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SDS Dev "Brian SCEA" comments on hitting

Scheduled Pinned Locked Moved Diamond Dynasty
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  • ImDFC_PSNI Offline
    ImDFC_PSNI Offline
    ImDFC_PSN
    replied to Guest on last edited by
    #20

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    this is the kind of stuff that got New Coke put on the shelves

    MadderBumgarnerM 1 Reply Last reply
    4
  • lumber_dan_PSNL Offline
    lumber_dan_PSNL Offline
    lumber_dan_PSN
    wrote on last edited by
    #21

    Maybe just change some of those Perfect^2 HR's to doubles off the wall?

    1 Reply Last reply
    0
  • drunk_wizard509D Offline
    drunk_wizard509D Offline
    drunk_wizard509
    wrote on last edited by
    #22

    Hitting was broken at launch when any player with decent pci placement could pull outside pitches with "early" swings for homeruns.

    Pitching broken because they made hitting your spots way too difficult.

    Also obviously pitch speeds need a bump higher, but I would like to know how fast they feel on legend.

    LankyRyan_PSNL 1 Reply Last reply
    0
  • MadderBumgarnerM Offline
    MadderBumgarnerM Offline
    MadderBumgarner
    replied to Guest on last edited by
    #23

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    I'm on the side of Manalytics bro, 100%

    1 Reply Last reply
    0
  • MadderBumgarnerM Offline
    MadderBumgarnerM Offline
    MadderBumgarner
    replied to Guest on last edited by
    #24

    @ImDFC said in SDS Dev "Brian SCEA" comments on hitting:

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    this is the kind of stuff that got New Coke put on the shelves

    Hahahah exactly!

    ImDFC_PSNI 1 Reply Last reply
    0
  • LankyRyan_PSNL Offline
    LankyRyan_PSNL Offline
    LankyRyan_PSN
    replied to Guest on last edited by
    #25

    @drunk_wizard509 said in SDS Dev "Brian SCEA" comments on hitting:

    Hitting was broken at launch when any player with decent pci placement could pull outside pitches with "early" swings for homeruns.

    Pitching broken because they made hitting your spots way too difficult.

    Also obviously pitch speeds need a bump higher, but I would like to know how fast they feel on legend.

    Honestly, legend played great. Speed is slightly slower than last year, but with the smaller pci, its been the only difficulty I've played in 20 where you could get by on the god awful pitching mechanics currently in the game. It felt like the most balanced difficulty, by far. No idea how it plays post patch though.

    1 Reply Last reply
    0
  • ImDFC_PSNI Offline
    ImDFC_PSNI Offline
    ImDFC_PSN
    replied to Guest on last edited by
    #26

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    @ImDFC said in SDS Dev "Brian SCEA" comments on hitting:

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    this is the kind of stuff that got New Coke put on the shelves

    Hahahah exactly!

    Sometimes perfect is the enemy of good enough

    1 Reply Last reply
    0
  • CaseyA211_PSNC Offline
    CaseyA211_PSNC Offline
    CaseyA211_PSN
    wrote on last edited by
    #27
    This post is deleted!
    A 1 Reply Last reply
    1
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #28

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    Over at OperationSports he made some in-depth comments. I've copy and pasted here. Why can't these guys engage like this on their official forums?

    At a guess it’s because the percentage of forum posts that:

    • are civil
    • treat each other with respect
    • don’t dispute facts that the developers present regarding gameplay and other data
    • treat the development team with respect
    • don’t belittle the experience and qualifications of the developers and their capacity to do their job, some of whom have been in game development for 20+ years

    seems to be a much higher percentage of posts on the Operation Sports forum than said percentage on this forum.

    Certainly not having a go at you, @MadderBumgarner, just stating this based on my observations over the last five years or so (back to when this forum was an open book bug report forum).

    MadderBumgarnerM 1 Reply Last reply
    0
  • A Offline
    A Offline
    andreatux91
    replied to Guest on last edited by Collin_SDS_PSN
    #29

    @CaseyA211 said in SDS Dev "Brian SCEA" comments on hitting:

    Ugh I don’t want to hear any of this. The fact of the matter is the game was FUN, like a video game should be and now it’s hot garbage

    Exactly what i was thinking...we can all agree it was fun! Now every game i play is frustrating af smh TWO DAYS in just fix fielding bugs or meter/analog pitching...why touch somthg that was finally working?!?? Most of the people were playing on all star so it was obvious hitting was a bit OP...try to play on legend now good luck

    1 Reply Last reply
    2
  • A Offline
    A Offline
    andreatux91
    wrote on last edited by
    #30

    And again...Madden and Mlb do the SAME thing every year, the game at launch is good but instead of trying to fix some bugs they start to touch what is working! I was legit excited to grind for team affinities cards...now i dont even know which card is worth lol just leave the game alone every year the same mistakes

    1 Reply Last reply
    0
  • JEEZY-E_PSNJ Offline
    JEEZY-E_PSNJ Offline
    JEEZY-E_PSN
    wrote on last edited by
    #31

    that whole post made me actually laugh out loud 🤣

    1 Reply Last reply
    0
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #32

    @GradektheBard said in SDS Dev "Brian SCEA" comments on hitting:

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    But telemetry doesn’t measure fun. The community by a vast majority seemed to love the hitting at launch. Regardless of telemetry (especially since launch version was designed with both beta input and other play testing), they should have let the game alone because people enjoyed it.

