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Here's what I think is happening with the servers.

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  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    replied to Guest on last edited by
    #22

    @fletch62176_psn said in Here's what's happening with the servers.:

    Honestly seems like it could be an issue with the backend database servers.

    I'm saying no because the true answer of an unhandled server exception error in python, relates to the user (or in this case, console, ui or web) trying to access the data, the data being sent, and the user not accepting it. The user then tries to hit the data library again, and the data server says... I'm already here with your information silly.

    I know it sounds stupid, but there's nothing wrong with the data. Most every case where you're getting booted, the game is saving your progress, you're not seeing it right away, but then it magically appears next time you successfully sync.

    Vipersneak_PSNV SavageSteve74_PSNS fletch62176_PSNF 3 Replies Last reply
    0
  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    replied to Guest on last edited by hoboadam_PSN
    #23

    @scarletgospel said in Here's what's happening with the servers.:

    Interesting if you're on the money @hoboadam_PSN , but what of you're not? Not trying to be a pain, just asking.

    I'll use a quote from Dave Chapelle in the movie Con-Air...

    As they would say in ebonics. We be fooked.

    1 Reply Last reply
    2
  • vagimon_PSNV Offline
    vagimon_PSNV Offline
    vagimon_PSN
    wrote on last edited by
    #24

    Often times, when a server’s flux capacitor goes into retrograde, it will trigger an unhandled server expectation. Programmers should know this though, which is why it’s so frustrating. There are two simple fixes when this happens:
    1: Reconstitute the narflap so that the jabberwock no longer garflumples.
    2: Propitiate a haberdash every time the charcuterie board frittatas.
    It’s not that hard.

    theBlindRhino_PSNT 1 Reply Last reply
    14
  • theBlindRhino_PSNT Offline
    theBlindRhino_PSNT Offline
    theBlindRhino_PSN
    replied to Guest on last edited by
    #25

    @vagimon_psn said in Here's what's happening with the servers.:

    Often times, when a server’s flux capacitor goes into retrograde, it will trigger an unhandled server expectation. Programmers should know this though, which is why it’s so frustrating. There are two simple fixes when this happens:
    1: Reconstitute the narflap so that the jabberwock no longer garflumples.
    2: Propitiate a haberdash every time the charcuterie board frittatas.
    It’s not that hard.

    Brilliant

    1 Reply Last reply
    1
  • elway7751_PSNE Offline
    elway7751_PSNE Offline
    elway7751_PSN
    wrote on last edited by
    #26

    As a novice on this, is the crossplay between multiple systems part of the issue.
    I saw issues like this on Modern Warfare as well.

    1 Reply Last reply
    0
  • D Offline
    D Offline
    DontYouWury_PSN
    wrote on last edited by
    #27

    Well now.. that was the most helpful thing IV read in awhile. SDS hire this man/women and also a communications person.

    1 Reply Last reply
    0
  • mrwonderful95M Offline
    mrwonderful95M Offline
    mrwonderful95
    wrote on last edited by
    #28

    Darn bro I have no idea what you just said but it sounded convincing as heck to me!

    1 Reply Last reply
    0
  • bmoo44_PSNB Offline
    bmoo44_PSNB Offline
    bmoo44_PSN
    replied to Guest on last edited by
    #29

    @untchable704_psn said in Here's what's happening with the servers.:

    I think somebody just keeps unplugging it

    Cue.... Airplane

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    0
  • Vipersneak_PSNV Offline
    Vipersneak_PSNV Offline
    Vipersneak_PSN
    replied to Guest on last edited by
    #30

    @hoboadam_psn said in Here's what's happening with the servers.:

    @fletch62176_psn said in Here's what's happening with the servers.:

    Honestly seems like it could be an issue with the backend database servers.

    I'm saying no because the true answer of an unhandled server exception error in python, relates to the user (or in this case, console, ui or web) trying to access the data, the data being sent, and the user not accepting it. The user then tries to hit the data library again, and the data server says... I'm already here with your information silly.

