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What is a good Marichal pattern vs AI?

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  • worldrevolverW Offline
    worldrevolverW Offline
    worldrevolver
    replied to Guest on last edited by worldrevolver
    #5

    @untchable704_psn said in What is a good Marichal pattern vs AI?:

    I use Up, up, down , down, left, right, left, right, b, a , start.

    Awesome, this unlocked a Diamond bat for my Ballplayer!

    Untchable704_PSNU 1 Reply Last reply
    0
  • Untchable704_PSNU Offline
    Untchable704_PSNU Offline
    Untchable704_PSN
    replied to Guest on last edited by
    #6

    @worldrevolver said in What is a good Marichal pattern vs AI?:

    @untchable704_psn said in What is a good Marichal pattern vs AI?:

    I use Up, up, down , down, left, right, left, right, b, a , start.

    Awesome this unlocked a Diamond bat for my Ballplayer!

    Boom goes the dynamite.

    worldrevolverW 1 Reply Last reply
    0
  • worldrevolverW Offline
    worldrevolverW Offline
    worldrevolver
    replied to Guest on last edited by
    #7

    @untchable704_psn said in What is a good Marichal pattern vs AI?:

    @worldrevolver said in What is a good Marichal pattern vs AI?:

    @untchable704_psn said in What is a good Marichal pattern vs AI?:

    I use Up, up, down , down, left, right, left, right, b, a , start.

    Awesome this unlocked a Diamond bat for my Ballplayer!

    Boom goes the dynamite.

    Hell yes, +24 power and +24 contact. When did they add this to the game?

    Untchable704_PSNU 1 Reply Last reply
    0
  • Untchable704_PSNU Offline
    Untchable704_PSNU Offline
    Untchable704_PSN
    replied to Guest on last edited by
    #8

    @worldrevolver said in What is a good Marichal pattern vs AI?:

    @untchable704_psn said in What is a good Marichal pattern vs AI?:

    @worldrevolver said in What is a good Marichal pattern vs AI?:

    @untchable704_psn said in What is a good Marichal pattern vs AI?:

    I use Up, up, down , down, left, right, left, right, b, a , start.

    Awesome this unlocked a Diamond bat for my Ballplayer!

    Boom goes the dynamite.

    Hell yes, +24 power and +24 contact. When did they add this to the game?

    Tuesday last i believe. I did and now my cap has 172 power.

    1 Reply Last reply
    0
  • cbpm72_PSNC Offline
    cbpm72_PSNC Offline
    cbpm72_PSN
    wrote on last edited by
    #9

    Wait til you hang a screwball on the 'don't give up a single hit' moment.

    1 Reply Last reply
    0
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by
    #10

    Fastballs to 0-2 and offspeed out of the zone. The AI is dumb

    1 Reply Last reply
    0
  • rosborn27_PSNR Offline
    rosborn27_PSNR Offline
    rosborn27_PSN
    wrote on last edited by
    #11

    Fastballs up and in mixed with change ups below the zone as like someone said above the computer will chase. Found his change up to be more effective against CPU but occasionally mixed in screwball.

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  • formallyforearmsF Offline
    formallyforearmsF Offline
    formallyforearms
    wrote on last edited by
    #12

    I just pitched. Up and in, down and away, mixing all his his pitches and speeds. I gave up 1 baserunner between all the moments on a dropped fly ball in RF by Yasztremski. Marichal was a strike out machine for me.

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  • ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSN
    wrote on last edited by
    #13

    I’ve noticed from grinding CPU stats for much to long that they are certainly programmed to a certain degree. They take a realistic baseball approach you can quite easily take advantage of.

    Examples:

    CPU very rarely swings at the first pinch until 2 outs in which case it totally reverses and they swing away much more frequently. Attack early with a FB but don’t miss and get behind, they become much better hitters ahead in the count, and terrible hitters behind in the count. Just watch the third out and don’t lob in meatball because he swings much more frequently.

    CPU doesn’t chase much until 2 strikes, and frankly spits on pitches on the black like it’s nothing until 2 strikes in which case they become very undisciplined. (This probably has to do with them rarely swinging and taking that “realistic” baseball approach and not them having incredible eyes at the plate)

    I find change of speeds more effective than getting them to chase for a strikeout, a change up low but inside the zone will force a swing and quite often a miss if you’ve just changed speeds, a change up in the dirt still gets spit on quite a bit, much more often than a swing and miss in the zone.

    Batter 1: FB, then a pitch that changes speed, then the strikeout pitch you’ve saved for 0-2

    Batter 2: repeat

    Batter 3: off speed first because they swing more often and expect a FB, then the K pitch, then a FB and they are usually rendered useless.

    I think I’ve failed 2 pitching missions this year, the CPU is much more programmed than you would think, I really think it’s the realistic approach to baseball the game makes them have, work the count, take pitches, fall behind 0-2 and have almost 0 chance to get a hit.

    1 Reply Last reply
    2
  • whitejw98_PSNW Offline
    whitejw98_PSNW Offline
    whitejw98_PSN
    wrote on last edited by
    #14

    I try to throw whatever pitch and location the catcher calls, but with two strikes I aim for a spot just a tiny bit outside of the zone. On rookie and veteran, the cpu is usually dumb enough to chase for an easy strikeout.

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  • ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSN
    replied to Guest on last edited by
    #15

    @quinnymcquinn said in What is a good Marichal pattern vs AI?:

    @untchable704_psn said in What is a good Marichal pattern vs AI?:

    I use Up, up, down , down, left, right, left, right, b, a , start.

    A, B, A, C, A, B, B... wait until you pop this baby in. Whole new game

    HA! The old MK blood code LMAO

    1 Reply Last reply
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