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So, pitching huh.

Scheduled Pinned Locked Moved Diamond Dynasty
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  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    replied to Guest on last edited by GradektheBard_PSN
    #4

    @bjd10048842 said in So, pitching huh.:

    @drunk_wizard509 said in So, pitching huh.:

    Take out all rng please. This stream was gross. They showed nothing about hitting, and basically showed how crazy rng is on pitching is even when you get a perfect release.

    Legit, they're basically showing how much wiggle room they have to manipulate the pitch. Covering their butts for later when ppl complain they can reference this BS gray area. @colinsds

    Seriously. Take that degrom HoF fastball PAR and move its center to up and in vs Rickey. With perfect analog input the ball could be anywhere from the middle of the plate to Rickey’s ear hole.

    1 Reply Last reply
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  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    wrote on last edited by
    #5

    I get what you guys are saying but I’m good with an area the pitch ends up rather then just lobbing it down the middle. Pitchers don’t locate EXACTLY where they want and imo this is still skill based for sure.

    Crimson_Monk_PSNC 1 Reply Last reply
    4
  • Jeviduty_PSNJ Offline
    Jeviduty_PSNJ Offline
    Jeviduty_PSN
    wrote on last edited by Jeviduty_PSN
    #6

    At least it gives you boundaries, so you'll know more or less where the pitch will end up in and hopefully that will limit the down the middle magnet meatballs. Hopefully.

    GradektheBard_PSNG 1 Reply Last reply
    1
  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    replied to Guest on last edited by
    #7

    @jeviduty_psn said in So, pitching huh.:

    At least it gives you boundaries, so you'll know more or less where the pitch will end up in and hopefully that will limit the down the middle magnet meatballs. Hopefully.

    Did you see the size of the PAR for degrom’s “x” pitch? How big will his curve or change be?

    Jeviduty_PSNJ 1 Reply Last reply
    0
  • Jeviduty_PSNJ Offline
    Jeviduty_PSNJ Offline
    Jeviduty_PSN
    replied to Guest on last edited by
    #8

    @gradekthebard said in So, pitching huh.:

    @jeviduty_psn said in So, pitching huh.:

    At least it gives you boundaries, so you'll know more or less where the pitch will end up in and hopefully that will limit the down the middle magnet meatballs. Hopefully.

    Did you see the size of the PAR for degrom’s “x” pitch? How big will his curve or change be?

    I don't remember, no

    1 Reply Last reply
    0
  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    wrote on last edited by hoboadam_PSN
    #9

    Make a 3 x 3 grid of beer cans.

    So many people expect any pitcher to knock out one specific beer can with good timing and release.

    Before today's stream, I could aim at the center beer can, have perfect timing and not touch a can 1 out of 10 times.

    These are welcomed changes and are on par with the input mechanic being used.

    1 Reply Last reply
    1
  • GrizzBear55_PSNG Offline
    GrizzBear55_PSNG Offline
    GrizzBear55_PSN
    replied to Guest on last edited by
    #10

    @gradekthebard said in So, pitching huh.:

    Did anyone else notice how huge the PaR for a DeGrom fastball on HoF would be with analog (or even meter really). Pretty much makes this a choice between pinpoint or classic.

    The options are Pin Point, Meter, and Analog for the PAR mechanic not classic. Not calling you out just clarrifying classic is a sub category once pitch style has been chosen alot of new users and just pointing it out. 🙂

    GradektheBard_PSNG 1 Reply Last reply
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  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    replied to Guest on last edited by
    #11

    @grizzbear55_psn said in So, pitching huh.:

    @gradekthebard said in So, pitching huh.:

    Did anyone else notice how huge the PaR for a DeGrom fastball on HoF would be with analog (or even meter really). Pretty much makes this a choice between pinpoint or classic.

