prestiging players a review imo
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@tmichae10_psn said in prestiging players a review imo:
I want them to combine prestige with immortal grind…..you get low value card of player, get x number of stats, unlocks a new version of player.
Also, bring back collectible hats, jerseys, etc…..
As my friend Al once said, some men just want to watch the world burn.
Collectible hats and jerseys again??? Why?
We have the full uniform and can wear them. The collectibles of 2018 was a huge money pit to complete Immortal grind and collections. SDS was very wise in not bring those back after 18!
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@eatyum_psn said in prestiging players a review imo:
I love how it is and it gives me reason to use new players, I wouldn't change a single thing about it
my only concern changebale point I can see is the +5, thats a lot of points. what are your and the other thoughts on that
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Prestige was +3, so I don't see an issue with a +5 after the long grind with increments of +1.
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@lord_blumpkin35 said in prestiging players a review imo:
@eatyum_psn said in prestiging players a review imo:
I love how it is and it gives me reason to use new players, I wouldn't change a single thing about it
my only concern changebale point I can see is the +5, thats a lot of points. what are your and the other thoughts on that
0 issues, it really doesn't change the game in any meaning full way that makes cards OP. Do I really care if I'm pitching to Frank Thomas and he has 125 contact instead of 120? I do not.
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Only thing is maybe go up at a pace equal to the grind. Going from par 4 to 5 is a long grind for the same payout as going from par 0 to par 1. Maybe only hitting atts go up one point from p 0 to p 1 then defence and running p 1 to p 2 and maybe p 4 to p 5 all go up two points. Idk, just spitballing.
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Love the Parallel system this year. Hope they keep it for ‘22 !
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@eatyum_psn said in prestiging players a review imo:
@lord_blumpkin35 said in prestiging players a review imo:
@eatyum_psn said in prestiging players a review imo:
I love how it is and it gives me reason to use new players, I wouldn't change a single thing about it
my only concern changebale point I can see is the +5, thats a lot of points. what are your and the other thoughts on that
0 issues, it really doesn't change the game in any meaning full way that makes cards OP. Do I really care if I'm pitching to Frank Thomas and he has 125 contact instead of 120? I do not.
Yeah, i always laugh when the content creators act like facing Verlander at p5 is a big deal as oppose to p3.
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@chuckclc_psn said in prestiging players a review imo:
Only thing is maybe go up at a pace equal to the grind. Going from par 4 to 5 is a long grind for the same payout as going from par 0 to par 1. Maybe only hitting atts go up one point from p 0 to p 1 then defence and running p 1 to p 2 and maybe p 4 to p 5 all go up two points. Idk, just spitballing.
Sounds great in theory, but they can’t even stop game freezes and you want them to differentiate levels of parallel?
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@phillydave35_psn said in prestiging players a review imo:
@chuckclc_psn said in prestiging players a review imo:
Only thing is maybe go up at a pace equal to the grind. Going from par 4 to 5 is a long grind for the same payout as going from par 0 to par 1. Maybe only hitting atts go up one point from p 0 to p 1 then defence and running p 1 to p 2 and maybe p 4 to p 5 all go up two points. Idk, just spitballing.
Sounds great in theory, but they can’t even stop game freezes and you want them to differentiate levels of parallel?
Lol, one is way easier than the other.
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The only thing I would change is cutting the points needed to go from level 4 to level 5 down a little. I’m cool with it being a long grind but right now it’s a tad too much imo.
I feel like I play a ton (or at least I did until a few weeks ago don’t play much lately) and I’ve only got two players to level 5, both of them SPs. I finally have a couple of hitters getting close and it feels like they have been in my lineup since god was a kid.
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Relief pitching needs some help on paralleling. Adding holds to relief/closing pitchers only could help and maybe upping certain categories an extra point would paralleling them up. Many people don't have any p5 bullpen players at all while having 20 something other players p5/
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I would like the parallel system to be transferable. I was bummed more than a few times when working on a card only to have a better version come out and having to start all over. Same player transfer only though.
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@lord_blumpkin35 said in prestiging players a review imo:
as title, and in comparison to last year with the red diamond.
prestige benefits the offline play which is awesome, based on gameplay itself without a set requirement that caused a lot of boosting last year like 121 RBI with beillinger or whatever, and the ability to level up all players is awesome. however what is yall thought on prestiging?is +5 too much especially for the 99 overall players that have very high stats already or does it not matter once at +110 stats
I did like it more for the mid level and early game especially the team affinty (marte goes from 88->92). just bored and the game is about over so wanted to see what the final thoughts are of the few ppl left hereI love the parallel system this year. It was a very nice addition and a way to keep people invested in using different cards. I think parallel would be even better if they would chill out with half of the game cycle being all 99’s. Adding plus 5 to all of Jacob Degroms already ridiculous attributes for example, kinda ruined the game for me this year. Hitting just is not fun at all especially on ranked HOF
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@mrwonderful95 said in prestiging players a review imo:
@lord_blumpkin35 said in prestiging players a review imo:
as title, and in comparison to last year with the red diamond.
prestige benefits the offline play which is awesome, based on gameplay itself without a set requirement that caused a lot of boosting last year like 121 RBI with beillinger or whatever, and the ability to level up all players is awesome. however what is yall thought on prestiging?is +5 too much especially for the 99 overall players that have very high stats already or does it not matter once at +110 stats
I did like it more for the mid level and early game especially the team affinty (marte goes from 88->92). just bored and the game is about over so wanted to see what the final thoughts are of the few ppl left hereI love the parallel system this year. It was a very nice addition and a way to keep people invested in using different cards. I think parallel would be even better if they would chill out with half of the game cycle being all 99’s. Adding plus 5 to all of Jacob Degroms already ridiculous attributes for example, kinda ruined the game for me this year. Hitting just is not fun at all especially on ranked HOF
That is due to pin point pitching, not parallel. A few attribute points is almost meaningless.
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@eatyum_psn said in prestiging players a review imo:
I love how it is and it gives me reason to use new players, I wouldn't change a single thing about it
I agree, it kept my lineup changing. Before, once the good cards came out, my lineup just stayed the same. There wasn’t any reason for me to put anyone other than Ty Cobb in CF and in the leadoff spot. Now I swap people out and it keeps things fresh.
I was first to prestige TN Eric Haase and LS Andrew Romine, which I’m proud of.
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I would like them to add XP for defensive plays.
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Maybe a parallel system with a +5 for diamonds, +10 golds, +15 silvers and +20 for commons?
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