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Is SDS it’s own worst enemy?

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  • Untchable704_PSNU Offline
    Untchable704_PSNU Offline
    Untchable704_PSN
    wrote on last edited by
    #4

    They can’t all be winners and it’s more for that 35k xp

    1 Reply Last reply
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  • cbpm72_PSNC Offline
    cbpm72_PSNC Offline
    cbpm72_PSN
    wrote on last edited by
    #5

    If you're facing an R2 spammer, that Marichal windup should really hack them off.

    1 Reply Last reply
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  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    wrote on last edited by
    #6

    There has to be collection filler type cards released. Player programs have always been this way. What is the point of even having collections if every card is just as good as what you are collecting them towards? Look at Marichal as 35k XP, not a card worth using. If all the god squad cards were available in June there really isn't much worth playing for. See MLB 18. Its the only game in the series I quit playing before November. Not only was the gameplay horrendous, the content was worse

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #7

    I think OP makes a fair point. It is reasonable to expect the cards released to be relevant to competitive gameplay.

    eatyum_PSNE 1 Reply Last reply
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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #8

    @halfbutt_psn said in Is SDS it’s own worst enemy?:

    I think OP makes a fair point. It is reasonable to expect the cards released to be relevant to competitive gameplay.

    Why? Some people don't play competitively and just like a variety of cards, so they should just ignore that group and only focus on the competitive gameplay side of it?

    mrwonderful95M 1 Reply Last reply
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  • mrwonderful95M Offline
    mrwonderful95M Offline
    mrwonderful95
    replied to Guest on last edited by
    #9

    @eatyum_psn said in Is SDS it’s own worst enemy?:

    @halfbutt_psn said in Is SDS it’s own worst enemy?:

    I think OP makes a fair point. It is reasonable to expect the cards released to be relevant to competitive gameplay.

    Why? Some people don't play competitively and just like a variety of cards, so we should just ignore that group and only focus on the competitive gameplay side of it?

    You’re exactly right with the point of not excluding competitive players but isn’t there a way to satisfy both? SDS created the Meta, not us. If there was more balance to pitching and hitting, you’d be able to use Marichal because he has an awesome pitch mix and really good control. That’s the point I was going after.

    eatyum_PSNE 1 Reply Last reply
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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #10

    @mrwonderful95 said in Is SDS it’s own worst enemy?:

    @eatyum_psn said in Is SDS it’s own worst enemy?:

    @halfbutt_psn said in Is SDS it’s own worst enemy?:

    I think OP makes a fair point. It is reasonable to expect the cards released to be relevant to competitive gameplay.

    Why? Some people don't play competitively and just like a variety of cards, so we should just ignore that group and only focus on the competitive gameplay side of it?

    You’re exactly right with the point of not excluding competitive players but isn’t there a way to satisfy both? SDS created the Meta, not us. If there was more balance to pitching and hitting, you’d be able to use Marichal because he has an awesome pitch mix and really good control. That’s the point I was going after.

    That all sounds great in a theoretical aspect, but again, as I stated in a previous comment, there will always be a meta, if something gets nerfed, people will just find something else. That's online gameplay in 2021. It's simply not possible to make every card usable. There isn't a magical solution where competitive people will just use a variety of different cards. Especially in the streamer age where people watch their favorite content creators using the same cards.

    Or do you want SDS constantly nerfing and buffing things trying to find that balance (which is not possible, there WILL always be some meta that people find). Because that sounds like a nightmare trying to navigate a game that constantly changes,

    If you make it where velocity doesn't matter, then the velocity guys become irrevalent like in 2018, and how do you "nerf" a 100 mph fastball compared to a 90 MPH? Obviously one will be faster and be harder to react to, how do you change that?

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  • Dolenz_PSND Offline
    Dolenz_PSND Offline
    Dolenz_PSN
    wrote on last edited by
    #11

    It would be basically impossible for them to make every new content release be a viable God Squad option. The only way they could pull that off is to start and limit cards to 85 and 86 overalls in April, 87 and 88 in May, 89-90 in June, etc.

