Pxp mission in POTM cut in half
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The PXP players stuff to me is the worst grind of the game. For me... I'm not even able to use my DD team at all recently because I'm using all these Topps now and legend/flashbacks to try and PXP them. It seems like they are pushing the PXP stuff hard this year which probably won't matter for the hard-core guys that play hours daily, but for a casual player it's terrible. I had a couple hours free time last night and had to play the new conquest with all these players and topps now guys on the conquest before that... literally not using my team for a couple weeks while I grind to build a team that I will barely use. I would love to see a different grind instead, like maybe we play against the legends/flashbacks or maybe do team specific PXP missions so at least we can use players we are interested in using or want to try. I enjoy the game a lot, but after 4-5 conquest games last night with guys like Spahn pitching and a full lineup of these flashbacks it felt like a chore and not something I look forward to doing. A lot of you hardcores will tell me it's not even that bad and all you need to do is play like 377 full games in 30 days, but it's easy to say that when you have the free time to play a few hours + day in and day out. I just think they are going overboard with the grinding PXP on specific players this year... I miss the beat Athletics on all star or higher stuff.
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@the_dragon1912 said in Pxp mission in POTM cut in half:
Level 5 for a pitcher is still 10000, so not sure where you are getting that from. Also the reason for the discrepancy between pitchers and hitters is because it isn't designed for a worthless mode(play vs. CPU), or spamming the same pitcher for 10 conquest games. It's very clearly made with pitcher stamina in mind
It may not be designed for it but let's face facts, that is how a large majority of the player base gets it done because it is the easiest and most efficient way to get it done in a reasonable time frame.
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@schnauzerface said in Pxp mission in POTM cut in half:
We should just execute every last one of them!!!
Honey Bunny 100% agrees.
EDIT... I posted this 11 hours ago, and I'm very depressed that no one got my Pulp Fiction reference
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@the_dragon1912 said in Pxp mission in POTM cut in half:
@ballistic911_psn said in Pxp mission in POTM cut in half:
Everything about pxp is backwards. Why do pitchers get 40 pts per inning and 10 pts per strikeout while a batter only gets 10 pts per non-guaranteed at-bats. So you pitch one inning with 3k’s, that’s 70 pxp for that pitcher. A batter can only generate at most 55pts in a perfect at-bat, which for them is a grand slam. That’s 10pts for the atbat, 5 for the run, 20 for the 4 rbis, and 20 for the hr. The batter is capped out, but the pitcher could still get a win, save, shutout, or qs. Where in this equation is get good? The math that they’ve created is obsurdly backwards because a pitcher is guaranteed innings and k’s if you’re a decent pitcher. A batter on the other hand depends on how many innings are being played, where in the order they’re batting, and rng. There’s nine batters, every at-bat can’t be a grand slam but there is only one pitcher thus guaranteeing those stats. Which begs the question, why is level 5 for a pitcher only 5000 and a batter is 10000?
Level 5 for a pitcher is still 10000, so not sure where you are getting that from. Also the reason for the discrepancy between pitchers and hitters is because it isn't designed for a worthless mode(play vs. CPU), or spamming the same pitcher for 10 conquest games. It's very clearly made with pitcher stamina in mind
Nothing in this game is designed for the way people play. Playing everlasting exhibition games on the eve of a new drop, constantly resetting an event card to use the same pitchers every game, or using starting pitchers out of the bullpen in consecutive games isn’t how the game was intended to be played. You can continue to try to defend this, but it’s obvious that they threw a solution in without checking the numbers first. So they’re easy fix is lowering hitter pxp instead of reevaluating and adjusting the individual hitter pxp values to balance them with pitching values.
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@dolenz_psn said in Pxp mission in POTM cut in half:
@the_dragon1912 said in Pxp mission in POTM cut in half:
Level 5 for a pitcher is still 10000, so not sure where you are getting that from. Also the reason for the discrepancy between pitchers and hitters is because it isn't designed for a worthless mode(play vs. CPU), or spamming the same pitcher for 10 conquest games. It's very clearly made with pitcher stamina in mind
It may not be designed for it but let's face facts, that is how a large majority of the player base gets it done because it is the easiest and most efficient way to get it done in a reasonable time frame.
And the majority(I'm not saying you because you have been around for sometime and I know are just a regular offline grinder), of the people that don't like the PXP missions are the ones that cheesed the stat missions via hit and quit last year for the sake of getting it done immediately. People that try to get a 3 stage monthly program done in less than 2 hours after it drops have no right to complain that it takes a bit longer imo
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@the_dragon1912 said in Pxp mission in POTM cut in half:
@dolenz_psn said in Pxp mission in POTM cut in half:
@the_dragon1912 said in Pxp mission in POTM cut in half:
Level 5 for a pitcher is still 10000, so not sure where you are getting that from. Also the reason for the discrepancy between pitchers and hitters is because it isn't designed for a worthless mode(play vs. CPU), or spamming the same pitcher for 10 conquest games. It's very clearly made with pitcher stamina in mind
It may not be designed for it but let's face facts, that is how a large majority of the player base gets it done because it is the easiest and most efficient way to get it done in a reasonable time frame.
And the majority(I'm not saying you because you have been around for sometime and I know are just a regular offline grinder), of the people that don't like the PXP missions are the ones that cheesed the stat missions via hit and quit last year for the sake of getting it done immediately. People that try to get a 3 stage monthly program done in less than 2 hours after it drops have no right to complain that it takes a bit longer imo
This right here. People need to stop expecting to get programs done in the first 4 hours.
