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What is/was the longer grind? Immortals or Superfractor?

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  • poksey_MLBTSP Offline
    poksey_MLBTSP Offline
    poksey_MLBTS
    replied to Guest on last edited by
    #12

    @raylewissb47_psn said in What is/was the longer grind? Immortals or Superfractor?:

    @poksey_mlbts said in What is/was the longer grind? Immortals or Superfractor?:

    I think the innings pitched requirements of 18 was easily the worst part of any grind. 200 IP with Ruth as only a single part of unlocking him was excessive.

    Wasn’t there another one with complete game shut outs with Bob Gibson? I would get ticked off if I gave up a run in the 9th and have to start over.

    I think there was, but I never had much issue with it so I dont really remember that too well. The Ruth IP mission did a number on my patience so that one is more burned into my memory.

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  • VK_Ratliff_PSNV Offline
    VK_Ratliff_PSNV Offline
    VK_Ratliff_PSN
    wrote on last edited by
    #13

    immortals and it's not even close. For P5, you load up a few games on rookie at Shippett and you score 40-90 runs in that game while listening to podcasts, and pretty soon you have 8 offensive players at P5.

    The immortals were another kind of grind. They had everything - exchanges? How about what was it, 2,000 items to exchange (souvenirs) for each immortal? So you needed 2,000 buy orders just to get the exchange handled. There is no exchange to P5 a card.

    The immortal grinds also had moments, and not moments like we have them now. These were moments like "get 2 hits and 2 RBI's, and one of those hits gotta be a double, with this 76 silver "impact veteran" card with 20 speed, and you must achieve this within an organic vCPU game. Moments didn't exist then.

    Then there were the counting stats you needed. I remember creating a lineup full of right fielders (even shortstops, out of position) and playing for about 3 weeks straight, extreme hours, just to get that 2% progress toward Ruth (which involved unlocking Albert Belle).

    How about throwing the equivalent of 7 (or was it 9 or more?) complete game shutouts with pitching Babe Ruths just to knock out one of his missions, giving you about 1% progress toward the immortal?

    It's like saying, which would be worst? Being a frontline soldier during WW1 or having a really strict PE teacher in your 11th grade phys-ed class?

    dbub_PSND 1 Reply Last reply
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  • Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSN
    wrote on last edited by
    #14

    Sounds like SDS has been a terrible company for years. Not just this year...

    ChuckCLC_PSNC 1 Reply Last reply
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  • LadySwampfox_XBLL Offline
    LadySwampfox_XBLL Offline
    LadySwampfox_XBL
    wrote on last edited by LadySwampfox_XBL
    #15

    Immortals because of the paywall and that stupid Montrero mission for Bench.

    I could never unlock ONE immortal because of how grind-heavy and expensive it was. Stubs weren’t as easy to earn then as they are now.

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  • QuinnyMcQuinnQ Offline
    QuinnyMcQuinnQ Offline
    QuinnyMcQuinn
    replied to Guest on last edited by QuinnyMcQuinn
    #16

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    😂 you’re correct sir.

    Immortals was so bad that I guess everyone that played through it tells their own fish stories

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  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    replied to Guest on last edited by
    #17

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    You are forgetting the very important detail that the last 30% took 4 times as long as the first 70% did

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  • mjfc_363_PSNM Offline
    mjfc_363_PSNM Offline
    mjfc_363_PSN
    wrote on last edited by
    #18

    Immortals we’re stupid and there were only a handful!

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  • dbub_PSND Offline
    dbub_PSND Offline
    dbub_PSN
    replied to Guest on last edited by
    #19

    @vk_ratliff_psn said in What is/was the longer grind? Immortals or Superfractor?:

    immortals and it's not even close. For P5, you load up a few games on rookie at Shippett and you score 40-90 runs in that game while listening to podcasts, and pretty soon you have 8 offensive players at P5.

    40-90 runs?!?!

    [censored] i set my personal best with 47 runs the other day, but I guess I suck. Lol.

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  • jogger171717_PSNJ Offline
    jogger171717_PSNJ Offline
    jogger171717_PSN
    replied to Guest on last edited by
    #20

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.

    poksey_MLBTSP ChuckCLC_PSNC 2 Replies Last reply
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  • Jcassaro44_MLBTSJ Offline
    Jcassaro44_MLBTSJ Offline
    Jcassaro44_MLBTS
    wrote on last edited by
    #21

    I think it might be fun to bring back the immortal cards (not the grind or method of getting them) as a classic card... Immortal Goose as an event reward or something like that.

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  • poksey_MLBTSP Offline
    poksey_MLBTSP Offline
    poksey_MLBTS
    replied to Guest on last edited by
    #22

    @jogger171717_psn said in What is/was the longer grind? Immortals or Superfractor?:

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.

    I started 18 really late, like in September of that year. I didnt spend additional money above the $15 I bought the game for at that time. I ended up with all of the Immortals except Kershaw and Musial (started too late, and couldnt get the bobbleheads). In fairness, I played 18 until 20 came out, but I did complete every program, Immortal, collection, and team epic without spending any money.

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  • TexasTauper_PSNT Offline
    TexasTauper_PSNT Offline
    TexasTauper_PSN
    wrote on last edited by
    #23

    The Immortals programs were way too long of a grind for some of the players. I see people complaining about the collections you have to do like jersey's and helmets but I made bank of that stuff. Buy a collectables pack, sell everything you get and make tons of stubs. I didn't flip a single player card that year and completed collections super fast. I ended up with most of the Immortals.

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  • ChuckCLC_PSNC Offline
    ChuckCLC_PSNC Offline
    ChuckCLC_PSN
    replied to Guest on last edited by
    #24

    @schwizzle_nizzle said in What is/was the longer grind? Immortals or Superfractor?:

    Sounds like SDS has been a terrible company for years. Not just this year...

    Dang, I would hate it if a company I though was a "terrible company" made a game that I played a ton of every year. Sounds tough.

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    1
  • ChuckCLC_PSNC Offline
    ChuckCLC_PSNC Offline
    ChuckCLC_PSN
    replied to Guest on last edited by
    #25

    @jogger171717_psn said in What is/was the longer grind? Immortals or Superfractor?:

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.

    This was easily the worst part of Immortals. The collectibles.

    asocial_graceA 1 Reply Last reply
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  • asocial_graceA Offline
    asocial_graceA Offline
    asocial_grace
    replied to Guest on last edited by
    #26

    @chuckclc_psn said in What is/was the longer grind? Immortals or Superfractor?:

    This was easily the worst part of Immortals. The collectibles.

    Absolutely. Especially since it was full of jerseys and caps, none of which you were allowed to actually equip on your team. That sucked.

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