    The options are Pin Point, Meter, and Analog for the PAR mechanic not classic. Not calling you out just clarrifying classic is a sub category once pitch style has been chosen alot of new users and just pointing it out. 🙂

    I’m aware. I’m just saying with the variance with perfect analog input is so vast that you might as well just use classic.

    GrizzBear55_PSNG 1 Reply Last reply
    1
  • GrizzBear55_PSNG Offline
    GrizzBear55_PSNG Offline
    GrizzBear55_PSN
    replied to Guest on last edited by GrizzBear55_PSN
    #12

    @gradekthebard said in So, pitching huh.:

    @grizzbear55_psn said in So, pitching huh.:

    @gradekthebard said in So, pitching huh.:

    Did anyone else notice how huge the PaR for a DeGrom fastball on HoF would be with analog (or even meter really). Pretty much makes this a choice between pinpoint or classic.

    The options are Pin Point, Meter, and Analog for the PAR mechanic not classic. Not calling you out just clarrifying classic is a sub category once pitch style has been chosen alot of new users and just pointing it out. 🙂

    I’m aware. I’m just saying with the variance with perfect analog input is so vast that you might as well just use classic.

    and what i'm saying is for instance i myself use Meter with classic and still get PAR. Using Classic only if that is even an option you will not see the PAR feature in competitive.

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  • T Offline
    T Offline
    tyrusthebull_PSN
    replied to Guest on last edited by
    #13

    @bjd10048842 said in So, pitching huh.:

    @drunk_wizard509 said in So, pitching huh.:

    Take out all rng please. This stream was gross. They showed nothing about hitting, and basically showed how crazy rng is on pitching is even when you get a perfect release.

    Legit, they're basically showing how much wiggle room they have to manipulate the pitch. Covering their butts for later when ppl complain they can reference this BS gray area. @colinsds

    They're justifying the product they put out in 20. The whole stream was based on there "data" they came up with to just justify the trash they put out last year

    halfbutt_PSNH 1 Reply Last reply
    3
  • lucas8181_PSNL Offline
    lucas8181_PSNL Offline
    lucas8181_PSN
    wrote on last edited by
    #14

    I've been using pulse for years, and it's been by far the most consistent for a long time. I'm glad they are taking the pulse pitching approach and applying it to the other pitching input methods.

    Pulse is the one input method they've figured out how to code consistently, so this is good news for all other input types. FINALLY

    A_PerfectGame_PSNA TheGoaler_PSNT 2 Replies Last reply
    0
  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    replied to Guest on last edited by
    #15

    @lucas8181 said in So, pitching huh.:

    I've been using pulse for years, and it's been by far the most consistent for a long time. I'm glad they are taking the pulse pitching approach and applying it to the other pitching input methods.

    Pulse is the one input method they've figured out how to code consistently, so this is good news for all other input types. FINALLY

    Interesting I actually never tried pulse.

    lucas8181_PSNL Rabid55Wolverine_PSNR 2 Replies Last reply
    1
  • lucas8181_PSNL Offline
    lucas8181_PSNL Offline
    lucas8181_PSN
    replied to Guest on last edited by
    #16

    @a_perfectgame said in So, pitching huh.:

    @lucas8181 said in So, pitching huh.:

    I've been using pulse for years, and it's been by far the most consistent for a long time. I'm glad they are taking the pulse pitching approach and applying it to the other pitching input methods.

    Pulse is the one input method they've figured out how to code consistently, so this is good news for all other input types. FINALLY

    Interesting I actually never tried pulse.

    It's literally a circle that shows the area the ball can go (PAR). The better your timing window, the smaller the circle. Unless you are very low on energy, the ball will go somewhere in the circle.

