It's Time to Reign in Flipping
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@eatyum_psn said in It's Time to Reign in Flipping:
@blind_bleeder said in It's Time to Reign in Flipping:
@eatyum_psn said in It's Time to Reign in Flipping:
@blind_bleeder said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
@blind_bleeder said in It's Time to Reign in Flipping:
Better yet. Make it a flat rate tiered market. Each card in a tier can be purchased and sold for the same amount with no tax by SDS. This way, the cards don't inflate in price, you can still get some stubs for extra cards, and, I believe, SDS will actually sell more stubs for the hungry players that don't want to take the time to earn the cards.
Enact that plan and the number of people playing online drops to almost zero because there’s no longer any incentive to grind for cards.
I don't agree. The main reason I grind for cards is to use them in my lineup, not to sell in them market. I play MLBTS to play baseball, not to sell cards.
His point was that if you grind for one card, and all the cards in that tier cost the same, you wouldn't need to grind for more at that position because all you have to do is exchange that card for a different one.
If you grind for a card and you get it, then you move on to grind for the next card. If you get a duplicate (like from a pack) you can certainly exchange it for another card, or use the stubs from that card towards a better card at a higher tier.
You will still need to grind to get cards unless you use stubs to just buy them outright in the market. How are you going to get the stubs? Either grind for them or buy them from SDS.
If a players focus is on playing the game, they will not stop or quit playing.
Why would I move on to grind for the next card? If every card in a tier sells and buys for the same I don't need to. Great I got 99 Don Mattingly!, Oh look 99 Lou Gehrig came out, I don't need to grind for him though, I'll sell Mattingly and get Gehrig and skip the grind. And I can continue to do that for the entire game since every card in that tier sells for the same amount.
But you have to get that 99 Mattingly from somewhere...
The same goes for any card you would sell in the market. You have to get it from somewhere.
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@blind_bleeder said in It's Time to Reign in Flipping:
@eatyum_psn said in It's Time to Reign in Flipping:
@blind_bleeder said in It's Time to Reign in Flipping:
@eatyum_psn said in It's Time to Reign in Flipping:
@blind_bleeder said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
@blind_bleeder said in It's Time to Reign in Flipping:
Better yet. Make it a flat rate tiered market. Each card in a tier can be purchased and sold for the same amount with no tax by SDS. This way, the cards don't inflate in price, you can still get some stubs for extra cards, and, I believe, SDS will actually sell more stubs for the hungry players that don't want to take the time to earn the cards.
Enact that plan and the number of people playing online drops to almost zero because there’s no longer any incentive to grind for cards.
I don't agree. The main reason I grind for cards is to use them in my lineup, not to sell in them market. I play MLBTS to play baseball, not to sell cards.
His point was that if you grind for one card, and all the cards in that tier cost the same, you wouldn't need to grind for more at that position because all you have to do is exchange that card for a different one.
If you grind for a card and you get it, then you move on to grind for the next card. If you get a duplicate (like from a pack) you can certainly exchange it for another card, or use the stubs from that card towards a better card at a higher tier.
You will still need to grind to get cards unless you use stubs to just buy them outright in the market. How are you going to get the stubs? Either grind for them or buy them from SDS.
If a players focus is on playing the game, they will not stop or quit playing.
Why would I move on to grind for the next card? If every card in a tier sells and buys for the same I don't need to. Great I got 99 Don Mattingly!, Oh look 99 Lou Gehrig came out, I don't need to grind for him though, I'll sell Mattingly and get Gehrig and skip the grind. And I can continue to do that for the entire game since every card in that tier sells for the same amount.
But you have to get that 99 Mattingly from somewhere...
Yes, correct, which leads me back to my original comment.
"His point was that if you grind for one card, and all the cards in that tier cost the same, you wouldn't need to grind for more at that position because all you have to do is exchange that card for a different one."
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@ikasnu_psn said in It's Time to Reign in Flipping:
Flipping is fun af. Its too time consuming anymore for me so I prefer investing.
Bitcoin?
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@savefarris_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@raylewissb47_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards
Not true in the slightest. Flippers actually decrease prices because they’re constantly undercutting each other.
What inflates prices are the LTO card offerings combined with collection requirements.
LTO?
Limited time only
Thank you. But were there really any LTO cards this year? I assume the poster meant early Event Rewards.
Of course they were limited once that event ended; but once they released the Rewind Packs, you could obtain them again.
Also, one could say Inning Bosses we're LTO, but once this current Inning dropped; you could earn them again.
Having them out of rotation for so long built up a backlog of buy orders that are only now starting to get filled.
Ok. I can see that point. But how does SDS rectify that? By including past henchmen packs in future Inning Programs? Maybe one or two at the end of the XP path instead of a 5pk The Show Bundle?
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@arvcpa_psn said in It's Time to Reign in Flipping:
@ikasnu_psn said in It's Time to Reign in Flipping:
Flipping is fun af. Its too time consuming anymore for me so I prefer investing.
Bitcoin?
Beany Babies
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@raylewissb47_psn said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@raylewissb47_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards
Not true in the slightest. Flippers actually decrease prices because they’re constantly undercutting each other.
What inflates prices are the LTO card offerings combined with collection requirements.
LTO?
Limited time only
Thank you. But were there really any LTO cards this year? I assume the poster meant early Event Rewards.
Of course they were limited once that event ended; but once they released the Rewind Packs, you could obtain them again.
