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  • sheyworth_XBLS Offline
    sheyworth_XBLS Offline
    sheyworth_XBL
    replied to Guest on last edited by
    #57

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    The_CanucklerT 1 Reply Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #58

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    Rabid55Wolverine_PSNR sheyworth_XBLS 2 Replies Last reply
    0
  • Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSN
    replied to Guest on last edited by
    #59

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    The_CanucklerT 1 Reply Last reply
    0
  • OceanBubbles000O Offline
    OceanBubbles000O Offline
    OceanBubbles000
    wrote on last edited by
    #60

    This is a complete mess right now and anyone who thinks otherwise is loopy.

    1 Reply Last reply
    1
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by The_Canuckler
    #61

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Rabid55Wolverine_PSNR 1 Reply Last reply
    0
  • dewrock_PSND Offline
    dewrock_PSND Offline
    dewrock_PSN
    replied to Guest on last edited by
    #62

    @the_canuckler said in Very early:

    @crimson_monk_psn said in Very early:

    @the_canuckler said in Very early:

    @macktastic-brad_xbl said in Very early:

    In the words of cliff lee thats baseball

    Stop. Rewarding. Bad. Input.

    How is it bad input? You are supposed to be early on a pull hit and late on opposite field. I’m more sick of the dribblers that keep going for hits vs me and the hr a foot outside the zone or pulling low and outside offspeed 500 feet. Oppo makes since but not pull.

    Very early is bad input, guys shouldn't be rewarded for not being able to see and adjust to an off speed pitch.

    Yep baseball players only get hits on good or perfect timing and contact.

    That’s like science or something.

    Some of the people on here complain about the dumbest things.

    The_CanucklerT 1 Reply Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #63

    @dewrock_psn said in Very early:

    @the_canuckler said in Very early:

    @crimson_monk_psn said in Very early:

    @the_canuckler said in Very early:

    @macktastic-brad_xbl said in Very early:

    In the words of cliff lee thats baseball

    Stop. Rewarding. Bad. Input.

    How is it bad input? You are supposed to be early on a pull hit and late on opposite field. I’m more sick of the dribblers that keep going for hits vs me and the hr a foot outside the zone or pulling low and outside offspeed 500 feet. Oppo makes since but not pull.

    Very early is bad input, guys shouldn't be rewarded for not being able to see and adjust to an off speed pitch.

    Yep baseball players only get hits on good or perfect timing and contact.

    That’s like science or something.

    Some of the people on here complain about the dumbest things.

    This isn’t real baseball, this is a video game, that’s why guys can put up “video game numbers”

    Very early is the equivalent of shooting in the vicinity of someone in COD and getting a kill even though you’re shooting 5 feet to the left of your target, or hitting 3s in 2k on a red shot meter

    1 Reply Last reply
    0
  • Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSN
    replied to Guest on last edited by
    #64

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    The_CanucklerT 1 Reply Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #65

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year

    Rabid55Wolverine_PSNR 1 Reply Last reply
    0
  • Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSN
    replied to Guest on last edited by
    #66

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year

    That I agree with. There are too many well hit balls with bad input.

    sheyworth_XBLS 1 Reply Last reply
    1
  • sheyworth_XBLS Offline
    sheyworth_XBLS Offline
    sheyworth_XBL
    replied to Guest on last edited by
    #67

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    Really not giving excuses. Just trying to explain when you accuse someone of being an average player. I know average players. They finish .500. Definition of average. I’m hoping my record will be better this year too! I’m hoping to dedicate more time to playing and less time getting yelled at by... average players in leagues.

    The_CanucklerT 1 Reply Last reply
    0
  • sheyworth_XBLS Offline
    sheyworth_XBLS Offline
    sheyworth_XBL
    replied to Guest on last edited by
    #68

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year

    That I agree with. There are too many well hit balls with bad input.

    The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.

    The_CanucklerT 1 Reply Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #69

    @sheyworth_xbl said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year

    That I agree with. There are too many well hit balls with bad input.

    The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.

    Opponents PCI hasn't shown since 17... they hid it halfway through 17

    Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make

    sheyworth_XBLS 1 Reply Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #70

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    Really not giving excuses. Just trying to explain when you accuse someone of being an average player. I know average players. They finish .500. Definition of average. I’m hoping my record will be better this year too! I’m hoping to dedicate more time to playing and less time getting yelled at by... average players in leagues.

