• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 25)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
Collapse
THESHOW.COM
Game Game Support Support My Account My Account

Community Forum

Patch 1.05

Scheduled Pinned Locked Moved Diamond Dynasty
49 Posts 30 Posters 2.2k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • W Offline
    W Offline
    windmillsfordayz
    wrote on last edited by windmillsfordayz
    #1

    Well here it comes. Hit on a lot of the things that have been talked about in the past week. One noticable ommition is the weird timing window.

    1 Reply Last reply
    2
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #2

    Interesting. I see the notes. We'll see how things are affected. One question I have, they say the hitting and pitching changes are in "competitive multiplayer." So, does that mean the changes don't apply to conquest games, MTO or showdown?

    It says a correction for the fly ball issues in the outfield. Doesn't say anything about the frequency of bobbled/misplayed balls. I hope that's part. Also doesn't say anything about baserunning (needs to be more instinctive on the assisted baserunning).

    You're right, nothing about timing windows either. Also, pitch speeds on All-Star seem pretty darn quick right now. Not sure if it's just my imagination or what, but it seems really quick. I have a tough time timing things properly, not sure if that's the pitch speeds/differentials or timing window, or what.

    I'm hopeful. Crossing my fingers this is what we all need. I'd love to feel good after playing.

    1 Reply Last reply
    6
  • A Offline
    A Offline
    allmustfall16
    wrote on last edited by
    #3

    When does this go into effect?

    dart_wuffy_PSND 1 Reply Last reply
    0
  • HustlinOwl_PSNH Offline
    HustlinOwl_PSNH Offline
    HustlinOwl_PSN
    wrote on last edited by
    #4

    https://news.theshownation.com/articles/update-1-05-notes/amp/?__twitter_impression=true

    1 Reply Last reply
    0
  • A Offline
    A Offline
    allmustfall16
    wrote on last edited by
    #5

    I don’t see anything about hitting?

    derfturf0530_PSND 1 Reply Last reply
    1
  • dart_wuffy_PSND Offline
    dart_wuffy_PSND Offline
    dart_wuffy_PSN
    replied to Guest on last edited by
    #6

    @allmustfall16 said in Patch 1.05:

    When does this go into effect?

    patch and maintenence at 6am EST (3am PST) so it'll be live around 645-7am EST (345-4am PST)

    1 Reply Last reply
    0
  • derfturf0530_PSND Offline
    derfturf0530_PSND Offline
    derfturf0530_PSN
    replied to Guest on last edited by
    #7

    @allmustfall16 said in Patch 1.05:

    I don’t see anything about hitting?

    Slight exit velocity boost

    1 Reply Last reply
    0
  • Jeviduty_PSNJ Offline
    Jeviduty_PSNJ Offline
    Jeviduty_PSN
    wrote on last edited by
    #8

    Curious to see the feedback this weekend

    1 Reply Last reply
    1
  • derfturf0530_PSND Offline
    derfturf0530_PSND Offline
    derfturf0530_PSN
    wrote on last edited by
    #9

    Remember everyone BB/9 is still the main factor for accuracy so please dont be mad when you get perfect pitch input with a 50 BB/9 pitcher and it doesn't go where you want it to go.

    R S 2 Replies Last reply
    8
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #10

    I mentioned this somewhere else, but if they want to make perfect-perfect tough to do, I'm fine with that. And whatever they want to call the next best outcome (good-good, I think, or good-squared up?) that is fine too. But hopefully this exit velocity switch makes those good-good, and good-squared up a bit more rewarding. I think that's the thing. I still get perfect-perfect a few times a game. I'm OK with that. But if good-good is the next best thing, it should still be giving us some good exit velocities; hard hits and decent results.

    derfturf0530_PSND 1 Reply Last reply
    6
  • KyleS779_PSNK Offline
    KyleS779_PSNK Offline
    KyleS779_PSN
    wrote on last edited by
    #11

    Let us hope that they have been testing it out and that this is it. SDS. You backed up your tweet stating, "We are listening." Thank you for that. This game can be really good. You showed us as much at release. We hope that you got this right.

    1 Reply Last reply
    3
  • R Offline
    R Offline
    ryansitko11
    wrote on last edited by
    #12

    That first bullet point actually gets me excited. Love that they are listening and making pitching more skill based. The increase in exit velocity is intriguing too. I'm not sure that this will reduce the amount of good/okays, but maybe those good/okays will be hit harder and result in more dropping in for hits.

    Overall, I'm just happy they are listening to our feedback and attempting to rectify the issues that so many have with it

    JEEZY-E_PSNJ 1 Reply Last reply
    1
  • derfturf0530_PSND Offline
    derfturf0530_PSND Offline
    derfturf0530_PSN
    replied to Guest on last edited by
    #13

    @bhall09 said in Patch 1.05:

    I mentioned this somewhere else, but if they want to make perfect-perfect tough to do, I'm fine with that. And whatever they want to call the next best outcome (good-good, I think, or good-squared up?) that is fine too. But hopefully this exit velocity switch makes those good-good, and good-squared up a bit more rewarding. I think that's the thing. I still get perfect-perfect a few times a game. I'm OK with that. But if good-good is the next best thing, it should still be giving us some good exit velocities; hard hits and decent results.

