MLB yearly
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@xElRojo44x content in 21 was not a good thing for the game. Online rewards were useless and worse than free cards, along with collection cards, milestone griffey a collection card that year was worse than free cards that took bare minimum to get. That's a bad thing. MLB 2o on the other hand was a good balance. 21 was way to easy to get 99's.
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@chucky97___
Yeah my memory is not as good as it used to be, but the year when TA 1 was notably good... I remember it was the year that Eric Davis was the first Reds TA award and I used him as my leadoff hitter for most of the year. That may have been '20, not sure. -
Sports games need to start releasing there games every two years. Because the one year thing is not working out anymore in this day and age. And if they don't start doing that they just need to go the live service route.
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sub based. I said it years ago. may as well be. it's not like significant changes are made year to year where a new game needs to be released. an ever evolving game is the future of most video games.
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@chucky97___ Don't they already do that? I have PSN and get alerts of nightly tournaments you can sign up for .....is that not a thing in other consoles?
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@Joeflakes said in MLB yearly:
Sds seems especially money hungry this year between the practically begging people to preorder to all of the packs in the shop I don’t think they can afford not selling the base game.
I'm wondering if SDS knew the game this year would be less than acceptable, which is why they pushed hard for preorders
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@AdeptOfMemory be more of a built in thing game mode, like fortnite.
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@Sarge1387 every game pushes hard for pre orders.
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@AdeptOfMemory You don’t have to pay anything after the initial game. What are you talking about?
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@GoozeFn If you can't offer the time then yes. Yes you do. I don't have the same time to offer as many of you. In not asking for SDS to cater to my time. I'm asking SDS to not treat every gamer that pays full price for a game as if they can collect enough cards to keep up with others every two months.
I play Magic, Hearthstone, and other card games with sets and seasons. Their seasons don't rotate nearly as fast. They don't make you pay yearly for the base game as SDS does. And their digital format of the games offer INSANELY better options to gain XP. I'm not even talking about the varying game modes they offer that enables you to use every card you worked for or traded for.
Most of you who make comments like this don't understand how other successful card games work when it comes to seasons and rotations.
SDS thinks they have a massive library of cards but they don't. They are reprints after reprints that they make you grind for to give you the illusion that you're working for something. They don't have alternative ranked modes that allow you to use ALL of your cards. They want to tunnel you into methods that ultimately make you spend more money if you cannot offer the sweaty grind.
I urge you to venture into the world of card games and see how they handle it. SDS has no clue. -
@AdeptOfMemory I’m not saying you’re wrong about going away from the yearly model. It’s an interesting idea that could absolutely be better if done properly. I’m just not buying that you have to spend money. I haven’t spent a dime on stubs in years. This year is harder. Yes, it takes time. Those are decisions you have to make, but you absolutely do not need to spend any money on this game after launch.
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@GoozeFn how many hours have you played for this season? I have 140 logged since launch. I haven't sold a single non duplicate nor have I flipped cards. I made enough stubs to buy Randy and that was when he was 50k. I currently have 35k and I've bought one captains pack in the first month.
I will NEVER see Babe Ruth (never did for TS23) I will NEVER see Jorge posada unless I buy him. Those are just 2 examples. I was lucky to get some cards during DxP weekend. Those are the ONLY weekends I get enough exp to earn the rewards. Once S2 rolls along all of the progress I made during double xp weekend is undone.
I will never get good cards without paying stubs. I'm not the only one in this position.
You do not gain even half of the XP from playing casual. You do not gain PxP from casual. Your coop partner will not gain PxP as he is not the host of the game.
SDS intentionally makes it harder for you to gain anything in the attempt to get you to buy more stubs or grind the programs.
I'm not even going into detail about how God awful it is to grind moment after moment when you don't have the time to offer and all you want to do is your favorite cards to play against REAL people.
It's not hard to see how SDS funnels it's playerbase into the market. Idk how you can't see that. -
@AdeptOfMemory seems to me its a you thing, if you were smart with stubs and sold rewards you'd see ruth. Just being honest, they shouldn't cater good cards. Especially online rewards, those should be hard to obtain.
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@chucky97___ Ruth is obtained from collecting cards not selling them.
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@AdeptOfMemory selling rewards as in WS reward packs, event rewards and duplicates. Any flashback/legend card in specialty packs as well should be sold if you are trying to get ruth NMS. I do it every year, did jeter by April last year and Randy by May the year before. Collect cards as you go and save stubs.
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@chucky97___ that's literally all I've been doing ......I keep singles and sell dupes and the rewards I don't use.
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@AdeptOfMemory_PSN I don’t know how many hours, but I’ve played a lot. These are choices. You don’t have to spend money. I had Babe a couple weeks after launch no money spend. If it were that easy to have every card in the game by barely playing, it wouldn’t be very fun.
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It would be great if they could take a year off because it's clear the dev team is too small for yearly releases. But Sony and MLB would never allow it, too much lost revenue.
The WWE game benefited immensely from a year off, but it was easier for them to do so since wrestling is ongoing
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