Lack of packs this year
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@red_ted_is_back said in Lack of packs this year:
@go4stros25_psn said in Lack of packs this year:
@jonblaze2424_psn said in Lack of packs this year:
@go4stros25_psn said in Lack of packs this year:
@chuckclc_psn said in Lack of packs this year:
May make things tough on people trying to complete collections after Roster Updates. There are already multiple Commons or Bronzes out there going for thousands that have no buy order available. Just because of the huge cut back in pack circulation this year. And the game has only technically been out 2 weeks and 2 days.
The game feels unrewarding. Seems like all you are earning from playing the game is packs. And packs suck. It's a fun game, but somtimes it feels like a Monday morning, and you just don't have the energy for another week of the same ole stuff.
It definitely has an unrewarding feel, but think about how many complaints there were last year about people getting all of the good cards way too soon and easily making it feel like you can’t compete? It’s tough to please everyone.
I definitely haven’t played nearly as much RS this year so far as years past but like a high school dance I am a big fan of the slow grind. It forces you to try different lineups/rotations and doesn’t put stacks of 99’s at everyone’s disposal.
With that being said, it’s also VERY early. They’ll start pouring in and before we know it we’ll have tons of choices of mid to high diamonds
There only being one short program and then after that your xp doesn't count towards anything is a problem. Some people can chirp in all they want "you don't have to be rewarded for playing a game", but that's BS. Having to wait 14 days for your xp (the main gameplay reward) to matter again is bollocks.
The other problem I see is that online gameplay Is terrible and it's actively acting as a deterrent for many.
Both of these issues can be fixed and I'm not willing to debate any trolls on my OPIONIONS!
I remember a time when playing a game was its own reward.
It was yesterday, because the main gameplay reward is the feeling of achievement and that it was time well spent - completely intrinsic rewards.
XP is extrinsic and is a secondary reward.
Just the opinions of somebody who is old school.
Yeah bud I remember those days as well, but those days are gone aren't they? It wasn't the gamers who changed the culture.
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This is just my second year with DD. I am an old guy and this is the first ultimate team thing I have ever done. Never thought I would like it and I loved it last year. I don't have to be rewarded to play the things I like, but I do feel that is somewhat what the ultimate team model is. I haven't quite been able to pinpoint what it is, but this year is definitely not capturing my attention like last year. I think there has definitely been a significant drop off in packs from last year and I didn't even know what TA was until almost the summer last year. I also felt like there were way too many moments last year, but the one single moment thing I liked last year was daily moments. It was just cool to see what the daily was and work towards the goals. I thought it was a perfect system once you had a three day window to complete things. I think I have done a total of two dailies this year.
I am also struggling with the PXP push this year. I feel like this is supposed to be my ultimate team, but I find myself stuck fielding lineups of Nats, Astros, Cover players, etc. I know there were missions in the programs last year, but I don't feel like I was locked into specific players, teams, rosters for near as long as PXP is requiring. I kind of feel like the only way I can play with "my team" is to play all day long. If I play at the same rate I did a year ago, that time has to be spent on PXP type stuff.
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@red_ted_is_back said in Lack of packs this year:
@go4stros25_psn said in Lack of packs this year:
@jonblaze2424_psn said in Lack of packs this year:
@go4stros25_psn said in Lack of packs this year:
@chuckclc_psn said in Lack of packs this year:
May make things tough on people trying to complete collections after Roster Updates. There are already multiple Commons or Bronzes out there going for thousands that have no buy order available. Just because of the huge cut back in pack circulation this year. And the game has only technically been out 2 weeks and 2 days.
The game feels unrewarding. Seems like all you are earning from playing the game is packs. And packs suck. It's a fun game, but somtimes it feels like a Monday morning, and you just don't have the energy for another week of the same ole stuff.
It definitely has an unrewarding feel, but think about how many complaints there were last year about people getting all of the good cards way too soon and easily making it feel like you can’t compete? It’s tough to please everyone.
I definitely haven’t played nearly as much RS this year so far as years past but like a high school dance I am a big fan of the slow grind. It forces you to try different lineups/rotations and doesn’t put stacks of 99’s at everyone’s disposal.
With that being said, it’s also VERY early. They’ll start pouring in and before we know it we’ll have tons of choices of mid to high diamonds
There only being one short program and then after that your xp doesn't count towards anything is a problem. Some people can chirp in all they want "you don't have to be rewarded for playing a game", but that's BS. Having to wait 14 days for your xp (the main gameplay reward) to matter again is bollocks.
The other problem I see is that online gameplay Is terrible and it's actively acting as a deterrent for many.
Both of these issues can be fixed and I'm not willing to debate any trolls on my OPIONIONS!
I remember a time when playing a game was its own reward.
It was yesterday, because the main gameplay reward is the feeling of achievement and that it was time well spent - completely intrinsic rewards.
XP is extrinsic and is a secondary reward.
