Major Misses by SDS in 23: A Show Lover's Take
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My biggest issue with the TA2 grind:
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massively inefficient to even try to work on missions in online play. They should give 5x PXP for using TA2 players in online play.
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TA1 grind was fine as people were still getting their teams together and the OVRs really helped people fill out their team. Now those cards are just collection fodder yet most people likely have little to no need for majority of these cards like they did in TA1.
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It’s 100% accurate. I love baseball and want to love it so much, but I just can’t. Don’t know what I will do, but I will give Super Mega 4 a try here in a few days. It is goofy but has always played well and it will be interesting to see legends in it. If that doesn’t work out I may go with franchise, online rated or just use the cards I already have and play a few mini seasons games here and there on HOF/Legend. But the continued grind for this years game just isn’t worth it.
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@SuntLacrimae50_MLBTS said in Major Misses by SDS in 23: A Show Lover's Take:
I list these complaints simply to get them off my chest. I think other single-player DD grinders probably agree with most of it. I've defended SDS in many threads for making so much content free to NMS players, but this year's game's design decisions have made grinding an unpleasant chore. I'm close to calling it quits.
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CPU pitchers on rookie this year throw far fewer middle-middle pitches than in past years. It's not even close. This makes grinding much more frustrating. In MS and Conquest, many players play on rookie and have other things on in the background. We don't want to "focus" and "work counts." There's a psychology behind this, and SDS has ignored that. So many at-bats on rookie have 70-rated pitchers throwing balls feet off the plate followed by painting the black. They jam you inside then spam sliders. It's not hard; it's just not fun. This is made worse by #2 and #3...
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Perfect-perfect nukes with power hitters routinely fail to go out. Routinely. This is a baffling design decision that makes "grind 99" even more frustrating. Add to that...
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The game is often a line-out simulator. Far too often the ball beams straight to a fielder who barely has to move. Several streamers have observed this.
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TA2 is absurd. The grind is ridiculous. The number of raw hours you have to put in to complete it means it's meant to dominate your time with the game, especially now that the clock is running on those cards due to seasons.
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Kaiju and other programs are pure filler. Why do we care about 90 OVR cards when our teams are stacked with 99's already? Answer: because the game is now all about preparing for some collection down the line. BUT we're forced to use the cards to complete the programs. Ugh.
Ultimately, my displeasure comes down to single-player grinding on rookie. I've played hundreds of games this year and lost maybe 3. There have been games where I've put up 30, but many more where I've hit well but won 3-0 because of #2 and #3.
Rookie grind is meant to be candy. Pure fun. Domination.
Mindless.
It's not now, and it's not fun.
Agree 100% OP!
Swing and miss SDS. -
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Yep, [censored] is fuckin [censored].
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To each their own and all, but I don't get how so many people play on rookie so much to just mindlessly pad stats. It sounds so boring. I'm not that great or anything, but I always play the CPU on All-Star and am still having fun playing. Based on the forum, it seems like most people that play this game complain about how much they hate grinding. Maybe try just actually playing on a legit difficulty level and having fun rather then playing on rookie in a fake stadium with 200 foot walls and expecting every hit to be a homer.
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@Pergo_MLBTS said in Major Misses by SDS in 23: A Show Lover's Take:
To each their own and all, but I don't get how so many people play on rookie so much to just mindlessly pad stats. It sounds so boring. I'm not that great or anything, but I always play the CPU on All-Star and am still having fun playing. Based on the forum, it seems like most people that play this game complain about how much they hate grinding. Maybe try just actually playing on a legit difficulty level and having fun rather then playing on rookie in a fake stadium with 200 foot walls and expecting every hit to be a homer.
This exactly. I’m a little above average but play almost all games against cpu on legend, HOF once in awhile. I will never understand the mindless hours of winning 25-0 in 3 inning rookie games. I can usually complete the tasks
Pretty quickly and with at least a little challenge and excitement on the higher levels. -
Lol major misses aka I can’t win 50-0
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@Pergo_MLBTS said in Major Misses by SDS in 23: A Show Lover's Take:
To each their own and all, but I don't get how so many people play on rookie so much to just mindlessly pad stats. It sounds so boring. I'm not that great or anything, but I always play the CPU on All-Star and am still having fun playing. Based on the forum, it seems like most people that play this game complain about how much they hate grinding. Maybe try just actually playing on a legit difficulty level and having fun rather then playing on rookie in a fake stadium with 200 foot walls and expecting every hit to be a homer.
I’m not here for a cpu grind to be interesting or a challenge, I’m here to get it done as quickly as possible. That’s it.
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TA2 is a shorter grind, use the nickname bosses,1k pxp with them and that counts for team pxp too and for each 2k pxp that 3 missions and 15k toward the division,much much faster.
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Completely agree with all of this. I've played DD and tried to collect as many cards as possible every year starting with '18 and this is as bored and annoyed as I've ever been with the game.
The perfect/perfect outs in particular seem to be ramped up this year. Especially in Moments and Showdown, where they are just plain inexcusable. User input, not luck, needs to matter in those modes.
But hey at least we get useless cards with cute names! That's fun!
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TA2 is so much faster than 1. The exchanges are more reasonable, team pxp is 2K and not 2.5K.
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I agree that this year is a huge regression. My favorite part of this game used to be the collections - collections that helped progress through programs/innings/whatever SDS called it that year, a collection for each card series, the mega collections, etc. My entire motivation for playing the game was to complete every collection and get as many cards as possible. This year they stripped all that out for one mega series for every set. 2 seasons into the game and it takes 5.6 million stubs to complete both set 1 and 2 collections with cards at quick sell value. (Yes, I know there's a lot of cards that are free, but there are almost no cards at quick sell value either.) I like the challenge of working for the collections, but the motivation for the mindless grind just isn't there when you don't see a path to completion. I'm hoping that a week break for vacation is all I need, but I guess only time will tell.
