• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 25)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
Collapse
THESHOW.COM
Game Game Support Support My Account My Account

Community Forum

Directional hitters are Cancer

Scheduled Pinned Locked Moved Diamond Dynasty
92 Posts 56 Posters 5.7k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • genopolanco_PSNG Offline
    genopolanco_PSNG Offline
    genopolanco_PSN
    wrote on last edited by
    #31

    Look at my career stats back in 17 on my profile. I hit around the Mendoza line using directional. Since switching to zone, I’ve batted .300+ in RS including being a WS player. (Not sure why my 19 and 20 stats aren’t shown)

    When I used directional I peaked at CS.

    1 Reply Last reply
    1
  • TheGoaler_PSNT Offline
    TheGoaler_PSNT Offline
    TheGoaler_PSN
    wrote on last edited by
    #32

    Bottom line is SDS has it in their game, and it helps with HR Moments.
    Don't forget you don't hit a real baseball with a cursor or pci, so there.

    1 Reply Last reply
    0
  • The_Fools_Sip_PSNT Offline
    The_Fools_Sip_PSNT Offline
    The_Fools_Sip_PSN
    wrote on last edited by
    #33

    Here’s the problem. If they pick an mlb stadium and pitch well enough they can win games because they won’t suffer the consequences of mlb stadium lag.

    And you can tell if they are a directional hitter because they can’t hit certain pitches but can foul them off. Their ability to hit the most unhittable pitches that zone users struggle with doesn’t match up with why they miss some very easy floaters and meatballs. They tend to be poorly disciplined with their players averages below 280 but yet they have a ton of bombs. That’s usually all they hit.

    The_Joneser_PSNT 1 Reply Last reply
    0
  • ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSN
    wrote on last edited by
    #34

    I don't see a problem with guys that use directional. They are learning the timing of pitches and that is about it. Directional is all RNG based anyways. The CPU AI decides where your PCI placement is depending on your timing of the swing.

    1 Reply Last reply
    1
  • The_Joneser_PSNT Away
    The_Joneser_PSNT Away
    The_Joneser_PSN
    replied to Guest on last edited by
    #35

    @the_fools_sip_psn said in Directional hitters are Cancer:

    Here’s the problem. If they pick an mlb stadium and pitch well enough they can win games because they won’t suffer the consequences of mlb stadium lag.

    Huh? Lag is lag, and directional players are not immune. It affects timing, and both zone and directional players control that aspect of the offensive game.

    And you can tell if they are a directional hitter because they can’t hit certain pitches but can foul them off. Their ability to hit the most unhittable pitches that zone users struggle with doesn’t match up with why they miss some very easy floaters and meatballs. They tend to be poorly disciplined with their players averages below 280 but yet they have a ton of bombs. That’s usually all they hit.

    Curious as to what "unhittable pitches" we can hit that zone players can't, though it's true that most of the high, hard stuff we're lucky to foul off with most players, but high average, high vision cards can do well with the right swing type and good timing. Not sure what you mean with reference to the floaters and meatballs... you can kill mistakes with directional.

    As to being undisciplined, that again has nothing to do with the interface (I walk at a decent clip). Averages tend to be lower because results are more in line with real hitting, and don't give you BS results like pulling down and away sliders for no doubt bombs (this [censored] happens because the AI decides what your swing path and bat angle are at contact, and it's ridiculously favorable - directional players have to match that to pitch location). Power hitters have lower averages because they're pulling and swinging for launch angles, whereas contact players top .300 pretty easily while not trying to put a charge into everything.

    But it all comes down to preference and the type of game you like; directional is high floor, low ceiling, with simulation like results.
    Zone is low floor, high ceiling, with arcade style results for those who can put their little cross-hair on the ball.

