All Time Teams - one of the best programs ever released
-
@Teak2112_MLBTS
Well I think I have one Conquest loss since I started playing this year. I play on AS and I’d rather have a little more competition than what is currently available. So you and I can pick our own poison.So you would rather have more competition, but you don't play on higher difficulties? Which is it?
Also, mini seasons exist
-
I would rather face 99’s on AS. That’s my preference. What is it to you? And what’s your point?
-
@Dolenz_PSN
You don’t have to be sold on it. Just quit playing everything on Rookie. I finished the first 6 AL East on Veteran. Now I’m out having a steak with the wife.

-
I don't play on Rookie. I play on veteran. Even in Conquest when rookie is an option I don't choose it.
-
Thanks for telling me how I should play and enjoy the game. I'll shoot you a message in a few days and ask your opinion on how I should best enjoy GTA VI before I start.
-
-
@Dolenz_PSN
That’s not necessary. I don’t think much of that game so my opinion won’t matter to you. -
Well I'm a little under the weather today so maybe I am just being cranky, but your post seemed pretty condescending towards me.
If that was not your intention then I apologize.
-
Just sent you a pm and although it may sound like it its not my intention.
-
Call me a bootlicker all you want, but this might be the single greatest program MLB The Show has ever done.
I love that casual players can still earn the cards, while those who want the challenge can take on Extreme and earn both variants. I’m not even someone who cares about variants, but I’ve always loved the Extreme program and the challenge that comes with it.
What I really love about this format is that it takes away some of the unnecessary stress. In past Extreme programs, you could spend a ton of time on a Conquest or Showdown, lose one game, and have to start all over again. Don’t get me wrong, that was part of the challenge, but it could also be incredibly frustrating. You really had to sweat every moment because one mistake could waste hours of progress.
With this format, you can just chill, play the game, and enjoy the challenge without worrying about losing all your progress. I don’t know, I’m having an absolute blast with it, and I’d love to see this become the standard format for Extreme going forward.
My one small nitpick would be that it’d be nice to earn PXP along the way, but most of my God Squad is already P5 anyway (well, my hitters at least), so it’s really not that big of a deal.
I know it’s not everyone’s cup of tea, but I think they absolutely nailed this one. Huge W for the content team. @sds_joek_psn


-
@Bridge-Piece_XBL
I understand and agree with you on all but one thing: your “one small nitpick” about stats and PXP not counting is a dealbreaker for most players interested in this program. -
I also just noticed that the Aaron signature final reward card is NOT part of that collection.
Cards don’t appear on the collection screen until someone discovers their card first. Just means (at the time), no one earned him yet.
-
@Bridge-Piece_XBL
I understand and agree with you on all but one thing: your “one small nitpick” about stats and PXP not counting is a dealbreaker for most players interested in this program.Yeah that’s fair. Trust me, I’d love for the PXP to count - particularly for my pitchers who are not P5. But for me it’s more like “eh that stinks, but whatever” instead of a dealbreaker.
-
What I really love about this format is that it takes away some of the unnecessary stress. In past Extreme programs, you could spend a ton of time on a Conquest or Showdown, lose one game, and have to start all over again.
This exactly. I like that this encourages players to try the higher difficulty because you arent having progress wiped out with losses.
-
A huge part that people miss is that doing the extreme gives you two cards for collection purposes - which would let me sell a bunch of other cards and make a TON of stubs. (I dont really need the cash, but it gives about a million stubs...)
This could be used in future - doing higher difficulty gets you both copies, which are super valuable for collections.
-
The program is dope for sure. The no pxp part is ultra dumb!! They just can’t get out of their own way.
-
Yeah, the no pxp and no stat-counting is just a dumb thing about moments that has always needed fixing.
I think there was a reason they originally did moments that way - maybe some concern about people cheesing them for infinite pxp or something?
-
A huge part that people miss is that doing the extreme gives you two cards for collection purposes - which would let me sell a bunch of other cards and make a TON of stubs. (I dont really need the cash, but it gives about a million stubs...)
This could be used in future - doing higher difficulty gets you both copies, which are super valuable for collections.
I'd love to see them do more stuff like this in the future for offline content. Basically any program could have two paths, and doing the harder difficulty one gets you double the rewards, but everyone gets the same card rewards on each path.
-
Like the program.
Hate that there is no XP and Stats.I like this program, too, but don't like the "moment" set up (no PXP or stats).
If I remember correctly, I think this is the same way it was set up in 2020, before the advent of PXP. @savefarris_psn probably remembers.
-
I like the program too. I can see the PXP being frustrating, but the team I'm using is full of P5 players anyway, so the PXP is a moot point for me. I don't like that the cpu can bring in their starters but I cant. I have completed the Extreme AL East, Fingers and Hoffman have been clutch for me!
-
@mariomendoza935_xbl it was setup similar in 2020 with “moments” for each game.
-
@pergo_mlbts they have done other stuff like this throughout the year in mini seasons with enhance rewards for playing on high difficulty. Granted it is not to the same extent as this program but the outline certainly exists.
-
Yeah, I've seen a few content creators saying "what's the point if both paths have the same rewards?"
Getting DOUBLE the rewards is a massive haul - makes completing collections way easier if you get two cards instead of one (in middle of year theyd have to be sellable - so you wouldn't be stopped from completing collection if you cant play legend...). But yeah, double the rewards is a pretty giant benefit for playing the higher difficulty