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Stupid baserunning by cpu

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  • stern04_PSNS Offline
    stern04_PSNS Offline
    stern04_PSN
    wrote on last edited by
    #1

    Has anyone noticed when you play a moment thr cpu decides to stop a runner if they think it will be close a play...when in real life they would have kept going.

    For example playing the Ryan Howard moment...I hit a ball into the corner...and even though I'm holding r1 and the left analog stick to turn the base...it stops me at first before allowing me to continue running...so instead of being safe at 2nd its now an out

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  • stern04_PSNS Offline
    stern04_PSNS Offline
    stern04_PSN
    wrote on last edited by
    #2

    So apparently it looks like any grounder to the of...even if it is down the line and rolls into the corner stops the batter ( the player) at 1b

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  • TonyLuke48_PSNT Offline
    TonyLuke48_PSNT Offline
    TonyLuke48_PSN
    wrote on last edited by
    #3

    I have been having base running problems for the past few years (Playstation). Mostly with 2 outs. My runner on first will not run on the hit, but will want to return to the bag, with 2 outs. Same with runners on first and second, or bases loaded. I've tried assist base running, auto running, nothing keeps the runner from wanting to tag up with 2 outs. I have to make sure I keep mashing that L1 button as soon as I make contact. Frustrating to get forced out at second with 2 outs and a single to center.

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