@T_H_O_R_Storm said in Just try it for one year:
Make a game with little influence from the simulation, guarantee hits on anything squared up or perfect, nerf the RNG to not reward bad hits, perfect release pitches go where aimed, errors only happen if the player makes a mistake. Forget about monitoring numbers and making adjustments to keep them realistic.
Basically make user input/skill the deciding factor in games and if the game is not successful go back to what we currently have.
Just one year, see how it goes.
What EVERY sports game SHOULD DO:
Create a "Competitive / Ranked" option where RNG is minimal, cards play to their ratings, and user input is king. - Mano y Mano if you will....
^ Rewards for competitive are buffed to reward the skill.
#2) Create a "Recreational" season, same structure as Competitive, but the rewards are nerfed due to increased RNG, and less user input rewarded. Little Billy's can use this Rec league as a safe space to get better.
Everyone self-selects the type of expeirence they want to be subjected to and get rewarded accordingly.
BOOM SOLVED - You're Welcome SDS and 2K and EA