Here's what I think is happening with the servers.
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@sonsoliberty_mlbts said in Here's what I think is happening with the servers.:
Yet again we are back to blaming Gamepass
Remember Outriders? Yeah it was Day 1 Gamepass, always online, everyone and their grandparents blamed Gamepass. 28 days later, people actually took a look behind the curtain.
Gamepass isn't to blame for bad coding, bad net code, and bad overall development. Both Outriders and MLB The Show 21 both needed more time.
But hey I guess RTTS is broke to because of Gamepass to eh?
Coding wasn't "bad" but rather inefficient for the traffic that was created because of the gamepass volume of users. I can't compare MLB to other games on gamepass, but I can assure you that the game code works, and works well.
Issues with RTTS? I haven't touched it yet. I usually don't play until the real baseball season is over. The revamp is something I'm not qualified for explaining why progress isn't being made, attributes being low etc. I liked it as a separate mode, I despise the CAP in general so it's unlikely I'll be playing it this year.
RTTS issues though are separate from the unhandled server exception.
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@hoboadam_psn said in Here's what I think is happening with the servers.:
@foresticek_psn said in Here's what I think is happening with the servers.:
It's a great explanation @hoboadam_PSN, thank you for it, because it calmed me down and strenghten the hopes SDS can fix it.
I have couple of questions, if you don't mind:- Could I do something on my side to prevent being booted from game? I can't have much better internet than 90Mb/s download and 80Mb/s upload, but maybe something else could help
- Is the distance from the server a factor? I'm in the middle Europe, so I'm more away from the servers than majority of players. I think I'm booted more often
I'm kinda frustrated, cause I love this game, but only thing I can play consistently right now is conquest. I'm booted out with the loss in 2/3 of event games and 1/2 of showdowns
1- Not really. These errors from earlier in the week were on the SDS side, and more internal in nature. Your console is sending data all the time. Data is being stored. When you navigate to a new menu, you are asking for a verification of the data. Their servers were having issues acknowledging. When the console then asked for it again, their servers were telling you it was already sent. Thus the error.
2- Your distance wouldn't be a contributing factor for the errors earlier in the week; however, when the PlayStation Network goes down or you are getting matched up with someone that is the home team with borrowed internet from the coffee shop on the corner, you'd see issues and could possibly get stuck with a loss unexpectedly.
Thanks for answers .
I'm used to these distance issues, sometimes I can see the ball perfectly, sometimes it's just a blur, but that's okay, that one will never be different...
But how is it possible, I'm now having such issues with booting out from online game and other players don't? -
@foresticek_psn said in Here's what I think is happening with the servers.:
@hoboadam_psn said in Here's what I think is happening with the servers.:
@foresticek_psn said in Here's what I think is happening with the servers.:
It's a great explanation @hoboadam_PSN, thank you for it, because it calmed me down and strenghten the hopes SDS can fix it.
I have couple of questions, if you don't mind:- Could I do something on my side to prevent being booted from game? I can't have much better internet than 90Mb/s download and 80Mb/s upload, but maybe something else could help
- Is the distance from the server a factor? I'm in the middle Europe, so I'm more away from the servers than majority of players. I think I'm booted more often
I'm kinda frustrated, cause I love this game, but only thing I can play consistently right now is conquest. I'm booted out with the loss in 2/3 of event games and 1/2 of showdowns
1- Not really. These errors from earlier in the week were on the SDS side, and more internal in nature. Your console is sending data all the time. Data is being stored. When you navigate to a new menu, you are asking for a verification of the data. Their servers were having issues acknowledging. When the console then asked for it again, their servers were telling you it was already sent. Thus the error.
2- Your distance wouldn't be a contributing factor for the errors earlier in the week; however, when the PlayStation Network goes down or you are getting matched up with someone that is the home team with borrowed internet from the coffee shop on the corner, you'd see issues and could possibly get stuck with a loss unexpectedly.
Thanks for answers .
I'm used to these distance issues, sometimes I can see the ball perfectly, sometimes it's just a blur, but that's okay, that one will never be different...
But how is it possible, I'm now having such issues with booting out from online game and other players don't?There are 4 platforms using 2 differently coded operating systems. Stuff was written differently, there's exponentially more traffic and yeah, distance might be an issue for the time being.
If you have a PS5 in europe and the home team is PS4 at Fenway, the game might lag.
I wish you luck, but I don't have all the answers for you dude.
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@hoboadam_psn said in Here's what I think is happening with the servers.:
@foresticek_psn said in Here's what I think is happening with the servers.:
@hoboadam_psn said in Here's what I think is happening with the servers.:
@foresticek_psn said in Here's what I think is happening with the servers.:
It's a great explanation @hoboadam_PSN, thank you for it, because it calmed me down and strenghten the hopes SDS can fix it.
I have couple of questions, if you don't mind:- Could I do something on my side to prevent being booted from game? I can't have much better internet than 90Mb/s download and 80Mb/s upload, but maybe something else could help
- Is the distance from the server a factor? I'm in the middle Europe, so I'm more away from the servers than majority of players. I think I'm booted more often
I'm kinda frustrated, cause I love this game, but only thing I can play consistently right now is conquest. I'm booted out with the loss in 2/3 of event games and 1/2 of showdowns
1- Not really. These errors from earlier in the week were on the SDS side, and more internal in nature. Your console is sending data all the time. Data is being stored. When you navigate to a new menu, you are asking for a verification of the data. Their servers were having issues acknowledging. When the console then asked for it again, their servers were telling you it was already sent. Thus the error.
2- Your distance wouldn't be a contributing factor for the errors earlier in the week; however, when the PlayStation Network goes down or you are getting matched up with someone that is the home team with borrowed internet from the coffee shop on the corner, you'd see issues and could possibly get stuck with a loss unexpectedly.
