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PAR is terrible

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #7

    @chrono_omega_psn said in PAR is terrible:

    @ikasnu_psn said in PAR is terrible:

    @chrono_omega_psn said in PAR is terrible:

    @ikasnu_psn said in PAR is terrible:

    Show proof.

    Just play the game lol

    I have had 0 PAR issues and I'm 99% convinced its working as intended.

    You mostly play offline modes though. Offline DD and Online DD are two different experiences.

    No, no I don't lol

    1 Reply Last reply
    0
  • go4stros25_PSNG Offline
    go4stros25_PSNG Offline
    go4stros25_PSN
    wrote on last edited by
    #8

    It takes a human .03 seconds to blink. It also only takes .03 second for a back door slider to become a right down the middle meatball.

    D_e_m_I_s_E_PSND 1 Reply Last reply
    0
  • Zalot____PSNZ Offline
    Zalot____PSNZ Offline
    Zalot____PSN
    wrote on last edited by
    #9

    My gripe is there isn’t consistency and that it defies the laws of physics. If I release a fastball late then it should be lower where I initially intended. Release early, and ball should land above the intended spot. There’s no consistency, and it seems to always go in the opponents favor for “balancing” cause you’re slappin em. Ima post a couple quick pics just for an example in a moment

    Zalot____PSNZ 1 Reply Last reply
    1
  • Zalot____PSNZ Offline
    Zalot____PSNZ Offline
    Zalot____PSN
    replied to Guest on last edited by Zalot____PSN
    #10

    @zalot____psn said in PAR is terrible:

    My gripe is there isn’t consistency and that it defies the laws of physics. If I release a fastball late then it should be lower where I initially intended. Release early, and ball should land above the intended spot. There’s no consistency, and it seems to always go in the opponents favor for “balancing” cause you’re slappin em. Ima post a couple quick pics just for an example in a moment

    https://m.imgur.com/a/2ZvR4JM
    https://imgur.com/a/Q8kcnuM

    Here’s two from the last 30 minutes of playing. These two are far from the most egregious examples I could share. I can dig through the archives of my ps5 if anyone wants some more compelling evidence.

    Matt_42187_PSNM 1 Reply Last reply
    0
  • Zalot____PSNZ Offline
    Zalot____PSNZ Offline
    Zalot____PSN
    wrote on last edited by
    #11

    Here’s another example. Let’s ignore the fact that it’s a perfect and grasp at straws.
    0.01 second early, ok maybe expect it a bit higher..
    1 degree to the left, because if I’m gonna miss I’d rather it be more toward being outside the zone..

    So where’s it end up?

    https://imgur.com/a/P6usD0D

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  • Zalot____PSNZ Offline
    Zalot____PSNZ Offline
    Zalot____PSN
    wrote on last edited by
    #12

    Now here’s another one where it goes where you would expect with it being 0.01s early and 1 degree to the right. So this is an accurate reflection of what should happen but take note that it’s benefitting the opponent here. Makes one think.

    https://imgur.com/a/9SOALhw

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  • Jacky Chan1_XBLJ Offline
    Jacky Chan1_XBLJ Offline
    Jacky Chan1_XBL
    wrote on last edited by Jacky Chan1_XBL
    #13

    I understand PAR. Someone translate please.

    I thought the OP posted on the wrong game forums. Thought OP was talking Golf ⛳⛳

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  • Bob_Loblaw1984_PSNB Offline
    Bob_Loblaw1984_PSNB Offline
    Bob_Loblaw1984_PSN
    wrote on last edited by
    #14

    Those screenshots all show it working as intended. Seems you don’t understand the mechanic.

    Ikasnu_PSNI 1 Reply Last reply
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  • Hikes83_PSNH Offline
    Hikes83_PSNH Offline
    Hikes83_PSN
    wrote on last edited by Hikes83_PSN
    #15

    The screenshots you shared seem to work exactly like intended

    1 Reply Last reply
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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by Ikasnu_PSN
    #16

    @bob_loblaw1984 said in PAR is terrible:

    Those screenshots all show it working as intended. Seems you don’t understand the mechanic.

    This is the conclusion I have come to with all of these posts. Most people claim they know what it is but really don't understand the PAR and how it works.

    When I pitch, I aim my PAR, not the ball @Zalot____PSN. If you have half the PAR outside the zone its basically a 50/50 shot at being a strike.

    Hikes83_PSNH 1 Reply Last reply
    2
  • Hikes83_PSNH Offline
    Hikes83_PSNH Offline
    Hikes83_PSN
    replied to Guest on last edited by
    #17

    @ikasnu_psn said in PAR is terrible:

    @bob_loblaw1984 said in PAR is terrible:

    Those screenshots all show it working as intended. Seems you don’t understand the mechanic.

    This is the conclusion I have come to with all of these posts. Most people claim they know what it is but really don't understand the PAR and how it works.

    When I pitch, I aim my PAR, not the ball @Zalot____PSN. If you have half the PAR outside the zone its basically a 50/50 shot at being a strike.

    This exactly. The baseballs ended up in the intended PAR region everytime despite the few seconds and degrees off

    Zalot____PSNZ 1 Reply Last reply
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  • KILLERPRESENCE4_PSNK Offline
    KILLERPRESENCE4_PSNK Offline
    KILLERPRESENCE4_PSN
    replied to Guest on last edited by
    #18

    @chrono_omega_psn said in PAR is terrible:

    Perfect release doesn’t even stay inside the PAR. Might as well just tell us they went back to 20’s pitching engine.

    Yep, I’m pretty sure you don’t have any clue what an engine is. The game doesn’t operate separate engines for pitching or hitting. An engine is simply the framework with which the game is built and operates in. The game doesn’t operate multiple engines.

