It's Time to Reign in Flipping
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@raylewissb47_psn said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@raylewissb47_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards
Not true in the slightest. Flippers actually decrease prices because they’re constantly undercutting each other.
What inflates prices are the LTO card offerings combined with collection requirements.
LTO?
Limited time only
Thank you. But were there really any LTO cards this year? I assume the poster meant early Event Rewards.
Of course they were limited once that event ended; but once they released the Rewind Packs, you could obtain them again.
Also, one could say Inning Bosses we're LTO, but once this current Inning dropped; you could earn them again.
Having them out of rotation for so long built up a backlog of buy orders that are only now starting to get filled.
A good example was the gold breakout Duke Snider it was capped at the max price for months with a long waitlist.
Wasn't that a Ranked Reward for making Pennant Series? The only option for something like that is to make those cards available year round.
Also, touching back on what @SaveFarris_PSN stated; if SDS does decide to not limit the availability of Henchmen then you may haps people complaining because that was a way for them to make stubs. Which also touches on what the original poster stated about flipping.
It's pretty much a no win situation. But I do understand everyone's opinion
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@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@raylewissb47_psn said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@raylewissb47_psn said in It's Time to Reign in Flipping:
@x8114xmafiax_psn said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards
Not true in the slightest. Flippers actually decrease prices because they’re constantly undercutting each other.
What inflates prices are the LTO card offerings combined with collection requirements.
LTO?
Limited time only
Thank you. But were there really any LTO cards this year? I assume the poster meant early Event Rewards.
Of course they were limited once that event ended; but once they released the Rewind Packs, you could obtain them again.
Also, one could say Inning Bosses we're LTO, but once this current Inning dropped; you could earn them again.
Having them out of rotation for so long built up a backlog of buy orders that are only now starting to get filled.
A good example was the gold breakout Duke Snider it was capped at the max price for months with a long waitlist.
Wasn't that a Ranked Reward for making Pennant Series? The only option for something like that is to make those cards available year round.
Also, touching back on what @SaveFarris_PSN stated; if SDS does decide to not limit the availability of Henchmen then you may haps people complaining because that was a way for them to make stubs. Which also touches on what the original poster stated about flipping.
It's pretty much a no win situation. But I do understand everyone's opinion
It might have been. I don’t play online and I just remember sitting in a queue for a long time waiting to get it.
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@ikasnu_psn said in It's Time to Reign in Flipping:
@arvcpa_psn said in It's Time to Reign in Flipping:
@ikasnu_psn said in It's Time to Reign in Flipping:
Flipping is fun af. Its too time consuming anymore for me so I prefer investing.
Bitcoin?
Beany Babies
Smart man.
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Just here to say that op doesn't know what arbitrage means. There is risk of price movement and non fulfillment of order which != Arbitrage whatsoever. Flippers also make markets MORE efficient by reducing the margins between buy and sell
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But you have to get that 99 Mattingly from somewhere...
Run It Back.
Assuming the @Blind_Bleeder plan goes into effect, you can play Run it Back 3 times and earn Finest Turner, Finest Trout, and Sig Wagner. All within the space of a couple of hours.
Why would anyone play online EVER AGAIN?!?
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@ikasnu_psn said in It's Time to Reign in Flipping:
@arvcpa_psn said in It's Time to Reign in Flipping:
@ikasnu_psn said in It's Time to Reign in Flipping:
Flipping is fun af. Its too time consuming anymore for me so I prefer investing.
Bitcoin?
Beany Babies
Toilet Paper
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@savefarris_psn said in It's Time to Reign in Flipping:
But you have to get that 99 Mattingly from somewhere...
Run It Back.
Assuming the @Blind_Bleeder plan goes into effect, you can play Run it Back 3 times and earn Finest Turner, Finest Trout, and Sig Wagner. All within the space of a couple of hours.
Why would anyone play online EVER AGAIN?!?
To compete and be ranked...
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@blind_bleeder said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
But you have to get that 99 Mattingly from somewhere...
Run It Back.
Assuming the @Blind_Bleeder plan goes into effect, you can play Run it Back 3 times and earn Finest Turner, Finest Trout, and Sig Wagner. All within the space of a couple of hours.
