The RNG is a way to balance out the the different methods of hitting input and to keep stats somewhat realistic.
I don’t understand why they care if stats are realistic in DD. We are already playing with unrealistic lineups.
The RNG is a way to balance out the the different methods of hitting input and to keep stats somewhat realistic.
I don’t understand why they care if stats are realistic in DD. We are already playing with unrealistic lineups.
Why does timing seem to never be consistent in RS. All other online modes seem to be consistent. I see the biggest inconsistencies once games are played on HOF.
I only notice this in RS. If I play a friend or online rated with HOF or Legend settings the timing seems consistent across the board from game to game.
But in ranked seasons...using HOF settings for example:
Game 1 - Game play feels true to what I’m seeing and how the my controller input matches up to timing windows. I have the ability to read and swing with my pci
Game 2 - High velocity pitches are next to impossible to hit unless I purposely try to swing super early. Off speed has a super slow timing window. Ability to read and swing with the PCI is nearly impossible. Basically reduces me to a guess hitter.
What’s the deal with this? Is it because of online lag? Is it a ping issue? I don’t experience this in other online modes though. A developer response would be appreciated.
Lol…they just wait for people to quit and then the servers are fine
Or because they are going multi platform...or someone took a new job...
Exit velocity boosts are where its at.
Why? I thought skill mattered lol
@untchable704_psn said in The DDA in this game is appalling online:
When an early swing without touching the ball can be a HR and 20 good timed swings dotted inside the pci can be outs it not really skill. Just a casual game. The only skill really comes down to whether a fastball zooms by with your connection or not and not swinging at low pitches out the zone unless they allow you to foul them off 10 times in a row.
I don’t know about DDA. But it’s definitely best to take it as a casual experience and hope your connection allows to see the fastballs.
This game has been downhill for awhile now gameplay wise
Probably because timing windows are smaller this year
Its sad that this is where the state of this game is right now.
@soreal35 said in Broken online hitting:
Timing issues and hitter feedback changes from game to game because of quality of connection and ping. You either adjust or you dont. Its frustrating but it is what it is.
Its always been there...but I think it stands out more this year for some reason.
@jetguy35_psn said in The DDA in this game is appalling online:
@killerpresence4 said in The DDA in this game is appalling online:
@jetguy35_psn said in The DDA in this game is appalling online:
@killerpresence4 said in The DDA in this game is appalling online:
Yep there is no skill in this game what so ever, just tell that to pitching rebel, YFK, Trumanation, or any of the guys who are top 50 every season. Guess that “DDA” is in their favor every game. Such a troll post. Gtfo with this garbage. And RNG means random and does not mean comeback logic. So if there was RNG it would be completely unbiased. What most people are actually dealing with is not any of these issues, it’s your connection to the servers or more importantly your ping while connected to the servers. Bad ping or inconsistent ping can make the game feel like RNG, CL, or DDA. But complainers are always going to complain rather than logically reason about what is actually going on.
Lol… nice try. You don’t think that account buffs are possible to make streamers look good? Don’t kid yourself. Take a look at showdowns with the perk cards. Clearly they can code buffs into the game however they want. Skill doesn’t matter in this game. Skill can’t combat the constant good/good or even P/P lineouts and flyouts while the opponent hits very early/weak home runs or continuous flare hits. Such a joke.
This is really an embarrassing reply. Go find a hole and curl up in it, while you contemplate why SDS has rigged the game for some and not others (you).
Yeah I mean if you could rake with silvers and never spend a dime on diamonds… oh wait, SDS would never rig the game against you to get you to put money in to buy “better” cards.
Solid point
@jetguy35_psn said in The DDA in this game is appalling online:
I wouldn’t question whether DDA existed if I didn’t routinely square up with good timing (many Perfects) resulting in flyouts and line outs. And then my opponent who swings at every pitch and Ks close to 20 times in a game, then hits a home run on a ball off the plate with early timing. If you don’t like the term DDA then insert whatever word you want to call it. But clearly the game is coded to aid the worse opponent in many situations.
This guy gets it. DDA is like saying Kleenex. A facial tissue is the same thing as Kleenex.
When money is involved in these games, you better believe the developer is going to do what they can to keep those dollars coming in.
Last year’s game balancing was pure stupidity and this year isn’t much better.
Think about the perks that are in showdowns. They are literally throwing it out in the open that things can be adjusted pitch to pitch.
@untchable704_psn said in The DDA in this game is appalling online:
When an early swing without touching the ball can be a HR and 20 good timed swings dotted inside the pci can be outs it not really skill. Just a casual game. The only skill really comes down to whether a fastball zooms by with your connection or not and not swinging at low pitches out the zone unless they allow you to foul them off 10 times in a row.
I don’t know about DDA. But it’s definitely best to take it as a casual experience and hope your connection allows to see the fastballs.
This game has been downhill for awhile now gameplay wise
Why? I thought skill mattered lol
This is really pathetic at this point
@therealnoahgibb said in Incompetence:
Hope they realize when they "fix" the server issue they won't know if it is truly fixed until they get the same traffic as when it crashed. When the server comes back online, most people are not waiting to get back on after prolonged downtime so the server has no where near the load.
Same thing every year…they don’t fix anything…they just hope people don’t play anymore
Lol…they just wait for people to quit and then the servers are fine
Online rated plays so much better because there is no reward, no $, and SDS doesn’t have to figure out how to keep users engaged.
It’s just throttled so you can’t blow through them...same as last year. They’ve made a lot of things not fun in this game.
@Chuck_Dizzle29 said in Swing Timing in RS:
@soreal35 said in Swing Timing in RS:
Why does timing seem to never be consistent in RS. All other online modes seem to be consistent. I see the biggest inconsistencies once games are played on HOF.
I only notice this in RS. If I play a friend or online rated with HOF or Legend settings the timing seems consistent across the board from game to game.
But in ranked seasons...using HOF settings for example:
Game 1 - Game play feels true to what I’m seeing and how the my controller input matches up to timing windows. I have the ability to read and swing with my pci
Game 2 - High velocity pitches are next to impossible to hit unless I purposely try to swing super early. Off speed has a super slow timing window. Ability to read and swing with the PCI is nearly impossible. Basically reduces me to a guess hitter.
What’s the deal with this? Is it because of online lag? Is it a ping issue? I don’t experience this in other online modes though. A developer response would be appreciated.
Connection issues are the main culprit.
Timing windows are not the same for each player this year. I've noticed the feedback window showing the bat path changes in size based off of contact and/or vision ratings. The good window is smaller for weaker hitters. Perfect timing is most likely neutral, but margin for error changes based on attributes.
Swing animations for cards vary. I use similar swings for players so I don't have to adjust much from AB to AB. I will never use Mike Schmidt for example.
Here’s an interesting one. I’ve heard that hitting is essentially offline.and the everything syncs back up after you make contact.
That’s why you see slow down on your end when you pitch and a stutter after a ball is put into play.
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