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SDS Dev "Brian SCEA" comments on hitting

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  • TheMoShow___PSNT Offline
    TheMoShow___PSNT Offline
    TheMoShow___PSN
    replied to Guest on last edited by
    #10

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    @SurfinSantaCruz said in SDS Dev "Brian SCEA" comments on hitting:

    can someone summarize? hard to read on the phone.

    Basically justifying why they changed hitting, so as your team gets better with higher rated cards it stays competitive. We're stuck with this hitting for awhile.

    His comments on walks and comparing real life MLB to a video game is annoying... it's a f'n video game!

    this is a sim video game, they pride themselves on putting out a realistic product similar to its real life counterpart. this isnt madden. any show vet will tell you that they take pride in being as close to real baseball as they can get. dont like it go play mlb 2k on the xbox 360.

    MadderBumgarnerM 1 Reply Last reply
    1
  • MadderBumgarnerM Offline
    MadderBumgarnerM Offline
    MadderBumgarner
    replied to Guest on last edited by
    #11

    @MoBigDaddyDongs said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    @SurfinSantaCruz said in SDS Dev "Brian SCEA" comments on hitting:

    can someone summarize? hard to read on the phone.

    Basically justifying why they changed hitting, so as your team gets better with higher rated cards it stays competitive. We're stuck with this hitting for awhile.

    His comments on walks and comparing real life MLB to a video game is annoying... it's a f'n video game!

    this is a sim video game, they pride themselves on putting out a realistic product similar to its real life counterpart. this isnt madden. any show vet will tell you that they take pride in being as close to real baseball as they can get. dont like it go play mlb 2k on the xbox 360.

    I think they had a nice balance going pre patch based on the response from people on these forums. But I'm glad the vets are happy BigDaddy.

    1 Reply Last reply
    3
  • lumber_dan_PSNL Offline
    lumber_dan_PSNL Offline
    lumber_dan_PSN
    wrote on last edited by
    #12

    "Compared to MLB, users in our game are choosing to throw too many strikes to power hitters. It's fine to throw strikes to most of the lineup, but in MLB pitchers pitch differently when a power guy walks up. Most of our users don't do that."

    the issue is that most good DD teams have 7-8 high power hitters. You can't pitch around 8 batters.

    Red_Ted_is_back_PSNR GradektheBard_PSNG 2 Replies Last reply
    10
  • Red_Ted_is_back_PSNR Online
    Red_Ted_is_back_PSNR Online
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #13

    @lumber_dan said in SDS Dev "Brian SCEA" comments on hitting:

    "Compared to MLB, users in our game are choosing to throw too many strikes to power hitters. It's fine to throw strikes to most of the lineup, but in MLB pitchers pitch differently when a power guy walks up. Most of our users don't do that."

    the issue is that most good DD teams have 7-8 high power hitters. You can't pitch around 8 batters.

    That’s the choice that users are making though - teams full of power hitters. And that’s the reason an unrestricted DD is the problem.

    1 Reply Last reply
    1
  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    replied to Guest on last edited by
    #14

    @lumber_dan said in SDS Dev "Brian SCEA" comments on hitting:

    "Compared to MLB, users in our game are choosing to throw too many strikes to power hitters. It's fine to throw strikes to most of the lineup, but in MLB pitchers pitch differently when a power guy walks up. Most of our users don't do that."

    the issue is that most good DD teams have 7-8 high power hitters. You can't pitch around 8 batters.

    It sounds like they made a system that guaranteed a hr for any perfect flyball from an 80+pwr player, then when everyone only used 80+pwr players, they were surprised and nerfed hitting altogether.

    lumber_dan_PSNL 1 Reply Last reply
    11
  • saltydumplingsS Offline
    saltydumplingsS Offline
    saltydumplings
    wrote on last edited by
    #15

    100%. I’m totally okay with having the team you like, but such a bogus excuse that people are throwing too many strikes to Power hitters when 7 out of 9 people in the opposing team’s lineup has 75 power and up.

    1 Reply Last reply
    7
  • lumber_dan_PSNL Offline
    lumber_dan_PSNL Offline
    lumber_dan_PSN
    replied to Guest on last edited by
    #16

    @GradektheBard said in SDS Dev "Brian SCEA" comments on hitting:

    @lumber_dan said in SDS Dev "Brian SCEA" comments on hitting:

    "Compared to MLB, users in our game are choosing to throw too many strikes to power hitters. It's fine to throw strikes to most of the lineup, but in MLB pitchers pitch differently when a power guy walks up. Most of our users don't do that."

    the issue is that most good DD teams have 7-8 high power hitters. You can't pitch around 8 batters.

    It sounds like they made a system that guaranteed a hr for any perfect flyball from an 80+pwr player, then when everyone only used 80+pwr players, they were surprised and nerfed hitting altogether.

    Which is what everyone does every year. I do like the new perfect perfect system over MLB '19

    1 Reply Last reply
    1
  • Red_Ted_is_back_PSNR Online
    Red_Ted_is_back_PSNR Online
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #17

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    GradektheBard_PSNG ImDFC_PSNI MadderBumgarnerM 3 Replies Last reply
    4
  • M Offline
    M Offline
    MrGamebred
    wrote on last edited by
    #18

    I just wanna know how they didn't see this coming with all the time they tested it. Do they all suck at the game over there? Lol. It just feels extremely unorganized and like they're just playing "guess and check" and that sucks.

