cpu throws wayyyyy too many balls on rookie
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@CBrev47
2 additional things to look at:
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On time timing! Too many balls going foul that are timed up in the green and in the strike zone. If you are on time on a pitch in the strike zone, it should never go foul, otherwise you would not be on time!
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Can we tone down the superman fielding for offline play please! This was a consistent issue last year as well. Way too many bad/average fielding players making superman like plays, consistently. I get at least 3 to 4 per game and only 1 maybe 2 are from players who could potentially pull it off. The others are just super unrealistic. Additionally, I have had players missing routine ground balls that they are camped in front off way too often.
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@GoozeFn
On every difficulty? -
@TheGoaler Right
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I have walked more times in this game than did in the last 3 on Xbox and it's very frustrating
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@Jacky-Chan1 said in cpu throws wayyyyy too many balls on rookie:
Don't forget that if you use classic pitching you still are very late on release Everytime. Forced me to use pulse pitching
Pretty sure this is just a Visual Bug on the Feedback. At Least on the User Side. I use Classic Pitching and I don't have any problems at all. It's no different than any other year. Sure it's not as accurate as any of the other Pitching Methods, but it's not supposed to be.
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I've also have had no problem using classic pitching
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Another night, another frustrating couple hours of "working" 3-0 counts and getting plunked at random.
Thanks for the admission that you're aware of this, CBrev and the rest, but GET ON IT. People paid a premium for early access and a major part of the game is BROKEN.
Ridiculous.
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Again, how does something like this make it past any sort of QA testing? You would have discovered this with like 10 minutes of gameplay. Did they know a major aspect of the game was broken but released the game anyways?
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@Dankmaymays said in cpu throws wayyyyy too many balls on rookie:
Again, how does something like this make it past any sort of QA testing? You would have discovered this with like 10 minutes of gameplay. Did they know a major aspect of the game was broken but released the game anyways?
It did not get past QA. We early-access chumps are in fact the testers.
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This acrually seems to have helped alot of guys in ranked season seem to have really good eyes now compared to previous games wherere 75% of players not in CS or wS would swing at 95% of pitches strikes or not
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@b00std_mark_II said in cpu throws wayyyyy too many balls on rookie:
This acrually seems to have helped alot of guys in ranked season seem to have really good eyes now compared to previous games wherere 75% of players not in CS or wS would swing at 95% of pitches strikes or not
Mmmmmmmmmkay. Scientifically sound, especially given the extensive timeframe of this study.
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I still don’t think it’s 100% a bug issue. I think they were determined to start this year with slower progression. There are not enough changes to the gameplay and graphics from the last few years for there to be bugs like that that aren’t easily recognized and fixed before the game went live. Are they having developer issues or are they having higher up issues at SDS that are demanding different player engagements and progression? I hope it’s just not the developers making these changes. If so, I just don’t understand zapping the fun from your game by nerfing gameplay that has been around for years. Change other things and players would be more accepting of gameplay and progression nerfs.
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@MetalDoc17
The game has been moving in this direction for a few years now, imo. It has finally reached a point where a larger percentage of the player population is reacting negatively to it.This may very well have been the point? What is the most balls the cpu can throw before the player base will not accept…
So is it a bug? Maybe.
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@halfbutt I’ve only played on rookie, veteran and all star, but I haven’t experienced that on any level. There is an increase in balls, but that claim was extremely hyperbolic.
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@MetalDoc17
Good point... about them not wanting the player base to progress too fast. After playing a few games of Mini Seasons, it definately seems that way. While I like the general direction of that, they did go a bit too far with the lesser amout of quality pitches to hit...especially on Rookie. -
"Lesser amount of quality pitches to hit"? Is that a joke?
3/4 of at-bats start 3-0. This is not an exaggeration. I have taken screenshots to reassure myself that I'm not exaggerating. Yesterday in miniseasons the first 13 pitches were 11 balls and 2 strikes.
This is [censored] unplayable.
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@SuntLacrimae50 I ran a test yesterday and didn’t experience anything close to this, so frankly I don’t believe you.
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@GoozeFn
What was that test? Because most players are experiencing the terrible cpu pitching on that same level while you are flipping equipment. Just saying you seem to be defending the game pretty hard other than not being able to make bank on flips. And before you say it I’m also married with a kid, work full time, and hit the gym every morning at 4am, so yes I touch grass and am just as busy as you are.
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@GoozeFn
How long have you been playing the show, sir?I go back to at least 14. I can say that, from my experience, I am not exaggerating.
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Has anyone seen an intentional walk by the computer? It feels like the CPU at times is throwing four pitches to intentional walk instead of just putting the batter on base. Not Everytime, but often enough.