Number of questions about DD mechanics
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@raesone_psn said in Number of questions about DD mechanics:
@lankyryan_psn said in Number of questions about DD mechanics:
I agree that the community deserves answers to a lot of these questions, but I'm not sure this is the best way to accomplish that. I know I wouldn't be stoked to take a seat at the table and dish out some answers if I'm getting pinged nonstop on my workplace forum.
Just because I don't think this is the best way doesn't mean I think anyone is wrong for wanting answers. SDS should do something like a weekly recurring series where developers/business systems analysts/whoever take a dive under the hood and open up about specifics of how certain mechanics of the game work with and against each other. How attributes are calculated. What specifically they do from a coding perspective and end user perspective. Acknowledge glitches/bugs and say when a fix is coming. Etc. Etc. Etc. And if not a weekly series, something else.
TL;DR- More transparency, acknowledgement, and openness is needed somehow, but I totally get SDS employees' trepidation about it being on here.
I'm not doing it non stop though, and I don't appreciate the fact that you're trying to paint that picture. I ask for a reminder once a day to keep the thread relevant. That's it. But if you have better ideas/suggestions, I'm all ears.
I just had a better suggestion. "Nonstop" obviously wasn't meant to be taken literally.
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@lankyryan_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
@lankyryan_psn said in Number of questions about DD mechanics:
I agree that the community deserves answers to a lot of these questions, but I'm not sure this is the best way to accomplish that. I know I wouldn't be stoked to take a seat at the table and dish out some answers if I'm getting pinged nonstop on my workplace forum.
Just because I don't think this is the best way doesn't mean I think anyone is wrong for wanting answers. SDS should do something like a weekly recurring series where developers/business systems analysts/whoever take a dive under the hood and open up about specifics of how certain mechanics of the game work with and against each other. How attributes are calculated. What specifically they do from a coding perspective and end user perspective. Acknowledge glitches/bugs and say when a fix is coming. Etc. Etc. Etc. And if not a weekly series, something else.
TL;DR- More transparency, acknowledgement, and openness is needed somehow, but I totally get SDS employees' trepidation about it being on here.
I'm not doing it non stop though, and I don't appreciate the fact that you're trying to paint that picture. I ask for a reminder once a day to keep the thread relevant. That's it. But if you have better ideas/suggestions, I'm all ears.
I just had a better suggestion. "Nonstop" obviously wasn't meant to be taken literally.
But you said it literally. And I corrected it, which I believe is the appropriate way to handle it. No harm no foul, no offense taken so let's move on.
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@raesone_psn said in Number of questions about DD mechanics:
@d_e_m_i_s_e_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
@chrono_omega_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.
I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.
So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.
Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.
- How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
- Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
- Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
- How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
- Same goes for pitching clutch, how exactly does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
- How does HR/9 affect the hitting outcome and generated exit velocity?
- What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
- How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
- Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
- How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?
- How does a batter's tendency influence an at bat precisely? Are the timing windows for example larger on inside pitches, when the batter's tendency is extreme pull?
If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).
Thank you in advance for your efforts and I'm looking forward to your replies.
Added questions from other users:
- does warming up a pitcher make any difference? @lewisnadasurf1_PSN
- Does confidence effect pinpoint input and if so how? @Kovz88_PSN
- Why don’t you respond to your community? @Bounceman75_PSN
- Do hot and cold zones affect gameplay at all? @nash_524_PSN
Why is the feedback broken? I.E. the no PCI Homeruns
I have added your question to the post.
Sorry if it has been said but I would like to see custom batting practice pitch speeds for legend and HOF be what is should actually be online. As it is now, why have these speeds different?
I don't think that question can be answered because of latency being the unknown factor.
What I am saying is custom practice should be online legend and HOF speeds. This way you can see and practice what the actual speeds should be. You could also see how much lag really effects the pitch speed online.
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@d_e_m_i_s_e_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
@d_e_m_i_s_e_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
@chrono_omega_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.
