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Patch 1.05

Scheduled Pinned Locked Moved Diamond Dynasty
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  • A Offline
    A Offline
    allmustfall16
    wrote on last edited by
    #5

    I don’t see anything about hitting?

    derfturf0530_PSND 1 Reply Last reply
    1
  • dart_wuffy_PSND Offline
    dart_wuffy_PSND Offline
    dart_wuffy_PSN
    replied to Guest on last edited by
    #6

    @allmustfall16 said in Patch 1.05:

    When does this go into effect?

    patch and maintenence at 6am EST (3am PST) so it'll be live around 645-7am EST (345-4am PST)

    1 Reply Last reply
    0
  • derfturf0530_PSND Offline
    derfturf0530_PSND Offline
    derfturf0530_PSN
    replied to Guest on last edited by
    #7

    @allmustfall16 said in Patch 1.05:

    I don’t see anything about hitting?

    Slight exit velocity boost

    1 Reply Last reply
    0
  • Jeviduty_PSNJ Offline
    Jeviduty_PSNJ Offline
    Jeviduty_PSN
    wrote on last edited by
    #8

    Curious to see the feedback this weekend

    1 Reply Last reply
    1
  • derfturf0530_PSND Offline
    derfturf0530_PSND Offline
    derfturf0530_PSN
    wrote on last edited by
    #9

    Remember everyone BB/9 is still the main factor for accuracy so please dont be mad when you get perfect pitch input with a 50 BB/9 pitcher and it doesn't go where you want it to go.

    R S 2 Replies Last reply
    8
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #10

    I mentioned this somewhere else, but if they want to make perfect-perfect tough to do, I'm fine with that. And whatever they want to call the next best outcome (good-good, I think, or good-squared up?) that is fine too. But hopefully this exit velocity switch makes those good-good, and good-squared up a bit more rewarding. I think that's the thing. I still get perfect-perfect a few times a game. I'm OK with that. But if good-good is the next best thing, it should still be giving us some good exit velocities; hard hits and decent results.

    derfturf0530_PSND 1 Reply Last reply
    6
  • KyleS779_PSNK Offline
    KyleS779_PSNK Offline
    KyleS779_PSN
    wrote on last edited by
    #11

    Let us hope that they have been testing it out and that this is it. SDS. You backed up your tweet stating, "We are listening." Thank you for that. This game can be really good. You showed us as much at release. We hope that you got this right.

    1 Reply Last reply
    3
  • R Offline
    R Offline
    ryansitko11
    wrote on last edited by
    #12

    That first bullet point actually gets me excited. Love that they are listening and making pitching more skill based. The increase in exit velocity is intriguing too. I'm not sure that this will reduce the amount of good/okays, but maybe those good/okays will be hit harder and result in more dropping in for hits.

    Overall, I'm just happy they are listening to our feedback and attempting to rectify the issues that so many have with it

    JEEZY-E_PSNJ 1 Reply Last reply
    1
  • derfturf0530_PSND Offline
    derfturf0530_PSND Offline
    derfturf0530_PSN
    replied to Guest on last edited by
    #13

    @bhall09 said in Patch 1.05:

    I mentioned this somewhere else, but if they want to make perfect-perfect tough to do, I'm fine with that. And whatever they want to call the next best outcome (good-good, I think, or good-squared up?) that is fine too. But hopefully this exit velocity switch makes those good-good, and good-squared up a bit more rewarding. I think that's the thing. I still get perfect-perfect a few times a game. I'm OK with that. But if good-good is the next best thing, it should still be giving us some good exit velocities; hard hits and decent results.

    I agree but the attributes are all in play. All things equal, then yes, a good/good or whatever should have a higher percentage hit. Otherwise what is the point of all of the per 9's.

    R 1 Reply Last reply
    2
  • R Offline
    R Offline
    ryansitko11
    replied to Guest on last edited by
    #14

    @derfturf0530 said in Patch 1.05:

    Remember everyone BB/9 is still the main factor for accuracy so please dont be mad when you get perfect pitch input with a 50 BB/9 pitcher and it doesn't go where you want it to go.

    I will still be mad if that happens. If I'm off by the slightest of margins, then yes I agree. But if its legitimately perfect, it should go exactly where I put it (talking about analog pitching)

    1 Reply Last reply
    0
  • R Offline
    R Offline
    ryansitko11
    replied to Guest on last edited by
    #15

    @derfturf0530 said in Patch 1.05:

    @bhall09 said in Patch 1.05:

    I mentioned this somewhere else, but if they want to make perfect-perfect tough to do, I'm fine with that. And whatever they want to call the next best outcome (good-good, I think, or good-squared up?) that is fine too. But hopefully this exit velocity switch makes those good-good, and good-squared up a bit more rewarding. I think that's the thing. I still get perfect-perfect a few times a game. I'm OK with that. But if good-good is the next best thing, it should still be giving us some good exit velocities; hard hits and decent results.

    I agree but the attributes are all in play. All things equal, then yes, a good/good or whatever should have a higher percentage hit. Otherwise what is the point of all of the per 9's.

