I am at a loss.
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The game is playing horrible today. I was gonna push for ws I’m at 834, but I was warming up in the event and I couldn’t touch the ball . If I did make contact it was good okay. So I will not push it and I’ll stay with my cs rating
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I couldn't touch the ball yesterday and neither could my opponent... Then when i steal the 2B is covering the bag but over out in the SS area, throw goes there, then player teleports to the bag.... Ground balls scooped up no where near fielders... Just really weird stuff. Must be connection issues?
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@notoriousHEB said in I am at a loss.:
I couldn't touch the ball yesterday and neither could my opponent... Then when i steal the 2B is covering the bag but over out in the SS area, throw goes there, then player teleports to the bag.... Ground balls scooped up no where near fielders... Just really weird stuff. Must be connection issues?
Desync. Causes a lot of issues, but they should simply be visual glitches that don’t affect outcomes. I say “should be”, because I have a feeling there are direct effects on outcomes and gameplay as a result, it’s just finding absolute proof that is the problem.
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Memory is a tricky thing, but I don’t remember being quite as exasperated playing last year’s game as this one. I think the combination of increased pitch speeds, smaller timing windows, and unreliable contact and pitching outputs, are bringing these connection issues to the forefront. It would be nice if Improving connectivity between players is something that SDS is working on. Is it something they consider an issue?
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@vagimon said in I am at a loss.:
Memory is a tricky thing, but I don’t remember being quite as exasperated playing last year’s game as this one. I think the combination of increased pitch speeds, smaller timing windows, and unreliable contact and pitching outputs, are bringing these connection issues to the forefront. It would be nice if Improving connectivity between players is something that SDS is working on. Is it something they consider an issue?
It’s something they very studiously avoid ever mentioning in the slightest publicly. If you email support directly about connectivity issues they’ll give you some copy/paste response about resetting your router and so on. They’re well aware of it by now, or at least they should be, however they’re either unable or unwilling to do anything to improve performance in high ping H2H games.
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@ComebackLogic said in I am at a loss.:
@vagimon said in I am at a loss.:
Memory is a tricky thing, but I don’t remember being quite as exasperated playing last year’s game as this one. I think the combination of increased pitch speeds, smaller timing windows, and unreliable contact and pitching outputs, are bringing these connection issues to the forefront. It would be nice if Improving connectivity between players is something that SDS is working on. Is it something they consider an issue?
It’s something they very studiously avoid ever mentioning in the slightest publicly. If you email support directly about connectivity issues they’ll give you some copy/paste response about resetting your router and so on. They’re well aware of it by now, or at least they should be, however they’re either unable or unwilling to do anything to improve performance in high ping H2H games.
These issues weren’t nearly as noticeable last year, at least in my opinion. If they reverted everything back hitting and pitching wise to last year, it would be more tolerable. I feel like they added some good features this year like the perfect perfect concept, and the fact that it’s more difficult to catch balls at the wall. But they’ve jacked up pitching. They’ve jacked up hitting. And instead of building on last year, they threw the baby out with the bath water, so to speak. Were these issues as prevalent for you last year?
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Hey not to shamelessly plug but I made a timing video a bit ago that might help you. https://youtu.be/bukeV53_Zic
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@Mistergraavy said in I am at a loss.:
Hey not to shamelessly plug but I made a timing video a bit ago that might help you. https://youtu.be/bukeV53_Zic
Hey man. Thanks. I watched it. I enjoyed the video and the first one as well. When there are latency issues, however, I haven’t found anything that really helps me. When the game runs smoothly, I can look for the slight elevation of the ball out of the pitcher’s hand on off speed pitches as you mentioned in your first video, and that’s great. But when desync (That’s what comebacklogic calls it so I’ll go with that) Issues occur my eyes and my brain simply cannot react fast enough to read anything. I just see a white blur and then swing. I played a few games last night where I tried to watch the ball out of the pitcher’s hand, and I literally couldn’t see the ball until it was half way to the plate. This morning I played a couple games on the same skill level and I tracked the ball just fine and hit much better. It bothers me that there is a variable in the playing of this game that neither I nor my opponent has any control over. And this variable, I would argue, has one of the greatest impacts on the outcome of the game-and that’s whether or not the game will play smoothly and pitches will have normal speeds or the game will suffer from those desync issues and the pitches will be like trying to hit vapor.
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@vagimon said in I am at a loss.:
@ComebackLogic said in I am at a loss.:
@vagimon said in I am at a loss.:
Memory is a tricky thing, but I don’t remember being quite as exasperated playing last year’s game as this one. I think the combination of increased pitch speeds, smaller timing windows, and unreliable contact and pitching outputs, are bringing these connection issues to the forefront. It would be nice if Improving connectivity between players is something that SDS is working on. Is it something they consider an issue?
It’s something they very studiously avoid ever mentioning in the slightest publicly. If you email support directly about connectivity issues they’ll give you some copy/paste response about resetting your router and so on. They’re well aware of it by now, or at least they should be, however they’re either unable or unwilling to do anything to improve performance in high ping H2H games.
These issues weren’t nearly as noticeable last year, at least in my opinion. If they reverted everything back hitting and pitching wise to last year, it would be more tolerable. I feel like they added some good features this year like the perfect perfect concept, and the fact that it’s more difficult to catch balls at the wall. But they’ve jacked up pitching. They’ve jacked up hitting. And instead of building on last year, they threw the baby out with the bath water, so to speak. Were these issues as prevalent for you last year?
No, I’m with you, they’ve always existed to a degree, but this year they jump up, slap you around the face with a large wet tuna, kick you in the balls and then flip you the bird before sauntering away. THAT’S how in your face it is this year.
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I have definitely had those days. I'm not 100% sold it is all my fault either. Usually after the second game, I switch to something else (BR, Showdown, etc)
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