Once you see the system under MLB The Show’s engine, there is no going back
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I ain't reading all that.
I'm happy for you though, or sorry that happened. -
.......?
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Once you see the system under the MLB The Show's engine, you will be in violation of Terms of Service.
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@SaveFarris_PSN



I'm waiting for the FBI SDS agents to show up as we speak 







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Once you see the system under the MLB The Show's engine, you will be in violation of Terms of Service.
And nah nah nah hey hey hey goodbye....
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I dont understand posts like this. Im sure the "system" is full of problems and glitches. But, why are we complaining about cpu games? If youre an experienced player, cpu is pretty easy to beat on any difficulty. So, are you angry you're not beating them by more, or more easily?
I take the opposite argument- cpu needs to have real AI. You should be able to tell cpu that you want it to emulate an 800 player - and it should be able to really closely emulate how a real 800 player plays.
I think we dont have that because every sports game prefers you play online - people dont spend money to beat cpu....but they will spend money to beat some guy in Puerto Rico that they've never met. Game companies want you online - thats where the microtransaction money is. Every sports game has terrible cpu intelligence - they do not play like real people in any way.
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All this against the CPU? I think if this game has caused you to completely lose it while playing the CPU then you need to shut off your video game system and do other things with your life. You have completely lost the plot.
You may have already have a giant chart in your room trying to figure out who Pepe Slivia is.
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I agree with you, I don't play multi-player at all but this dude's rant make zero sense. Can it be frustrating at times playing the cpu, yes it can but to me playing the cpu is all about grinding and blowing off steam after a long day of work. So no it's not meant to be like real life.
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It is absolutely hilarious to see how an OP with a few paragraphs is enough on its face to send the trolls into the stratosphere of personal insults, taunts, and utterly foolish replies. To those whose prime beef is the length of the OP, there are things in this world called books!
Yeah, I realize for the trolls that might be an epiphany. But, they really do exist, and they write pages of words on papers, literally (gasp) thousands of words! It takes time to read them, but it's worth the effort. This OP was worth that effort. It is detailed and provides many examples of how the game engine employs dirty tricks to makes things artificially challenging.
Challenge isn't the OP's issue. Artificiality is. Big difference, but I guess it takes nuance to figure that out, and that seems well beyond the intellectual grasp of the trolls here.
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And the CPU still fouled off pitches it had no business touching.
So this I have seen. I've thrown pitches that the CPU fouls off...and I've immediately paused and gone into not the in-game replay, but the console screen recording and watched in slow-mo, and the bat was nowhere near the ball. Go and watch the in-game replay and it will show actual contact. This is not every time, just enough to make me scratch my head at the under-the-hood stuff
And I will say that yeah, the visible bars on the opposing CPU pitcher mostly feel like they're useless window dressing, I'll agree to that. I do also feel at times if you're "cruising" too well, CPU batters will just artificially inflate your pitch count with the aforementioned questionable foul balls.
Other than that though, I don't feel like there's a grander conspiracy theory at play. Showdowns, and certain points in crucial MS games feel a little underhanded but everything else feels fine
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Foul balls are a problem everywhere - except maybe on legend difficulty online.
This happened because they didn't want strikeouts to be through the roof. Most players cant lay off the low change ups...so they let them foul it off. Half of the foulballs should be "weak in play contact" to stop the foul ball merchants. Also half of the homers should be doubles and triples. This would get us a lot closer to reality.
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Foul balls are a problem everywhere - except maybe on legend difficulty online.
This happened because they didn't want strikeouts to be through the roof. Most players cant lay off the low change ups...so they let them foul it off. Half of the foulballs should be "weak in play contact" to stop the foul ball merchants. Also half of the homers should be doubles and triples. This would get us a lot closer to reality.
One of the basic problems that's been pointed out to SDS years back is that the outfield is too small. If you go by scale it's too small by a factor of about 30%. If this was corrected, a great many of the issues reported with the basic game would be solved without anything else needing to be done.
This is why the game lacks the realistic number of "dying quails" that drop for hits, as well as too often seeing fielders able to make laser like throws to the infield to nail runners when in a real game such a play would be impossible.
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Unless you are Bo Jackson gunning down Harold Reynolds at the plate in the old Kingdome.
Otherwise yes the field is too small allowing fielders to cover way too much ground and make unrealistic catches and throws. This makes it very much HR or bust.
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The game is definitely 'anti-triple,' for sure. The kangaroo bounces over fences are ridiculous.
I agree that this game has a 'catch-up' logic. It's even in racing games, and called: 'Rubberbanding.'
Most of these sports games simulate difficulty terribly. 'All-Madden' difficulty is a perfect example. I quit playing that in '19, but was sickened at how cheap that difficulty was. -
The problem is the outfields are scaled too small, and that's been an issue for years. Triples are almost impossible because the OF cover too much ground on a field improperly scaled. Combine that with the fact the CPU always takes the perfect route to the ball, makes the perfect read off a carom...and here we are.
Balls also carry too much on weak contact, there should be way more "Texas-leaguers" that drop in.
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100% agree
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If they made the outfield realistic and dropped HR by 50 percent this game would play better, plus turn down fouls by 60 percent.
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There’s def something going on towards the end of games against cpu where no matter what/where pitch is thrown the cpu is making contact. I hadn’t considered that it’s fowling on purpose to wear you down. I assumed some hidden clutch type attribute was being activated or something to shake things up in the last few outs. I usually notice it on batters that are 7th or 8th in the order and have no business being clutch heros. Whatever the case - something for sure is going on there. I still have t quite figured out what the difference is with all the settings. I play all Star, that seems “normal” but there’s times I’ll choose veteran to see if I notice a difference and I end up losing.
I’ve never tinkered with the sliders before. I thought they didn’t effect diamond dynasty… they’ve added in so many variables on this old code that tweaking one thing throws off 10 other things and the slightest change to something makes very noticeable differences for other things.
Most recent most likely unintended change that seems way off is line drives and hard hit ground balls losing speed quickly. Not bouncing and rolling to the fence or even close. I’m hitting 114 exit velocity hits that stop rolling before getting to where the out fielder is. Like the ball is slamming on the brakes or something. I figure they tried to change something to keep play similar to how it’s been so all the higher power/contact cards don’t constantly hit it out of the park but ended up making exit velocity kind of meaningless. It’s like 50mph wind slowing the ball down after it’s hit. -
And somehow it never helps YOU at all. It only hurts you. Amazing.
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@PriorFir4383355_XBL Yeah, you’re right. The articulation is messy, and that’s on me.
It looked cleaner while I was writing it, but once I posted it here, it came out way messier than I wanted. So yeah, my bad on that part.
But the point of the post wasn’t to make something pretty. The point was to call out SDS and the problems I’m seeing under the engine: foul logic, confidence, stamina, sliders not fully controlling outcomes, and the same patterns showing up across DD, Mini Seasons, Ranked, Online Rated, and Franchise.
Challenge isn’t the problem. I don’t want the CPU easy. I want the game to feel honest.
When the engine starts using foul balls, confidence, stamina, weak contact, fielding animations, and late-game pressure to create artificial difficulty, it stops feeling like baseball and starts feeling like I’m fighting the engine.
So I’ll own the messy wording, but I’m not backing off the point.