    I agree but the attributes are all in play. All things equal, then yes, a good/good or whatever should have a higher percentage hit. Otherwise what is the point of all of the per 9's.

    R 1 Reply Last reply
    2
  • R Offline
    R Offline
    ryansitko11
    replied to Guest on last edited by
    #14

    @derfturf0530 said in Patch 1.05:

    Remember everyone BB/9 is still the main factor for accuracy so please dont be mad when you get perfect pitch input with a 50 BB/9 pitcher and it doesn't go where you want it to go.

    I will still be mad if that happens. If I'm off by the slightest of margins, then yes I agree. But if its legitimately perfect, it should go exactly where I put it (talking about analog pitching)

    1 Reply Last reply
    0
  • R Offline
    R Offline
    ryansitko11
    replied to Guest on last edited by
    #15

    @derfturf0530 said in Patch 1.05:

    @bhall09 said in Patch 1.05:

    I mentioned this somewhere else, but if they want to make perfect-perfect tough to do, I'm fine with that. And whatever they want to call the next best outcome (good-good, I think, or good-squared up?) that is fine too. But hopefully this exit velocity switch makes those good-good, and good-squared up a bit more rewarding. I think that's the thing. I still get perfect-perfect a few times a game. I'm OK with that. But if good-good is the next best thing, it should still be giving us some good exit velocities; hard hits and decent results.

    I agree but the attributes are all in play. All things equal, then yes, a good/good or whatever should have a higher percentage hit. Otherwise what is the point of all of the per 9's.

    Point of the per 9s is to make it harder to get good PCI placement by making the PCI smaller as H/9 and K/9 increase. A squared up ball is a squared up ball regardless of who threw it. But squaring up Nolan Ryan should be significantly harder than squaring up, say, Bartolo Colon

    W 1 Reply Last reply
    4
  • W Offline
    W Offline
    windmillsfordayz
    replied to Guest on last edited by windmillsfordayz
    #16

    @ryansitko11 said in Patch 1.05:

    @derfturf0530 said in Patch 1.05:

    @bhall09 said in Patch 1.05:

    I mentioned this somewhere else, but if they want to make perfect-perfect tough to do, I'm fine with that. And whatever they want to call the next best outcome (good-good, I think, or good-squared up?) that is fine too. But hopefully this exit velocity switch makes those good-good, and good-squared up a bit more rewarding. I think that's the thing. I still get perfect-perfect a few times a game. I'm OK with that. But if good-good is the next best thing, it should still be giving us some good exit velocities; hard hits and decent results.

    I agree but the attributes are all in play. All things equal, then yes, a good/good or whatever should have a higher percentage hit. Otherwise what is the point of all of the per 9's.

    Point of the per 9s is to make it harder to get good PCI placement by making the PCI smaller as H/9 and K/9 increase. A squared up ball is a squared up ball regardless of who threw it. But squaring up Nolan Ryan should be significantly harder than squaring up, say, Bartolo Colon

    Dont you underestimate 2005 Bartolo Colon and his 98 MPH FB

    1 Reply Last reply
    9
  • S Offline
    S Offline
    SHOW_TIME_ryan
    replied to Guest on last edited by
    #17

    @derfturf0530 said in Patch 1.05:

    Remember everyone BB/9 is still the main factor for accuracy so please dont be mad when you get perfect pitch input with a 50 BB/9 pitcher and it doesn't go where you want it to go.

    So perfect doesn’t mean perfect.... got it.

    Dolenz_PSND 1 Reply Last reply
    0
  • KyleS779_PSNK Offline
    KyleS779_PSNK Offline
    KyleS779_PSN
    wrote on last edited by
    #18

    I do wonder, with the hitting it states "In competitive multi player" if this means only online play or if this will effect moments, showdown, and conquest, as well? Anyone care to speculate?

    bhall09_PSNB 1 Reply Last reply
    1
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    replied to Guest on last edited by
    #19

    @KyleS779 said in Patch 1.05:

    I do wonder, with the hitting it states "In competitive multi player" if this means only online play or if this will effect moments, showdown, and conquest, as well? Anyone care to speculate?

    I wonder this too.

    1 Reply Last reply
    1
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #20

    Maybe @Victor_SDS can shed some light as to whether this is strictly for RS, BR and events, or if the hitting/pitching changes will affect other game modes in DD like conquest, showdown and moments? Or even something like MTO.

    BodamEscapePlan_PSNB 1 Reply Last reply
    0

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC.

"PlayStation Family Mark", "PlayStation", "PS5 Logo", and "PS4 Logo" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, the Xbox Sphere mark, Series X|S logo, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Nintendo Switch is a trademark of Nintendo.

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.

© 2024 Sony Interactive Entertainment LLC.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.