I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.
So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.
Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.
- How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
- Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
- Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
- How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
- Same goes for pitching clutch, how exactly does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
- How does HR/9 affect the hitting outcome and generated exit velocity?
- What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
- How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
- Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
- How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?
- How does a batter's tendency influence an at bat precisely? Are the timing windows for example larger on inside pitches, when the batter's tendency is extreme pull?
If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).
Thank you in advance for your efforts and I'm looking forward to your replies.
Added questions from other users:
- does warming up a pitcher make any difference? @lewisnadasurf1_PSN
- Does confidence effect pinpoint input and if so how? @Kovz88_PSN
- Why don’t you respond to your community? @Bounceman75_PSN
- Do hot and cold zones affect gameplay at all? @nash_524_PSN
Why is the feedback broken? I.E. the no PCI Homeruns
I have added your question to the post.
Sorry if it has been said but I would like to see custom batting practice pitch speeds for legend and HOF be what is should actually be online. As it is now, why have these speeds different?
I don't think that question can be answered because of latency being the unknown factor.
What I am saying is custom practice should be online legend and HOF speeds. This way you can see and practice what the actual speeds should be. You could also see how much lag really effects the pitch speed online.
Yeah I understood what you were saying, but what I'm saying is that the latency is such an uncertain factor that they can't possibly mimic that in custom practice. You out of all people know probably best that some games the ball comes in at 175mph and other games they come in at 70mph, regardless of difficulty. So how can you effectively implement that into custom practice? Even legend with the pitch speeds sliders all the way up doesn't come close sometimes.
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@raesone_psn said in Number of questions about DD mechanics:
@d_e_m_i_s_e_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
@d_e_m_i_s_e_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
@chrono_omega_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.
I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.
So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.
Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.
- How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
- Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
- Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
- How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
- Same goes for pitching clutch, how exactly does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
- How does HR/9 affect the hitting outcome and generated exit velocity?
- What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
- How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
- Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
- How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?
- How does a batter's tendency influence an at bat precisely? Are the timing windows for example larger on inside pitches, when the batter's tendency is extreme pull?
If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).
Thank you in advance for your efforts and I'm looking forward to your replies.
Added questions from other users:
- does warming up a pitcher make any difference? @lewisnadasurf1_PSN
- Does confidence effect pinpoint input and if so how? @Kovz88_PSN
- Why don’t you respond to your community? @Bounceman75_PSN
- Do hot and cold zones affect gameplay at all? @nash_524_PSN
Why is the feedback broken? I.E. the no PCI Homeruns
I have added your question to the post.
Sorry if it has been said but I would like to see custom batting practice pitch speeds for legend and HOF be what is should actually be online. As it is now, why have these speeds different?
I don't think that question can be answered because of latency being the unknown factor.
What I am saying is custom practice should be online legend and HOF speeds. This way you can see and practice what the actual speeds should be. You could also see how much lag really effects the pitch speed online.
Yeah I understood what you were saying, but what I'm saying is that the latency is such an uncertain factor that they can't possibly mimic that in custom practice. You out of all people know probably best that some games the ball comes in at 175mph and other games they come in at 70mph, regardless of difficulty. So how can you effectively implement that into custom practice? Even legend with the pitch speeds sliders all the way up doesn't come close sometimes.
You can't. I would just like to know what a 99 fastball on legend SHOULD look like. You're right, you can't control the lag but I don't even know what the pitch speeds for legend and HOF really are. All I know is I see laggy warping pitches all the time. Just had one of those. Luckily, the guy didn't know how to pitch and also brought in Gagne at the end of the game.
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Daily request for the mods to take a look at this thread and please provide information if possible. If you guys don't have the answers right away, that's totally fine- that's an answer too. @SDS_Jax_PSN @collin_sds_MLBTS @Victor_SDS_PSN anyone???? Please??
