This Game Became Biast Towards .....
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If they change that, the community will be so outraged that it might actually drive people to quit instead of threatening to quit. Hard no from me, the more difficult inputs should absolutely be rewarded over the simpler ones.
I understand your viewpoint, and I'm sorry, but that is not a reasonable solution to "competitiveness', in fact it's the opposite.
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@eatyum_psn said in This Game Became Biast Towards .....:
If they change that, the community will be so outraged that it might actually drive people to quit instead of threatening to quit. Hard no from me, the more difficult inputs should absolutely be rewarded over the simpler ones.
I understand your viewpoint, and I'm sorry, but that is not a reasonable solution to "competitiveness', in fact it's the opposite.
There are rewards like "more accuracy for exceptional input in all PPP pitching input" which I am fine with and then there is the reward of pitchers not holding stamina in other modes compared with PPP that are unacceptable. Fielding should not be rewarded with user input IMO. I do not want to play a game where every single thing I need to do in the game requires interaction on my end. You already got me for hitting while you are pushing PPP. Please don't reward people for hitting a button to start and stop a throw meter. If you are going to go that way make them use the sticks to point towards the area that you want to throw.
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@eatyum_psn said in This Game Became Biast Towards .....:
If they change that, the community will be so outraged that it might actually drive people to quit instead of threatening to quit. Hard no from me, the more difficult inputs should absolutely be rewarded over the simpler ones.
I understand your viewpoint, and I'm sorry, but that is not a reasonable solution to "competitiveness', in fact it's the opposite.
The "Competitiveness" comes from "PROPER" Game Play Strategy & Execution. Which Pitch to throw & where within the count & pending the Hitter facing. When to Steal, Hit & Run, when to go for a HR or just a line drive opposite field hit. When to give your starter the hook, who to warm up & why, when to pinch hit & with who. ETC, ETC. If game play was fair leveled with any mode used, including Directional/Classic, the game still would be competitive no matter what & will NOT PUNISH those who can NOT play well with Zone, Analog, Pin-Point or Meter. Regardless if you are 1 of those that has a hard time laying off of Sliders out & away or CurveBalls/Changes down under the zone. It really doesn't make a difference which mode you use. You will always have that same flaw.
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@sevisonjn_psn said in This Game Became Biast Towards .....:
@eatyum_psn said in This Game Became Biast Towards .....:
If they change that, the community will be so outraged that it might actually drive people to quit instead of threatening to quit. Hard no from me, the more difficult inputs should absolutely be rewarded over the simpler ones.
I understand your viewpoint, and I'm sorry, but that is not a reasonable solution to "competitiveness', in fact it's the opposite.
There are rewards like "more accuracy for exceptional input in all PPP pitching input" which I am fine with and then there is the reward of pitchers not holding stamina in other modes compared with PPP that are unacceptable. Fielding should not be rewarded with user input IMO. I do not want to play a game where every single thing I need to do in the game requires interaction on my end. You already got me for hitting while you are pushing PPP. Please don't reward people for hitting a button to start and stop a throw meter. If you are going to go that way make them use the sticks to point towards the area that you want to throw.
What difference should it matter to you which mode is being used by your opponent. Can ANYONE really tell who is using which mode? What matters to you is how you are actually playing & are you within a fair level chance of beating your opponent just as he is of beating you. PinPoint vs Meter, Meter vs Analog, Analog vs Pinpoint, ETC. each have it's fair level of play to beat the other. But with Directional/Classic that is NOT the case. If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
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Directional is strictly pushing a button and relying on the game engine to decide the outcome. It's different than moving a cursor to a location. Now some people will still tell you that there is too much randomness while using zone hitting, it's still much more influential to getting better results than relying on the game to completely decide the result.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
ch have it's fair level of play to beat the other. But with Directional/Classic that is NOT the case. If Someone is a better player.
I am trying to figure out what you are arguing against in my post. The best players in the game could beat me without any aid to fielding, PPP or hitting. Sometimes someone is just better than me and there are a LOT of players that are. That is kind of my point.
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That's gonna be a no for me dawg
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This take is like saying people who drive stick shifts unfairly get too much control of their cars. If more work/skill is required, there should be more benefit. The less work you do, the more you're reliant on external factors.
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There’s a lot of bad takes on here, and this is certainly one of them.
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I can see that several of you are posting against this. But I am a "Paying Customer", I spent money to buy this game like everyone else did & I have my right to give my own personal feedback in hopes SDS developers will read it & see if it warrants any change. There are many out there that feel as I do about Directional/Classic, but are probably NOT within The Show Nation Community Forums.
Hearing what most of you are saying. It just leaves me to believe that most of you are bunch of wusses & chickens. Are you guys are that afraid & scared that if Directional & Classic was made more fairly equally leveled that now your [censored]'s will easily be kicked? That is so sad & pathetic if that's how most of you feel & think.
Like I said earlier, The "Competitiveness" comes from "PROPER" Game Play Strategy & Execution. Which Pitch to throw & where within the count & pending the Hitter facing. When to Steal, Hit & Run, when to go for a HR or just a line drive opposite field hit. When to give your starter the hook, who to warm up & why, when to pinch hit & with who. ETC, ETC. .... If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
Just because if Directional/Classic was made more fairly equally leveled it does NOT mean I will win EVERY game. It will just ONLY put me on a leveled play where my chances are now 50/50 being able to win. Who I am facing may easily find a flaw within my play he could exploit. Or picks ups on my pitching tendencies & exploit that. Anyone can beat anyone at any given time as long as the game is FAIR to ALL!!!!!!!!! REGARDLESS which Mode 1 choses to use & why.
