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I hope SDS addresses this issue...

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  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    wrote on last edited by
    #1

    Hi All! First, I cannot wait for ‘20 to drop for us all to enjoy. I am really looking forward to having fun and competing against you all this season! I am new to this game (since Sept. ‘19) and hope for the continued evolution and fantastic gameplay to provide us all with many hours of entertainment.

    One of the most frustrating and pervasive issues that has bothered me thus far is the frequency of CHEATING! Admittedly, I am a novice player at this game so far and have difficulty with hitting. I continue to play games and strive to find ways to improve my recognition of pitches and their location. So, when I do have a great day at the plate, I am probably more excited than most of you since it isn’t very often😬!

    On to my MAJOR COMPLAINT... SDS. PLEASE PLEASE PLEASE DO SOMETHING ABOUT THESE CHEATERS!

    Several weeks ago I hit my first Grand Slam walk-off HR. I was so excited and was hoping there might be a trophy rewarded for that. Except... it did not count! The type of cheating I am referring to is the player (if you can call them that) that DISCONNECT their internet connections as HR balls are flying out of the stadium! I cannot tell you how many times this has happened to me. I don’t even know how they do it so quickly, like they have one hand or foot on the power to their router! It got to a point to where I reported it via email to support including the game ID at least 30 times now and continue to do so every time. I am usually responded to which is great, but the answers are always cookie cutter.

    THIS TYPE OF CHEATING SKEWS STATS FOR BOTH PLAYERS HISTORY. YOU DO NOT GET THE POSITIVE STATS AND THEY DO NOT GET THE NEGATIVE STATS.

    I propose these remedies to SDS:

    1. MUST ALLOW ALL PLAYS TO COMPLETE! There is no reason for a HR “call” to happen and because the player disconnects real quick, the play does not complete. This is not just HR’s, it has happened to me with doubles down the line that would have scored a player on first, etc...

    2. Frequent offenders should be temporarily barred from playing against other online players for 24 hours and escalating as the offenses occur.

    3. Have the opportunity to review the opponents number of disconnected games prior to committing to play them. Since we see no stats or info on our opponent before starting a game, perhaps on the pitcher select screen just before game, display that opponents number of disconnections to give us the choice whether to continue forward with playing. If I see a record of 100-62-88, (the “88” being the players disconnections during gameplay) I certainly would not move forward with that game! This seems like the simplest to implement into our beloved game!

    I hope that SDS drops in and reviews this forum and responds or addresses ideas and issues raised here by the community.

    Ideas anyone?

    Best, AJ

    ImRe2spect27_PSNI 1 Reply Last reply
    0
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by
    #2

    The technique is simple: you hold home button and power off the console; that's why it's easy and happens fast.

    Not proud of it, did it mabye 3-4 times this year out of close to a thousand games; usually when I should have laid off the game for a couple hours to cool off.

    Bleeding-_-MeB 1 Reply Last reply
    1
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    wrote on last edited by eatyum_PSN
    #3

    It's impossible to stop someone from disconnecting, because they are usually unplugging their system. It's also not "cheating". Is it a scummy and poor sportsmanship? Absolutely.

    Banning people for 24 hours for rage quitting is not a good business strategy either.

    I get annoyed with it as much as anyone, tough to see a home run not count, but it honestly isn't that big of a deal, at least imo.

    1 Reply Last reply
    2
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    wrote on last edited by
    #4

    I agree it is frustrating to deal with for sure.

    However, when a player "dashboards" or turns off their PS4, this occurs outside of the game code.

    The same thing happens if you suddenly lose power in the middle of a game.

    There is really no way for the game to know the difference between a genuine power loss and someone just turning their PS4 off or resetting.

    Sure, you could probably keep track of disconnects and display that as part of a player's record, but that would penalize legitimate power failures the same as dashboarders.

    The only way I could think of stopping dashboarding would have to be done at the PS4 system level, by restricting your ability to force close a game or reset the system while a game is in progress.

    This would have issues though as it would prevent you from resetting or force closing when a game has crashed.

    1 Reply Last reply
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  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    replied to Guest on last edited by
    #5

    @yankblan said in I hope SDS addresses this issue...:

    The technique is simple: you hold home button and power off the console; that's why it's easy and happens fast.

    Not proud of it, did it mabye 3-4 times this year out of close to a thousand games; usually when I should have laid off the game for a couple hours to cool off.

