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Outfielder Delays

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #1

    Is this based on reaction attribute? Is there code to make the outfielder freeze until a blooper drops when a hit outcome is determined? I don’t understand why I can’t move my outfielder towards a ball to catch it until it is too late.

    It seems like a situation where the outcome is already determined and the animation just plays along.

    Anybody know what is actually going on in this situation?

    1 Reply Last reply
    0
  • SavageSteve74_PSNS Offline
    SavageSteve74_PSNS Offline
    SavageSteve74_PSN
    wrote on last edited by
    #2

    Pretty much what you said. Yes, reaction is a part of it, along with fielding and speed.

    1 Reply Last reply
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  • joshjays44_PSNJ Offline
    joshjays44_PSNJ Offline
    joshjays44_PSN
    wrote on last edited by
    #3

    Yeah dude, its based on the Fielder's reaction rating....its meant to be more realistic instead of DD casual noobs expecting every fielder to be gold glovers.

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #4

    It seems like there should be a better way. Like to make my fielder stand there like a dummy while I try to move him is kinda primitive. So many things going on in this game that are not explained. It’s as if we aren’t allowed to know how the game actually works.

    baboonishace_PSNB 1 Reply Last reply
    0
  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    wrote on last edited by
    #5

    Fielder reaction is the reason, 100%.

    Who should get a better jump. Rickey or JD?

    KingsCountyOG718K halfbutt_PSNH 2 Replies Last reply
    1
  • WhiskeyOne_PSNW Offline
    WhiskeyOne_PSNW Offline
    WhiskeyOne_PSN
    wrote on last edited by
    #6

    It can be frustrating but there's really no way around it. If it's your Ballplayer you can counter the bad reaction somewhat by adding speed.

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  • baboonishace_PSNB Offline
    baboonishace_PSNB Offline
    baboonishace_PSN
    replied to Guest on last edited by baboonishace_PSN
    #7

    @halfbutt_psn said in Outfielder Delays:

    It seems like there should be a better way. Like to make my fielder stand there like a dummy while I try to move him is kinda primitive. So many things going on in this game that are not explained. It’s as if we aren’t allowed to know how the game actually works.

    They should add an animation for the Fielder to break the wrong way at first and then have to correct, that would at least look a little more realistic than just standing there.

    KingsCountyOG718K ny_giants4_lifeN 2 Replies Last reply
    0
  • KingsCountyOG718K Offline
    KingsCountyOG718K Offline
    KingsCountyOG718
    replied to Guest on last edited by
    #8

    @hoboadam_psn said in Outfielder Delays:

    Fielder reaction is the reason, 100%.

    Who should get a better jump. Rickey or JD?

    Sums it up perfectly. Nice comparison.

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  • KingsCountyOG718K Offline
    KingsCountyOG718K Offline
    KingsCountyOG718
    replied to Guest on last edited by
    #9

    @baboonishace_psn said in Outfielder Delays:

    @halfbutt_psn said in Outfielder Delays:

    It seems like there should be a better way. Like to make my fielder stand there like a dummy while I try to move him is kinda primitive. So many things going on in this game that are not explained. It’s as if we aren’t allowed to know how the game actually works.

    They should add an animation for the Fielder to break the wrong way at first and then have to correct, that would at least look a little more realistic than just standing there.

    There is if you notice. You can see sometimes the outfielder takes a step back on a ball hit in front of him.

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #10

    @hoboadam_psn said in Outfielder Delays:

    Fielder reaction is the reason, 100%.

    Who should get a better jump. Rickey or JD?

    I have no problem with that, but delaying my input to account for reaction times is a clumsy way to integrate attribute differences.

    Like if my fielder can’t move toward the ball before it is sinking to the ground, he doesn’t have JD’s reactions, he has no legs!

    hoboadam_PSNH 1 Reply Last reply
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  • BinKz420_XBLB Offline
    BinKz420_XBLB Offline
    BinKz420_XBL
    wrote on last edited by
    #11

    No, the games are predetermined. You can go one game and smash out 10 to 1 victory. Go to the next game in the series and you can literally watch your ball get hit up in the air and then glitch down to the ground with every single at bat not to mention the opposing team will score 10 unanswered runs and one inning while your team struggles to even get on base. The game is predetermined

    ny_giants4_lifeN 1 Reply Last reply
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  • ny_giants4_lifeN Offline
    ny_giants4_lifeN Offline
    ny_giants4_life
    replied to Guest on last edited by
    #12

    @baboonishace_psn said in Outfielder Delays:

    @halfbutt_psn said in Outfielder Delays:

    It seems like there should be a better way. Like to make my fielder stand there like a dummy while I try to move him is kinda primitive. So many things going on in this game that are not explained. It’s as if we aren’t allowed to know how the game actually works.