    I can’t argue against the fact that many people voiced here that they were happy with the hitting, but again, we’re talking about probably less than 0.1% of all players are on this forum, and all of our forum feedback is biased (mine included) because of how we feel each plate appearance goes. And because we all congregate in the one place we are therefore not even a random sample of the overall player base.

    Hence the numbers are the only source of feedback SDS can confidently rely on when it comes to hitting feedback. Our opinions and feedback matter, absolutely, but they are merely a starting point for asking “what does the data tell us about this thing that these people are saying?”

    Or something like that.

    1 Reply Last reply
    0
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by
    #33

    Didn’t notice a difference in the hitting, maybe even got more success, couldn’t tell. But yeah the complainers are always heard, while the happy ones are not posting. Also, the « everyone was happy with the hitting » is bs, look at early posts and the complaints about HRs and scores... it’s constantly the same 20+ people that complain one way or the other

    1 Reply Last reply
    1
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #34

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    Absolutely not. Keep striving towards realism sds.

    JEEZY-E_PSNJ 1 Reply Last reply
    0
  • JEEZY-E_PSNJ Offline
    JEEZY-E_PSNJ Offline
    JEEZY-E_PSN
    replied to Guest on last edited by
    #35

    @sean_87_ said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    Absolutely not. Keep striving towards realism sds.

    if you want realism take all those legends and diamond prospects out of your line up.

    1 Reply Last reply
    0
  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    wrote on last edited by
    #36

    Why do you let trash players foul a million balls off they can’t recognize? It’s silly

    1 Reply Last reply
    0
  • W Offline
    W Offline
    windmillsfordayz
    wrote on last edited by
    #37

    We cant pitch differently to power hitters because we are penalized for using offspeeds more than twice in a AB with hangers

    1 Reply Last reply
    0
  • MadderBumgarnerM Offline
    MadderBumgarnerM Offline
    MadderBumgarner
    replied to Guest on last edited by MadderBumgarner
    #38

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    Over at OperationSports he made some in-depth comments. I've copy and pasted here. Why can't these guys engage like this on their official forums?

    At a guess it’s because the percentage of forum posts that:

    • are civil
    • treat each other with respect
    • don’t dispute facts that the developers present regarding gameplay and other data
    • treat the development team with respect
    • don’t belittle the experience and qualifications of the developers and their capacity to do their job, some of whom have been in game development for 20+ years

    seems to be a much higher percentage of posts on the Operation Sports forum than said percentage on this forum.

    Certainly not having a go at you, @MadderBumgarner, just stating this based on my observations over the last five years or so (back to when this forum was an open book bug report forum).

    While I agree with you about the atmosphere of these forums going south over the years I think a large part of that is from the lack of meaningful engagement from the developers and community managers here that has led to it. I frequent the FIFA forums and it's the same thing over there. People are quick to turn on each other and anyone who mentions "scripting" or RNG gets banned. Which has led to toxicity.

    When open communication exists you have much better dialog with the people who are passionate about a game they love and look forward to each year. Only speaking to a void (other gamers) it inevitably turns nasty because it's all assumption.

    I know SDS will sometimes do long form patch notes, and they've since updated it, but with a simple "Increase to hitting difficulty in Diamond Dynasty." Of course the pitchforks are going to come out.

    I think if Brian or someone from SDS had posted this info here it would have gone a long way and some, not all, would have responded with respect.

    I think if SDS did a monthly "moderated" AMA on here you would see the attitude of these boards shift.

    yankblan_PSNY 1 Reply Last reply
    2
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by
    #39

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    Over at OperationSports he made some in-depth comments. I've copy and pasted here. Why can't these guys engage like this on their official forums?

    At a guess it’s because the percentage of forum posts that:

    • are civil
    • treat each other with respect
    • don’t dispute facts that the developers present regarding gameplay and other data
    • treat the development team with respect
    • don’t belittle the experience and qualifications of the developers and their capacity to do their job, some of whom have been in game development for 20+ years

    seems to be a much higher percentage of posts on the Operation Sports forum than said percentage on this forum.

    Certainly not having a go at you, @MadderBumgarner, just stating this based on my observations over the last five years or so (back to when this forum was an open book bug report forum).

    While I agree with you about the atmosphere of these forums going south over the years I think a large part of that is from the lack of meaningful engagement from the developers and community managers here that has led to it. I frequent the FIFA forums and it's the same thing over there. People are quick to turn on each other and anyone who mentions "scripting" or RNG gets banned. Which has led to toxicity.

    When open communication exists you have much better dialog with the people who are passionate about a game they love and look forward to each year. Only speaking to a void (other gamers) it inevitably turns nasty because it's all assumption.

    I know SDS will sometimes do long form patch notes, and they've since updated it, but with a simple "Increase to hitting difficulty in Diamond Dynasty." Of course the pitchforks are going to come out.

    I think if Brian or someone from SDS had posted this info here it would have gone a long way and some, not all, would have responded with respect.

    I think if SDS did a monthly "moderated" AMA on here you would see the attitude of these boards shift.

    Look at the comments against the developer you quoted: they don’t believe him, insult him, throw shade, hint at conspiracy... no wonder they don’t engage much; [censored] if you do, [censored] if you don’t.

    1 Reply Last reply
    0

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