Pitch speeds
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Its not the speeds as much as the timing window is jacked
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Yeah fun to play legend offline feels great but only luck online.
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Its so inconsistent, faced Oswalt and Liam Hendriks. Apparently Oswalt's down in the zone 92 mph Sinker is faster than Hendrik's up in the zone 98 mph fastball.
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Games would have a lot better outputs with more check swing called strikes and more strikes on the plate called strikes. Would change the entire face of hitting.
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@Matt_42187 said in Pitch speeds:
@ComebackLogic said in Pitch speeds:
Oh yes. Check swing every pitch lol. Hitting feels really uncomfortable this year and unnatural.
They have check swings this year?
Only for my opponents. None of my cards seem to have that Quirk enabled.
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@aaronjw76 said in Pitch speeds:
@Matt_42187 said in Pitch speeds:
@ComebackLogic said in Pitch speeds:
Oh yes. Check swing every pitch lol. Hitting feels really uncomfortable this year and unnatural.
They have check swings this year?
Only for my opponents. None of my cards seem to have that Quirk enabled.
I swear, I can breathe on the controller and I’ll swing. Other times, I’ll smash it and not swing. Doesn’t make sense.
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@domdw99 said in Pitch speeds:
Games would have a lot better outputs with more check swing called strikes and more strikes on the plate called strikes. Would change the entire face of hitting.
This! Call the black and the game changes. Players that sit and wait for a mistake will chase more “if” the black was called consistently. More pitchers could get into favorable counts and breaking pitches become viable, even on all-star.
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Online is a [censored] show. Need better tech to be normal.
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I like the pitch speeds on HOF the way they are. I'm on a monitor though. High fastballs should get blown by you if you aren't looking for it.
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Yup. Played two games today. One I hit the **** out of the ball. Next game, 4 hits.
It’s weird.
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I'm okay with the fast pitch speeds, but making contact more rewarding.
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Just nerf the sinker and I'll be happy
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3 inning event games that constantly go 6 or more inning because good/good won't get you a hit. Complete frustrating game.
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@Studman7 said in Pitch speeds:
I'm okay with the fast pitch speeds, but making contact more rewarding.
Pretty much. Pitch speeds aren’t the problem for me, it’s the timing windows and the good/okay on squared up swings. That negates the skill gap they’ve created by making hitting more difficult.
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@domdw99 said in Pitch speeds:
Games would have a lot better outputs with more check swing called strikes and more strikes on the plate called strikes. Would change the entire face of hitting.
Check swings are fine.. if you go around it's called if you hold up than it's not called. Nothing wrong with that. However.. the 50/50 pitches that could go either way .. the ones painted right on the corners.. half in half out ... If they weren't called a ball every single time than it would change a lot. Players that can locate where the pitch is going to be and not have to protect against that 50/50 ball are near impossible to strike out.. so you have to pitch to contact and odds are the player is a good hitter too. You get these guys who take everything on the black and than a walk or two and a hit and your in for a long inning where if they called those pitches strikes half the time you wouldnt be in that position.
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For me the pitch speed isn’t so much the issue. Although in fairness if I didn’t have a monitor and good internet I would be singing a different tune. To me the PCi is the problem. It is so [censored] small and you can miss by a hair or even worse by nothing and get dreaded good, okay. Plus the difference between good good and perfect perfect is almost indistinguishable on higher level.
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@Maverick31762 said in Pitch speeds:
For me the pitch speed isn’t so much the issue. Although in fairness if I didn’t have a monitor and good internet I would be singing a different tune. To me the PCi is the problem. It is so [censored] small and you can miss by a hair or even worse by nothing and get dreaded good, okay. Plus the difference between good good and perfect perfect is almost indistinguishable on higher level.
That’s irrelevant, feedback is totally incorrect. You can pull or push the ball and get good timing feedback, you can place the ball in the centre of the pci and get okay location feedback. If you have time to watch this five minute video I made of hitting and pay attention to the swing feedback, you may see one or two that could potentially make sense. Most of the time it’s like I’m swinging a wet newspaper and when I do get a decent exit velo, it’s right at someone, even perfect/perfect. This is my experience with hitting this year.
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@Maverick31762 said in Pitch speeds:
For me the pitch speed isn’t so much the issue. Although in fairness if I didn’t have a monitor and good internet I would be singing a different tune. To me the PCi is the problem. It is so [censored] small and you can miss by a hair or even worse by nothing and get dreaded good, okay. Plus the difference between good good and perfect perfect is almost indistinguishable on higher level.
I have great internet and a monitor and can't recognize or react to pitches quick enough in online AS play yet I can on legend in custom practice.
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@allmustfall16 said in Pitch speeds:
Yup. Played two games today. One I hit the **** out of the ball. Next game, 4 hits.
It’s weird.
The event I was early on fastballs and rarely got blown away by a fastball even by Pearson and Kopech. All Star RS the last few days I haven't been able to react to a lot of fastballs. Those all star fastballs felt much faster than HOF event ones.