    They should add an animation for the Fielder to break the wrong way at first and then have to correct, that would at least look a little more realistic than just standing there.

    there is, and that animation is wayyyy worse than the one where they just stand there for a sec

    1 Reply Last reply
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  • ny_giants4_lifeN Offline
    ny_giants4_lifeN Offline
    ny_giants4_life
    replied to Guest on last edited by
    #13

    @binkz420_xbl said in Outfielder Delays:

    No, the games are predetermined. You can go one game and smash out 10 to 1 victory. Go to the next game in the series and you can literally watch your ball get hit up in the air and then glitch down to the ground with every single at bat not to mention the opposing team will score 10 unanswered runs and one inning while your team struggles to even get on base. The game is predetermined

    dear god, here we go again with the conspiracy theories that have 0 logical reasoning or evidence

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  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    replied to Guest on last edited by hoboadam_PSN
    #14

    @halfbutt_psn said in Outfielder Delays:

    @hoboadam_psn said in Outfielder Delays:

    Fielder reaction is the reason, 100%.

    Who should get a better jump. Rickey or JD?

    I have no problem with that, but delaying my input to account for reaction times is a clumsy way to integrate attribute differences.

    Like if my fielder can’t move toward the ball before it is sinking to the ground, he doesn’t have JD’s reactions, he has no legs!

    Remember the game in the arcade called Gauntlet?

    The Elf will always run faster than the Warrior or Wizard regardless of user input.

    OF reaction times and speed before animations are one of the few items that works pretty well this year and does not need any tweaking.

    halfbutt_PSNH 1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #15

    @hoboadam_psn said in Outfielder Delays:

    @halfbutt_psn said in Outfielder Delays:

    @hoboadam_psn said in Outfielder Delays:

    Fielder reaction is the reason, 100%.

    Who should get a better jump. Rickey or JD?

    I have no problem with that, but delaying my input to account for reaction times is a clumsy way to integrate attribute differences.

    Like if my fielder can’t move toward the ball before it is sinking to the ground, he doesn’t have JD’s reactions, he has no legs!

    Remember the game in the arcade called Gauntlet?

    The Elf will always run faster than the Warrior or Wizard regardless of user input.

    OF reaction times and speed before animations are one of the few items that works pretty well this year and does not need any tweaking.

    You would not have said that if this happened in a league game, buddy. This was the most insane delay I’ve ever seen. No MLB outfielder has THAT poor of a reaction time.

    hoboadam_PSNH 1 Reply Last reply
    0
  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    replied to Guest on last edited by
    #16

    @halfbutt_psn said in Outfielder Delays:

    @hoboadam_psn said in Outfielder Delays:

    @halfbutt_psn said in Outfielder Delays:

    @hoboadam_psn said in Outfielder Delays:

    Fielder reaction is the reason, 100%.

    Who should get a better jump. Rickey or JD?

    I have no problem with that, but delaying my input to account for reaction times is a clumsy way to integrate attribute differences.

    Like if my fielder can’t move toward the ball before it is sinking to the ground, he doesn’t have JD’s reactions, he has no legs!

    Remember the game in the arcade called Gauntlet?

    The Elf will always run faster than the Warrior or Wizard regardless of user input.

    OF reaction times and speed before animations are one of the few items that works pretty well this year and does not need any tweaking.

    You would not have said that if this happened in a league game, buddy. This was the most insane delay I’ve ever seen. No MLB outfielder has THAT poor of a reaction time.

    I've seen a lot of weird stuff. It's a major reason I'd never drop a bronze or common in the field ever in our league games.

    1 Reply Last reply
    0
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #17

    They weren’t kidding when they said, “defense matters”.

    1 Reply Last reply
    0
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