    I know it sounds stupid, but there's nothing wrong with the data. Most every case where you're getting booted, the game is saving your progress, you're not seeing it right away, but then it magically appears next time you successfully sync.

    It does not usually save my progress. It usually loses it and I have to start over.

    hoboadam_PSNH 1 Reply Last reply
    0
  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    replied to Guest on last edited by
    #31

    @vipersneak_psn said in Here's what's happening with the servers.:

    @hoboadam_psn said in Here's what's happening with the servers.:

    @fletch62176_psn said in Here's what's happening with the servers.:

    Honestly seems like it could be an issue with the backend database servers.

    I'm saying no because the true answer of an unhandled server exception error in python, relates to the user (or in this case, console, ui or web) trying to access the data, the data being sent, and the user not accepting it. The user then tries to hit the data library again, and the data server says... I'm already here with your information silly.

    I know it sounds stupid, but there's nothing wrong with the data. Most every case where you're getting booted, the game is saving your progress, you're not seeing it right away, but then it magically appears next time you successfully sync.

    It does not usually save my progress. It usually loses it and I have to start over.

    RTTS issues are separate from the DD side. Everyone I've spoken to, hasn't lost any DD progress. It shows back up once you're back in.

    Baroquen131_PSNB Vipersneak_PSNV 2 Replies Last reply
    0
  • ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSN
    replied to Guest on last edited by
    #32

    @hoboadam_psn said in Here's what's happening with the servers.:

    @dtownwarrior78_mlbts said in Here's what's happening with the servers.:

    Well that's an exemplary explanation from an obviously intelligent person who seems to very much know what they are talking about. Now how do you get this info to SDS to make it more than just an explanation and an actual fix? This is where the current problem lies, as they have more than proven they don't even read these forums. Thanks for the knowledge, now SDS needs to hire you on to get this thing moving!

    I'm not available for hire, but more than happy to troubleshoot anything related to programming issues. I'm 48. I can code COBOL. I can't do anything in python fast, but I can debug any code with the best of them.

    Hey man, can you debug the current political government too?? LMAO. All kinds of Unhandled Server Exceptions happening every minute.

    For real though, this explanation seems legit and is the best information we have gotten while there really hasn't been an explanation at all from them since 4/20 launch. I really hope this info is considered or at least gives SDS some inspiration to get an official, clear, concise explanation and possible target date. If they did that, people would stop flooding the forums.

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    1
  • Baroquen131_PSNB Offline
    Baroquen131_PSNB Offline
    Baroquen131_PSN
    replied to Guest on last edited by
    #33

    @hoboadam_psn said in Here's what's happening with the servers.:

    @vipersneak_psn said in Here's what's happening with the servers.:

    @hoboadam_psn said in Here's what's happening with the servers.:

    @fletch62176_psn said in Here's what's happening with the servers.:

    Honestly seems like it could be an issue with the backend database servers.

    I'm saying no because the true answer of an unhandled server exception error in python, relates to the user (or in this case, console, ui or web) trying to access the data, the data being sent, and the user not accepting it. The user then tries to hit the data library again, and the data server says... I'm already here with your information silly.

    I know it sounds stupid, but there's nothing wrong with the data. Most every case where you're getting booted, the game is saving your progress, you're not seeing it right away, but then it magically appears next time you successfully sync.

    It does not usually save my progress. It usually loses it and I have to start over.

    RTTS issues are separate from the DD side. Everyone I've spoken to, hasn't lost any DD progress. It shows back up once you're back in.

    Wanted to thank you, @hoboadam_PSN. Your explanation as to your take on the servers was pretty helpful. Judging by what you mentioned, and what I've experienced - I've had decent success tonight getting in and playing some. (It could be coincidence but....) Your right in that DD progress usually isn't lost. I've lost player stats in conquest, but most other progress has been saved before the "crash". And since spamming the buttons to try and get "back in" seems to make things worse, what has seemingly worked for me several times tonight, is -not- doing something online and coming back in a few minutes. Each time, I've been able to get back to the DD menu and start playing again. Again, could be just a coincidence, but after days of frustration - I'll take it.