Also, one could say Inning Bosses we're LTO, but once this current Inning dropped; you could earn them again.
Having them out of rotation for so long built up a backlog of buy orders that are only now starting to get filled.
A good example was the gold breakout Duke Snider it was capped at the max price for months with a long waitlist.
Wasn't that a Ranked Reward for making Pennant Series? The only option for something like that is to make those cards available year round.
Also, touching back on what @SaveFarris_PSN stated; if SDS does decide to not limit the availability of Henchmen then you may haps people complaining because that was a way for them to make stubs. Which also touches on what the original poster stated about flipping.
It's pretty much a no win situation. But I do understand everyone's opinion
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@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@raylewissb47_psn said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@raylewissb47_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards
Not true in the slightest. Flippers actually decrease prices because they’re constantly undercutting each other.
What inflates prices are the LTO card offerings combined with collection requirements.
LTO?
Limited time only
Thank you. But were there really any LTO cards this year? I assume the poster meant early Event Rewards.
Of course they were limited once that event ended; but once they released the Rewind Packs, you could obtain them again.
Also, one could say Inning Bosses we're LTO, but once this current Inning dropped; you could earn them again.
Having them out of rotation for so long built up a backlog of buy orders that are only now starting to get filled.
A good example was the gold breakout Duke Snider it was capped at the max price for months with a long waitlist.
Wasn't that a Ranked Reward for making Pennant Series? The only option for something like that is to make those cards available year round.
Also, touching back on what @SaveFarris_PSN stated; if SDS does decide to not limit the availability of Henchmen then you may haps people complaining because that was a way for them to make stubs. Which also touches on what the original poster stated about flipping.
It's pretty much a no win situation. But I do understand everyone's opinion
It might have been. I don’t play online and I just remember sitting in a queue for a long time waiting to get it.
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@ikasnu_psn said in It's Time to Reign in Flipping:
@arvcpa_psn said in It's Time to Reign in Flipping:
@ikasnu_psn said in It's Time to Reign in Flipping:
Flipping is fun af. Its too time consuming anymore for me so I prefer investing.
Bitcoin?
Beany Babies
Smart man.
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Just here to say that op doesn't know what arbitrage means. There is risk of price movement and non fulfillment of order which != Arbitrage whatsoever. Flippers also make markets MORE efficient by reducing the margins between buy and sell
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But you have to get that 99 Mattingly from somewhere...
Run It Back.
Assuming the @Blind_Bleeder plan goes into effect, you can play Run it Back 3 times and earn Finest Turner, Finest Trout, and Sig Wagner. All within the space of a couple of hours.
Why would anyone play online EVER AGAIN?!?
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@ikasnu_psn said in It's Time to Reign in Flipping:
@arvcpa_psn said in It's Time to Reign in Flipping:
@ikasnu_psn said in It's Time to Reign in Flipping:
Flipping is fun af. Its too time consuming anymore for me so I prefer investing.
Bitcoin?
Beany Babies
Toilet Paper
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@savefarris_psn said in It's Time to Reign in Flipping:
But you have to get that 99 Mattingly from somewhere...
Run It Back.
Assuming the @Blind_Bleeder plan goes into effect, you can play Run it Back 3 times and earn Finest Turner, Finest Trout, and Sig Wagner. All within the space of a couple of hours.
Why would anyone play online EVER AGAIN?!?
To compete and be ranked...
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@blind_bleeder said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
But you have to get that 99 Mattingly from somewhere...
Run It Back.
Assuming the @Blind_Bleeder plan goes into effect, you can play Run it Back 3 times and earn Finest Turner, Finest Trout, and Sig Wagner. All within the space of a couple of hours.
Why would anyone play online EVER AGAIN?!?
To compete and be ranked...
That's not why most people play now, people want to be grinding towards something and a ranking doesn't cut it. Can't go back to the way it was before unless you own a time machine
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@eatyum_psn said in It's Time to Reign in Flipping:
@blind_bleeder said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
But you have to get that 99 Mattingly from somewhere...
Run It Back.
Assuming the @Blind_Bleeder plan goes into effect, you can play Run it Back 3 times and earn Finest Turner, Finest Trout, and Sig Wagner. All within the space of a couple of hours.
Why would anyone play online EVER AGAIN?!?
To compete and be ranked...
That's not why most people play now, people want to be grinding towards something and a ranking doesn't cut it. Can't go back to the way it was before unless you own a time machine
I guess that's where I'm different. I buy a baseball video game to play baseball.
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@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
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@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
I am sad that i cant like this more than once. very excellent points all around.
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@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
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@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
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@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
I believe a few years ago you could only make about 80 transactions or something like that (someone might have a better memory then me) and if none of them cleared you couldn't do any more. I love that it's unlimited now. The market moves so quickly most of the time.
I agree complete with what your saying.
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@samguenther1987 said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
I believe a few years ago you could only make about 80 transactions or something like that (someone might have a better memory then me) and if none of them cleared you couldn't do any more. I love that it's unlimited now. The market moves so quickly most of the time.
I agree complete with what your saying.
No where did I suggest limiting the number of transactions one could place. And the market still moved extremely quick even when it was limited (and I am pretty sure the limit was 20 believe it or not). Flipping only works because the market is inefficient, in an efficient market (like the actual stock market per se), flipping doesn’t work (I am talking flipping, not day trading). The fact that spreads are consistently far greater than the tax proves the market isn’t efficient.