    1 Reply Last reply
    0
  • ElMago_Blue27E Offline
    ElMago_Blue27E Offline
    ElMago_Blue27
    wrote on last edited by
    #17

    Why does SDS vertically rank the pitches for each pitcher by usage, and not quality of stuff or command plus-like ratings? I say this because if the PAR is larger as you go down the pitch list like the DeGrom visual , i would argue that their accuracy/precision should be based on command and not usage percentage

    GrizzBear55_PSNG 1 Reply Last reply
    0
  • GrizzBear55_PSNG Offline
    GrizzBear55_PSNG Offline
    GrizzBear55_PSN
    replied to Guest on last edited by GrizzBear55_PSN
    #18

    @elmago_blue27 said in So, pitching huh.:

    Why does SDS vertically rank the pitches for each pitcher by usage, and not quality of stuff or command plus-like ratings? I say this because if the PAR is larger as you go down the pitch list like the DeGrom visual , i would argue that their accuracy/precision should be based on command and not usage percentage

    Something to also keep in mind when thinking like this is, based off of visual one has to assume that was what it looks like when first choosing said pitch.

    I'm pretty sure pitch confidence plays a part in PAR someway or another which would indicate the better you throw the pitch perhaps accuracy changes too?

    1 Reply Last reply
    0
  • Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSN
    replied to Guest on last edited by
    #19

    @a_perfectgame said in So, pitching huh.:

    @lucas8181 said in So, pitching huh.:

    I've been using pulse for years, and it's been by far the most consistent for a long time. I'm glad they are taking the pulse pitching approach and applying it to the other pitching input methods.

    Pulse is the one input method they've figured out how to code consistently, so this is good news for all other input types. FINALLY

    Interesting I actually never tried pulse.

    I've never used pulse either but after seeing the stream I was fooling around with pitching in 20 and tried it. I found it odd at the start but I used a cadence when pitching like counting to 5 and releasing as was getting good pitches almost everytime. Weird how I've never tried that before

    1 Reply Last reply
    1
  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    replied to Guest on last edited by
    #20

    @drunk_wizard509 said in So, pitching huh.:

    Take out all rng please. This stream was gross. They showed nothing about hitting, and basically showed how crazy rng is on pitching is even when you get a perfect release.

    Yah RNG is bs. If you barely miss you hoop or meter it shouldn’t be a hanger..... those are reserved for bad misses. These clowns can’t understand it

    A_PerfectGame_PSNA 1 Reply Last reply
    0
  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    replied to Guest on last edited by
    #21

    @a_perfectgame said in So, pitching huh.:

    I get what you guys are saying but I’m good with an area the pitch ends up rather then just lobbing it down the middle. Pitchers don’t locate EXACTLY where they want and imo this is still skill based for sure.

    They don’t , but if you have a perfect release we are talking about - few inches not feet

    1 Reply Last reply
    0
  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    replied to Guest on last edited by
    #22

    @crimson_monk said in So, pitching huh.:

    @drunk_wizard509 said in So, pitching huh.:

    Take out all rng please. This stream was gross. They showed nothing about hitting, and basically showed how crazy rng is on pitching is even when you get a perfect release.

    Yah RNG is bs. If you barely miss you hoop or meter it shouldn’t be a hanger..... those are reserved for bad misses. These clowns can’t understand it

    In the beta when you missed you missed all over not a hanger down the middle which was good. Like if I wanted a ball low and outside and I missed my meter it might go way outside or inside but not down the middle of the plate. I feel like that’s a fair fix.

    Crimson_Monk_PSNC 1 Reply Last reply
    1
  • TheGoaler_PSNT Offline
    TheGoaler_PSNT Offline
    TheGoaler_PSN
    replied to Guest on last edited by
    #23

    @lucas8181 said in So, pitching huh.:

    I've been using pulse for years, and it's been by far the most consistent for a long time. I'm glad they are taking the pulse pitching approach and applying it to the other pitching input methods.

    Pulse is the one input method they've figured out how to code consistently, so this is good news for all other input types. FINALLY

    Is this true? I never gave Pulse pitching a sniff. I still use Meter, although inconsistent like crazy. Never liked Analog, although the best players use it.

    lucas8181_PSNL 1 Reply Last reply
    0

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