Why would anyone play online EVER AGAIN?!?
To compete and be ranked...
That's not why most people play now, people want to be grinding towards something and a ranking doesn't cut it. Can't go back to the way it was before unless you own a time machine
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@eatyum_psn said in It's Time to Reign in Flipping:
@blind_bleeder said in It's Time to Reign in Flipping:
@savefarris_psn said in It's Time to Reign in Flipping:
But you have to get that 99 Mattingly from somewhere...
Run It Back.
Assuming the @Blind_Bleeder plan goes into effect, you can play Run it Back 3 times and earn Finest Turner, Finest Trout, and Sig Wagner. All within the space of a couple of hours.
Why would anyone play online EVER AGAIN?!?
To compete and be ranked...
That's not why most people play now, people want to be grinding towards something and a ranking doesn't cut it. Can't go back to the way it was before unless you own a time machine
I guess that's where I'm different. I buy a baseball video game to play baseball.
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@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
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@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
I am sad that i cant like this more than once. very excellent points all around.
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@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
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@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
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@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
I believe a few years ago you could only make about 80 transactions or something like that (someone might have a better memory then me) and if none of them cleared you couldn't do any more. I love that it's unlimited now. The market moves so quickly most of the time.
I agree complete with what your saying.
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@samguenther1987 said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
I believe a few years ago you could only make about 80 transactions or something like that (someone might have a better memory then me) and if none of them cleared you couldn't do any more. I love that it's unlimited now. The market moves so quickly most of the time.
I agree complete with what your saying.
No where did I suggest limiting the number of transactions one could place. And the market still moved extremely quick even when it was limited (and I am pretty sure the limit was 20 believe it or not). Flipping only works because the market is inefficient, in an efficient market (like the actual stock market per se), flipping doesn’t work (I am talking flipping, not day trading). The fact that spreads are consistently far greater than the tax proves the market isn’t efficient.
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@gradekthebard said in It's Time to Reign in Flipping:
@samguenther1987 said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
I believe a few years ago you could only make about 80 transactions or something like that (someone might have a better memory then me) and if none of them cleared you couldn't do any more. I love that it's unlimited now. The market moves so quickly most of the time.
I agree complete with what your saying.
No where did I suggest limiting the number of transactions one could place. And the market still moved extremely quick even when it was limited (and I am pretty sure the limit was 20 believe it or not). Flipping only works because the market is inefficient, in an efficient market (like the actual stock market per se), flipping doesn’t work (I am talking flipping, not day trading). The fact that spreads are consistently far greater than the tax proves the market isn’t efficient.
Whatever you want to call the market that you're envisioning, it wouldn't work. 20 is not a big number at all and it would freeze the market. You know what laissez-faire is right? When you don't mess with the market (and your proposals certainly would), it flourishes. There might be ups and downs, sure, but that's just how it goes.
Stop being a Karen and trying to ruin the game for everyone else. Flipping will remain as it is whether you like it or not because the majority of players like it the way it is. Don't like it? That's your problem.
-
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@samguenther1987 said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
I believe a few years ago you could only make about 80 transactions or something like that (someone might have a better memory then me) and if none of them cleared you couldn't do any more. I love that it's unlimited now. The market moves so quickly most of the time.
I agree complete with what your saying.
No where did I suggest limiting the number of transactions one could place. And the market still moved extremely quick even when it was limited (and I am pretty sure the limit was 20 believe it or not). Flipping only works because the market is inefficient, in an efficient market (like the actual stock market per se), flipping doesn’t work (I am talking flipping, not day trading). The fact that spreads are consistently far greater than the tax proves the market isn’t efficient.
Whatever you want to call the market that you're envisioning, it wouldn't work. 20 is not a big number at all and it would freeze the market. You know what laissez-faire is right? When you don't mess with the market (and your proposals certainly would), it flourishes. There might be ups and downs, sure, but that's just how it goes.
Stop being a Karen and trying to ruin the game for everyone else. Flipping will remain as it is whether you like it or not because the majority of players like it the way it is. Don't like it? That's your problem.
Here’s where you don’t get it: I wasn’t suggesting a cap on number of trades, but pointing out that it USED to be 20 AND the market still moved fine.
