I’m tired of being just good enough for Hall of Fame
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SDS has ruined the online experience for casual players. They’re catering to the sweats and competitive players. The meta is so lame and has been for years. It’s just an unrealistic experience to face outlier sinkers, 95mph sliders and expect to make contact. If you’re going to keep up with this [censored] at least let me adjust the sensitivity on the PCI. Also I shouldn’t have to play in hall of fame if I don’t want to. As a player since 2015 I have never had a year like this where I just flat out couldn’t hit the ball. Make the game better SDS I could give a [censored] less about the same content year after year also.
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they pretend likes its not a problem .... man all you face is sinker , cutter and sliders .... don't worry they will lose the baseball community when EA sports comes back , everybody is tired of this, can't enjoy this unless you play 5-6 hours a day
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The sinker leaves the hand going up which is what screwing everybody plus the 99-100 ... its all over it set up all the other pitch plus its always located ... they screwed up big time !
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@xfoufoufou_psn said in I’m tired of being just good enough for Hall of Fame:
The sinker leaves the hand going up which is what screwing everybody plus the 99-100 ... its all over it set up all the other pitch plus its always located ... they screwed up big time !
This!!! Irl sinkers and cutters are really effective but the movement of sinkers in the game is wildly inaccurate. sinkers flatten out at the top of the zone irl yet in game they rise right before they break downward
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only pitcher somebodu should be using without a sinker is degrom
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Game is a disgrace online, period.
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so you want the game to be easier so everyone makes World series? you already get your 40 wins participation pack.
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@thebigmehple_psn said in I’m tired of being just good enough for Hall of Fame:
so you want the game to be easier so everyone makes World series? you already get your 40 wins participation pack.
If it was for participating we wouldn’t have to get 40 wins sooooooo yea
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I have PTSD from facing Cabrera. He is everywhere
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@xfoufoufou_psn said in I’m tired of being just good enough for Hall of Fame:
they pretend likes its not a problem .... man all you face is sinker , cutter and sliders .... don't worry they will lose the baseball community when EA sports comes back , everybody is tired of this, can't enjoy this unless you play 5-6 hours a day
What do you mean, 'EA Sports comes back?'
Super Mega Baseball, or a sim?
Sinkers offline are evil as well, which leads me to say playing online is a choice. I never had a serious urge to play 9 inning baseball online. NHL online, yes, but this? I grew up when there was no online.
Either deal with toxic people and a broken pitching engine or deal with cheapness and RNG offline. I need my baseball fix. There's plenty to do offline. -
@thebigmehple_psn said in I’m tired of being just good enough for Hall of Fame:
so you want the game to be easier so everyone makes World series? you already get your 40 wins participation pack.
Umm. Yes.
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From my experience, it's not the type of pitch. It's the inconsistent and, at times, completely fictitious way they animate pci results. The software completely controls the responses. Audio - WHACk = homerun = queue up that particular animation (perfect or whatever). THUD - ball rolled over - queue up that animation.
If the software wants to keep a low scoring game..the pitches will become unhittable and they'll animate the PCI results to support that. Just because you see the responses that you were "too early", "too late", perfect..that means nothing. It's just code that says it's so. Doesn't mean that's the true physics of what might have really happened between your swing and the pitch.
No, it's much more significant and far-reaching than a couple pitches that come out at an unrealistic angle. That's baby stuff compared to what is really going on behind the scenes with the code. Much of the time it's just purely fabricated feedback to support a desired outcome. It's how software works. Not just in this game, but across the board.
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@ny_giants4_life said in I’m tired of being just good enough for Hall of Fame:
@xfoufoufou_psn said in I’m tired of being just good enough for Hall of Fame:
The sinker leaves the hand going up which is what screwing everybody plus the 99-100 ... its all over it set up all the other pitch plus its always located ... they screwed up big time !
This!!! Irl sinkers and cutters are really effective but the movement of sinkers in the game is wildly inaccurate. sinkers flatten out at the top of the zone irl yet in game they rise right before they break downward
How about fast balls that just completely stop to paint the bottom of the zone.
Same trajectory you've tracked 100's of times..you know from the flight of the ball where it's destined for...but, when the AI wants to control and outcome that pitch just completely puts on the brakes, checks up, comes to a screeching halt and you sit there thinking "These frucks don't think we notice this Stit". It's pathetic.