Just the opinions of somebody who is old school.
i also remember a time when playing a game that you bought wasn't completely broken from Day 1
when a major mode within a game just WORKED the way it should be
just an opinion from an old school gamer too
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I don’t know about you… but every three games I play, I get five packs. Those who know… know.
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@crash447_xbl said in Lack of packs this year:
This is just my second year with DD. I am an old guy and this is the first ultimate team thing I have ever done. Never thought I would like it and I loved it last year. I don't have to be rewarded to play the things I like, but I do feel that is somewhat what the ultimate team model is. I haven't quite been able to pinpoint what it is, but this year is definitely not capturing my attention like last year. I think there has definitely been a significant drop off in packs from last year and I didn't even know what TA was until almost the summer last year. I also felt like there were way too many moments last year, but the one single moment thing I liked last year was daily moments. It was just cool to see what the daily was and work towards the goals. I thought it was a perfect system once you had a three day window to complete things. I think I have done a total of two dailies this year.
I am also struggling with the PXP push this year. I feel like this is supposed to be my ultimate team, but I find myself stuck fielding lineups of Nats, Astros, Cover players, etc. I know there were missions in the programs last year, but I don't feel like I was locked into specific players, teams, rosters for near as long as PXP is requiring. I kind of feel like the only way I can play with "my team" is to play all day long. If I play at the same rate I did a year ago, that time has to be spent on PXP type stuff.
Haha yeah pxp over stats missions is a big L. I like having to field a different team from time to time, but somthing about pxp just isn't as fun as "hit 2 HRs with so and so". It does seem to take awhile longer as well. I think it's because pxp isn't really a stat, maybe if there was an in game pxp tracker it would feel better.
I agree with what you said about daily missions. Last year it was always exciting for me to log in a see what the new mission was; the community seemed to enjoy the dailies as well, it always gave us somthing to chat about.
The main difference between this year and last is the rewards. Wether that be packs, players, or stubs, it's all down. Perhaps we were spoiled last year, but currently the time/stub seems very very low
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@major_woody__psn said in Lack of packs this year:
I don’t know about you… but every three games I play, I get five packs. Those who know… know.
Yes, if you want to play the same conquest map over and over.
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@major_woody__psn said in Lack of packs this year:
I don’t know about you… but every three games I play, I get five packs. Those who know… know.
Yeah we all get it buddy. We've all played that map 50 times.
40 minutes for a chance at a decent pull. 98% of the time it's 40 minutes for maybe a 5 pack that will earn you 1000 stubs.
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@crash447_xbl said in Lack of packs this year:
@major_woody__psn said in Lack of packs this year:
I don’t know about you… but every three games I play, I get five packs. Those who know… know.
Yes, if you want to play the same conquest map over and over.
I’m just saying… since some people here complain constantly about minor or non issues. I suggested an easy solution to the lack of packs complaint.
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@go4stros25_psn said in Lack of packs this year:
@chuckclc_psn said in Lack of packs this year:
We are missing all those Team Affinity and Ballin packs from the last couple years lol. When they change something they really go hard the other way.
Yeah I guess man. Whatever it is, this year's game just isn't holding my interest like last years game did.
I agree. It’s been such a disappointment compared to last years programs and rewards. It is early in the game life cycle but when people are already bored two weeks into that game that’s a bad sign.
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You can earn 5 packs by playing 3 games and you can earn them over and over. Never been easier to earn packs
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@chuckclc_psn said in Lack of packs this year:
May make things tough on people trying to complete collections after Roster Updates. There are already multiple Commons or Bronzes out there going for thousands that have no buy order available. Just because of the huge cut back in pack circulation this year. And the game has only technically been out 2 weeks and 2 days.
AGREED! I have been faming packs in conquest mode instead of paying thousands due to lack of availability.
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@arvcpa_psn said in Lack of packs this year:
@eatyum_mlbts said in Lack of packs this year:
I would love if I all I feel I'm earning is packs, because currently I don't feel like I'm earning packs at all
I really miss the Team Affinity packs.
That is a big L this year IMO.
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@tylerslikewhoa_xbl said in Lack of packs this year:
You can earn 5 packs by playing 3 games and you can earn them over and over. Never been easier to earn packs
That's great you keep playing the same map over and over again and let me know how it goes when collections come out and you have a small nation's worth or bronze and commons
I think op was getting at somthing different. Last year everyone was gaining alot more packs through programs and team affinity. Everyone who played anything at all was gaining towards team affinity and unlocking the team Affinity packs. Most people will not play the mystery map more than once. Therfore less players opening packs and selling cards on the market which leads to the small margins we are seeing.
OP may be saying packs are down, I'm saying stubs are down across the board. Yes you can mind-numbingly grind conquest all day for packs and maybe pull a trout, more than likely not, but there's a chance. Unless you get incredibly lucky more often than not those packs aren't going to help you complete collections. If they did then you wouldn't hear the best players always saying "never buy packs".
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