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@the_dragon1912 said in Pxp mission in POTM cut in half:
@ballistic911_psn said in Pxp mission in POTM cut in half:
Everything about pxp is backwards. Why do pitchers get 40 pts per inning and 10 pts per strikeout while a batter only gets 10 pts per non-guaranteed at-bats. So you pitch one inning with 3k’s, that’s 70 pxp for that pitcher. A batter can only generate at most 55pts in a perfect at-bat, which for them is a grand slam. That’s 10pts for the atbat, 5 for the run, 20 for the 4 rbis, and 20 for the hr. The batter is capped out, but the pitcher could still get a win, save, shutout, or qs. Where in this equation is get good? The math that they’ve created is obsurdly backwards because a pitcher is guaranteed innings and k’s if you’re a decent pitcher. A batter on the other hand depends on how many innings are being played, where in the order they’re batting, and rng. There’s nine batters, every at-bat can’t be a grand slam but there is only one pitcher thus guaranteeing those stats. Which begs the question, why is level 5 for a pitcher only 5000 and a batter is 10000?
Level 5 for a pitcher is still 10000, so not sure where you are getting that from. Also the reason for the discrepancy between pitchers and hitters is because it isn't designed for a worthless mode(play vs. CPU), or spamming the same pitcher for 10 conquest games. It's very clearly made with pitcher stamina in mind
Even then, a pitcher throws 3 innings gets 4 k’s and the win he gets 180 pxp a hitter would need a monster game to get close to that.
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@the_dragon1912 said in Pxp mission in POTM cut in half:
@dolenz_psn said in Pxp mission in POTM cut in half:
@the_dragon1912 said in Pxp mission in POTM cut in half:
Level 5 for a pitcher is still 10000, so not sure where you are getting that from. Also the reason for the discrepancy between pitchers and hitters is because it isn't designed for a worthless mode(play vs. CPU), or spamming the same pitcher for 10 conquest games. It's very clearly made with pitcher stamina in mind
It may not be designed for it but let's face facts, that is how a large majority of the player base gets it done because it is the easiest and most efficient way to get it done in a reasonable time frame.
People that try to get a 3 stage monthly program done in less than 2 hours after it drops have no right to complain that it takes a bit longer imo
I agree, but I feel that they have over corrected with this new program format. Now I have not seen whether the reduction of batter PXP missions help or not but the fact remains that I spent the majority of May with players in my lineup I did not really want there. I was beginning to wonder if I was ever going to get to bench Ty France. I just got Rizzo last week and he basically got benched before I could even earn the first of the four final packs so that I could start the new program.
I actually broke down and played some 9 inning games against the CPU on rookie last month. I am not thrilled that I felt compelled to do that but playing conquest games on my normal difficulty where I may go 0-2 and earn only 20 PXP with a player was just way too slow, especially when you have to do them one player at a time during the later stages of the POTM programs.
When will I have time to earn PXP for the players that I actually want to get to higher Parallel levels if every program asks me to replace them and earn PXP with somebody else?
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@genopolanco_psn said in Pxp mission in POTM cut in half:
@the_dragon1912 said in Pxp mission in POTM cut in half:
@dolenz_psn said in Pxp mission in POTM cut in half:
@the_dragon1912 said in Pxp mission in POTM cut in half:
Level 5 for a pitcher is still 10000, so not sure where you are getting that from. Also the reason for the discrepancy between pitchers and hitters is because it isn't designed for a worthless mode(play vs. CPU), or spamming the same pitcher for 10 conquest games. It's very clearly made with pitcher stamina in mind
It may not be designed for it but let's face facts, that is how a large majority of the player base gets it done because it is the easiest and most efficient way to get it done in a reasonable time frame.
And the majority(I'm not saying you because you have been around for sometime and I know are just a regular offline grinder), of the people that don't like the PXP missions are the ones that cheesed the stat missions via hit and quit last year for the sake of getting it done immediately. People that try to get a 3 stage monthly program done in less than 2 hours after it drops have no right to complain that it takes a bit longer imo
This right here. People need to stop expecting to get programs done in the first 4 hours.
For me it has nothing to do with how long it takes to complete. I just hate having to use all these players I don't want to as much as they are pushing us to do. Conquest is one of the very few chances we have to actually use our teams we grind to build and between the last 2 featured programs and the monthly rewards, I can't even use my lineup in conquest because there are so many individual pxp missions. I just feel like this is by far the worst grind now and playing 4-5 conquest games in a row with these [censored] players is monotonous and really sulking the fun out of the game. I decided I'm only doing a few from now on, but that stinks too because I need all the help I can to get halfway through these featured programs with limited time to play.
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@the_dragon1912 said in Pxp mission in POTM cut in half:
@dolenz_psn said in Pxp mission in POTM cut in half:
@the_dragon1912 said in Pxp mission in POTM cut in half:
Level 5 for a pitcher is still 10000, so not sure where you are getting that from. Also the reason for the discrepancy between pitchers and hitters is because it isn't designed for a worthless mode(play vs. CPU), or spamming the same pitcher for 10 conquest games. It's very clearly made with pitcher stamina in mind
It may not be designed for it but let's face facts, that is how a large majority of the player base gets it done because it is the easiest and most efficient way to get it done in a reasonable time frame.
And the majority(I'm not saying you because you have been around for sometime and I know are just a regular offline grinder), of the people that don't like the PXP missions are the ones that cheesed the stat missions via hit and quit last year for the sake of getting it done immediately. People that try to get a 3 stage monthly program done in less than 2 hours after it drops have no right to complain that it takes a bit longer imo
I’m not crazy about the pxp stuff and I just play. What is this cheesiness you keep bringing up.
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I like how they did it. Grindy but not exhausting. Did it all with end of my mini season, the new Conquest map and a couple runs on mystery map and 2 games vs CPU.
They can keep this format. I did rent a couple players, to speed it up, but as long as I don't lock rented players in its fine.
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