    The_Fools_Sip_PSNT 1 Reply Last reply
    0
  • KILLERPRESENCE4_PSNK Offline
    KILLERPRESENCE4_PSNK Offline
    KILLERPRESENCE4_PSN
    replied to Guest on last edited by
    #36

    @daydrinker88_xbl said in Directional hitters are Cancer:

    I don’t know about anyone else, but I’m finding directional hitters to be ruining this game with their no skill, just hitting the hit button play. I pride myself on good pitching, yet people are hitting sliders and curves Breaking out of the zone like they are meatballs down the middle. Sure there are some good players that have skill yes, but I’m getting blown out every game now and no one can tell me that everyone got that good over the past week. It’s a setting that needs to be removed and makes this game not enjoyable at all. Directional hitters are cancer for this game and with the developers adding more and more diamond players to DD it’s only going to get worse. So to the developers, please remove directional hitting either in the next update or in the next game because it’s ruining your game. [link text](link url)

    Lol, because you know that your opponent is using that hitting interface. Please tell us what tipped you off.

    1 Reply Last reply
    1
  • The_Fools_Sip_PSNT Offline
    The_Fools_Sip_PSNT Offline
    The_Fools_Sip_PSN
    replied to Guest on last edited by The_Fools_Sip_PSN
    #37

    @the_joneser_psn said in Directional hitters are Cancer:

    @the_fools_sip_psn said in Directional hitters are Cancer:

    Here’s the problem. If they pick an mlb stadium and pitch well enough they can win games because they won’t suffer the consequences of mlb stadium lag.

    Huh? Lag is lag, and directional players are not immune. It affects timing, and both zone and directional players control that aspect of the offensive game.

    And you can tell if they are a directional hitter because they can’t hit certain pitches but can foul them off. Their ability to hit the most unhittable pitches that zone users struggle with doesn’t match up with why they miss some very easy floaters and meatballs. They tend to be poorly disciplined with their players averages below 280 but yet they have a ton of bombs. That’s usually all they hit.

    Curious as to what "unhittable pitches" we can hit that zone players can't, though it's true that most of the high, hard stuff we're lucky to foul off with most players, but high average, high vision cards can do well with the right swing type and good timing. Not sure what you mean with reference to the floaters and meatballs... you can kill mistakes with directional.

    As to being undisciplined, that again has nothing to do with the interface (I walk at a decent clip). Averages tend to be lower because results are more in line with real hitting, and don't give you BS results like pulling down and away sliders for no doubt bombs (this [censored] happens because the AI decides what your swing path and bat angle are at contact, and it's ridiculously favorable - directional players have to match that to pitch location). Power hitters have lower averages because they're pulling and swinging for launch angles, whereas contact players top .300 pretty easily while not trying to put a charge into everything.

    But it all comes down to preference and the type of game you like; directional is high floor, low ceiling, with simulation like results.
    Zone is low floor, high ceiling, with arcade style results for those who can put their little cross-hair on the ball.

    Lag affects the pci as well so you are wrong there.

    Also down and in sliders are harder to hit with zone because you can’t control the bat angle and since it’s vertical it’s more likely to miss. With directional if you time it well it’s more easily hit out for a bomb.

    I understand you like attributes taking over but In close low scoring games where one player has to manufacture a run vs a directional player who just has to time one pitch in a mlb stadium where the zone pci can lag its frustrating to lose to someone who is relying on luck and not skill.

    Wargazsem _MLBTSW The_Joneser_PSNT 2 Replies Last reply
    0
  • Wargazsem _MLBTSW Offline
    Wargazsem _MLBTSW Offline
    Wargazsem _MLBTS
    replied to Guest on last edited by
    #38

    @the_fools_sip_psn said in Directional hitters are Cancer:

    @the_joneser_psn said in Directional hitters are Cancer:

    @the_fools_sip_psn said in Directional hitters are Cancer:

    Here’s the problem. If they pick an mlb stadium and pitch well enough they can win games because they won’t suffer the consequences of mlb stadium lag.

    Huh? Lag is lag, and directional players are not immune. It affects timing, and both zone and directional players control that aspect of the offensive game.

