BR really needs to be shifted to HOF difficulty
-
Do you want to give some of us any hope
-
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
-
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
You answered your own question.
Randomness in BR makes it more difficult for even above average players to go 12-0 over and over again.
It also allows average players to believe they have a chance and keep spending the stubs trying.
If you had a mode where input was rewarded more, the same people would keep winning the flawless rewards over and over again.
It's marketed and set up to encourage the maximum amount of players to believe they can do it. Pretty plain to see.
-
They want BR to play a little bit crazy
-
@abbyspapa said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
You answered your own question.
Randomness in BR makes it more difficult for even above average players to go 12-0 over and over again.
It also allows average players to believe they have a chance and keep spending the stubs trying.
If you had a mode where input was rewarded more, the same people would keep winning the flawless rewards over and over again.
It's marketed and set up to encourage the maximum amount of players to believe they can do it. Pretty plain to see.
In b4 "Little Billy"
-
@abbyspapa said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
You answered your own question.
Randomness in BR makes it more difficult for even above average players to go 12-0 over and over again.
It also allows average players to believe they have a chance and keep spending the stubs trying.
If you had a mode where input was rewarded more, the same people would keep winning the flawless rewards over and over again.
It's marketed and set up to encourage the maximum amount of players to believe they can do it. Pretty plain to see.
Just kind of annoying that your flawless run can come down to those variables. I didn’t have issues with flawless runs in the past editions, and I know it’ll happen eventually, but I can only take so much randomness at a time. At least the event is enjoyable. I’m trying to finish up the last few teams I need for Sheffield/mantle before hopping back in RS, and I’ll probably snag Nen too.
-
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@abbyspapa said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
You answered your own question.
Randomness in BR makes it more difficult for even above average players to go 12-0 over and over again.
It also allows average players to believe they have a chance and keep spending the stubs trying.
If you had a mode where input was rewarded more, the same people would keep winning the flawless rewards over and over again.
It's marketed and set up to encourage the maximum amount of players to believe they can do it. Pretty plain to see.
Just kind of annoying that your flawless run can come down to those variables. I didn’t have issues with flawless runs in the past editions, and I know it’ll happen eventually, but I can only take so much randomness at a time. At least the event is enjoyable. I’m trying to finish up the last few teams I need for Sheffield/mantle before hopping back in, and I’ll probably snag Nen too.
Sheffield and Mantle especially are cards players like me will never see. I am struggling to do 2nd inning show down so I stay away from BR already knowing that
-
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@abbyspapa said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
You answered your own question.
Randomness in BR makes it more difficult for even above average players to go 12-0 over and over again.
It also allows average players to believe they have a chance and keep spending the stubs trying.
If you had a mode where input was rewarded more, the same people would keep winning the flawless rewards over and over again.
It's marketed and set up to encourage the maximum amount of players to believe they can do it. Pretty plain to see.
Just kind of annoying that your flawless run can come down to those variables. I didn’t have issues with flawless runs in the past editions, and I know it’ll happen eventually, but I can only take so much randomness at a time. At least the event is enjoyable. I’m trying to finish up the last few teams I need for Sheffield/mantle before hopping back in, and I’ll probably snag Nen too.
Sheffield and Mantle especially are cards players like me will never see. I am struggling to do 2nd inning show down so I stay away from BR already knowing that
I see. Hitting wise what are you using? I know for a lot of people (myself included), it’s a game changer once you get the hang of zone and SZ cam (been using it since 16).
-
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@abbyspapa said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
You answered your own question.
Randomness in BR makes it more difficult for even above average players to go 12-0 over and over again.
It also allows average players to believe they have a chance and keep spending the stubs trying.
If you had a mode where input was rewarded more, the same people would keep winning the flawless rewards over and over again.
It's marketed and set up to encourage the maximum amount of players to believe they can do it. Pretty plain to see.
Just kind of annoying that your flawless run can come down to those variables. I didn’t have issues with flawless runs in the past editions, and I know it’ll happen eventually, but I can only take so much randomness at a time. At least the event is enjoyable. I’m trying to finish up the last few teams I need for Sheffield/mantle before hopping back in, and I’ll probably snag Nen too.
Sheffield and Mantle especially are cards players like me will never see. I am struggling to do 2nd inning show down so I stay away from BR already knowing that
I see. Hitting wise what are you using? I know for a lot of people (myself included), my game changed astronomically once I got the hang of zone and SZ cam (been using it since 16).
I use zoom and directional with buttons.
I have zero success with PCI. -
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@abbyspapa said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
You answered your own question.
Randomness in BR makes it more difficult for even above average players to go 12-0 over and over again.
It also allows average players to believe they have a chance and keep spending the stubs trying.
If you had a mode where input was rewarded more, the same people would keep winning the flawless rewards over and over again.
It's marketed and set up to encourage the maximum amount of players to believe they can do it. Pretty plain to see.
Just kind of annoying that your flawless run can come down to those variables. I didn’t have issues with flawless runs in the past editions, and I know it’ll happen eventually, but I can only take so much randomness at a time. At least the event is enjoyable. I’m trying to finish up the last few teams I need for Sheffield/mantle before hopping back in, and I’ll probably snag Nen too.