Thanks for answers .
I'm used to these distance issues, sometimes I can see the ball perfectly, sometimes it's just a blur, but that's okay, that one will never be different...
But how is it possible, I'm now having such issues with booting out from online game and other players don't?There are 4 platforms using 2 differently coded operating systems. Stuff was written differently, there's exponentially more traffic and yeah, distance might be an issue for the time being.
If you have a PS5 in europe and the home team is PS4 at Fenway, the game might lag.
I wish you luck, but I don't have all the answers for you dude.
You are a good guy!
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@jmcdonald1817 said in Here's what I think is happening with the servers.:
My favorite part, Xbox game pass was free. Now my paying azz has to deal with this GARBAGE!
It's not free....................
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@djhof2_psn said in Here's what I think is happening with the servers.:
I blame Xbox putting this game on Xbox killed this franchise because everyone is still playing 20
Lmao yeah that's it...
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Gonna bump until we get an answer from SDS why this happens every night. Guy might be right.
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The real solution would be have more server interactions - best case you don't lose an at bat or a strikeout. Not to make it difficult to get your progress to save on number of requests made. Solving the scalability problem is more pressing than finding ways to make fewer interactions
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@joshq00_psn said in Here's what I think is happening with the servers.:
The real solution would be have more server interactions - best case you don't lose an at bat or a strikeout. Not to make it difficult to get your progress to save on number of requests made. Solving the scalability problem is more pressing than finding ways to make fewer interactions
There are server interactions after every AB. That's why dashboard HR don't register but the previous SB does.
Two clients are sending data when the game gets dashboarded. Reconciliation occurs and defaults to the last event validated on both clients. The previous AB.
There used to be issues last year not noticed by the community. Sometimes client A would send an error, client B a hit. Also the instance where a run would score when an out was made at a base concurrently when advancing a runner. You'd win 3-3. The opponent would show a 4-3 loss and vice versa.
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@hoboadam_PSN Is this gist of this that the game is coded in such a way that the computational cost of it's processes far outpaces what the servers can handle?
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@hoboadam_psn said in Here's what I think is happening with the servers.:
@joshq00_psn said in Here's what I think is happening with the servers.:
The real solution would be have more server interactions - best case you don't lose an at bat or a strikeout. Not to make it difficult to get your progress to save on number of requests made. Solving the scalability problem is more pressing than finding ways to make fewer interactions
There are server interactions after every AB. That's why dashboard HR don't register but the previous SB does.
Two clients are sending data when the game gets dashboarded. Reconciliation occurs and defaults to the last event validated on both clients. The previous AB.
There used to be issues last year not noticed by the community. Sometimes client A would send an error, client B a hit. Also the instance where a run would score when an out was made at a base concurrently when advancing a runner. You'd win 3-3. The opponent would show a 4-3 loss and vice versa.
Exactly. Dashboarding only works within a few seconds and the only reason it can't be recorded immediately when the game determines the outcome is because there's possibility for it to be stolen. You get updates on each move your opponent is making in the outfield. The servers need to handle every action (think of a FPS where every bullet, turn, movement have to be communicated real time). Horizontal scalability was an afterthought, yet again, and it's what's needed to handle scale. These aren't mainframe days, these require real-time messaging with post processing and scalability. It's not about finding where you can cut down on information
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@duiaintez_psn said in Here's what I think is happening with the servers.:
@hoboadam_PSN Is this gist of this that the game is coded in such a way that the computational cost of it's processes far outpaces what the servers can handle?
Not at all. Game works great. The demand is greater than anticipated.
You only have so many lanes for traffic and so many toll booths etc. This isn't a hardware issue either. The current day issues, are them working on streamlining the lanes so they move as many cars through the toll booth as possible.
Mechanically, you can't throw additional hardware or bandwidth at this issue. At least my suspicion.
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I won't even pretend to understand a word of what you guys are talking about, but I would assume that they've either already tried a lot of these suggestions and it didn't help, they're in the process of trying them but it's slow going because they can only shut down for short periods at a time, or there are other possible fixes not mentioned that they're working their way through first.
For people griping about the supposed lack of communication from the devs, my guess is that the reason for the generic "We're aware of the issues" statements is because a more honest answer would be something like "We have no idea how long it'll take to figure this out" and getting that response would just cause the community to riot even more than they already are.
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Yesterday, they admitted to having a database issue.
https://twitter.com/MLBTheShow/status/1387536895328931841?s=19
At least I'm not losing my mind.
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SDS - "We don't need a QA team for our software..... that is what we have users for. They pay us to be our game testers."
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As somebody that has programming experience, often when you are too close to the issue, it's hard to figure it out. Jigsaw puzzles are the same.
Things have been pretty solid today. See you guys around 8:10 EST and hopefully nobody is around because we're all playing MLB.
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@hoboadam_psn said in Here's what I think is happening with the servers.:
As somebody that has programming experience, often when you are too close to the issue, it's hard to figure it out. Jigsaw puzzles are the same.
Things have been pretty solid today. See you guys around 8:10 EST and hopefully nobody is around because we're all playing MLB.
...and performance/load issues are always the hardest to fix, and often left until the end of the release....to squeeze out the numbers as much as possible so they can "theoretically" achieve the performance numbers that marketing said the product could achieve.
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@hoboadam_psn said in Here's what I think is happening with the servers.:
Things have been pretty solid today. See you guys around 8:10 EST and hopefully nobody is around because we're all playing MLB.
Steak Night at Cabo's Clear Lake with the wife. While I won't be on, I'll have Baseball on TV's.
Cheers.
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