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80-90IP to diamond mod a reliever?

Scheduled Pinned Locked Moved Diamond Dynasty
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  • NotesOfJohn_PSNN global:{posts.user.status}
    NotesOfJohn_PSNN global:{posts.user.status}
    NotesOfJohn_PSN
    wrote last edited by
    #1

    I know a lot of us flagged the very obvious problem with relievers having the same innings pitched criteria as starters for a diamond mod, however has SDS ever actually commented on it?

    I'm fascinated to know if it was intentional or simply an error with a new system that they've simply ignored.

    Fwiw, despite a crazy amount of hours i only have two relievers who have hit the 80IP threshold (and one to the 90). I suspect many others are the same.

    1 Reply Last reply
    2
  • Bridge Piece_XBLB global:{posts.user.status}
    Bridge Piece_XBLB global:{posts.user.status}
    Bridge Piece_XBL
    wrote last edited by
    #2

    I’ve been struggling to P5 pitchers in general. And of the ones I have, I think only Felix has enough innings for a mod.

    I love the idea of parallel mods, but I do think they need an adjustment for next year. For instance, +9 for a full power mod doesn’t move the needle enough for me. Make it like +12 or something.

    1 Reply Last reply
    1
  • TheGoaler_MLBTST global:{posts.user.status}
    TheGoaler_MLBTST global:{posts.user.status}
    TheGoaler_MLBTS
    wrote last edited by TheGoaler_MLBTS
    #3

    Wasn't it always easier to P5 at least starting pitchers in the past?

    1 Reply Last reply
    0
  • TheJeweledLotus_PSNT global:{posts.user.status}
    TheJeweledLotus_PSNT global:{posts.user.status}
    TheJeweledLotus_PSN
    wrote last edited by
    #4

    Yeah I agree it’s preposterous, especially considering the rate in which pitchers are phased out as better ones come. It’s nearly impossible to reach the diamond mods with any pitchers ESPECIALLY relivers

    1 Reply Last reply
    0
  • GoozeFn_PSNG global:{posts.user.status}
    GoozeFn_PSNG global:{posts.user.status}
    GoozeFn_PSN
    wrote last edited by
    #5

    I have a lot of P5 pitchers and the only ones that have enough stats to actually mod are Felix and Anibal Sanchez because they were in my rotation for so long. The stat requirements are a joke for pitchers.

    NotesOfJohn_PSNN 1 Reply Last reply
    2
  • NotesOfJohn_PSNN global:{posts.user.status}
    NotesOfJohn_PSNN global:{posts.user.status}
    NotesOfJohn_PSN
    wrote last edited by
    #6

    @GoozeFn_PSN They are.
    I'm sure they'll adjust next year (I would prefer they went back to last years model, though) but i'm disappointed they didn't act on the feedback this year.

    GoozeFn_PSNG 1 Reply Last reply
    0
  • GoozeFn_PSNG global:{posts.user.status}
    GoozeFn_PSNG global:{posts.user.status}
    GoozeFn_PSN
    wrote last edited by
    #7

    @NotesOfJohn_PSN That would be awful. The mods are great. It’s literally the only good thing they did this year. Pitching just needs an adjustment.

    NotesOfJohn_PSNN 1 Reply Last reply
    0
  • NotesOfJohn_PSNN global:{posts.user.status}
    NotesOfJohn_PSNN global:{posts.user.status}
    NotesOfJohn_PSN
    wrote last edited by
    #8

    @GoozeFn_PSN Disagree.
    I think it's flawed, not explained properly and as a result people use them ineffectively.
    Each to their own, though.

    1 Reply Last reply
    0
  • GoozeFn_PSNG global:{posts.user.status}
    GoozeFn_PSNG global:{posts.user.status}
    GoozeFn_PSN
    wrote last edited by
    #9

    I couldn’t care less how other people use them. It gives us significantly more control over building our teams. That’s a good thing. They should get rid of a good thing because you don’t understand them? Get out of here.

    1 Reply Last reply
    0

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