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Rewards should be rewarding, not rage inducing

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  • Primal24_PSNP Offline
    Primal24_PSNP Offline
    Primal24_PSN
    wrote on last edited by
    #1

    On Thursday's stream I defended SDS on the program changes against the jackels. Team variety, and their right to make changes to the game, etc, etc. If the systems are always the same, whats the point in the new edition, right?

    Well, after several days of grinding, and experiencing the my first "big reward" firsthand, I can say that I was completely wrong.

    Three late nights brought me to the end of the USA conquest map with 120K exp. I'm excited (and tired). Of course I want Trout or Seager, but Tucker is a fine consolation and even Haniger is an upgrade. I of course get Murphy, the catcher not even A's fans would choose (side note: are there going to be A's fans this year??).

    I've been raking with Will Smith, and just got the upgrade to Piazza, not to mention the 3 or 4 prospects at catcher. As far as I'm concerned he is worthless to my team, the smallest of upgrades. I can't even sell him, and the eventual collection he will go towards will cost 100's of thousands of stubs for the other 18 players, so basically worthless to me there as well.

    Herein lies the problem with this system. Yes, its nice that not everyone will be rocking Trout and Seager week 1, but you are basically giving the finger to 20-40% of your player base so that the top 5% will spend more for stubs.

    The first big moment I was working towards wasn't a reward, it was a middle finger. This is BAD GAME DESIGN. It is depressing that my launch weekend Sunday is spent complaining, instead of playing, because I feel the effort I already put in wasn't worth anything...sad.

    PAinPA_PSNP Dolenz_PSND 2 Replies Last reply
    2
  • DatSalty_D_MLBTSD Offline
    DatSalty_D_MLBTSD Offline
    DatSalty_D_MLBTS
    wrote on last edited by
    #2

    Oh you're stomping your feet and crying because you didn't get the free card you wanted?

    lucas8181_PSNL 1 Reply Last reply
    1
  • SoDoMojo01_XBLS Offline
    SoDoMojo01_XBLS Offline
    SoDoMojo01_XBL
    wrote on last edited by
    #3

    It's day 3..... Of Early access......

    1 Reply Last reply
    1
  • lucas8181_PSNL Offline
    lucas8181_PSNL Offline
    lucas8181_PSN
    replied to Guest on last edited by
    #4

    @datsalty_d_mlbts said in Rewards should be rewarding, not rage inducing:

    Oh you're stomping your feet and crying because you didn't get the free card you wanted?

    Correct, as should everyone else.

    "free card", what an odd way to view a program reward. All program rewards are "free", they always have been. However, this year, you don't get to pick your "free" reward, it's randomly generated, and there is a HUGE gap between some of these choices.

    "Free" required a tremendous amount of work (time) by the OP. And unless you're retired, time is money my friend.

    People didn't complain about inning bosses last year, or in previous years. They may have been less than interested in one or two choices, but they always had a choice, and took the player that fit their team needs best.

    In OP's case, he got stuck with a card at a position he doesn't need help. Thus, it was a complete waist of his time. Many of us are unhappy. If you are happy, that's awesome! But understand why being forced to take a card instead of having a choice creates issues. This isn't a team building game mode when the game builds the team for you.

    1 Reply Last reply
    1
  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    wrote on last edited by
    #5

    The only problem with the program is the random card in the first 6 packs. That's it.

    1 Reply Last reply
    1
  • DJ-SPARKY-2K22_MLBTSD Offline
    DJ-SPARKY-2K22_MLBTSD Offline
    DJ-SPARKY-2K22_MLBTS
    wrote on last edited by
    #6

    Don't worry. Once they release packs in Conquest and other programs; they'll all be QS value.

    1 Reply Last reply
    2
  • Random_Schmuck_PSNR Offline
    Random_Schmuck_PSNR Offline
    Random_Schmuck_PSN
    wrote on last edited by Random_Schmuck_PSN
    #7

    The no choice packs are basically last year’s henchmen…except the you get a lot more of them and there is a good chance you will get someone that will help your squad. If I recall correctly, last year I got a gold AJ Burnett as my first inning henchman. He played maybe 5-7 games for me before I moved on. I don’t think the TA 1 henchmen amounted to much outside if you were stacking a team to eat innings for a daily mission.

    At the very least you do get something for your time and effort…looking back at the ‘program’ to hit doubles with Joe Torre, that wasn’t always the case.

    It will be ok. Don’t worry. At 120k xp you are about 15 of the way done with the rewards for a program that doesn’t officially start until Tuesday. Better programs and cards are on the way. Besides, this year’s game encourages you to play baseball…instead of grinding Showdown. I’ll take that trade off.

    1 Reply Last reply
    0
  • Bearsfan217_XBLB Offline
    Bearsfan217_XBLB Offline
    Bearsfan217_XBL
    wrote on last edited by
    #8

    Time equals money, free?? B please

    1 Reply Last reply
    1
  • PAinPA_PSNP Offline
    PAinPA_PSNP Offline
    PAinPA_PSN
    replied to Guest on last edited by PAinPA_PSN
    #9

    @primal24_psn said in Rewards should be rewarding, not rage inducing:

    On Thursday's stream I defended SDS on the program changes against the jackels. Team variety, and their right to make changes to the game, etc, etc. If the systems are always the same, whats the point in the new edition, right?

    Well, after several days of grinding, and experiencing the my first "big reward" firsthand, I can say that I was completely wrong.

    Three late nights brought me to the end of the USA conquest map with 120K exp. I'm excited (and tired). Of course I want Trout or Seager, but Tucker is a fine consolation and even Haniger is an upgrade. I of course get Murphy, the catcher not even A's fans would choose (side note: are there going to be A's fans this year??).

    I've been raking with Will Smith, and just got the upgrade to Piazza, not to mention the 3 or 4 prospects at catcher. As far as I'm concerned he is worthless to my team, the smallest of upgrades. I can't even sell him, and the eventual collection he will go towards will cost 100's of thousands of stubs for the other 18 players, so basically worthless to me there as well.

    Herein lies the problem with this system. Yes, its nice that not everyone will be rocking Trout and Seager week 1, but you are basically giving the finger to 20-40% of your player base so that the top 5% will spend more for stubs.

    The first big moment I was working towards wasn't a reward, it was a middle finger. This is BAD GAME DESIGN. It is depressing that my launch weekend Sunday is spent complaining, instead of playing, because I feel the effort I already put in wasn't worth anything...sad.

    There used to be As fans...but they got traded to other teams.they are currently waiting on their minors fans to be promoted to the majors

    1 Reply Last reply
    0
  • Dolenz_PSND Online
    Dolenz_PSND Online
    Dolenz_PSN
    replied to Guest on last edited by Dolenz_PSN
    #10

    @primal24_psn said in Rewards should be rewarding, not rage inducing:

    Herein lies the problem with this system. Yes, its nice that not everyone will be rocking Trout and Seager week 1, but you are basically giving the finger to 20-40% of your player base so that the top 5% will spend more for stubs.

    Or, you could keep playing and know that the true boss packs start happening between around 225K and 400K. During that stretch you will earn 6 more packs that do allow you to choose your reward (and sell the results).

    But of course if you have to have Trout before the actual release date or in the first week then you may have to buy it. Otherwise patience and play time should eventually get you there.

    1 Reply Last reply
    1
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