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"I can see that several of you are posting against this. But I am a "Paying Customer", I spent money to buy this game like everyone else did & I have my right to give my own personal feedback in hopes SDS developers will read it & see if it warrants any change. "
We are "paying" customers to, and voicing our opinion on the matter in hopes that SDS developers will see it and read it is our right no?
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@mam8a-245300_xbl said in This Game Became Biast Towards .....:
This take is like saying people who drive stick shifts unfairly get too much control of their cars. If more work/skill is required, there should be more benefit. The less work you do, the more you're reliant on external factors.
Personally, I hate it. I not only have to try to beat a player that could very well be much better than me, but I also now have to beat his input method which has more favorable results than mine. The PPP issue with stamina drain should have been the #1 complaint on this board all year long, but it wasn't because it helps the best players at the game. If it was the other way around and it was a benefit to lesser players the better players would be floored. I want my 99 fielder to act like a 99 fielder no matter what input method is used. I want my pitcher to drain stamina on meter the same way he does on PPP.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
I can see that several of you are posting against this. But I am a "Paying Customer", I spent money to buy this game like everyone else did & I have my right to give my own personal feedback in hopes SDS developers will read it & see if it warrants any change. There are many out there that feel as I do about Directional/Classic, but are probably NOT within The Show Nation Community Forums.
Hearing what most of you are saying. It just leaves me to believe that most of you are bunch of wusses & chickens. Are you guys are that afraid & scared that id Directional & Classic was made more fairly equally leveled that now your [censored]'s will easily be kicked? That is so sad & pathetic if that's how most of you feel & think.
Like I said earlier, The "Competitiveness" comes from "PROPER" Game Play Strategy & Execution. Which Pitch to throw & where within the count & pending the Hitter facing. When to Steal, Hit & Run, when to go for a HR or just a line drive opposite field hit. When to give your starter the hook, who to warm up & why, when to pinch hit & with who. ETC, ETC. .... If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
Just because if Directional/Classic was made more fairly equally leveled it does NOT mean I will win EVERY game. It will just ONLY put me on a leveled play where my chances are now 50/50 being able to win. Who I am facing may easily find a flaw within my play he could exploit. Or picks ups on my pitching tendencies & exploit that. Anyone can beat anyone at any given time as long as the game is FAIR to ALL!!!!!!!!! REGARDLESS which Mode 1 choses to use & why.
You’re letting the game do all the work for you. Why should you be rewarded just as much as someone that chooses to use a more involved interface? If that were the case, none of the more involved interfaces would need to exist, since just pressing a button and nothing else will give the same results while being less work.
It sounds like you should just go play a baseball manager sim or something.
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Maybe it's because I play WAY too much haha but I have become fairly decent online and I use:
Directional for hitting
Classic for pitchingI'll never make WS or go 12-0 but I can complete all online programs and win more than I lose.
It's too late in the cycle for me to switch my methods. Maybe I will for '22.
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@mam8a-245300_xbl said in This Game Became Biast Towards .....:
This take is like saying people who drive stick shifts unfairly get too much control of their cars.
I will drive a stick shift until the day I die.
Is that what we're talking about? I hope so, because I love a good manual transmission.
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How do you want directional to be "made more fairly"? Its literally pushing a button and letting the game decide the outcome. Are you asking for better odds for the outcome? Wouldnt that then give that interface an advantage over other interfaces?
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@jogger171717_psn said in This Game Became Biast Towards .....:
You’re letting the game do all the work for you. Why should you be rewarded just as much as someone that chooses to use a more involved interface? If that were the case, none of the more involved interfaces would need to exist, since just pressing a button and nothing else will give the same results while being less work.
It sounds like you should just go play a baseball manager sim or something.
SIM MANAGING does NOT let you chose how you pitch to someone within every count during that at bat & what pitches you choose to throw wherever within that count. Nor does SIM MANAGING lets you chose which pitch you want to swing at within your at bat.
I feel there is an easy solution to this. Please o see my next posting titled "Opponent Match Up Search Engine"
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@sevisonjn_psn said in This Game Became Biast Towards .....:
@mam8a-245300_xbl said in This Game Became Biast Towards .....:
This take is like saying people who drive stick shifts unfairly get too much control of their cars. If more work/skill is required, there should be more benefit. The less work you do, the more you're reliant on external factors.
Personally, I hate it. I not only have to try to beat a player that could very well be much better than me, but I also now have to beat his input method which has more favorable results than mine. The PPP issue with stamina drain should have been the #1 complaint on this board all year long, but it wasn't because it helps the best players at the game. If it was the other way around and it was a benefit to lesser players the better players would be floored. I want my 99 fielder to act like a 99 fielder no matter what input method is used. I want my pitcher to drain stamina on meter the same way he does on PPP.
believe me, most of the best players are fed up with the stamina glitch, but by their nature they are competitive as can be, so they use it to their advantage regardless of whether they like it or not. I am not a top player btw, but ive seen constant complaints from them all year, maybe its just happening more on reddit so you haven't seen it as much. they should 100% fix it next year (really should have been fixed this year, but they probably couldn't find a solution that didn't break the game more)
if you can throw a perfect pitch on meter every time, would you be fine with classic interface where you just press a/x once with no timing giving the exact same results?
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I see where OP is coming from, and he has a point. It is not a level playing field competitively speaking, when users are competing ppp vs classic or directional vs whatever.
If someone wants to use classic or directional, ideally they should be playing against opponents also using those input types.
Now obviously, matchmaking is problematic enough without having to worry about input types.
I do think it makes sense to simplify the game though. IMO, SDS tries so hard to please every type of player that the game loses appeal.
Unfortunately, I think, so long as profitability is the aim, this is not likely to change unless some competitors enter the market.