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Scheduled Pinned Locked Moved Diamond Dynasty
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  • guccigangchuckG Offline
    guccigangchuckG Offline
    guccigangchuck
    wrote on last edited by
    #1

    the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.

    Capt_awesome34_PSNC mjfc_363_PSNM CodyWolfgang_XBLC 3 Replies Last reply
    5
  • Capt_awesome34_PSNC Offline
    Capt_awesome34_PSNC Offline
    Capt_awesome34_PSN
    replied to Guest on last edited by
    #2

    @guccigangchuck said in 22 feature:

    the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.

    That would be a cool feature .......

    guccigangchuckG 1 Reply Last reply
    0
  • guccigangchuckG Offline
    guccigangchuckG Offline
    guccigangchuck
    replied to Guest on last edited by
    #3

    @capt_awesome34 said in 22 feature:

    @guccigangchuck said in 22 feature:

    the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.

    That would be a cool feature .......

    sarcasam?

    Capt_awesome34_PSNC 1 Reply Last reply
    0
  • Capt_awesome34_PSNC Offline
    Capt_awesome34_PSNC Offline
    Capt_awesome34_PSN
    replied to Guest on last edited by
    #4

    @guccigangchuck said in 22 feature:

    @capt_awesome34 said in 22 feature:

    @guccigangchuck said in 22 feature:

    the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.

    That would be a cool feature .......

    sarcasam?

    Not at all , I like the option of changing the picture once you hit P5 would be nice.

    1 Reply Last reply
    1
  • mubby_33_PSNM Offline
    mubby_33_PSNM Offline
    mubby_33_PSN
    wrote on last edited by
    #5

    Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.

    lewisnadasurf1_PSNL guccigangchuckG Ikasnu_PSNI aaronjw76_MLBTSA lil_ramram12_PSNL 5 Replies Last reply
    2
  • lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSN
    replied to Guest on last edited by
    #6

    @mubby_33_psn said in 22 feature:

    Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.

    No. Chemistry in team builds limits your options then you get plays using the same cards again and again. Let’s not turn this into EA.

    guccigangchuckG 2 Replies Last reply
    3
  • guccigangchuckG Offline
    guccigangchuckG Offline
    guccigangchuck
    replied to Guest on last edited by
    #7

    @lewisnadasurf1_psn said in 22 feature:

    @mubby_33_psn said in 22 feature:

    Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.

    No. Chemistry in team builds limits your options then you get plays using the same cards again and again. Let’s not turn this into EA.
    players use the same cards already, at least let me use chems to comolete challenges for innings.

    1 Reply Last reply
    0
  • guccigangchuckG Offline
    guccigangchuckG Offline
    guccigangchuck
    replied to Guest on last edited by
    #8

    @lewisnadasurf1_psn said in 22 feature:

    @mubby_33_psn said in 22 feature:

    Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.

    No. Chemistry in team builds limits your options then you get plays using the same cards again and again. Let’s not turn this into EA.

    and EA gets a bad rep, madden 22 this year has been pretty no money spent friendly to people, will you get the best cards? no, but it allows you to use chems and rep your fandom by building teams. Also madden blows mlb out of the water with how they do things online and offline, all mlb has is its ridiculously easy to field a good team.

    1 Reply Last reply
    1
  • guccigangchuckG Offline
    guccigangchuckG Offline
    guccigangchuck
    replied to Guest on last edited by
    #9

    @mubby_33_psn said in 22 feature:

    Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.

    i would only want chems for the boosts and to be able to complete inning challenges and lets be real, everyone trots out the same lineup in mlb.

    1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #10

    @mubby_33_psn said in 22 feature:

    Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.

    Get anything Madden did out.

    1 Reply Last reply
    1
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    wrote on last edited by Ikasnu_PSN
    #11

    I still want pitcher/catcher synergy. For instance, Every pitcher and catcher start out with 0 synergy. As the synergy increases (via IP with the two working as a tandem) the following player attributes increase.

    H/9, k/9, bb/9
    Blocking, AS, AA

    So for SYG1, have like 50 innings together. SYG2 - 200, SYG3 - 500, SYG4 - 1000, SYG5 - 2000.

    The first 3 Synergy only boost the stat +1 for each level. At level 4 it goes up to 2 (total of 5). At 5 it goes up 3 to give you +8 to the attributes mentioned. This is without factoring in Parallels.