    1 Reply Last reply
    1
  • DUIaintEZ_PSND Offline
    DUIaintEZ_PSND Offline
    DUIaintEZ_PSN
    replied to Guest on last edited by
    #34

    @hoboadam_psn said in Here's what's happening with the servers.:

    I've taken quite a few tries at explaining the issue in various threads, so I'm going to make one myself, and offer to SDS to help. They have my contact information.

    Stress balancing is broken on the server node for the menu interfacing.

    There's send and receive functions embedded everywhere in every menu that sends data after a function is performed, IE, conquest victory, moment completions etc. When you complete the task, data is sent from your console to a server and logged. For a user to see it at a splash screen post event, a call script reaches out to the data repository and shows your progress.

    Whenever you are getting the unhandled server exception, it's like timing out on a ping. The game will then attempt a refresh, thus your little button icon in the bottom right of your screen.

    Sometimes you get partial and get bounced back to the main screen of the menu you are in, and sometimes booted completely out to the main game menus.

    Whenever you try to log back in to where you were, you are inadvertently creating additional traffic because the data from your console hasn't been reconciled with the data server. This reconciliation actually has happened, which is why you aren't losing progress 95% of the time.

    Take these errors and multiply them by the number of users on at any given time, the people banging buttons trying to get back in, and data cached with nowhere to display it because you're already out of that menu. SDS dumps the returned data when you are logged back in and at another menu, but it has to record the failed attempts.

    It's an exponential function problem that needs to be debugged because the call time of the functions can't possibly get returns why? Because Xbox game pass created too many users and user requests throughout the game.

    Solutions?

    1- Change some of the menus. Require us to only go to one spot to get anywhere. Right now for example, I can enter moments from inning programs and moment menus. How do I know this is an issue? When you access a moment from the Inning screen, you get taken all the way out afterwards. If you were in the moments menu, you get taken back out to the moment menu. It's all in the coding.

    1. Dedicate more nodes, bandwidth for menu navigation calls. The game plays awesome. Whenever you're actually doing anything, it's smooth as silk. All the troubles are menus. XP, parallels, etc. Data is routing, being stored and ultimately being credited properly.

    3- Turn off the web site marketplace untill you eliminate the console errors. It will hurt and stink, but you need a cleaner production environment to test your fixes.

    Ultimately, SDS is going to have to reboot servers everyday because these issues must be fixed in a production environment. They need to trim down the production environment in order to resolve though.

    Gotta walk before you can run.

    I'd bet a good bottle of 1986 Chateau Rothschild that I'm on point with my diagnosis and potential fixes. I've fixed this type of code before for Morgan Stanley and know what I'm talking about.

    Thank you for your time.

    It's almost as if... a software engineer... should have been able foresee this....

    1 Reply Last reply
    2
  • GrizzBear55_PSNG Offline
    GrizzBear55_PSNG Offline
    GrizzBear55_PSN
    wrote on last edited by
    #35

    Bump because people need to read this and understand that there is more to it than a simple fix. Thx brother for posting this maybe we will see less "server is broke" type threads. 👍

    1 Reply Last reply
    1
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    wrote on last edited by
    #36

    Can I get a tldr version for dumb people?

    cavalier_0013_PSNC hoboadam_PSNH 2 Replies Last reply
    0
  • cavalier_0013_PSNC Offline
    cavalier_0013_PSNC Offline
    cavalier_0013_PSN
    replied to Guest on last edited by
    #37

    @ikasnu_psn said in Here's what's happening with the servers.:

    Can I get a tldr version for dumb people?

    Sure.

    Trevor Story did it.

    1 Reply Last reply
    2
  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    replied to Guest on last edited by
    #38

    @ikasnu_psn said in Here's what's happening with the servers.:

    Can I get a tldr version for dumb people?

    My theory...

    Game works fine.

    Coding behind menus is in need of CPR.

    Servers aren't broken.

    They'll fix it.

    Hopefully my details and theory help inspire somebody at SDS on the approach.