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@raesone_psn said in Number of questions about DD mechanics:
Daily request for the mods to take a look at this thread and please provide information if possible. If you guys don't have the answers right away, that's totally fine- that's an answer too. @SDS_Jax_PSN @collin_sds_MLBTS @Victor_SDS_PSN anyone???? Please??
They know connections/servers are an issue just like they know sinkers are an issue. Regardless of what people think, the devs that make this game are a lot smarter than pretty much everyone on this forum. There may be a person or 2 that does this that is smarter. No, I would not be one of those. I only put my opinion in the forums about the issues in the game.
My guess would be if they could figure out the sinker issues (having same break up in the zone or rising out of the hand), they would have done that several years ago. Guessing dedicated servers and ping indicators would fix a ton of issues in the game. In the grand scheme of things, SDS is a smaller studio and probably didn't have the funds for the dedicated servers. I was a little hopeful that the crossplay move would allow the additional funds for dedicated servers to improve game play.
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@raesone_psn said in Number of questions about DD mechanics:
Daily request for the mods to take a look at this thread and please provide information if possible. If you guys don't have the answers right away, that's totally fine- that's an answer too. @SDS_Jax_PSN @collin_sds_MLBTS @Victor_SDS_PSN anyone???? Please??
It’s not gonna happen bro. Which makes me very sad. They’re all legit decent questions.
Please SDS don’t turn into EA
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@d_e_m_i_s_e_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
Daily request for the mods to take a look at this thread and please provide information if possible. If you guys don't have the answers right away, that's totally fine- that's an answer too. @SDS_Jax_PSN @collin_sds_MLBTS @Victor_SDS_PSN anyone???? Please??
They know connections/servers are an issue just like they know sinkers are an issue. Regardless of what people think, the devs that make this game are a lot smarter than pretty much everyone on this forum. There may be a person or 2 that does this that is smarter. No, I would not be one of those. I only put my opinion in the forums about the issues in the game.
My guess would be if they could figure out the sinker issues (having same break up in the zone or rising out of the hand), they would have done that several years ago. Guessing dedicated servers and ping indicators would fix a ton of issues in the game. In the grand scheme of things, SDS is a smaller studio and probably didn't have the funds for the dedicated servers. I was a little hopeful that the crossplay move would allow the additional funds for dedicated servers to improve game play.
I'm just genuinely disappointed and also confused why they can't just respond. Any response is a response.
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@raesone_psn said in Number of questions about DD mechanics:
@d_e_m_i_s_e_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
Daily request for the mods to take a look at this thread and please provide information if possible. If you guys don't have the answers right away, that's totally fine- that's an answer too. @SDS_Jax_PSN @collin_sds_MLBTS @Victor_SDS_PSN anyone???? Please??
They know connections/servers are an issue just like they know sinkers are an issue. Regardless of what people think, the devs that make this game are a lot smarter than pretty much everyone on this forum. There may be a person or 2 that does this that is smarter. No, I would not be one of those. I only put my opinion in the forums about the issues in the game.
My guess would be if they could figure out the sinker issues (having same break up in the zone or rising out of the hand), they would have done that several years ago. Guessing dedicated servers and ping indicators would fix a ton of issues in the game. In the grand scheme of things, SDS is a smaller studio and probably didn't have the funds for the dedicated servers. I was a little hopeful that the crossplay move would allow the additional funds for dedicated servers to improve game play.
I'm just genuinely disappointed and also confused why they can't just respond. Any response is a response.
Because they don't have to. They are really the only baseball game in town. The big issues in this game will never be fixed until a competitor comes into play. You just have to accept that.
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Even if they came in and said "no we aren't answering these" would be better than just straight up ignoring it while responding to some of the dumbest posts. I'm usually someone that says to cut them some slack but this is truly embarrassing
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Daily request for the mods to take a look at this thread and please provide information if possible. If you guys don't have the answers right away, that's totally fine- that's an answer too.
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This is a well thought out post.