    And you can tell if they are a directional hitter because they can’t hit certain pitches but can foul them off. Their ability to hit the most unhittable pitches that zone users struggle with doesn’t match up with why they miss some very easy floaters and meatballs. They tend to be poorly disciplined with their players averages below 280 but yet they have a ton of bombs. That’s usually all they hit.

    Curious as to what "unhittable pitches" we can hit that zone players can't, though it's true that most of the high, hard stuff we're lucky to foul off with most players, but high average, high vision cards can do well with the right swing type and good timing. Not sure what you mean with reference to the floaters and meatballs... you can kill mistakes with directional.

    As to being undisciplined, that again has nothing to do with the interface (I walk at a decent clip). Averages tend to be lower because results are more in line with real hitting, and don't give you BS results like pulling down and away sliders for no doubt bombs (this [censored] happens because the AI decides what your swing path and bat angle are at contact, and it's ridiculously favorable - directional players have to match that to pitch location). Power hitters have lower averages because they're pulling and swinging for launch angles, whereas contact players top .300 pretty easily while not trying to put a charge into everything.

    But it all comes down to preference and the type of game you like; directional is high floor, low ceiling, with simulation like results.
    Zone is low floor, high ceiling, with arcade style results for those who can put their little cross-hair on the ball.

    Lag affects the pci as well so you are wrong there.

    Also down and in sliders are harder to hit with zone because you can’t control the bat angle and since it’s vertical it’s more likely to miss. With directional if you time it well it’s more easily hit out for a bomb.

    I understand you like attributes taking over but In close low scoring games where one player has to manufacture a run vs a directional player who just has to time one pitch in a mlb stadium where the zone pci can lag its frustrating to lose to someone who is relying on luck and not skill.

    [censored], I guess every top player is wrong.

    Wait.. or maybe just maybe some people refuse to admit their mistakes.

    The_Fools_Sip_PSNT 1 Reply Last reply
    1
  • Raider52Morrison_PSNR Offline
    Raider52Morrison_PSNR Offline
    Raider52Morrison_PSN
    wrote on last edited by
    #39

    are people using directional hitting the ones where the face guy shows up and an arrow points to a certain direction when you are pitching? I keep seeing that a lot and don't know what that is.

    1 Reply Last reply
    0
  • lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSN
    wrote on last edited by
    #40

    The thread title is a horrendous thing to say for people who play a video game a certain way. Grow up.

    1 Reply Last reply
    1
  • Vipersneak_PSNV Offline
    Vipersneak_PSNV Offline
    Vipersneak_PSN
    replied to Guest on last edited by
    #41

    @daydrinker88_xbl said in Directional hitters are Cancer:

    I don’t know about anyone else, but I’m finding directional hitters to be ruining this game with their no skill, just hitting the hit button play. I pride myself on good pitching, yet people are hitting sliders and curves Breaking out of the zone like they are meatballs down the middle. Sure there are some good players that have skill yes, but I’m getting blown out every game now and no one can tell me that everyone got that good over the past week. It’s a setting that needs to be removed and makes this game not enjoyable at all. Directional hitters are cancer for this game and with the developers adding more and more diamond players to DD it’s only going to get worse. So to the developers, please remove directional hitting either in the next update or in the next game because it’s ruining your game. [link text](link url)

    You have obviously not tried directional hitting as none of what you said is true. Directional might be easier, but it puts a player at a disadvantage against someone good with the PCI. Dream up another reason why you lost.

    lewisnadasurf1_PSNL 1 Reply Last reply
    2
  • lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSN
    replied to Guest on last edited by
    #42

    @vipersneak_psn said in Directional hitters are Cancer:

    @daydrinker88_xbl said in Directional hitters are Cancer:

    I don’t know about anyone else, but I’m finding directional hitters to be ruining this game with their no skill, just hitting the hit button play. I pride myself on good pitching, yet people are hitting sliders and curves Breaking out of the zone like they are meatballs down the middle. Sure there are some good players that have skill yes, but I’m getting blown out every game now and no one can tell me that everyone got that good over the past week. It’s a setting that needs to be removed and makes this game not enjoyable at all. Directional hitters are cancer for this game and with the developers adding more and more diamond players to DD it’s only going to get worse. So to the developers, please remove directional hitting either in the next update or in the next game because it’s ruining your game. [link text](link url)

    You have obviously not tried directional hitting as none of what you said is true. Directional might be easier, but it puts a player at a disadvantage against someone good with the PCI. Dream up another reason why you lost.

