What did SDS get RIGHT for The Show 19?
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I think they took a step in the right direction with fielding. I want it to matter. It's not perfect and tweaks need to be made, but it's a start.
Increasing pitch speeds made fastballs usable again. We have the problem of a bunch of changing speeds between difficulties, but I think they iron that out moving forward. Again it's a start.
Changing BR to have three diamonds and three golds was a welcome addition to Battle Royale.
Increasing the amount of orders you can have to 50 greatly helped the market.
The way they released the cards, though not perfect (Pujols etc being very late in the cycle), was an improvement on releasing the best cards in June which killed lineup diversity.
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Making Rewards Sellable: If you recall, there were very few rewards you earned in 17 and 18 that were sellable. Now, just the XP and TA rewards and a few moments were locked. Everything else was market bait.
Team Affinity: Unlike Team Epics from 17 & 18, Team Affinity was a much more interesting requirement/reward system.
The Show Nation Marketplace: 17 was still the pinnacle IMHO. But 19 was LEAPS AND BOUNDS more user friendly than 18.
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Stadium sounds were by far the worse idea they came up with for 19
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@SaveFarris said in What did SDS get RIGHT for The Show 19?:
Making Rewards Sellable: If you recall, there were very few rewards you earned in 17 and 18 that were sellable. Now, just the XP and TA rewards and a few moments were locked. Everything else was market bait.
Team Affinity: Unlike Team Epics from 17 & 18, Team Affinity was a much more interesting requirement/reward system.
The Show Nation Marketplace: 17 was still the pinnacle IMHO. But 19 was LEAPS AND BOUNDS more user friendly than 18.
Rewards (or at least anything you can do offline) weren't sellable, same as before. I'd file that under "promises not kept."
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Contact hitters having a place in the game was a huge step forward, IMO.
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You can't sell Inning rewards? You might want to contact the devs.
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Getting rid of souveniers and all that junk was cool. I also really liked the bat skins being added.
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I thought March to October was a great addition. I know it wasn’t time efficient in terms of the awards. But, it was enjoyable and I hope they keep it for next year.
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This post is deleted!
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Bosses are great and attainable without having a brain aneurism.....SS cards are fun - awesome job with the Finest cards as well - I hope they tweak next version and not completely change this game it's tons of fun
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@Capt_awesome34 said in What did SDS get RIGHT for The Show 19?:
Bosses are great lol and attainable without having a brain aneurism.....SS cards are fun - awesome job with the Finest cards as well - I hope they tweak next version and not completely change this game it's tons of fun
Why the "lol" ??
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Disregard, wrong quote.
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@SaveFarris said in What did SDS get RIGHT for The Show 19?:
You can't sell Inning rewards? You might want to contact the devs.
Inning rewards weren't offline rewards. Anything that didn't have some aspect of online play (Conquest, moments, TA/MTO) wasn't sellable.
(and how do I not have enough "privileges" to delete my own post)?
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@TheHungryHole said in What did SDS get RIGHT for The Show 19?:
the game was head and shoulders better than 18 or 17 anyone who says otherwise either sucks or has no clue how to play
Or enjoys different things than you do.
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@squishiesgirl said in What did SDS get RIGHT for The Show 19?:
Why the "lol" ??
that was an error disregard
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All Conquest rewards except for Cobb, Colon, Keith, and Smardi#$@ were sellable.
Almost everything in Moments was sellable except for Storyline cards, Sony Partners, Ultimate/Extreme and the first April POTM -
@SaveFarris said in What did SDS get RIGHT for The Show 19?:
All Conquest rewards except for Cobb, Colon, Keith, and Smardi#$@ were sellable.
Almost everything in Moments was sellable except for Storyline cards, Sony Partners, Ultimate/Extreme and the first April POTMNo conqest rewards (the actual cards that were given for specifically doing something in Conquest) were sellable. No Moments cards were sellable. You just said "everything was sellable except the actual cards that were rewards." There was nothing you could earn from only offline play that you could then put on the market to sell to those that didn't want to play offline except the Topps Now stuff.
This was the "screw offline" year. Every WS/BR card was sellable but Andrew Miller wasn't.
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@ag1982 said in What did SDS get RIGHT for The Show 19?:
This was the "screw offline" year. Every WS/BR card was sellable but Andrew Miller wasn't.
You could earn Program rewards by strictly being an offline player and sell those.
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@LankyRyan said in What did SDS get RIGHT for The Show 19?:
You could earn Program rewards by strictly being an offline player and sell those.
And those program rewards were for both offline and online players. Not only that but there were more opportunities (dailies) for earning stars online compared to offline.
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@ag1982 said in What did SDS get RIGHT for The Show 19?:
And those program rewards were for both offline and online players. Not only that but there were more opportunities (dailies) for earning stars online compared to offline.
I think you may have misunderstood my meaning of "strictly offline". I wasn't saying only offline players could get those rewards, I was saying you could obtain those rewards if you chose to only play the game offline. I feel like, for the most, part, they did a good job of making rewards available to offline players. I don't understand the problem with online players being able to get the same rewards as offline players. I agree with you on the dailies, though.