What’s the point of the PCI?
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I completely agree, hitting is completely broken. The PCI does not work at all, it seems like you get better results and exit velos when you are not on the ball with your pci. I dont understand why they made the game so rng based. It literally takes away the whole skill gap. Last year I was a consistent world series player averaging around 930-1000 points per season, with around 155 wins and only 45 losses. This year I started off the same with a insane record around 20 and 2, and ever since the patch it has been downhill. I rarely hit a ball over 100 mph, because every good swing is a good okay, and when I do manage to get a perfect perfect, its a single or double in the gap. I rarely hit homers anymore which is weird considering almost my whole team has 85+ power facing both sides, but still i somehow manage to give up early okay and good okay homers every game. This is the first year where i consistently outhit my opponents (literally almost every game) and still end up losing games by multiple runs. Doesn't make sense to me.
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@ayman718 said in What’s the point of the PCI?:
there are other factors involved not just pci placement. there is also timing, hitting attributes, pitching attributes, etc. Not sure if you're talking about the event games or not but these event games are all high scoring affairs as it is right now
Its incredibly frustrating when you arent getting hits, and you Perfect-Perfect a ball right down the middle for an out.
I swear some games my okay-good are all hits, other nothing is a hit. Theres nothing more the player can do but put the pci on the ball and time it well. The rest is up to whatever the cpu decides happens.
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I think the three dots for the pci was a good idea but the execution has been terrible. Way too many good/popped or good/okay on balls that are perfectly in line with the top dot for power hitters
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For what it’s worth, I think timing displayed in the feedback vs. what is actually happening in the gamesdoesn’t overlap correctly.
What seems to be going on is that “good” timing in the feedback includes some in game “just lates” and “just early” timing includes some in game “good” timing.
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@Hoofartid said in What’s the point of the PCI?:
I just don't understand why they even bother with the inner 'contact' circle. Common sense would tell you that anything fully within would = hard hit (with good timing)... but it obviously doesn't. It's essentially just a troll by SDS.
I agree. The inner/out pci is a bunch of eyewash. They should just average the size of the 2 together and create results off of that.
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@ayman718 said in What’s the point of the PCI?:
there are other factors involved not just pci placement. there is also timing, hitting attributes, pitching attributes, etc. Not sure if you're talking about the event games or not but these event games are all high scoring affairs as it is right now
Event clearly has different hitting sliders then RS. Nolan Ryan is great for me in RS on AS, but gets lit up by bad players in this event.
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@pbake12 said in What’s the point of the PCI?:
@ayman718 said in What’s the point of the PCI?:
there are other factors involved not just pci placement. there is also timing, hitting attributes, pitching attributes, etc. Not sure if you're talking about the event games or not but these event games are all high scoring affairs as it is right now
Event clearly has different hitting sliders then RS. Nolan Ryan is great for me in RS on AS, but gets lit up by bad players in this event.
I think you have to throw event games out when discussing difficulty. Events seem to be a different game on its own lol
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@soreal35 said in What’s the point of the PCI?:
For what it’s worth, I think timing displayed in the feedback vs. what is actually happening in the gamesdoesn’t overlap correctly.
What seems to be going on is that “good” timing in the feedback includes some in game “just lates” and “just early” timing includes some in game “good” timing.
Exactly. Feedback has been busted for years and people blame it on the hitting in general. Good okays in the center of the PCI are very likely Just early or just late and it isn’t displayed correctly
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We have to remember that SDS sees it differently than us. They see it as a business. They need bad players to win sometimes. Those are the real spenders in the game. Good players usually doesn’t spend money because they can earn the content. Nos so good players usually spend money so you need to let them win sometimes so they don’t quit playing. That’s why the RNG has taken over the game.
I really hate it too. I want the game to give me what I earn during gameplay. And if my opponent outplayed me, fine, he deserves the win. But they don’t see it that way.
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Time to embrace being a "center swinger".
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I really don't know how complicated SDS gets with the physics, but the physics of baseball is not as straightforward as many people want it to be. Balls have spin, vertical/horizontal movement that has to be taken into account in the collision between the ball and bat. The bat is also angled horizontally and vertically, and has its own speed. I really don't know how SDS calculates these parameters, but a lot of folks forget that it's not just a matter of hitting every single ball "perfectly" (whatever that means). It's obvious there has to be some probability involved, not necessarily as part of some conspiracy by SDS, but because you only get to line up a two-dimensional PCI that is clearly much larger than any bat and time the swing. http://baseball.physics.illinois.edu/
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@KarlHungus61 said in What’s the point of the PCI?:
I think the three dots for the pci was a good idea but the execution has been terrible. Way too many good/popped or good/okay on balls that are perfectly in line with the top dot for power hitters
Brandt can’t watch though. Or he has to pay 100.
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@QuantumFoam_ said in What’s the point of the PCI?:
I really don't know how complicated SDS gets with the physics, but the physics of baseball is not as straightforward as many people want it to be. Balls have spin, vertical/horizontal movement that has to be taken into account in the collision between the ball and bat. The bat is also angled horizontally and vertically, and has its own speed. I really don't know how SDS calculates these parameters, but a lot of folks forget that it's not just a matter of hitting every single ball "perfectly" (whatever that means). It's obvious there has to be some probability involved, not necessarily as part of some conspiracy by SDS, but because you only get to line up a two-dimensional PCI that is clearly much larger than any bat and time the swing. http://baseball.physics.illinois.edu/
The most effective pitch in the game is a high sinker. I don’t think we’re dealing with too much physics here
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The most effective pitch in the game is a high sinker. I don’t think we’re dealing with too much physics here
I mean, you're dealing with physics in any case. The modeling they used may be perfect for a few pitches, but start to break down with others. I wish they would do a Q&A on this topic specifically. The sinker is one of the things I'd ask them about.
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@QuantumFoam_ said in What’s the point of the PCI?:
I really don't know how complicated SDS gets with the physics, but the physics of baseball is not as straightforward as many people want it to be. Balls have spin, vertical/horizontal movement that has to be taken into account in the collision between the ball and bat. The bat is also angled horizontally and vertically, and has its own speed. I really don't know how SDS calculates these parameters, but a lot of folks forget that it's not just a matter of hitting every single ball "perfectly" (whatever that means). It's obvious there has to be some probability involved, not necessarily as part of some conspiracy by SDS, but because you only get to line up a two-dimensional PCI that is clearly much larger than any bat and time the swing. http://baseball.physics.illinois.edu/
Good thought but SDS hasn't implemented physics into any of their mechanics. The systems are all table-based.
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Good thought but SDS hasn't implemented physics into any of their mechanics. The systems are all table-based.
A lookup table can be a legitimate part of modeling. Lookup tables are used in a lot of reputable flight simulators too.
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I know it seems crazy but I've definitely had better success lately with turning the pci off. I can recognize & focus more on what pitch is coming, the rest is just muscle memory. GL
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