Also, the suggestions I had would neither ruin the game, nor do the “majority” necessarily like it the way it is. How do we know, because of the majority (or even more than probably 3-5%) of the customer base flipped, there would be no margins to flip. It’s a baseball game (with amazing free content), try playing baseball.
-
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@samguenther1987 said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
I believe a few years ago you could only make about 80 transactions or something like that (someone might have a better memory then me) and if none of them cleared you couldn't do any more. I love that it's unlimited now. The market moves so quickly most of the time.
I agree complete with what your saying.
No where did I suggest limiting the number of transactions one could place. And the market still moved extremely quick even when it was limited (and I am pretty sure the limit was 20 believe it or not). Flipping only works because the market is inefficient, in an efficient market (like the actual stock market per se), flipping doesn’t work (I am talking flipping, not day trading). The fact that spreads are consistently far greater than the tax proves the market isn’t efficient.
Whatever you want to call the market that you're envisioning, it wouldn't work. 20 is not a big number at all and it would freeze the market. You know what laissez-faire is right? When you don't mess with the market (and your proposals certainly would), it flourishes. There might be ups and downs, sure, but that's just how it goes.
Stop being a Karen and trying to ruin the game for everyone else. Flipping will remain as it is whether you like it or not because the majority of players like it the way it is. Don't like it? That's your problem.
Here’s where you don’t get it: I wasn’t suggesting a cap on number of trades, but pointing out that it USED to be 20 AND the market still moved fine.
Also, the suggestions I had would neither ruin the game, nor do the “majority” necessarily like it the way it is. How do we know, because of the majority (or even more than probably 3-5%) of the customer base flipped, there would be no margins to flip. It’s a baseball game (with amazing free content), try playing baseball.
You were suggesting limits that would've crippled the market. Also, you missed my earlier post about people (including me) buy this game to play baseball, and I do play baseball on here. Flipping is just a side thing I like to do because I don't like using money to acquire stubs. Flipping is also great because I don't like playing online competitively, it allows me to get those cards without having to deal with players who freeze off or dashboard.
Again, if you don't like how the market is, don't play the market or the game.
-
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@samguenther1987 said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
I believe a few years ago you could only make about 80 transactions or something like that (someone might have a better memory then me) and if none of them cleared you couldn't do any more. I love that it's unlimited now. The market moves so quickly most of the time.
I agree complete with what your saying.
No where did I suggest limiting the number of transactions one could place. And the market still moved extremely quick even when it was limited (and I am pretty sure the limit was 20 believe it or not). Flipping only works because the market is inefficient, in an efficient market (like the actual stock market per se), flipping doesn’t work (I am talking flipping, not day trading). The fact that spreads are consistently far greater than the tax proves the market isn’t efficient.
Whatever you want to call the market that you're envisioning, it wouldn't work. 20 is not a big number at all and it would freeze the market. You know what laissez-faire is right? When you don't mess with the market (and your proposals certainly would), it flourishes. There might be ups and downs, sure, but that's just how it goes.
Stop being a Karen and trying to ruin the game for everyone else. Flipping will remain as it is whether you like it or not because the majority of players like it the way it is. Don't like it? That's your problem.
Here’s where you don’t get it: I wasn’t suggesting a cap on number of trades, but pointing out that it USED to be 20 AND the market still moved fine.
Also, the suggestions I had would neither ruin the game, nor do the “majority” necessarily like it the way it is. How do we know, because of the majority (or even more than probably 3-5%) of the customer base flipped, there would be no margins to flip. It’s a baseball game (with amazing free content), try playing baseball.
You were suggesting limits that would've crippled the market. Also, you missed my earlier post about people (including me) buy this game to play baseball, and I do play baseball on here. Flipping is just a side thing I like to do because I don't like using money to acquire stubs.
Again, if you don't like how the market is, don't play the market or the game.
And again, you don’t need to spend a nickel (or flip) to get virtually every card in the game. SDS makes the content easily available.
As to the other point, I will make any suggestions I want to improve the quality of the game.
Here’s a suggestion for you, when you get to college, take a couple Econ classes.
