June countdown yikes
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Hyped ourselves up too much. All good
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@Ledfoot_19_PSN even the worst players can get some progress outta this program. Also your skill level has no bearing on this conversation. That’s just a cop out.
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@Ledfoot_19_PSN even the worst players can get some progress outta this program. Also your skill level has no bearing on this conversation. That’s just a cop out.
Well I wasn't talking about me personally and trust me you make very good points but in my opinion, and thats all it is, this years release heavily favors the online player. Look how many offline people couldn't finish the 2nd inning program. I completed 100% of the offline content and fell short. First time thats ever happened.
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Whats all this t mobile bad internet stuff I keep hearing. Cant you just change your internet provider. Its 2026? Or is that the only internet available in some areas.
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@SpawnOfDitka_XBL you could change or just not play certain programs/events. Some people say they can’t stay online with t-mobile on this game.
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@SpawnOfDitka_XBL you could change or just not play certain programs/events. Some people say they can’t stay online with t-mobile on this game.
I almost fell for the T-Mobile deal until I researched it. It's absolutely the worst internet service since dial up. Absolutely not possible to play any online game with it. It's embarrassing for them to even offer it
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You get free MLB package streaming, on T-mobile. Viewing
It doesn’t translate to the show. Everyone who plays MLB the show on T-Mobile somehow can’t connect to game, at least for an online try
It’s an ISP thing there’s a certain problem with T-Mobile. Been going on for years
Also do note they wouldn’t be on t-mobile if there were other options. These people aren’t clueless
So in a way maybe it’s irony, that MLB pushes T-Mobile so everyone can watch but they just can’t play
It’s why I sometimes wonder who to stab, SDS or MLB
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@Ledfoot_19_PSN watch out for the porch poachers lol they will walk by trying to get you on their fiber optics.
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@Pergo_MLBTS thank you

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Public service for those considering T-Mobile internet and why to avoid it:
Tower Congestion:
Because it runs on cell towers, home internet traffic is given lower priority than mobile phone users. You might experience noticeable speed drops during peak evening hours.Not Great for Hardcore Gamers:
Wireless 5G inherently suffers from higher latency (ping) spikes than a physical fiber or cable line. If you play fast-paced multiplayer games competitively, the lag can be frustrating.Gateway Limitations:
The router is minimally configurable through the app. Advanced network features like strict port forwarding, custom DMZs, or static IPs are not supported. -
I'm just going to look at the bright side, I got 10000 XP which I needed for the innings path.
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Atta boy Palmer

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@T4RbRuSh_XBL I use Tmobile for internet and ive had zero issues playing online. Maybe their coverage just sucks in certain areas of the country or something, but it's not all of us. Here in the suburbs of Detroit where I live everything works great.
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@SQT18_XBL said:
SDS should allow people to play in a manner that is enjoyable to the customer without gatekeeping rewards. Just my opinion.THIS!!!! THIS THIS THIS! Offline and online players should be able to complete these programs in the playstyle they prefer. Not have rewards gate kept from them.
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You will literally be fine
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It's not equal, there is a multiplayer "online path' there is no equivalent for offline players. There are several players exclusive to the path. As an offline player, it's harder to earn stubs, you get fewer rewards, and hearing online players whine about conquest and miniseasons is the biggest joke there is. For those of us who choose not to pursue the multiplayer path, there should be a single-player path to mirror it, with rewards for doing so. Also, there is no reason for an online player to talk down to or belittle offline players. The simple point remains the game is not 'play how you wish" it's play how we dictate you should play. Single player and multiplayer users should be unified in as much as both path should mirror one another and all rewards should be sellable and thereby buyable.
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It's not equal, there is a multiplayer "online path' there is no equivalent for offline players. There are several players exclusive to the path. As an offline player, it's harder to earn stubs, you get fewer rewards, and hearing online players whine about conquest and miniseasons is the biggest joke there is. For those of us who choose not to pursue the multiplayer path, there should be a single-player path to mirror it, with rewards for doing so. Also, there is no reason for an online player to talk down to or belittle offline players. The simple point remains the game is not 'play how you wish" it's play how we dictate you should play. Single player and multiplayer users should be unified in as much as both path should mirror one another and all rewards should be sellable and thereby buyable.
100% THIS
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"let me play only the game modes I want...and only the difficulty I want....and only at the time and pace I want...and still be able to get all the same stuff as everyone else"
Thats the soft 2026 gamer right there. Its not just this game - its how they feel about all games.
My 10-year old self rented hard SNES games from the corner store, and tried to complete them in one weekend. When I failed, I rented them the next weekend. No complaining - I knew it must be possible, other people did it, so I'd find a way to do it. Where's that spirit anymore?
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It's not equal, there is a multiplayer "online path' there is no equivalent for offline players. There are several players exclusive to the path. As an offline player, it's harder to earn stubs, you get fewer rewards, and hearing online players whine about conquest and miniseasons is the biggest joke there is. For those of us who choose not to pursue the multiplayer path, there should be a single-player path to mirror it, with rewards for doing so. Also, there is no reason for an online player to talk down to or belittle offline players. The simple point remains the game is not 'play how you wish" it's play how we dictate you should play. Single player and multiplayer users should be unified in as much as both path should mirror one another and all rewards should be sellable and thereby buyable.
You say online players shouldnt talk down to offline players right after saying that online player whine abiut miniseasons and conquests. The offline only crowd has spent this entire weekend crying about this program. Online players only brought up miniseasons as a comparison.
And offline gameplay is by far more rewarding than online play. You can complete DQ in an hour, bunt your way to victory, and sell the cards for 30-60k. You can play 7, 3inning games in rookie and get a 10 bundle in wbc miniseason, you can get 100ks on new threads miniseaosn and get 5 ballin packs. You can do these things over and over. Online once youre done with the ONE program we get these days all you get is a wheel spin. So a 5 pack of standards.
I play the game online and offline. I have 2.3 million stubs. You know how I got them? Same as everyone else. DQ, miniseaon, degrom showdown, and the market.
For the majority of online players by the time we get to whatever online reward there is avaliable its already down 50-80% and this is coming from someone who makes WS. I made WS today and sold Darren o day for 62k. A week ago he was double. A week from now he will be 25k and every offline person will have him..
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The offline only crowd has spent this entire weekend crying about this program.
Maybe you should just let them vent for the weekend and let them get it out of their systems, seeing as you have been venting on this forum for months about every little aspect that bothers you.