Most every game I've played on a console or computer over the 48 years I've been alive, has some of type of user guide/manual that actually answers mechanical questions like these. He's not asking for permission to look under the hood at coding. (That's where I'd be able to help, but that's another topic).
Throw this cat a bone 🦴 here. Fellow TSN junkies would like to see some of these answers.
Thank you.
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@hoboadam_psn said in Number of questions about DD mechanics:
This is a well thought out post.
Most every game I've played on a console or computer over the 48 years I've been alive, has some of type of user guide/manual that actually answers mechanical questions like these. He's not asking for permission to look under the hood at coding. (That's where I'd be able to help, but that's another topic).
Throw this cat a bone 🦴 here. Fellow TSN junkies would like to see some of these answers.
Thank you.
It's not even a matter of them providing actual answers at this point. Right now it's about their complete and utter lack of regard to address anything asking a legitimate question about the game, especially game play.
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@collin_sds_MLBTS
I just saw a post from last year where you mentioned that you "read everything". Which is either not true which would be the better more understandable answer or you have read all of these posts and made a clear choice not to acknowledge them at all which seems like the more likely option. I defend you guys and this game a lot in these forums but this is beyond embarrassing, like I said before even telling us to screw off you aren't answering anything would be better than this. -
WE WANT ANSWERS! WE WANT ANSWERS!
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@raesone_psn said in Number of questions about DD mechanics:
This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN @Victor_SDS_PSN and maybe other mods that I'm not aware of.
I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.
So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.
Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.
- How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
- Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
- Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
- How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
- Same goes for pitching clutch, how exactly does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
- How does HR/9 affect the hitting outcome and generated exit velocity?
- What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
- How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
- Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
- How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?
- How does a batter's tendency influence an at bat precisely? Are the timing windows for example larger on inside pitches, when the batter's tendency is extreme pull?
If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).
Thank you in advance for your efforts and I'm looking forward to your replies.
Added questions from other users:
- does warming up a pitcher make any difference? @lewisnadasurf1_PSN
- Does confidence effect pinpoint input and if so how? @Kovz88_PSN
- Why don’t you respond to your community? @Bounceman75_PSN
- Do hot and cold zones affect gameplay at all? @nash_524_PSN
- Why is the feedback broken? I.E. the no PCI Homeruns @Chrono_Omega_PSN
- What gives a larger boosts to pitcher confidence...throwing strikes in the zone or throwing out of zone pitches for missed swings? Do they differ at all in terms of confidence boost @EarvGotti_XBL
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Daily request for the mods to take a look at this thread and please provide information if possible. If you guys don't have the answers right away, that's totally fine- that's an answer too.
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@raesone_psn said in Number of questions about DD mechanics:
Daily request for the mods to take a look at this thread and please provide information if possible. If you guys don't have the answers right away, that's totally fine- that's an answer too.
That would be too easy man. I know they are overwhelmed and understaffed, but the lack of communications regarding obvious flaws is almost comical. You'd think they would have replied by now, but no. They let the forum fill up with the same thing over and over and simply ignore it.
Yeah Collin looks at almost every post on here everyday. If that's true, they definitely have failed their community.
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@thaghettoblasta said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
Daily request for the mods to take a look at this thread and please provide information if possible. If you guys don't have the answers right away, that's totally fine- that's an answer too.
That would be too easy man. I know they are overwhelmed and understaffed, but the lack of communications regarding obvious flaws is almost comical. You'd think they would have replied by now, but no. They let the forum fill up with the same thing over and over and simply ignore it.
Yeah Collin looks at almost every post on here everyday. If that's true, they definitely have failed their community.
He had time to reply to a guy who challenged him to a game of DD. Not that special you would say, but that particular guy has been banned from this forums more times than I can count and made gazillions of alternate accounts, which also got banned. Collin knows this, he knows who he is. And yet, he felt THAT needed a response but he leaves this thread unanswered and ignored.