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Why is there a tax...

Scheduled Pinned Locked Moved Diamond Dynasty
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  • LiberalSLB_PSNL global:{posts.user.status}
    LiberalSLB_PSNL global:{posts.user.status}
    LiberalSLB_PSN
    wrote last edited by
    #1

    Why is there a tax on selling cards?

    1 Reply Last reply
    1
  • datnickdogg351_PSND global:{posts.user.status}
    datnickdogg351_PSND global:{posts.user.status}
    datnickdogg351_PSN
    wrote last edited by
    #2

    To control inflation, players continuously earn free stubs by completing programs, playing the game, working the market etc. without a stub sink, prices for top-tier cards would skyrocket uncontrollably.

    PriorFir4383355_XBLP 1 Reply Last reply
    1
  • DrBear100_PSND global:{posts.user.status}
    DrBear100_PSND global:{posts.user.status}
    DrBear100_PSN
    wrote last edited by
    #3

    I don't want to think about what the marketplace would be like without a tax this year.

    1 Reply Last reply
    1
  • Bridge Piece_XBLB global:{posts.user.status}
    Bridge Piece_XBLB global:{posts.user.status}
    Bridge Piece_XBL
    wrote last edited by
    #4

    Always been that way. Without them prices would just be lower. Not a big deal.

    1 Reply Last reply
    0
  • PriorFir4383355_XBLP global:{posts.user.status}
    PriorFir4383355_XBLP global:{posts.user.status}
    PriorFir4383355_XBL
    wrote last edited by PriorFir4383355_XBL
    #5

    @datnickdogg351_PSN said:

    To control inflation, players continuously earn free stubs by completing programs, playing the game, working the market etc. without a stub sink, prices for top-tier cards would skyrocket uncontrollably.

    Applies economic principles opposite of their reality. The tax inflates prices because it makes it unprofitable to sell cards at lower prices. Here is the reality of it.

    You have a card that has a minimum price established by SDS (another economic falsehood in the market) of 20 stubs. If you try to sell the card for 21 stubs, then the ten percent tax takes away 2 stubs, making the net profit a loss of two stubs -- the seller receives just 18 stubs, vice 20. Since there is no actual value in stubs, the gimmick is nothing more than an artificial price inflator. You have to sell the card at 22 stubs just to break even on the minimum price.

    The second falsity in your statement is that increased stub supply inflates prices. This is not true. Prices are set by supply of cards measured against demand for cards. There could be billions of stubs in the community market, but if there is no demand for cards, they they won't sell. You see, supply and demand factor the material supply and the demand for that supply.

    The reality is that taxes exist to fund a government. Since the stubs have no real value, then the existence of a tax is a false concept, devoid of any actual need. In real life, taxes inflate prices since the minimum return a business must earn to remain in business exists with or without the tax. So, in both real life and the fake SDS community market the tax inflates prices.

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  • LIONED 33_XBLL global:{posts.user.status}
    LIONED 33_XBLL global:{posts.user.status}
    LIONED 33_XBL
    wrote last edited by
    #6

    More SDs market manipulation

    Teak2112_MLBTST Dolenz_PSND 2 Replies Last reply
    0
  • Teak2112_MLBTST global:{posts.user.status}
    Teak2112_MLBTST global:{posts.user.status}
    Teak2112_MLBTS
    wrote last edited by
    #7

    @LIONED-33_XBL said:

    More SDs market manipulation

    Taxes on in game market boards are the norm even when there is no real life money potentially involved

    1 Reply Last reply
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  • Dolenz_PSND global:{posts.user.status}
    Dolenz_PSND global:{posts.user.status}
    Dolenz_PSN
    wrote last edited by
    #8

    @LIONED-33_XBL said:

    More SDs market manipulation

    It's not like they invented it or something. There is evidence of 10% taxes going back to games like Final Fantasy XI in 2002 or 2003

    Guild Wars 2 apparently had a 5% listing fee and a 10% sales tax.

    1 Reply Last reply
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