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  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    replied to Guest on last edited by
    #19

    @go4stros25_psn said in PAR is terrible:

    It takes a human .03 seconds to blink. It also only takes .03 second for a back door slider to become a right down the middle meatball.

    You can't say a perfect pitch should go in the PAR and have times where it doesn't. There are quite a few times where perfect pitches do not go inside the PAR. Noticed a lot of inside sliders doing this. One's that should be a foot inside off the plate finding the edge of the zone.

    Ikasnu_PSNI Crimson_Monk_PSNC 2 Replies Last reply
    2
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #20

    @d_e_m_i_s_e_psn said in PAR is terrible:

    @go4stros25_psn said in PAR is terrible:

    It takes a human .03 seconds to blink. It also only takes .03 second for a back door slider to become a right down the middle meatball.

    You can't say a perfect pitch should go in the PAR and have times where it doesn't. There are quite a few times where perfect pitches do not go inside the PAR. Noticed a lot of inside sliders doing this. One's that should be a foot inside off the plate finding the edge of the zone.

    Show me proof the same way Zalot did. I have yet to see any actual proof of this.

    1 Reply Last reply
    0
  • WashedND_PSNW Offline
    WashedND_PSNW Offline
    WashedND_PSN
    wrote on last edited by
    #21

    They just have to touch the par, right?

    Ikasnu_PSNI 1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #22

    @washednd_psn said in PAR is terrible:

    They just have to touch the par, right?

    I think 50% of the ball has to remain inside the PAR.

    1 Reply Last reply
    0
  • Matt_42187_PSNM Offline
    Matt_42187_PSNM Offline
    Matt_42187_PSN
    replied to Guest on last edited by
    #23

    @zalot____psn said in PAR is terrible:

    @zalot____psn said in PAR is terrible:

    My gripe is there isn’t consistency and that it defies the laws of physics. If I release a fastball late then it should be lower where I initially intended. Release early, and ball should land above the intended spot. There’s no consistency, and it seems to always go in the opponents favor for “balancing” cause you’re slappin em. Ima post a couple quick pics just for an example in a moment

    https://m.imgur.com/a/2ZvR4JM
    https://imgur.com/a/Q8kcnuM

    Here’s two from the last 30 minutes of playing. These two are far from the most egregious examples I could share. I can dig through the archives of my ps5 if anyone wants some more compelling evidence.

    I would delete those screenshots. They were on the edge of your par. You should show ones that are missing the spot by 8 inches. Not 2.

    1 Reply Last reply
    0
  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    replied to Guest on last edited by
    #24

    @d_e_m_i_s_e_psn said in PAR is terrible:

    @go4stros25_psn said in PAR is terrible:

    It takes a human .03 seconds to blink. It also only takes .03 second for a back door slider to become a right down the middle meatball.

    You can't say a perfect pitch should go in the PAR and have times where it doesn't. There are quite a few times where perfect pitches do not go inside the PAR. Noticed a lot of inside sliders doing this. One's that should be a foot inside off the plate finding the edge of the zone.

    yep, I can't tell you how many perfect throws I've had that end up down the middle when I set up below the zone or inside.....most of the runs I give up are off said pitches. I understand if im off early on low pitches and the pitch hangs, but off late should be lower as the other poster said.Im not taking the time to take screenshots of these pitches because I shouldn't have too since they happen so often.

    My only guess is it has something to do with clutch attributes or some other artificial stat like confidence

    Ikasnu_PSNI 1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #25

    @crimson_monk_psn said in PAR is terrible:

    @d_e_m_i_s_e_psn said in PAR is terrible:

    @go4stros25_psn said in PAR is terrible:

    It takes a human .03 seconds to blink. It also only takes .03 second for a back door slider to become a right down the middle meatball.

    You can't say a perfect pitch should go in the PAR and have times where it doesn't. There are quite a few times where perfect pitches do not go inside the PAR. Noticed a lot of inside sliders doing this. One's that should be a foot inside off the plate finding the edge of the zone.

    yep, I can't tell you how many perfect throws I've had that end up down the middle when I set up below the zone or inside.....most of the runs I give up are off said pitches. I understand if im off early on low pitches and the pitch hangs, but off late should be lower as the other poster said.Im not taking the time to take screenshots of these pitches because I shouldn't have too since they happen so often.

    My only guess is it has something to do with clutch attributes or some other artificial stat like confidence

    Except they don't happen and you're still within the PAR. The PAR is what's reaching that area.

    Crimson_Monk_PSNC 1 Reply Last reply
    0
  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    replied to Guest on last edited by
    #26

    @ikasnu_psn said in PAR is terrible:

    @crimson_monk_psn said in PAR is terrible:

    @d_e_m_i_s_e_psn said in PAR is terrible:

    @go4stros25_psn said in PAR is terrible:

    It takes a human .03 seconds to blink. It also only takes .03 second for a back door slider to become a right down the middle meatball.

    You can't say a perfect pitch should go in the PAR and have times where it doesn't. There are quite a few times where perfect pitches do not go inside the PAR. Noticed a lot of inside sliders doing this. One's that should be a foot inside off the plate finding the edge of the zone.

    yep, I can't tell you how many perfect throws I've had that end up down the middle when I set up below the zone or inside.....most of the runs I give up are off said pitches. I understand if im off early on low pitches and the pitch hangs, but off late should be lower as the other poster said.Im not taking the time to take screenshots of these pitches because I shouldn't have too since they happen so often.

    My only guess is it has something to do with clutch attributes or some other artificial stat like confidence

    Except they don't happen and you're still within the PAR. The PAR is what's reaching that area.

    nope.....you are 100 percent wrong, unless the PAR is the entire plate.

    Ikasnu_PSNI 1 Reply Last reply
    0

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