    So why not just take the Loss? Laying off a game you shouldn’t have started is no excuse for disconnecting during a play... I will never understand any rational for that. It’s cheating. Sorry bro, it’s not something to be justified. Happy you manned up, but please for the sake of the game and your own reputation, stop!

    yankblan_PSNY mjfc_363_PSNM 2 Replies Last reply
    0
  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    wrote on last edited by
    #6

    I understand power outages and internet outages happen, but there are ways to see if someone if a consistent offender of this. Someone does not lose power or internet connectivity 33% of their games.
    Also, simply providing us with the players disconnects (as I believe they do in Madden or NCAA Football) before committing to play them is leaving it up to the player to make that decision. Some make think it’s not a big deal, but that does not speak for everyone. I happen to think it is a big deal. I hate cheating and don’t like it’s done to skew your stats. Be a man/woman and take your loss! That’s no big deal!

    1 Reply Last reply
    0
  • R Offline
    R Offline
    Ryan_2713_PSN
    wrote on last edited by
    #7

    they are taking their loss........... they have quit so that's a loss. I think bigger issues like holding R2 EVERY pitch stepping off multiple times wasting the time of your opponent. a 3 inning game should not take half hour. what's your take on these offences

    Bleeding-_-MeB 1 Reply Last reply
    5
  • DriveByTrucker17D Offline
    DriveByTrucker17D Offline
    DriveByTrucker17
    wrote on last edited by DriveByTrucker17
    #8

    So, let me get this straight.

    You’re complaining about getting a win?

    And you want people to get punished even more for losing?

    Bleeding-_-MeB 4 Replies Last reply
    6
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by
    #9

    @Psycho-_-Kill-er said in I hope SDS addresses this issue...:

    @yankblan said in I hope SDS addresses this issue...:

    The technique is simple: you hold home button and power off the console; that's why it's easy and happens fast.

    Not proud of it, did it mabye 3-4 times this year out of close to a thousand games; usually when I should have laid off the game for a couple hours to cool off.

    So why not just take the Loss? Laying off a game you shouldn’t have started is no excuse for disconnecting during a play... I will never understand any rational for that. It’s cheating. Sorry bro, it’s not something to be justified. Happy you manned up, but please for the sake of the game and your own reputation, stop!

    It is a loss; like I said not proud of it and why I said I shouldn't have gotten in a game with that state of mind. But it's human nature and that behaviour (stubborness) has made me successful in other areas of my life. It was also in a period of my life where I was basking in negativity and losing my sh... over stupid stuff. I admire your moral posturing, though!

    1 Reply Last reply
    2
  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    replied to Guest on last edited by
    #10

    @Ryan_2713 said in I hope SDS addresses this issue...:

    they are taking their loss........... they have quit so that's a loss. I think bigger issues like holding R2 EVERY pitch stepping off multiple times wasting the time of your opponent. a 3 inning game should not take half hour. what's your take on these offences

    I completely agree with you on the R2 issue, stepping out and pausing garbage. But as annoying as that is, and it is annoying, it doesn’t skew stats.

    R 1 Reply Last reply
    0
  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    replied to Guest on last edited by
    #11
    This post is deleted!
    1 Reply Last reply
    0
  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    replied to Guest on last edited by
    #12
    This post is deleted!
    1 Reply Last reply
    0
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    wrote on last edited by
    #13

    I would agree that it does skew stats when they dashboard before the play finishes, but I just don't see how the game code could account for that.

    Best suggestion would be to calculate how often it happens to you (say 10% of games) and then apply a 10% modifier to your player's stats.

    Bleeding-_-MeB 1 Reply Last reply
    0
  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    wrote on last edited by
    #14

    Why are my replies being deleted and by whom? So when this guy said that insult to me in my prior post, he doesn’t get deleted?

    1 Reply Last reply
    0
  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    replied to Guest on last edited by
    #15

    @abbyspapa said in I hope SDS addresses this issue...:

    I would agree that it does skew stats when they dashboard before the play finishes, but I just don't see how the game code could account for that.

    Best suggestion would be to calculate how often it happens to you (say 10% of games) and then apply a 10% modifier to your player's stats.

    It there are 2 questions...
    Can’t the play that has started complete if the disconnect happens during the play, then allow the game to cease the game and disconnect?

    And, I’d like to see the opponents disconnections prior to committing my time to play them. Why is that not possible?

    Thanks all!

    abbyspapa_PSNA 1 Reply Last reply
    0
  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    replied to Guest on last edited by
    #16

    @DriveByTrucker17 said in I hope SDS addresses this issue...:

    So, let me get this straight.

    You’re complaining about getting a win?

    And you want people to get punished even more for losing?

    Just had your previous reply to my post deleted too bro

    1 Reply Last reply
    0
  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    replied to Guest on last edited by
    #17

    @DriveByTrucker17 said in I hope SDS addresses this issue...:

    So, let me get this straight.

