Very early
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@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?
Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models
I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think
Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.
The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?
I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though
I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year
That I agree with. There are too many well hit balls with bad input.
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@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
Really not giving excuses. Just trying to explain when you accuse someone of being an average player. I know average players. They finish .500. Definition of average. I’m hoping my record will be better this year too! I’m hoping to dedicate more time to playing and less time getting yelled at by... average players in leagues.
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@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?
Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models
I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think
Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.
The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?
I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though
I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year
That I agree with. There are too many well hit balls with bad input.
The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.
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@sheyworth_xbl said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?
Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models
I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think
Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.
The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?
I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though
I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year
That I agree with. There are too many well hit balls with bad input.
The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.
Opponents PCI hasn't shown since 17... they hid it halfway through 17
Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make
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@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
Really not giving excuses. Just trying to explain when you accuse someone of being an average player. I know average players. They finish .500. Definition of average. I’m hoping my record will be better this year too! I’m hoping to dedicate more time to playing and less time getting yelled at by... average players in leagues.
Your record was in the .500s with a low number of games, sorry you're what I consider average, maybe this year will be different.
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@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?
Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models
I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think
Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.
The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?
I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though
I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year
That I agree with. There are too many well hit balls with bad input.
The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.
Opponents PCI hasn't shown since 17... they hid it halfway through 17
Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make
It's literally visible in games right now man.. are you playing or just arguing online?
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@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?
Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models
I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think
Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.
The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?
I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though
I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year
That I agree with. There are too many well hit balls with bad input.
The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.
Opponents PCI hasn't shown since 17... they hid it halfway through 17
Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make
It's literally visible in games right now man.. are you playing or just arguing online?
"Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough."
That's what my comment is in response to.
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@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?
Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models
I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think
Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.
The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?
I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though
I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year
That I agree with. There are too many well hit balls with bad input.
The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.
Opponents PCI hasn't shown since 17... they hid it halfway through 17
Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make
It's literally visible in games right now man.. are you playing or just arguing online?
"Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough."
That's what my comment is in response to.
I wish Twitch saved streams for more than 6 months because I'd show you, until they changed the hitting settings in the late April/early May update, the PCI was there, just like it is this year right now. My friend and I discussed it thoroughly at the time as a bummer because we both work our pitch selection and location off of the results. And then we talked about it again at the start of the year because we're happy it's back because again, we both work our pitch selection and location off of the results.
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@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?
Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models
I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think
Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.
The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?
I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though
I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year
That I agree with. There are too many well hit balls with bad input.
The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.
Opponents PCI hasn't shown since 17... they hid it halfway through 17
Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make
It's literally visible in games right now man.. are you playing or just arguing online?
"Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough."
That's what my comment is in response to.
I wish Twitch saved streams for more than 6 months because I'd show you, until they changed the hitting settings in the late April/early May update, the PCI was there, just like it is this year right now. My friend and I discussed it thoroughly at the time as a bummer because we both work our pitch selection and location off of the results. And then we talked about it again at the start of the year because we're happy it's back because again, we both work our pitch selection and location off of the results.
No, the PCI never showed last year, I have played more then enough games in this franchise to know when that change was made..
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@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@rabid55wolverine said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
You finishing 98-67 in ranked tells me everything I need to know...
What does it tell you other than I did a solid job getting to the 800s frequently with limited playing time?
That you are an average player that played on low levels
I ran a custom leagues circuit which took up the majority of my in game time. I only played RS in innings 1, 2, 3 and then in March for a month. And those early innings I did it on Johnny Cueto and Mike Fires’ bronze card’s backs because I never grinded anything last year. The only inning I completed enough to get the card was Larry Walker. And believe me, the transition from Leagues to RS is a huge change. Each inning I reached HOF and maintained 750-800 without falling from grace. I’ve been 11-0 twice in BR and rarely go less than 9-0. I’m not incredible. But also not average.
Yes everybody always has the excuses, who knows maybe this year your record will be better. In my opinion which I know people won’t like but it’s my opinion, the top levels of the game should drive gameplay and not 98-67 type records. Stop catering the gameplay to casual/average players. Content sure cater to that group I’ve made my peace with that, but stop catering the game play to average players.
I get that you are in the top 15% of the player base in terms of skill but what you are asking for is to build a game play model based on a small number of players ?
Why would any company do that? Even the top 25% then you're going against the 75% of the community. I would personally like to see 2 different ranked seasons instead of catering to the top players because then you'll have so many walk away from the game. Not the best business models
I understand that, I think the gameplay should be catered to the top 1% and everybody else should adjust. Tons of people play games like devil may cry which are notorious for their difficulty level, less people would walk away then you think
Devil may cry isn't really a mostly online game though in a competitive environment like baseball or any sports game for that matter. DMC was designed for solo and then online.
