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prestiging players a review imo

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  • Lord_Blumpkin35_PSNL Offline
    Lord_Blumpkin35_PSNL Offline
    Lord_Blumpkin35_PSN
    wrote on last edited by
    #1

    as title, and in comparison to last year with the red diamond.

    prestige benefits the offline play which is awesome, based on gameplay itself without a set requirement that caused a lot of boosting last year like 121 RBI with beillinger or whatever, and the ability to level up all players is awesome. however what is yall thought on prestiging?is +5 too much especially for the 99 overall players that have very high stats already or does it not matter once at +110 stats
    I did like it more for the mid level and early game especially the team affinty (marte goes from 88->92). just bored and the game is about over so wanted to see what the final thoughts are of the few ppl left here

    mrwonderful95M 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    wrote on last edited by
    #2

    I love how it is and it gives me reason to use new players, I wouldn't change a single thing about it

    Lord_Blumpkin35_PSNL LadySwampfox_XBLL 2 Replies Last reply
    4
  • ChuckCLC_PSNC Offline
    ChuckCLC_PSNC Offline
    ChuckCLC_PSN
    wrote on last edited by
    #3

    I dont know many people that liked last years prestige over this years parallel system. This year with parallel was much better. Prestige just gave it all at once and made it a totally seperate card. That was dumb because it really wasnt that much different.

    eatyum_PSNE 1 Reply Last reply
    2
  • dap1234567890_PSND Online
    dap1234567890_PSND Online
    dap1234567890_PSN
    wrote on last edited by
    #4

    Like the other two, I agree that the parallel system is much better than the prestige system. The different stages, the same card, the PXP points accruing naturally through gameplay rather than specific stat missions, all player cards are available to parallel (instead of the select cards that could be prestiged) and the specific parallel numbers (1/1, 125/375, 1.2k/5k etc) all together made the parallel system better than the prestige system (in my opinion).

    1 Reply Last reply
    1
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #5

    @chuckclc_psn said in prestiging players a review imo:

    I dont know many people that liked last years prestige over this years parallel system. This year with parallel was much better. Prestige just gave it all at once and made it a totally seperate card. That was dumb because it really wasnt that much different.

    Wreaked havoc on people trying to collect every card to because it took up so much of the inventory screen

    dap1234567890_PSND 1 Reply Last reply
    0
  • dap1234567890_PSND Online
    dap1234567890_PSND Online
    dap1234567890_PSN
    replied to Guest on last edited by
    #6

    @eatyum_psn said in prestiging players a review imo:

    @chuckclc_psn said in prestiging players a review imo:

    I dont know many people that liked last years prestige over this years parallel system. This year with parallel was much better. Prestige just gave it all at once and made it a totally seperate card. That was dumb because it really wasnt that much different.

    Wreaked havoc on people trying to collect every card to because it took up so much of the inventory screen

    And to collect every card, you have to get 100 Prestige level! I believe I made it through, but I didn't come close to collecting every card to include most Prestige cards.

    1 Reply Last reply
    0
  • tmichae10_PSNT Offline
    tmichae10_PSNT Offline
    tmichae10_PSN
    wrote on last edited by
    #7

    I want them to combine prestige with immortal grind…..you get low value card of player, get x number of stats, unlocks a new version of player.

    Also, bring back collectible hats, jerseys, etc…..

    As my friend Al once said, some men just want to watch the world burn.

    dap1234567890_PSND 1 Reply Last reply
    0
  • dap1234567890_PSND Online
    dap1234567890_PSND Online
    dap1234567890_PSN
    replied to Guest on last edited by
    #8

    @tmichae10_psn said in prestiging players a review imo:

    I want them to combine prestige with immortal grind…..you get low value card of player, get x number of stats, unlocks a new version of player.

    Also, bring back collectible hats, jerseys, etc…..

    As my friend Al once said, some men just want to watch the world burn.

    Collectible hats and jerseys again??? Why?

    We have the full uniform and can wear them. The collectibles of 2018 was a huge money pit to complete Immortal grind and collections. SDS was very wise in not bring those back after 18!

    1 Reply Last reply
    0
  • Lord_Blumpkin35_PSNL Offline
    Lord_Blumpkin35_PSNL Offline
    Lord_Blumpkin35_PSN
    replied to Guest on last edited by
    #9

    @eatyum_psn said in prestiging players a review imo:

    I love how it is and it gives me reason to use new players, I wouldn't change a single thing about it

    my only concern changebale point I can see is the +5, thats a lot of points. what are your and the other thoughts on that

    eatyum_PSNE 1 Reply Last reply
    0
  • dap1234567890_PSND Online
    dap1234567890_PSND Online
    dap1234567890_PSN
    wrote on last edited by
    #10

    Prestige was +3, so I don't see an issue with a +5 after the long grind with increments of +1.

    1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #11

    @lord_blumpkin35 said in prestiging players a review imo:

    @eatyum_psn said in prestiging players a review imo:

    I love how it is and it gives me reason to use new players, I wouldn't change a single thing about it

    my only concern changebale point I can see is the +5, thats a lot of points. what are your and the other thoughts on that

    0 issues, it really doesn't change the game in any meaning full way that makes cards OP. Do I really care if I'm pitching to Frank Thomas and he has 125 contact instead of 120? I do not.