    Your record was in the .500s with a low number of games, sorry you're what I consider average, maybe this year will be different.

    1 Reply Last reply
    0
  • sheyworth_XBLS Offline
    sheyworth_XBLS Offline
    sheyworth_XBL
    replied to Guest on last edited by
    #71

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year

    That I agree with. There are too many well hit balls with bad input.

    The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.

    Opponents PCI hasn't shown since 17... they hid it halfway through 17

    Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make

    It's literally visible in games right now man.. are you playing or just arguing online?

    The_CanucklerT 1 Reply Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #72

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year

    That I agree with. There are too many well hit balls with bad input.

    The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.

    Opponents PCI hasn't shown since 17... they hid it halfway through 17

    Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make

    It's literally visible in games right now man.. are you playing or just arguing online?

    "Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough."

    That's what my comment is in response to.

    sheyworth_XBLS 1 Reply Last reply
    0
  • sheyworth_XBLS Offline
    sheyworth_XBLS Offline
    sheyworth_XBL
    replied to Guest on last edited by
    #73

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year

    That I agree with. There are too many well hit balls with bad input.

    The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.

    Opponents PCI hasn't shown since 17... they hid it halfway through 17

    Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make

    It's literally visible in games right now man.. are you playing or just arguing online?

    "Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough."

    That's what my comment is in response to.

    I wish Twitch saved streams for more than 6 months because I'd show you, until they changed the hitting settings in the late April/early May update, the PCI was there, just like it is this year right now. My friend and I discussed it thoroughly at the time as a bummer because we both work our pitch selection and location off of the results. And then we talked about it again at the start of the year because we're happy it's back because again, we both work our pitch selection and location off of the results.

    The_CanucklerT 2 Replies Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #74

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year

    That I agree with. There are too many well hit balls with bad input.

    The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.

    Opponents PCI hasn't shown since 17... they hid it halfway through 17

    Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make

    It's literally visible in games right now man.. are you playing or just arguing online?

    "Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough."

    That's what my comment is in response to.

    I wish Twitch saved streams for more than 6 months because I'd show you, until they changed the hitting settings in the late April/early May update, the PCI was there, just like it is this year right now. My friend and I discussed it thoroughly at the time as a bummer because we both work our pitch selection and location off of the results. And then we talked about it again at the start of the year because we're happy it's back because again, we both work our pitch selection and location off of the results.

    No, the PCI never showed last year, I have played more then enough games in this franchise to know when that change was made..

    1 Reply Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #75

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @rabid55wolverine said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @sheyworth_xbl said in Very early:

    @comebacklogic said in Very early:

    @sheyworth_xbl said in Very early:

    @the_canuckler said in Very early:

    @ibonafidescrub_ said in Very early:

    It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.

    Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input

    https://ibb.co/vc8MQVY

    Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.

    Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.

    This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.

    Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.

    You finishing 98-67 in ranked tells me everything I need to know...

    What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?

    That you are an average player that played on low levels

    I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.

    Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.

    I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?

    Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models

    I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think

    Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.

    The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?

    I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though

    I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year

    That I agree with. There are too many well hit balls with bad input.

    The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.

    Opponents PCI hasn't shown since 17... they hid it halfway through 17

    Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make

    It's literally visible in games right now man.. are you playing or just arguing online?

    "Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough."

    That's what my comment is in response to.

    I wish Twitch saved streams for more than 6 months because I'd show you, until they changed the hitting settings in the late April/early May update, the PCI was there, just like it is this year right now. My friend and I discussed it thoroughly at the time as a bummer because we both work our pitch selection and location off of the results. And then we talked about it again at the start of the year because we're happy it's back because again, we both work our pitch selection and location off of the results.

    MLB 20 Players league https://www.twitch.tv/videos/604738841?filter=all&sort=time 12:00 no pci shown

    MLB 19 Dev tournament https://www.twitch.tv/videos/399003426?filter=all&sort=time 2:47:01 just got a hit, no pci showing

    1 Reply Last reply
    0
  • sheyworth_XBLS Offline
    sheyworth_XBLS Offline
    sheyworth_XBL
    wrote on last edited by
    #76

    The players league happened after the update dude. Go look up the schedule. It ended in May. The patch happened mid April. It’s still tagged here in the forums. I didn’t say anything about 19 because I didn’t play online! Anyway hope to meet you for a game someday!

    1 Reply Last reply
    0

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