Sheffield and Mantle especially are cards players like me will never see. I am struggling to do 2nd inning show down so I stay away from BR already knowing that
I see. Hitting wise what are you using? I know for a lot of people (myself included), my game changed astronomically once I got the hang of zone and SZ cam (been using it since 16).
I use zoom and directional with buttons.
I have zero success with PCI.You should keep practicing zone, once you get the hang of it and strike zone cam, the results become so much better because you have so much more control and adjustability. I used to go on legend against syndergaard in 16 and just track pitches with the pci, then once I felt comfortable I started trying to hit. It actually happens pretty quickly once you get comfy with it.
-
Ok forgive me if I got this wrong but, are you asking BR to be on HOF difficulty because AS has too much random outcome,, and you are hitting with directional?
I mean, I’m actually speechless.
-
@halfbutt said in BR really needs to be shifted to HOF difficulty:
Ok forgive me if I got this wrong but, are you asking BR to be on HOF difficulty because AS has too much random outcome,, and you are hitting with directional?
I mean, I’m actually speechless.
Excuse me? Can you read? I use zone and strike zone camera. I’m speechless that you can’t read sentences. I legitimately offered the guy using directional advice on how to use zone.
Either you’re trying to troll or you’re just clueless.
-
I want to preface this by saying I completely understand where you're coming from and I'd be 100% fine if BR was on HoF. But the event is already on HoF and people are constantly complaining that they have to win a couple games on all star at the start of a new ranked season.
There needs to be stuff to do for those of us that can't hit on HoF. I was mostly on board with HoF being default on events last year, but with this year's pitch speeds and tiny pci there's just no way.
-
They need one pitch speed, period.
Make pitching harder by making the "green" section of analog smaller
Make the PCI super small if you need to when you get to higher levelsThe pitch speed changes are just stupid
-
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@abbyspapa said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
You answered your own question.
Randomness in BR makes it more difficult for even above average players to go 12-0 over and over again.
It also allows average players to believe they have a chance and keep spending the stubs trying.
If you had a mode where input was rewarded more, the same people would keep winning the flawless rewards over and over again.
It's marketed and set up to encourage the maximum amount of players to believe they can do it. Pretty plain to see.
Just kind of annoying that your flawless run can come down to those variables. I didn’t have issues with flawless runs in the past editions, and I know it’ll happen eventually, but I can only take so much randomness at a time. At least the event is enjoyable. I’m trying to finish up the last few teams I need for Sheffield/mantle before hopping back in RS, and I’ll probably snag Nen too.
You didn’t have any issues before? Have you played previous installments ? 18 particularly? Those variables were alive and well then too
-
@Crimson_Monk said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@abbyspapa said in BR really needs to be shifted to HOF difficulty:
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
@nymets1987 said in BR really needs to be shifted to HOF difficulty:
Do you want to give some of us any hope
Should good players be tapered because outcomes at AS difficulty are inconsistent? In a 3 inning game, those good/okays and weak singles matter a lot more.
If AS played consistently like HOF, it wouldn’t be a problem, but randomness in 3 inning games can ruin an entire run. I’ve already lost 2 flawless runs because of good/okay fly balls. Yeah, the 12 win rewards help for LS collections, but you’re essentially missing out on another 150k+ stubs because of inconsistencies. I’ve just been running the event hoping to get decent rewards because I strongly prefer HOF gameplay
You answered your own question.
Randomness in BR makes it more difficult for even above average players to go 12-0 over and over again.
It also allows average players to believe they have a chance and keep spending the stubs trying.
If you had a mode where input was rewarded more, the same people would keep winning the flawless rewards over and over again.
It's marketed and set up to encourage the maximum amount of players to believe they can do it. Pretty plain to see.
Just kind of annoying that your flawless run can come down to those variables. I didn’t have issues with flawless runs in the past editions, and I know it’ll happen eventually, but I can only take so much randomness at a time. At least the event is enjoyable. I’m trying to finish up the last few teams I need for Sheffield/mantle before hopping back in RS, and I’ll probably snag Nen too.
You didn’t have any issues before? Have you played previous installments ? 18 particularly? Those variables were alive and well then too
I never bring up 18 because that game was an absolute abomination. I stopped playing after like 2-3 months . It was awful.
-
100 mph was like 75 mph in MLB '18
-
@NDStew_32 said in BR really needs to be shifted to HOF difficulty:
They need one pitch speed, period.
Make pitching harder by making the "green" section of analog smaller
Make the PCI super small if you need to when you get to higher levelsThe pitch speed changes are just stupid
I agree 100%, universal pitch speeds would be solid. I think HOF’s would be ideal, then just adjust pci sizing as you go up.
But that isn’t what makes all-star unbearable. It’s just the randomness and good input being neutered.
-
@Harryhukari33 said in BR really needs to be shifted to HOF difficulty:
I still don’t get why BR isn’t on HOF difficulty. The game plays so much better at HOF than all-star, and with the rewards that are attainable, you’d think they’d want it to be more difficult. All-Star is seriously unbearable between good input being tapered down with the massive pcis causing good/okay feedback on practically perfect placement, and bad input being rewarded with flailing foul tips and soft singles when they’re very early or late. HOF rewards good input so much more and punishes bad input. Hopefully SDS considers this for the future.
Never happen. Less people would play. I agree with you but it will never happen because of that simple fact. Less money = less stubs spent.