter if you really want to be cool.
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@raesone_psn said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
...... that's the whole reason of this thread, are you even reading any of this? I know you're just trying to rattle me, but your comments are literally quite dumb at this point. At least try to have some quality banter if you really want to be cool.
I am cool with my 1.5 ERA