    1 Reply Last reply
    0
  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    replied to Guest on last edited by
    #19

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    But telemetry doesn’t measure fun. The community by a vast majority seemed to love the hitting at launch. Regardless of telemetry (especially since launch version was designed with both beta input and other play testing), they should have let the game alone because people enjoyed it.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    2
  • ImDFC_PSNI Offline
    ImDFC_PSNI Offline
    ImDFC_PSN
    replied to Guest on last edited by
    #20

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    this is the kind of stuff that got New Coke put on the shelves

    MadderBumgarnerM 1 Reply Last reply
    4
  • lumber_dan_PSNL Offline
    lumber_dan_PSNL Offline
    lumber_dan_PSN
    wrote on last edited by
    #21

    Maybe just change some of those Perfect^2 HR's to doubles off the wall?

    1 Reply Last reply
    0
  • drunk_wizard509D Offline
    drunk_wizard509D Offline
    drunk_wizard509
    wrote on last edited by
    #22

    Hitting was broken at launch when any player with decent pci placement could pull outside pitches with "early" swings for homeruns.

    Pitching broken because they made hitting your spots way too difficult.

    Also obviously pitch speeds need a bump higher, but I would like to know how fast they feel on legend.

    LankyRyan_PSNL 1 Reply Last reply
    0
  • MadderBumgarnerM Offline
    MadderBumgarnerM Offline
    MadderBumgarner
    replied to Guest on last edited by
    #23

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    I'm on the side of Manalytics bro, 100%

    1 Reply Last reply
    0
  • MadderBumgarnerM Offline
    MadderBumgarnerM Offline
    MadderBumgarner
    replied to Guest on last edited by
    #24

    @ImDFC said in SDS Dev "Brian SCEA" comments on hitting:

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    this is the kind of stuff that got New Coke put on the shelves

    Hahahah exactly!

    ImDFC_PSNI 1 Reply Last reply
    0
  • LankyRyan_PSNL Offline
    LankyRyan_PSNL Offline
    LankyRyan_PSN
    replied to Guest on last edited by
    #25

    @drunk_wizard509 said in SDS Dev "Brian SCEA" comments on hitting:

    Hitting was broken at launch when any player with decent pci placement could pull outside pitches with "early" swings for homeruns.

    Pitching broken because they made hitting your spots way too difficult.

    Also obviously pitch speeds need a bump higher, but I would like to know how fast they feel on legend.

    Honestly, legend played great. Speed is slightly slower than last year, but with the smaller pci, its been the only difficulty I've played in 20 where you could get by on the god awful pitching mechanics currently in the game. It felt like the most balanced difficulty, by far. No idea how it plays post patch though.

    1 Reply Last reply
    0
  • ImDFC_PSNI Offline
    ImDFC_PSNI Offline
    ImDFC_PSN
    replied to Guest on last edited by
    #26

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    @ImDFC said in SDS Dev "Brian SCEA" comments on hitting:

    @Red_Ted_is_back said in SDS Dev "Brian SCEA" comments on hitting:

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    this is the kind of stuff that got New Coke put on the shelves

    Hahahah exactly!

    Sometimes perfect is the enemy of good enough

    1 Reply Last reply
    0
  • CaseyA211_PSNC Offline
    CaseyA211_PSNC Offline
    CaseyA211_PSN
    wrote on last edited by
    #27
    This post is deleted!
    A 1 Reply Last reply
    1
  • Red_Ted_is_back_PSNR Online
    Red_Ted_is_back_PSNR Online
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #28

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    Over at OperationSports he made some in-depth comments. I've copy and pasted here. Why can't these guys engage like this on their official forums?

    At a guess it’s because the percentage of forum posts that:

    • are civil
    • treat each other with respect
    • don’t dispute facts that the developers present regarding gameplay and other data
    • treat the development team with respect
    • don’t belittle the experience and qualifications of the developers and their capacity to do their job, some of whom have been in game development for 20+ years

    seems to be a much higher percentage of posts on the Operation Sports forum than said percentage on this forum.

    Certainly not having a go at you, @MadderBumgarner, just stating this based on my observations over the last five years or so (back to when this forum was an open book bug report forum).

    MadderBumgarnerM 1 Reply Last reply
    0
  • A Offline
    A Offline
    andreatux91
    replied to Guest on last edited by Collin_SDS_PSN
    #29

    @CaseyA211 said in SDS Dev "Brian SCEA" comments on hitting:

    Ugh I don’t want to hear any of this. The fact of the matter is the game was FUN, like a video game should be and now it’s hot garbage

    Exactly what i was thinking...we can all agree it was fun! Now every game i play is frustrating af smh TWO DAYS in just fix fielding bugs or meter/analog pitching...why touch somthg that was finally working?!?? Most of the people were playing on all star so it was obvious hitting was a bit OP...try to play on legend now good luck

    1 Reply Last reply
    2

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