    I don't think anyone wants that.

    Not everyone plays online. Not everyone is competitive. Not every card needs to be a god squad card. What they do need to do is find ways to incentivize players to use these cards, even if it is just for a few games.

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #12

    SDS IS nerfing and buffing things constantly trying to “find balance”.

    I just think OP makes a fair point, and that we, as customers, should expect the game to be playable in all the modes advertised.

    I’m not saying every card needs to be meta, but most cards should be useable. To me, that’s a no brainer.

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  • genopolanco_PSNG Offline
    genopolanco_PSNG Offline
    genopolanco_PSN
    wrote on last edited by
    #13

    Every card is usable. You can bet if Marichal was ever a Rockie I’d be running him out there for RS. One mans trash is another mans treasure.

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  • PAinPA_PSNP Offline
    PAinPA_PSNP Offline
    PAinPA_PSN
    wrote on last edited by PAinPA_PSN
    #14

    How do you know? he doesnt fit with most effective, but that doesnt automatically mean he ll be ineffective.
    unless you ve already used him vs ppl you cant call him useless.

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  • maskedgrappler_PSNM Offline
    maskedgrappler_PSNM Offline
    maskedgrappler_PSN
    wrote on last edited by
    #15

    To be completely honest, pretty much all diamonds and some golds are viable on all star where the vast majority of the playerbase lives. I understand the OP's point, but when you're judging cards being released you have to step out of the super competitive HoF mind set, you guys are a pretty large minority.

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  • RonnieGant1992R Offline
    RonnieGant1992R Offline
    RonnieGant1992
    wrote on last edited by
    #16

    These cards are great for custom leagues also.

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  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    wrote on last edited by
    #17

    I believe the answer to be yes, but it's not for card content and release schedule.

    I'll start with customer service and just leave that here to breathe...

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  • bwheel1977_PSNB Offline
    bwheel1977_PSNB Offline
    bwheel1977_PSN
    replied to Guest on last edited by
    #18

    @mrwonderful95 said in Is SDS it’s own worst enemy?:

    Content is absolutely phenomenal. It has been for the last couple of years. It seems like every day there’s a new card you can acquire. Here’s the rub- why release cards like Marichal, a 90, at this point in the game cycle? He’s basically not usable in Ranked Seasons since he doesn’t have a 102 mph FB with outlier or a 98 mph sinker.

    The only time we’re going to be able to use a card like this is when they build an event around a breakout series or players from the west, etc…

    It would be so much fun to make these cards viable in ranked…kinda stinks because he’s basically just a collection piece for me at this point. Would love to be able to actually use him.

    Moral of the story is if the meta is going to be 102 FB and 98 sinkers up in the zone, which is ridiculous to me to begin with, cards like this will be unusable.

    The player program cards are designed for if you buy the game today and to be collection fodder. They aren't to be used by people who have been playing the game.

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    wrote on last edited by
    #19

    You don't need 102 MPH fastballs to be effective. There are always guys who throw at or less than the median who are super effective. Take Sergio Romo as an example, or Cliff Lee.

    Throw in a sense of separation going from SP to BP and it makes them even more deadly. Say Cabrera to Romo, or Lee to Chapman, really fucks your timing.

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  • Khain24_PSNK Offline
    Khain24_PSNK Offline
    Khain24_PSN
    wrote on last edited by
    #20

    I find these cards serve more or less 3 purposes:

    1. Free unsellable cards for collection rewards
    2. Fan service (For the player/team/etc)
    3. Events ( and to a lesser extent BR) - Most events wont let you use the "meta god squad". Player overall limits, team overall limits, card type limits etc. Eventually there will be an event that this Marichal will find his home and be on most rosters. Pretty sure once released in the game they get added to the BR pool as well (not that anyone is really taking a diamond round pick on a SP generally).
    1 Reply Last reply
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