    Furthermore, synergy would be based on the namesake rather than the generation/version of the card. So say Adam Wainwright Live Series is pitching to Yadier Molinas AS card. Once you unlock Adam Wainwrights Awards card or any other variation, the SYG doesn't reset but remains, same with any version of Yadier Molina.

    The catcher catching the pitcher has always been a big thing in real baseball. You need to have synergy, but there is none of that present in MLBTS.

    This would only apply to SP, and SYG would have to be equipped via the catcher (Hopefully to force a player to use two catchers). You're only allowed 3 SP to be equipped to a catcher.

    If you had Yadi at SYG5, and bring in a new pitcher (like Jake Arrieta) no SYG bonuses are applied until Jake Arrietta increases his synergy. At SYG1 both players recieve the SYG1 bonus, but Yadi doesn't get the SYG5 bonuses yet.

    Make sense? Would love to see some pitcher/catcher interaction beyond just plugging the two in and throwing.

    1 Reply Last reply
    1
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #12

    Appreciate you guys thinking outside the box. Personally, I like it the way it is.

    1 Reply Last reply
    0
  • SaveFarris_PSNS Offline
    SaveFarris_PSNS Offline
    SaveFarris_PSN
    wrote on last edited by
    #13

    As a player, this seems like a cool idea.

    As a programmer, this idea is going to further stress load times and hinder performance.

    Ikasnu_PSNI 1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #14

    @savefarris_psn said in 22 feature:

    As a player, this seems like a cool idea.

    As a programmer, this idea is going to further stress load times and hinder performance.

    I only need 60 fps and im good. Load times are a non factor imo

    1 Reply Last reply
    0
  • SuntLacrimae50_PSNS Offline
    SuntLacrimae50_PSNS Offline
    SuntLacrimae50_PSN
    wrote on last edited by
    #15

    Any chemistry/synergy idea would be of limited use in the first several innings of the game cycle since anything other than a 99 OVR becomes obsolete really quickly.

    Ikasnu_PSNI 1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #16

    @suntlacrimae50_psn said in 22 feature:

    Any chemistry/synergy idea would be of limited use in the first several innings of the game cycle since anything other than a 99 OVR becomes obsolete really quickly.

    I suggest re-reading my proposal. The synergy carries over from card to card, so LS Yadi would have the same synergy as when the 99 Yadi comes out.

    SuntLacrimae50_PSNS 1 Reply Last reply
    1
  • SuntLacrimae50_PSNS Offline
    SuntLacrimae50_PSNS Offline
    SuntLacrimae50_PSN
    replied to Guest on last edited by
    #17

    @ikasnu_psn said in 22 feature:

    @suntlacrimae50_psn said in 22 feature:

    Any chemistry/synergy idea would be of limited use in the first several innings of the game cycle since anything other than a 99 OVR becomes obsolete really quickly.

    I suggest re-reading my proposal. The synergy carries over from card to card, so LS Yadi would have the same synergy as when the 99 Yadi comes out.

    Sorry, I do like that idea. The only downside I can see is if an early 90-ish card never gets a God Card later on. But I think it's pretty clear who those guys are -- we know we're getting another Piazza, another Vlad, another Mick, et al. But there might be some that go unfulfilled...OR...the time between the 88 Babe and the 99 Babe -- is the 88 still "usable" once 99's start rolling out like free candy?

    1 Reply Last reply
    0
  • SullySull08_PSNS Offline
    SullySull08_PSNS Offline
    SullySull08_PSN
    wrote on last edited by
    #18

    Maybe after u reach P5 u can then prestige the card

    1 Reply Last reply
    0
  • ChuckCLC_PSNC Offline
    ChuckCLC_PSNC Offline
    ChuckCLC_PSN
    wrote on last edited by ChuckCLC_PSN
    #19

    I like the way the parallels system was introduced this year and hope it stays the same. Just give us the option to search by parallels. So if we want to do a Par 3 team build or Par 5 team build it will be easier.

    1 Reply Last reply
    2
  • aaronjw76_MLBTSA Offline
    aaronjw76_MLBTSA Offline
    aaronjw76_MLBTS
    replied to Guest on last edited by
    #20

    @mubby_33_psn said in 22 feature:

    Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.

    Keep everything madden related out of this game including any type of boosts related to TTs.

    guccigangchuckG 1 Reply Last reply
    2

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