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I have to try to get out playing the CPU on Veteran so I’m not sure what the gripe is about Rookie not being easy enough. Maybe just don’t even play on Rookie at all. Try grinding on Veteran.
I do agree that the content schedule has been a massive L though. I remember when they first announced this sets/day 1 99s idea and I came on here and bashed it. People responded with saying, “it’s SDS, they clearly had to put some thought into this and plan it.”
Well guess what? They didn’t. They just drop whatever cards they want with very little planning at all. I think if anything good comes from this year, it’s that this community becomes more critical of SDS and gives them less benefit of the doubt because they are clearly taking advantage of it.
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@HustlinOwl_MLBTS said in Major Misses by SDS in 23: A Show Lover's Take:
Lol major misses aka I can’t win 50-0
Lol, the douchebag troll is back! Only plays online ranked, but really primarily plays forum troll.
No, douche, that wasn't my argument. No gold star for you today.
Now go back to your corner and continue to whine about how you can't select different uniforms in your little part of the universe.
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@genopolanco_PSN said in Major Misses by SDS in 23: A Show Lover's Take:
I have to try to get out playing the CPU on Veteran so I’m not sure what the gripe is about Rookie not being easy enough. Maybe just don’t even play on Rookie at all. Try grinding on Veteran.
I do agree that the content schedule has been a massive L though. I remember when they first announced this sets/day 1 99s idea and I came on here and bashed it. People responded with saying, “it’s SDS, they clearly had to put some thought into this and plan it.”
Well guess what? They didn’t. They just drop whatever cards they want with very little planning at all. I think if anything good comes from this year, it’s that this community becomes more critical of SDS and gives them less benefit of the doubt because they are clearly taking advantage of it.
Veteran is often weirdly less frustrating than rookie, true. But it misses the point. That's just a design quirk that SDS surely didn't intend.
And to be clear: it's not difficult, just made more frustrating for no reason.
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@SuntLacrimae50_MLBTS said in Major Misses by SDS in 23: A Show Lover's Take:
@genopolanco_PSN said in Major Misses by SDS in 23: A Show Lover's Take:
I have to try to get out playing the CPU on Veteran so I’m not sure what the gripe is about Rookie not being easy enough. Maybe just don’t even play on Rookie at all. Try grinding on Veteran.
I do agree that the content schedule has been a massive L though. I remember when they first announced this sets/day 1 99s idea and I came on here and bashed it. People responded with saying, “it’s SDS, they clearly had to put some thought into this and plan it.”
Well guess what? They didn’t. They just drop whatever cards they want with very little planning at all. I think if anything good comes from this year, it’s that this community becomes more critical of SDS and gives them less benefit of the doubt because they are clearly taking advantage of it.
Veteran is often weirdly less frustrating than rookie, true. But it misses the point. That's just a design quirk that SDS surely didn't intend.
And to be clear: it's not difficult, just made more frustrating for no reason.
Also...
What I should have incluced in my OP is that they ramped up the grind massively this year, made CPU rookie pitchers more frustrating, and made it harder to make stubs to buy cards. Making BR and RS rewards unsellable goes into that as well.
Honestly, unless you live this game you're not unlocking the best collections. The time buy-in has become too much.It's really based on a junkie drip algorithm meant to keep you coming back for a fix. And the drug ain't that good any more, sorry.
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@Pergo_MLBTS said in Major Misses by SDS in 23: A Show Lover's Take:
To each their own and all, but I don't get how so many people play on rookie so much to just mindlessly pad stats. It sounds so boring. I'm not that great or anything, but I always play the CPU on All-Star and am still having fun playing. Based on the forum, it seems like most people that play this game complain about how much they hate grinding. Maybe try just actually playing on a legit difficulty level and having fun rather then playing on rookie in a fake stadium with 200 foot walls and expecting every hit to be a homer.
lol you are bang on - i just cannot bring myself to slogging rookie mode and CPU offline playing - no way jose
i did that game launch so i could amass stubs and get NL done and most of AL - now im not doing any offline ill play with what i have - the idea that people are sinking their whole lives into ...... this game lol
its beautiful outside today ill do real life and then when it gets dark out, maybe play a RS or two
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Lol. So your complaint is you don’t want to work for it… got it.
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@LIONED-33_XBL said in Major Misses by SDS in 23: A Show Lover's Take:
Lol. So your complaint is you don’t want to work for it… got it.
Yep, that's it! You got it! Nothing more nuanced than that.
If SDS wanted us to "work for it," rookie difficulty wouldn't be an option.
They're caught in-between. They want to be the anti-EA company that makes NMS possible, but through a thousand little cuts this year they've made NMS even more time-consuming and frustrating.
In a way you're right, though. For what I get out of, say, the Kaiju or Incongnito programs -- I DON'T want to "work for it." There's a huge disconnect between the effort/time needed and what you get in return. Lots of people are feeling that.
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Playing video games should not be work unless you are playing for money in a competitive tournament. Using the work for it argument is laughable because most of us aren’t playing to work we are playing to zone out and relax. The argument is a no win situation because the get good competitive crowd will never understand the casual player crowd and vice versa. Personally I reserve my competitive side for real life but if games are your thing there is no judgement on my side and I’m not being sarcastic. To each their own.