Checkswings - Can someone explain?
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Why does my opponent, through four innings, have 13 checkswings and all of them called balls.
I have four checkswings, and all of them called strikes.
How? Why?
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He didn't go around. You did?
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Umpire review?
Another thing is you are located closer to the data center...
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He was probably using contact swing. What you see on the screen doesn’t matter as the outcome is likely a dice roll influenced by batter attributes, swing type used, and possibly other variables. What you see doesn't always match the outcome the CPU has determined. Power swing has the lowest % of check swings called. Normal swing is in the middle, and contact swing has the highest %.
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Funny thing is, this isn’t the worst I’ve seen.
But what I’m saying is, we all have pitchers with high K/9s, and hitters with high vision and high discipline. So it isn’t an attribute thing.
We can’t really say that it’s purely random, because I’ve had a game where my opponent checked like 40 times with just 2 or 3 called as swings and in the same game I had like 6 of 8 called swings.
The discrepancy is too large for it to be random.
Is it bee es? Yeah, but I’m not even mad at it. I just want to know how it’s determined.
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@hoboadam_PSN said in Explain this:
Umpire review?
Another thing is you are located closer to the data center...
What is umpire review?
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Better yet explain how I have 14 hits and 10 lineouts and my opponent has 17 strikeouts and still wins — his only good contact being runs...
This game has like “bad player boost ON”. Lol. I’m joking but seriously...the worst players I used to no hit for years are now beating me on forced mistakes when they get out-input by about 200%
It does get better on HOF and legend though.
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Sounds like your opponents are more skilled at using check swings
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Come on, Tyler and Gixxer. Don’t be obtuse. You know check swings are broken. Well, maybe not broken. Maybe they work exactly how the developers intended. I’m asking for help identifying how it’s programmed.
Do you know how to get 99% of your checks called as balls, while your opponent has half of his go for strikes? If so, please pass that information on to the rest of us.
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This was ruled a ball. But yeah, maybe my opponents are just better at check swinging than I am...
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@maurice91932 said in Explain this:
Do you know how to get 99% of your checks called as balls, while your opponent has half of his go for strikes? If so, please pass that information on to the rest of us.
Contact swing.
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@PennStateFencer said in Explain this:
@maurice91932 said in Explain this:
Do you know how to get 99% of your checks called as balls, while your opponent has half of his go for strikes? If so, please pass that information on to the rest of us.
Contact swing.
Ah. That could be it. But I don’t care if it’s a contact swing or not, the clip I posted above should be a strike no matter what.
I almost always use a regular swing. I don’t use power or contact swing hardly at all. That could be it.
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@maurice91932 said in Explain this:
@PennStateFencer said in Explain this:
@maurice91932 said in Explain this:
Do you know how to get 99% of your checks called as balls, while your opponent has half of his go for strikes? If so, please pass that information on to the rest of us.
Contact swing.
Ah. That could be it. But I don’t care if it’s a contact swing or not, the clip I posted above should be a strike no matter what.
I almost always use a regular swing. I don’t use power or contact swing hardly at all. That could be it.
What you see on the screen means nothing. It could look like the bat went all the way around and it can be called a ball, or it could look like your batter didn't even flinch and it can be called a strike. I'm not saying it should work that way, but that's the way it has been for years.
The call in game is based on the type of swing you use, batter attributes (probably pitcher attributes too), and possibly other variables topped off with a sprinkle of RNG. It would certainly be nice if they could find a way to make the visual actually match the outcome 100% of the time now that they have the PS5, but I wouldn't hold my breath. Of all the things that need to be tweaked in this game, that is probably at the bottom of the list.
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The main problem with check swings IMO is that the actual animation the batter gets means nothing, and SDS has even confirmed that. I don't Think I would Be nearly as irritated with check swings if the animations matched up with the call
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I think check swings is a little higher than bottom of the list. Particularly on AS. But I will agree that the problem with check swings is dependent upon and enhanced by other factors. Meaning, perhaps if pitches on the black were called for strikes, check swings wouldn’t be such a problem. Or perhaps if fouling off pitches in the dirt didn’t happen so frequently, check swings would be less of a problem.
So yeah, by themselves, maybe they aren’t a huge deal. But coupled with all the other ways that make it nearly impossible to get someone out on (especially on AS), check swings quickly become a source of irritation for me. Particularly when there is great disparity between two users (but apparently that is because of contact swinging. I’m tempted to play a game or two using contact swing exclusively but I have a spine).
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content://media/external/file/85854
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Check swings do need to be fixed. Can we all agree on that?
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@maurice91932 said in Checkswings - Can someone explain?:
I think check swings is a little higher than bottom of the list. Particularly on AS. But I will agree that the problem with check swings is dependent upon and enhanced by other factors. Meaning, perhaps if pitches on the black were called for strikes, check swings wouldn’t be such a problem. Or perhaps if fouling off pitches in the dirt didn’t happen so frequently, check swings would be less of a problem.
So yeah, by themselves, maybe they aren’t a huge deal. But coupled with all the other ways that make it nearly impossible to get someone out on (especially on AS), check swings quickly become a source of irritation for me. Particularly when there is great disparity between two users (but apparently that is because of contact swinging. I’m tempted to play a game or two using contact swing exclusively but I have a spine).
I was exactly where you are a few days ago. It’s absolutely miserable. Go [censored] off and play another game for a while then come back. But yes AS sucks and I know when I get my opponent 0-2 on two pitches that bounced here comes a 12 pitch ab and a homer
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@Nanos_McGregor said in Checkswings - Can someone explain?:
Check swings do need to be fixed. Can we all agree on that?
When people acknowledge the fact that what they see on the screen isn’t what the other player is inputting then sure, but until then we will get a bunch of videos from a bunch of people that can’t understand that.
It’s exactly the same with tagging runners and people that think their opponent is slowing down pitches lol. Both screens DO NOT show the exact same thing, it’s compensating for latency.
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@ChArTeRBuS_PSN said in Checkswings - Can someone explain?:
@Nanos_McGregor said in Checkswings - Can someone explain?:
Check swings do need to be fixed. Can we all agree on that?
When people acknowledge the fact that what they see on the screen isn’t what the other player is inputting then sure, but until then we will get a bunch of videos from a bunch of people that can’t understand that.
It’s exactly the same with tagging runners and people that think their opponent is slowing down pitches lol. Both screens DO NOT show the exact same thing, it’s compensating for latency.
Oh I agree, what I see is prolly different than theirs. I won’t dispute that cause it’s true, and maybe even more so when it’s a ps5 vs ps4 matchup. Check swings can turn the tide for someone completely in their favor though, I mean I’ve had event games where in 3 innings they managed to scrap 30+ check swings on all star and hall of fame difficulty. Moral of my response I agree with what you said, but check swings need to nerfed/fixed.