-
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@samguenther1987 said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
@ladyswampfox_xbl said in It's Time to Reign in Flipping:
@gradekthebard said in It's Time to Reign in Flipping:
Let's begin with the obvious: flipping in MLB the Show takes less than 2 active brain cells AND this is a baseball game not a stock market simulation.
Flipping in the show is only possible because the market in incredibly inefficient allowing for never ending arbitrage scenarios that never close like they should in a normally functioning market. In the past, flipping in the show was very time consuming due to the input mechanisms and thus limited its adoption and abuse by most customers, however, the MLBtS app has changed this dynamic and enables what amounts to market manipulation (whether intentional or not) by the flipper community.
Why does flipping need to be reigned in now? Because the flippers drastically inflate prices on desired cards making them harder to obtain for the majority of customers AND cost SDS money because those same high prices drastically reduce impulse stub purchases. This problem only really became an issue with the app.
Fixing flipping is pretty easy and requires very little programming. 1) limit the purchase of flashback and legend cards to 1 each (once you own a card you cannot buy additonal copies, but could still ear/open them), 2) scale the tax to sales (ie first 20 sales a day are at 10%, next 20 are at 20%, and so on), 3) limit purchases of all other cards to 20 (again can still open/earn more) of golds and lower and 10 each to diamonds. Those 3 limits would prevent flippers from ruining the market for the majority of the community that just wants to play baseball.
And yes, anyone can flip (I made over 12 million stubs from the Friday after Thanksgiving through the Sunday on my alt account last year). It is literally ruining the market.
Oh, I see what it is. You just like micro transactions and shelling out money to game devs. You know that the rest of us aren't with you on that, right? Have heard of Star Wars: Battlefront 2 and other microtransaction-heavy games?
SDS ought to be commended for not making us buy more beyond the initial purchase of the game. They know that at the end of the day, we buy their game to play baseball.
Any gamer who has enough sense doesn't want to pay more than the $60 price tag for a game, given the state of the industry. If you wanna pay money to buy stubs directly since you hate flipping that much, go right ahead. We won't stop you.
What you're proposing would ruin the market, not the flipping that has been going on in a healthy market. And it would kill the game.
Have a good day, sir.
You really don’t have a clue.
- Yes, SDS should be commended for making a game with such great content that you don’t need micro transactions OR flipping to get nearly every card.
- what I proposed would absolutely not “ruin” the market, it would actually make it healthier and keep prices lower on limited cards, thus making the tons of stubs SDS hands out for free all year more valuable to everyone
- The fact that you can flip (and not only flip, but do it almost instantly with no risk) shows just how unhealthy the market is. In a healthy market, there would be no spreads to flip. Take an Econ class, it will do you good.
- How exactly would my proposal “kill the game”? The game wouldn’t change at all AND since SDS gives out content like candy at Halloween for just playing the game it would merely make that content more accessible for everyone, not just the flippers.
No, you really don't have a clue. What you're proposing would slow the market to a halt more or less. If people can only make so many transactions, then the market would die. A healthy market is a market that MOVES and fluctuates, not one that stays stagnant, which is the state the market would be in if anyone was foolish enough to listen to you.
I believe a few years ago you could only make about 80 transactions or something like that (someone might have a better memory then me) and if none of them cleared you couldn't do any more. I love that it's unlimited now. The market moves so quickly most of the time.
I agree complete with what your saying.
No where did I suggest limiting the number of transactions one could place. And the market still moved extremely quick even when it was limited (and I am pretty sure the limit was 20 believe it or not). Flipping only works because the market is inefficient, in an efficient market (like the actual stock market per se), flipping doesn’t work (I am talking flipping, not day trading). The fact that spreads are consistently far greater than the tax proves the market isn’t efficien
Here’s a suggestion for you, when you get to college, take a couple Econ classes.
you neglect the fact that high frequency traders, which in this case are the exact equivalent of flippers, make the markets gasp MORE EFFICIENT. by taking advantage of price disparities they move the market more towards the equilibrium point, which LOWERS the spread. sure you might have to put in a slightly higher buy order to get fulfilled, but it happens quicker, at a more fair market rate.
Go back to college and learn something from your econ classes.