    Directional is horrible against humans. Trying to hit someone inside is horrendous.

    Vipersneak_PSNV 1 Reply Last reply
    1
  • The_Fools_Sip_PSNT Offline
    The_Fools_Sip_PSNT Offline
    The_Fools_Sip_PSN
    replied to Guest on last edited by
    #43

    @wargazsem-_mlbts said in Directional hitters are Cancer:

    @the_fools_sip_psn said in Directional hitters are Cancer:

    @the_joneser_psn said in Directional hitters are Cancer:

    @the_fools_sip_psn said in Directional hitters are Cancer:

    Here’s the problem. If they pick an mlb stadium and pitch well enough they can win games because they won’t suffer the consequences of mlb stadium lag.

    Huh? Lag is lag, and directional players are not immune. It affects timing, and both zone and directional players control that aspect of the offensive game.

    And you can tell if they are a directional hitter because they can’t hit certain pitches but can foul them off. Their ability to hit the most unhittable pitches that zone users struggle with doesn’t match up with why they miss some very easy floaters and meatballs. They tend to be poorly disciplined with their players averages below 280 but yet they have a ton of bombs. That’s usually all they hit.

    Curious as to what "unhittable pitches" we can hit that zone players can't, though it's true that most of the high, hard stuff we're lucky to foul off with most players, but high average, high vision cards can do well with the right swing type and good timing. Not sure what you mean with reference to the floaters and meatballs... you can kill mistakes with directional.

    As to being undisciplined, that again has nothing to do with the interface (I walk at a decent clip). Averages tend to be lower because results are more in line with real hitting, and don't give you BS results like pulling down and away sliders for no doubt bombs (this [censored] happens because the AI decides what your swing path and bat angle are at contact, and it's ridiculously favorable - directional players have to match that to pitch location). Power hitters have lower averages because they're pulling and swinging for launch angles, whereas contact players top .300 pretty easily while not trying to put a charge into everything.

    But it all comes down to preference and the type of game you like; directional is high floor, low ceiling, with simulation like results.
    Zone is low floor, high ceiling, with arcade style results for those who can put their little cross-hair on the ball.

    Lag affects the pci as well so you are wrong there.

    Also down and in sliders are harder to hit with zone because you can’t control the bat angle and since it’s vertical it’s more likely to miss. With directional if you time it well it’s more easily hit out for a bomb.

    I understand you like attributes taking over but In close low scoring games where one player has to manufacture a run vs a directional player who just has to time one pitch in a mlb stadium where the zone pci can lag its frustrating to lose to someone who is relying on luck and not skill.

    [censored], I guess every top player is wrong.

    Wait.. or maybe just maybe some people refuse to admit their mistakes.

    Buddy I beat a 12-0 player using directional so yeah directional can be kind of cheap. I’m not saying they are hard to beat but when you are playing in an mlb stadium against a guy throwing a 100 sometimes that makes the hitting a little off and the pci definitely lags it makes for a tight game.

    Too many of you give the same generic response “ why don’t top players use it” isn’t a valid argument. We aren’t saying it’s OP but it’s definitely cheap when you are playing someone with a poor connection at Minute Maid park and there are a shadows in the batters eye.