    There ya go brother.

    1 Reply Last reply
    1
  • Skipple_MLBTSS Offline
    Skipple_MLBTSS Offline
    Skipple_MLBTS
    wrote on last edited by Skipple_MLBTS
    #39

    Here's an additional bit of info you might find interesting. I've been keeping an eye and developing a bit with their API and noticed a change that appears to be correlated with their attempts to fix server load. The listings.json file recently had a trim to the data it was sending. It previously contained completed order data that still is in available in listing.json. listings.json would previously send back completed order data for 25 cards at a time but that went away.

    I actually have a backup of the file from when I was working on it. Here's an example of listings.json from 4/21. Compare that with the file sent back today.

    I think you are right with some of your assumptions and this issue appears to be at the architecture level. Although I'm not so sure this is a load balancing issue as your were insinuating but rather a database/worker one. I think this was also evidenced directly at launch. Users were canceling orders and not receiving credit back for the cancelations. This isn't simply an issue of too many get requests or straight bandwidth at nodes. Database and worker load would be my bet to point the finger. Take what I say with a grain of salt. I have a fairly base level understanding of how the stack interacts without specific intimate detail at any layer. I think there is enough evidence though that I can, with some level of confidence, point there.

    I don't know how you fix that issue though without simply waiting for or forcing the volume to decrease. It's not like they are going to have the ability to make the architectural changes needed on the fly in the production environment in a short period of time.

    You are correct however that this isn't a "game server" issue. The game and online connection, once the connection is made and data is synchronized, works flawlessly.

    1 Reply Last reply
    2
  • SavageSteve74_PSNS Online
    SavageSteve74_PSNS Online
    SavageSteve74_PSN
    replied to Guest on last edited by
    #40

    @hoboadam_psn said in Here's what I think is happening with the servers.:

    @fletch62176_psn said in Here's what's happening with the servers.:

    Honestly seems like it could be an issue with the backend database servers.

    I'm saying no because the true answer of an unhandled server exception error in python, relates to the user (or in this case, console, ui or web) trying to access the data, the data being sent, and the user not accepting it. The user then tries to hit the data library again, and the data server says... I'm already here with your information silly.

    I know it sounds stupid, but there's nothing wrong with the data. Most every case where you're getting booted, the game is saving your progress, you're not seeing it right away, but then it magically appears next time you successfully sync.

    Everything you’ve said is awesome and on point, until this. The game isn’t always saving progress and making the data exchange. Maybe there’s underlying data interruption, but there’s a gazillion examples of games (not even online games) not saving and causing added frustration, ie conquest games, showdown, MTO.

    Please don’t take this as combative, because you’ve done more than SDS has ever done, give a reasonable explanation to temper frustration. I’m just looking at those holistically and saying there’s more than just data exchange errors.

    S 1 Reply Last reply
    0
  • fletch62176_PSNF Offline
    fletch62176_PSNF Offline
    fletch62176_PSN
    replied to Guest on last edited by
    #41

    @hoboadam_psn said in Here's what I think is happening with the servers.:

    I'm saying no because the true answer of an unhandled server exception error in python, relates to the user (or in this case, console, ui or web) trying to access the data, the data being sent, and the user not accepting it. The user then tries to hit the data library again, and the data server says... I'm already here with your information silly.
    I know it sounds stupid, but there's nothing wrong with the data. Most every case where you're getting booted, the game is saving your progress, you're not seeing it right away, but then it magically appears next time you successfully sync.

    It's not that there is nothing wrong with the data, I think that database reads or writes are not taking place quickly enough.... either memory resources are being slammed too hard or disk I/O. One thing I noticed today when playing Conquest is that at the end of the game if I fly through the ending screens to get to the next game I would see unhandled exceptions nearly every time. If I slowed down the end of game process, took a minute to take a look at parallels or progress for example before getting back to the conquest map, then I could keep playing without ever getting an exception. Or they could be using expensive SQL queries, which would for sure be an application issue. Just my thoughts....

    hoboadam_PSNH 1 Reply Last reply
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