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@ironeyes_cody_psn said in I’m tired of being just good enough for Hall of Fame:
From my experience, it's not the type of pitch. It's the inconsistent and, at times, completely fictitious way they animate pci results. The software completely controls the responses. Audio - WHACk = homerun = queue up that particular animation (perfect or whatever). THUD - ball rolled over - queue up that animation.
If the software wants to keep a low scoring game..the pitches will become unhittable and they'll animate the PCI results to support that. Just because you see the responses that you were "too early", "too late", perfect..that means nothing. It's just code that says it's so. Doesn't mean that's the true physics of what might have really happened between your swing and the pitch.
No, it's much more significant and far-reaching than a couple pitches that come out at an unrealistic angle. That's baby stuff compared to what is really going on behind the scenes with the code. Much of the time it's just purely fabricated feedback to support a desired outcome. It's how software works. Not just in this game, but across the board.
Yup. Everything you describe it what drives me nuts. Inconsistent gameplay throughout. I’d say at least 75% of my games where opponent doesn’t quit ends up going to extra innings. And I can’t even tell you how many games I have lost and won on ridiculous, miraculous walk off home runs with 2 outs and 2 strikes on the exact same pitches that were literally un-hittable up to that point. I guess I understand it to an extent to keep things competitive, but it seems unnecessary and I think vast majority of ppl would prefer consistent gameplay throughout, even if it might mean getting your [censored] kicked little more often.
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This is why they need to bring back the ranked lobbies.
In the past two weeks alone, I have faced Edward Cabrera, Garret Crochet, Cliff Lee, and Jacob DeGrom like 20 out of the 23 games that I have played in ranked seasons. It's absolutely ridiculous.
They should allow us to see what pitcher our opponent is bringing in at the beginning of every game. Sure they can always bring in that meta starter after the first inning, but it's a start. -
So much whining in here.
The complaints about sinkers are warranted, but I think there might be way too much offense if it’s nerfed…unless they drastically change something else like pitch speeds.
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Im great for Veteran... maybe good enough for All Star if that makes u feel better
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@timshady10_psn said in I’m tired of being just good enough for Hall of Fame:
@ironeyes_cody_psn said in I’m tired of being just good enough for Hall of Fame:
From my experience, it's not the type of pitch. It's the inconsistent and, at times, completely fictitious way they animate pci results. The software completely controls the responses. Audio - WHACk = homerun = queue up that particular animation (perfect or whatever). THUD - ball rolled over - queue up that animation.
If the software wants to keep a low scoring game..the pitches will become unhittable and they'll animate the PCI results to support that. Just because you see the responses that you were "too early", "too late", perfect..that means nothing. It's just code that says it's so. Doesn't mean that's the true physics of what might have really happened between your swing and the pitch.
No, it's much more significant and far-reaching than a couple pitches that come out at an unrealistic angle. That's baby stuff compared to what is really going on behind the scenes with the code. Much of the time it's just purely fabricated feedback to support a desired outcome. It's how software works. Not just in this game, but across the board.
Yup. Everything you describe it what drives me nuts. Inconsistent gameplay throughout. I’d say at least 75% of my games where opponent doesn’t quit ends up going to extra innings. And I can’t even tell you how many games I have lost and won on ridiculous, miraculous walk off home runs with 2 outs and 2 strikes on the exact same pitches that were literally un-hittable up to that point. I guess I understand it to an extent to keep things competitive, but it seems unnecessary and I think vast majority of ppl would prefer consistent gameplay throughout, even if it might mean getting your [censored] kicked little more often.
I would take the Azz-kicking any day of the game was on the level.
If the game could really pull off real-life physics and 100% accurate controller responses and did it always...I would accept my fate regardless. Because, at that point, it's the guys that practice the most and can best utilize the inherent strategies in the REAL game of baseball that would be successful.
I used to be in that boat that I assumed strategies and practice mattered. Back when I was so gullible I trusted the game to be Real. Realized it's all about AI-generated outcomes based on some DDA parity scheme.
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Consistency to me is what matters most. Having varying difficulties within each difficulty is inane. All star should play the same in an event, BR, RS game, in franchise, etc…The constant switching between difficulties and timing windows is what frustrates me.
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