    You’re complaining about getting a win?

    And you want people to get punished even more for losing?

    Am I complaining about a win bro? For real? I am bringing up the point of out right cheating and that’s it. It’s less about the W/L and more about the cheating and skewing of players stats both for a positive stat and a negative one.
    Is that not your view for some reason? 🤔

    DriveByTrucker17D aaronjw76_PSNA 2 Replies Last reply
    0
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by
    #18

    @Psycho-_-Kill-er said in I hope SDS addresses this issue...:

    @abbyspapa said in I hope SDS addresses this issue...:

    I would agree that it does skew stats when they dashboard before the play finishes, but I just don't see how the game code could account for that.

    Best suggestion would be to calculate how often it happens to you (say 10% of games) and then apply a 10% modifier to your player's stats.

    It there are 2 questions...
    Can’t the play that has started complete if the disconnect happens during the play, then allow the game to cease the game and disconnect?

    And, I’d like to see the opponents disconnections prior to committing my time to play them. Why is that not possible?

    Thanks all!

    Your second question should be much more possible than the first.

    Allowing the play to complete would be difficult because you would need to determine when it happens once the ball is in play.

    For example, if I'm in the middle of throwing a pitch and I disconnect, does the pitch still get thrown? Do you still get to hit it? If you hit a groundball or a flyball, who fields it?

    Right now, once a disconnect happens the game just stops there.

    Bleeding-_-MeB 1 Reply Last reply
    2
  • Bleeding-_-MeB Offline
    Bleeding-_-MeB Offline
    Bleeding-_-Me
    replied to Guest on last edited by
    #19

    @abbyspapa said in I hope SDS addresses this issue...:

    @Psycho-_-Kill-er said in I hope SDS addresses this issue...:

    @abbyspapa said in I hope SDS addresses this issue...:

    I would agree that it does skew stats when they dashboard before the play finishes, but I just don't see how the game code could account for that.

    Best suggestion would be to calculate how often it happens to you (say 10% of games) and then apply a 10% modifier to your player's stats.

    It there are 2 questions...
    Can’t the play that has started complete if the disconnect happens during the play, then allow the game to cease the game and disconnect?

    And, I’d like to see the opponents disconnections prior to committing my time to play them. Why is that not possible?

    Thanks all!

    Your second question should be much more possible than the first.

    Allowing the play to complete would be difficult because you would need to determine when it happens once the ball is in play.

    For example, if I'm in the middle of throwing a pitch and I disconnect, does the pitch still get thrown? Do you still get to hit it? If you hit a groundball or a flyball, who fields it?

    Right now, once a disconnect happens the game just stops there.

    Agreed. Thank you for continuing the discussion. It is important to me. I HATE CHEATING. I do believe it is cheating.

    So a simple Win-Loss-Disconnections display of record before committing to play that opponent seems reasonable. No?

    yankblan_PSNY 1 Reply Last reply
    0
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by
    #20

    @Psycho-_-Kill-er said in I hope SDS addresses this issue...:

    @abbyspapa said in I hope SDS addresses this issue...:

    @Psycho-_-Kill-er said in I hope SDS addresses this issue...:

    @abbyspapa said in I hope SDS addresses this issue...:

    I would agree that it does skew stats when they dashboard before the play finishes, but I just don't see how the game code could account for that.

    Best suggestion would be to calculate how often it happens to you (say 10% of games) and then apply a 10% modifier to your player's stats.

    It there are 2 questions...
    Can’t the play that has started complete if the disconnect happens during the play, then allow the game to cease the game and disconnect?

    And, I’d like to see the opponents disconnections prior to committing my time to play them. Why is that not possible?

    Thanks all!

    Your second question should be much more possible than the first.

    Allowing the play to complete would be difficult because you would need to determine when it happens once the ball is in play.

    For example, if I'm in the middle of throwing a pitch and I disconnect, does the pitch still get thrown? Do you still get to hit it? If you hit a groundball or a flyball, who fields it?

    Right now, once a disconnect happens the game just stops there.

    Agreed. Thank you for continuing the discussion. It is important to me. I HATE CHEATING. I do believe it is cheating.

    So a simple Win-Loss-Disconnections display of record before committing to play that opponent seems reasonable. No?

    It is not cheating; you feel cheated out of a HR or whatever, sure, but it is not cheating because the loser gets an L and the winner a W. These are really slim issues compared to match making. It sucks, but these are just stats, plus, if you play Conquest, they are blended together so they're basically useless.

    abbyspapa_PSNA T 2 Replies Last reply
    2

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