    Point of the per 9s is to make it harder to get good PCI placement by making the PCI smaller as H/9 and K/9 increase. A squared up ball is a squared up ball regardless of who threw it. But squaring up Nolan Ryan should be significantly harder than squaring up, say, Bartolo Colon

    W 1 Reply Last reply
    4
  • W Offline
    W Offline
    windmillsfordayz
    replied to Guest on last edited by windmillsfordayz
    #16

    @ryansitko11 said in Patch 1.05:

    @derfturf0530 said in Patch 1.05:

    @bhall09 said in Patch 1.05:

    I mentioned this somewhere else, but if they want to make perfect-perfect tough to do, I'm fine with that. And whatever they want to call the next best outcome (good-good, I think, or good-squared up?) that is fine too. But hopefully this exit velocity switch makes those good-good, and good-squared up a bit more rewarding. I think that's the thing. I still get perfect-perfect a few times a game. I'm OK with that. But if good-good is the next best thing, it should still be giving us some good exit velocities; hard hits and decent results.

    I agree but the attributes are all in play. All things equal, then yes, a good/good or whatever should have a higher percentage hit. Otherwise what is the point of all of the per 9's.

    Point of the per 9s is to make it harder to get good PCI placement by making the PCI smaller as H/9 and K/9 increase. A squared up ball is a squared up ball regardless of who threw it. But squaring up Nolan Ryan should be significantly harder than squaring up, say, Bartolo Colon

    Dont you underestimate 2005 Bartolo Colon and his 98 MPH FB

    1 Reply Last reply
    9
  • S Offline
    S Offline
    SHOW_TIME_ryan
    replied to Guest on last edited by
    #17

    @derfturf0530 said in Patch 1.05:

    Remember everyone BB/9 is still the main factor for accuracy so please dont be mad when you get perfect pitch input with a 50 BB/9 pitcher and it doesn't go where you want it to go.

    So perfect doesn’t mean perfect.... got it.

    Dolenz_PSND 1 Reply Last reply
    0
  • KyleS779_PSNK Offline
    KyleS779_PSNK Offline
    KyleS779_PSN
    wrote on last edited by
    #18

    I do wonder, with the hitting it states "In competitive multi player" if this means only online play or if this will effect moments, showdown, and conquest, as well? Anyone care to speculate?

    bhall09_PSNB 1 Reply Last reply
    1
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    replied to Guest on last edited by
    #19

    @KyleS779 said in Patch 1.05:

    I do wonder, with the hitting it states "In competitive multi player" if this means only online play or if this will effect moments, showdown, and conquest, as well? Anyone care to speculate?

    I wonder this too.

    1 Reply Last reply
    1
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #20

    Maybe @Victor_SDS can shed some light as to whether this is strictly for RS, BR and events, or if the hitting/pitching changes will affect other game modes in DD like conquest, showdown and moments? Or even something like MTO.

    BodamEscapePlan_PSNB 1 Reply Last reply
    0
  • Dolenz_PSND Offline
    Dolenz_PSND Offline
    Dolenz_PSN
    replied to Guest on last edited by
    #21

    @SHOW_TIME_ryan said in Patch 1.05:

    @derfturf0530 said in Patch 1.05:

    Remember everyone BB/9 is still the main factor for accuracy so please dont be mad when you get perfect pitch input with a 50 BB/9 pitcher and it doesn't go where you want it to go.

    So perfect doesn’t mean perfect.... got it.

    But it does mean that perfect with Roy Oswalt (98 BB/9) is better and more consistent than perfect with Wade Miley (48 BB/9)

    JEEZY-E_PSNJ JFazNYY13_PSNJ 2 Replies Last reply
    0
  • JEEZY-E_PSNJ Offline
    JEEZY-E_PSNJ Offline
    JEEZY-E_PSN
    replied to Guest on last edited by
    #22

    @ryansitko11 said in Patch 1.05:

    That first bullet point actually gets me excited. Love that they are listening and making pitching more skill based. The increase in exit velocity is intriguing too. I'm not sure that this will reduce the amount of good/okays, but maybe those good/okays will be hit harder and result in more dropping in for hits.

    Overall, I'm just happy they are listening to our feedback and attempting to rectify the issues that so many have with it

    holy [censored] did I just read that perfect pitch inputs will see an increase to accuracy, and pitch accuracy across the board? I might just have to re install this

    R slipkid69_PSNS 2 Replies Last reply
    0
  • JEEZY-E_PSNJ Offline
    JEEZY-E_PSNJ Offline
    JEEZY-E_PSN
    replied to Guest on last edited by
    #23

    @Dolenz said in Patch 1.05:

    @SHOW_TIME_ryan said in Patch 1.05:

    @derfturf0530 said in Patch 1.05:

    Remember everyone BB/9 is still the main factor for accuracy so please dont be mad when you get perfect pitch input with a 50 BB/9 pitcher and it doesn't go where you want it to go.

    So perfect doesn’t mean perfect.... got it.

    But it does mean that perfect with Roy Oswalt (98 BB/9) is better and more consistent than perfect with Wade Miley (48 BB/9)

    I don't need perfect to be pin point but there's no way you should be watching your perfect release sail to the heart of the plate and then over the fence.

    1 Reply Last reply
    4
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    wrote on last edited by
    #24

    If you hit perfect meter more often you'll benefit from this update more than someone who doesn't.

    I found this the most intriguing aspect of all. Is this brand new information? I never considered this as a part of the user interface and would like to know how it works. Anybody have a link to a stream with an explanation from Steve or another of the devs?

    1 Reply Last reply
    2

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