    Vipersneak_PSNV yankblan_PSNY 2 Replies Last reply
    0
  • Vipersneak_PSNV Offline
    Vipersneak_PSNV Offline
    Vipersneak_PSN
    replied to Guest on last edited by
    #44

    @lewisnadasurf1_psn said in Directional hitters are Cancer:

    @vipersneak_psn said in Directional hitters are Cancer:

    @daydrinker88_xbl said in Directional hitters are Cancer:

    I don’t know about anyone else, but I’m finding directional hitters to be ruining this game with their no skill, just hitting the hit button play. I pride myself on good pitching, yet people are hitting sliders and curves Breaking out of the zone like they are meatballs down the middle. Sure there are some good players that have skill yes, but I’m getting blown out every game now and no one can tell me that everyone got that good over the past week. It’s a setting that needs to be removed and makes this game not enjoyable at all. Directional hitters are cancer for this game and with the developers adding more and more diamond players to DD it’s only going to get worse. So to the developers, please remove directional hitting either in the next update or in the next game because it’s ruining your game. [link text](link url)

    You have obviously not tried directional hitting as none of what you said is true. Directional might be easier, but it puts a player at a disadvantage against someone good with the PCI. Dream up another reason why you lost.

    Directional is horrible against humans. Trying to hit someone inside is horrendous.

    Yes. Using the PCI is akin to using pin-point pitching. Once good at it, you become MUCH more successful against human opponents.

    1 Reply Last reply
    1
  • Vipersneak_PSNV Offline
    Vipersneak_PSNV Offline
    Vipersneak_PSN
    replied to Guest on last edited by
    #45

    @the_fools_sip_psn said in Directional hitters are Cancer:

    @wargazsem-_mlbts said in Directional hitters are Cancer:

    @the_fools_sip_psn said in Directional hitters are Cancer:

    @the_joneser_psn said in Directional hitters are Cancer:

    @the_fools_sip_psn said in Directional hitters are Cancer:

    Here’s the problem. If they pick an mlb stadium and pitch well enough they can win games because they won’t suffer the consequences of mlb stadium lag.

    Huh? Lag is lag, and directional players are not immune. It affects timing, and both zone and directional players control that aspect of the offensive game.

    And you can tell if they are a directional hitter because they can’t hit certain pitches but can foul them off. Their ability to hit the most unhittable pitches that zone users struggle with doesn’t match up with why they miss some very easy floaters and meatballs. They tend to be poorly disciplined with their players averages below 280 but yet they have a ton of bombs. That’s usually all they hit.

    Curious as to what "unhittable pitches" we can hit that zone players can't, though it's true that most of the high, hard stuff we're lucky to foul off with most players, but high average, high vision cards can do well with the right swing type and good timing. Not sure what you mean with reference to the floaters and meatballs... you can kill mistakes with directional.

    As to being undisciplined, that again has nothing to do with the interface (I walk at a decent clip). Averages tend to be lower because results are more in line with real hitting, and don't give you BS results like pulling down and away sliders for no doubt bombs (this [censored] happens because the AI decides what your swing path and bat angle are at contact, and it's ridiculously favorable - directional players have to match that to pitch location). Power hitters have lower averages because they're pulling and swinging for launch angles, whereas contact players top .300 pretty easily while not trying to put a charge into everything.

    But it all comes down to preference and the type of game you like; directional is high floor, low ceiling, with simulation like results.
    Zone is low floor, high ceiling, with arcade style results for those who can put their little cross-hair on the ball.

    Lag affects the pci as well so you are wrong there.

    Also down and in sliders are harder to hit with zone because you can’t control the bat angle and since it’s vertical it’s more likely to miss. With directional if you time it well it’s more easily hit out for a bomb.

    I understand you like attributes taking over but In close low scoring games where one player has to manufacture a run vs a directional player who just has to time one pitch in a mlb stadium where the zone pci can lag its frustrating to lose to someone who is relying on luck and not skill.

    [censored], I guess every top player is wrong.

    Wait.. or maybe just maybe some people refuse to admit their mistakes.

    Buddy I beat a 12-0 player using directional so yeah directional can be kind of cheap. I’m not saying they are hard to beat but when you are playing in an mlb stadium against a guy throwing a 100 sometimes that makes the hitting a little off and the pci definitely lags it makes for a tight game.