    ChuckCLC_PSNC 1 Reply Last reply
    1
  • ChuckCLC_PSNC Offline
    ChuckCLC_PSNC Offline
    ChuckCLC_PSN
    wrote on last edited by
    #12

    Only thing is maybe go up at a pace equal to the grind. Going from par 4 to 5 is a long grind for the same payout as going from par 0 to par 1. Maybe only hitting atts go up one point from p 0 to p 1 then defence and running p 1 to p 2 and maybe p 4 to p 5 all go up two points. Idk, just spitballing.

    phillydave35_PSNP 1 Reply Last reply
    0
  • cheechoo98_PSNC Offline
    cheechoo98_PSNC Offline
    cheechoo98_PSN
    wrote on last edited by
    #13

    Love the Parallel system this year. Hope they keep it for ‘22 !

    1 Reply Last reply
    0
  • ChuckCLC_PSNC Offline
    ChuckCLC_PSNC Offline
    ChuckCLC_PSN
    replied to Guest on last edited by ChuckCLC_PSN
    #14

    @eatyum_psn said in prestiging players a review imo:

    @lord_blumpkin35 said in prestiging players a review imo:

    @eatyum_psn said in prestiging players a review imo:

    I love how it is and it gives me reason to use new players, I wouldn't change a single thing about it

    my only concern changebale point I can see is the +5, thats a lot of points. what are your and the other thoughts on that

    0 issues, it really doesn't change the game in any meaning full way that makes cards OP. Do I really care if I'm pitching to Frank Thomas and he has 125 contact instead of 120? I do not.

    Yeah, i always laugh when the content creators act like facing Verlander at p5 is a big deal as oppose to p3.

    1 Reply Last reply
    3
  • phillydave35_PSNP Offline
    phillydave35_PSNP Offline
    phillydave35_PSN
    replied to Guest on last edited by
    #15

    @chuckclc_psn said in prestiging players a review imo:

    Only thing is maybe go up at a pace equal to the grind. Going from par 4 to 5 is a long grind for the same payout as going from par 0 to par 1. Maybe only hitting atts go up one point from p 0 to p 1 then defence and running p 1 to p 2 and maybe p 4 to p 5 all go up two points. Idk, just spitballing.

    Sounds great in theory, but they can’t even stop game freezes and you want them to differentiate levels of parallel?

    ChuckCLC_PSNC 1 Reply Last reply
    0
  • ChuckCLC_PSNC Offline
    ChuckCLC_PSNC Offline
    ChuckCLC_PSN
    replied to Guest on last edited by
    #16

    @phillydave35_psn said in prestiging players a review imo:

    @chuckclc_psn said in prestiging players a review imo:

    Only thing is maybe go up at a pace equal to the grind. Going from par 4 to 5 is a long grind for the same payout as going from par 0 to par 1. Maybe only hitting atts go up one point from p 0 to p 1 then defence and running p 1 to p 2 and maybe p 4 to p 5 all go up two points. Idk, just spitballing.

    Sounds great in theory, but they can’t even stop game freezes and you want them to differentiate levels of parallel?

    Lol, one is way easier than the other.

    1 Reply Last reply
    0
  • BearDownGoBlue_PSNB Offline
    BearDownGoBlue_PSNB Offline
    BearDownGoBlue_PSN
    wrote on last edited by BearDownGoBlue_PSN
    #17

    The only thing I would change is cutting the points needed to go from level 4 to level 5 down a little. I’m cool with it being a long grind but right now it’s a tad too much imo.

    I feel like I play a ton (or at least I did until a few weeks ago don’t play much lately) and I’ve only got two players to level 5, both of them SPs. I finally have a couple of hitters getting close and it feels like they have been in my lineup since god was a kid.

    1 Reply Last reply
    2
  • virusts_XBLV Offline
    virusts_XBLV Offline
    virusts_XBL
    wrote on last edited by
    #18

    Relief pitching needs some help on paralleling. Adding holds to relief/closing pitchers only could help and maybe upping certain categories an extra point would paralleling them up. Many people don't have any p5 bullpen players at all while having 20 something other players p5/

    1 Reply Last reply
    0
  • Blind_Bleeder_PSNB Offline
    Blind_Bleeder_PSNB Offline
    Blind_Bleeder_PSN
    wrote on last edited by
    #19

    I would like the parallel system to be transferable. I was bummed more than a few times when working on a card only to have a better version come out and having to start all over. Same player transfer only though.

    1 Reply Last reply
    0
  • mrwonderful95M Offline
    mrwonderful95M Offline
    mrwonderful95
    replied to Guest on last edited by
    #20

    @lord_blumpkin35 said in prestiging players a review imo:

    as title, and in comparison to last year with the red diamond.

    prestige benefits the offline play which is awesome, based on gameplay itself without a set requirement that caused a lot of boosting last year like 121 RBI with beillinger or whatever, and the ability to level up all players is awesome. however what is yall thought on prestiging?is +5 too much especially for the 99 overall players that have very high stats already or does it not matter once at +110 stats
    I did like it more for the mid level and early game especially the team affinty (marte goes from 88->92). just bored and the game is about over so wanted to see what the final thoughts are of the few ppl left here

    I love the parallel system this year. It was a very nice addition and a way to keep people invested in using different cards. I think parallel would be even better if they would chill out with half of the game cycle being all 99’s. Adding plus 5 to all of Jacob Degroms already ridiculous attributes for example, kinda ruined the game for me this year. Hitting just is not fun at all especially on ranked HOF

    Vipersneak_MLBTSV 1 Reply Last reply
    0

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