The majority of the fan base don't even want to play legend let alone online legend. Anyone with a average TV would barely be able to compete at the best of times. You would lose players online for sure and would not gain anyone that isn't playing now so what is the advantage other than catering to the best players?
I'm not arguing what you posted in this thread, we have had great discussions in the past I just think you'd lose a potentially huge portion of the online gamers if you make it that hard. Just my opinion though
I’m not saying it has to be on legend, though I would be fine with that, I’m saying you shouldn’t be able to very early or very late pitches to the wall for extra base hits and definitely not with any level of consistency like I’m seeing in the game this year
That I agree with. There are too many well hit balls with bad input.
The only thing I have to say to this is with precision showing “very late” on every good pitch, pitches sometimes coming out on the opposite side of their hand, how do we know these are the correct results being displayed on screen? Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough.
Opponents PCI hasn't shown since 17... they hid it halfway through 17
Pretty easy to tell when you throw a fastball up and in to a right handed batter and the ball goes straight down the right field line and the feedback says very late, probably an easy connection to make
It's literally visible in games right now man.. are you playing or just arguing online?
"Last year they hid the opponent PCI eventually because it wasn’t showing correct output enough."
That's what my comment is in response to.
I wish Twitch saved streams for more than 6 months because I'd show you, until they changed the hitting settings in the late April/early May update, the PCI was there, just like it is this year right now. My friend and I discussed it thoroughly at the time as a bummer because we both work our pitch selection and location off of the results. And then we talked about it again at the start of the year because we're happy it's back because again, we both work our pitch selection and location off of the results.
MLB 20 Players league https://www.twitch.tv/videos/604738841?filter=all&sort=time 12:00 no pci shown
MLB 19 Dev tournament https://www.twitch.tv/videos/399003426?filter=all&sort=time 2:47:01 just got a hit, no pci showing
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The players league happened after the update dude. Go look up the schedule. It ended in May. The patch happened mid April. It’s still tagged here in the forums. I didn’t say anything about 19 because I didn’t play online! Anyway hope to meet you for a game someday!
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@the_canuckler said in Very early:
@comebacklogic said in Very early:
@the_canuckler said in Very early:
@comebacklogic said in Very early:
@the_canuckler said in Very early:
@jakem81628_psn said in Very early:
@the_canuckler said in Very early:
@jakem81628_psn said in Very early:
@the_canuckler said in Very early:
Also, I won, sure the game was closer than it needed to be but I won ️
That’s good, but seriously, I hate that the game is moving away from simulation, you’re telling me you’ve never gotten a very early hit. Yeah, they are very annoying, but it’s just something you deal with, thank you for your time.
Simulation is a bad thing.. go play ootp if you want sim. In an online video game User input should be the most important factor by far.
Simulation as in realistic, not me watching the game play itself
I know exactly what you mean, sim and realism is a bad thing and takes away from user input. You know what’s not realistic? Me hitting .330 overall through 400 online games last year or me hitting .460 with finest bellinger through 400 at bats, that’s not realistic. So what happens then? Simulation factors will take away from my input to make numbers more realistic.
You’re not actually hitting a bat with a ball, just playing a video game that simulates you doing so. If the whole thing is inescapably a simulation, at least let’s have a realistic one. I’d guess if the game accurately simulated bat on ball physics and didn’t feel like every single game was played on the moon, you wouldn’t be hitting .460 with Bellinger over a significant statistical sample size. Let’s be honest here - If you’re the kind of guy who chooses Shippet every game and home hunts, you’re quite happy with simulation factors influencing outcomes in game anyway.
I avoided Shippett as much as possible, miss me with that, I’ve played and beaten you multiple times before.
Quite probable, but did you have good input?
Yup, you’ve even asked me multiple times for tips on how to get better
That was a flippant answer, I was being tongue in cheek. That said, my point remains - I’ve no idea how this game is supposed to be fun when it’s designed in such a way that any pitch in any location can be hit hard, or even pulled. It’s totally unrealistic. You may believe that simply placing the PCI in the correct spot and swinging with good timing entitles you to a hit, as that is the correct way to reward “good user input”. I say, if the pitch is in a certain location and executed well, even if you do make contact, it should never be a home run and rarely a hit, as in the example I have previously given. It’s not about detracting from user input, it’s about making a game that adheres to real life bat and ball physics, an area in which the show frequently fails to deliver, which frustrates me personally more than anything.
This game is designed to be 80/20 in favour of the hitter, which is pure stupidity in a game where the greatest players barely succeed 30% of the time at the plate. It’s not because they made a game where user input is king that you can hit .400 with Bellinger through 400 AB. It’s because they made a trash unrealistic game that is unbalanced in favour of hitting at the expense of pitching and defense. It’s because even if a pitch is a foot outside and breaking away, you can pull it out for a home run. It’s point and click, like CoD baseball.
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