    Too many of you give the same generic response “ why don’t top players use it” isn’t a valid argument. We aren’t saying it’s OP but it’s definitely cheap when you are playing someone with a poor connection at Minute Maid park and there are a shadows in the batters eye.

    The problem in your example is not directional hitting. The problem in your example is the poor connection, playing at Minute Maid Park, and shadows in the batters eye.

    If directional hitting is so good, then use it. What's the problem here? We all have the same choices. It is not like you can't use it too if you incorrectly believe it gives an advantage.

    The_Fools_Sip_PSNT 1 Reply Last reply
    0
  • YankeeFan412_XBLY Offline
    YankeeFan412_XBLY Offline
    YankeeFan412_XBL
    wrote on last edited by
    #46

    Imagine being a brand new player that just bought the game & has no preconceived notions...They go through the hitting tutorial & directional feels best to them so they choose it...Then they come on here & are called cancer. And people wonder why 2k & Madden have bigger fanbases, Unreal.

    AREALXSWIFTKILL_XBLA 1 Reply Last reply
    4
  • iBonafideScrub__PSNI Offline
    iBonafideScrub__PSNI Offline
    iBonafideScrub__PSN
    wrote on last edited by
    #47

    I’m switching to directional

    1 Reply Last reply
    1
  • The_Joneser_PSNT Away
    The_Joneser_PSNT Away
    The_Joneser_PSN
    replied to Guest on last edited by The_Joneser_PSN
    #48

    @the_fools_sip_psn said in [Directional hitters are Cancer]

    Lag affects the pci as well so you are wrong there.

    Well, I said that lag affects everyone, but if you want to insist that it's extra-super-double-hard if you use a PCI, you go right ahead.

    Also down and in sliders are harder to hit with zone because you can’t control the bat angle and since it’s vertical it’s more likely to miss. With directional if you time it well it’s more easily hit out for a bomb.

    I suspect sliders down and in are hard to hit for you because you're getting fooled. There are plenty of PCI users who blast them... anyone adept at that system will likely tell you that they destroy pitchers who spam a location because you can just keep your PCI there.

    I understand you like attributes taking over but In close low scoring games where one player has to manufacture a run vs a directional player who just has to time one pitch in a mlb stadium where the zone pci can lag its frustrating to lose to someone who is relying on luck and not skill.

    That's a very specific situation... but, again with the luck vs. skill thing. You just said that you can't control the bat angle in zone, which is true, so I'm curious as to what you would attribute the AI giving you a favorable bat angle? If it isn't based on input and it's variable, wouldn't a favorable outcome there also be due to luck?

    It's very frustrating for me when I so skillfully choose my bat angle based on the pitch location and break, only to see others rewarded with good results for simply pointing the bat at a particular spot and letting the attributes take over to determine for them the angle at which the bat makes contact 🙂

    The_Fools_Sip_PSNT 1 Reply Last reply
    0
  • Spc_Garza_PSNS Offline
    Spc_Garza_PSNS Offline
    Spc_Garza_PSN
    wrote on last edited by
    #49

    Paint corners and you will crush directional hitters

    KILLERPRESENCE4_PSNK 1 Reply Last reply
    2
  • KILLERPRESENCE4_PSNK Offline
    KILLERPRESENCE4_PSNK Offline
    KILLERPRESENCE4_PSN
    replied to Guest on last edited by
    #50

    @spc_garza_psn said in Directional hitters are Cancer:

    Paint corners and you will crush directional hitters

    Just throw sinkers low and outside and you’ll kill directional hitters. They will spend the whole game hitting liners and weak choppers to your shortstop and second baseman

    1 Reply Last reply
    1

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC.

"PlayStation Family Mark", "PlayStation", "PS5 Logo", and "PS4 Logo" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, the Xbox Sphere mark, Series X|S logo, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Nintendo Switch is a trademark of Nintendo.

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.

© 2024 Sony Interactive Entertainment LLC.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.